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[APInt] Keep the original bit width in quotient and remainder
Some trivial cases in udivrem were handled by directly assigning 0 or 1 to APInt objects. This would set the bit width to 1, instead of the bit width of the inputs. A potentially undesirable side effect of that is that with the bit width of 1, 1 equals -1. Differential Revision: https://reviews.llvm.org/D49554 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@337478 91177308-0d34-0410-b5e6-96231b3b80d8
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+17
-16
@@ -1735,25 +1735,25 @@ void APInt::udivrem(const APInt &LHS, const APInt &RHS,
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// Check the degenerate cases
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if (lhsWords == 0) {
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Quotient = 0; // 0 / Y ===> 0
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Remainder = 0; // 0 % Y ===> 0
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Quotient = APInt(BitWidth, 0); // 0 / Y ===> 0
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Remainder = APInt(BitWidth, 0); // 0 % Y ===> 0
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return;
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}
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if (rhsBits == 1) {
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Quotient = LHS; // X / 1 ===> X
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Remainder = 0; // X % 1 ===> 0
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Quotient = LHS; // X / 1 ===> X
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Remainder = APInt(BitWidth, 0); // X % 1 ===> 0
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}
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if (lhsWords < rhsWords || LHS.ult(RHS)) {
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Remainder = LHS; // X % Y ===> X, iff X < Y
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Quotient = 0; // X / Y ===> 0, iff X < Y
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Remainder = LHS; // X % Y ===> X, iff X < Y
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Quotient = APInt(BitWidth, 0); // X / Y ===> 0, iff X < Y
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return;
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}
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if (LHS == RHS) {
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Quotient = 1; // X / X ===> 1
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Remainder = 0; // X % X ===> 0;
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Quotient = APInt(BitWidth, 1); // X / X ===> 1
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Remainder = APInt(BitWidth, 0); // X % X ===> 0;
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return;
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}
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@@ -1801,25 +1801,26 @@ void APInt::udivrem(const APInt &LHS, uint64_t RHS, APInt &Quotient,
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// Check the degenerate cases
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if (lhsWords == 0) {
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Quotient = 0; // 0 / Y ===> 0
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Remainder = 0; // 0 % Y ===> 0
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Quotient = APInt(BitWidth, 0); // 0 / Y ===> 0
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Remainder = 0; // 0 % Y ===> 0
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return;
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}
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if (RHS == 1) {
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Quotient = LHS; // X / 1 ===> X
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Remainder = 0; // X % 1 ===> 0
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Quotient = LHS; // X / 1 ===> X
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Remainder = 0; // X % 1 ===> 0
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return;
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}
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if (LHS.ult(RHS)) {
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Remainder = LHS.getZExtValue(); // X % Y ===> X, iff X < Y
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Quotient = 0; // X / Y ===> 0, iff X < Y
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Remainder = LHS.getZExtValue(); // X % Y ===> X, iff X < Y
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Quotient = APInt(BitWidth, 0); // X / Y ===> 0, iff X < Y
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return;
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}
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if (LHS == RHS) {
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Quotient = 1; // X / X ===> 1
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Remainder = 0; // X % X ===> 0;
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Quotient = APInt(BitWidth, 1); // X / X ===> 1
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Remainder = 0; // X % X ===> 0;
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return;
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}
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