Initial checkin of target support for X86 backend.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4287 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-10-25 23:00:40 +00:00
parent d4dec05036
commit 3d7771a387
2 changed files with 171 additions and 0 deletions

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//===- Target/MInstructionInfo.h - Target Instruction Information -*-C++-*-===//
//
// MInstruction's are completely generic instructions that provide very little
// interpretation upon their arguments and sementics. This file defines an
// interface that should be used to get information about the semantics of the
// actual instructions.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MINSTRUCTIONINFO_H
#define LLVM_CODEGEN_MINSTRUCTIONINFO_H
#include <assert.h>
#include <iosfwd>
class MInstruction;
class MRegisterInfo;
/// MInstructionDesc - This record contains all of the information known about a
/// particular instruction. Note that several instructions with the same
/// mnemonic may be represented in the target machine as different instructions.
///
struct MInstructionDesc {
const char *Name; // Assembly language mnemonic for the instruction.
unsigned Flags; // Flags identifying inst properties (defined below)
unsigned TSFlags; // Target Specific Flags
};
/// MIF namespace - This namespace contains flags that pertain to machine
/// instructions
///
namespace MIF {
enum {
// Memory flags...
LOAD = 1 << 0, // This instruction loads from memory
STORE = 1 << 1, // This instruction stores to memory
// Control flow flags...
CALL = 1 << 2, // This instruction calls another function
RET = 1 << 3, // This instruction returns from function
BRANCH = 1 << 4, // This instruction is a branch
};
};
/// MInstructionInfo base class - We assume that the target defines a static
/// array of MInstructionDesc objects that represent all of the machine
/// instructions that the target has. As such, we simply have to track a
/// pointer to this array so that we can turn an instruction opcode into an
/// instruction descriptor.
///
class MInstructionInfo {
const MInstructionDesc *Desc; // Pointer to the descriptor array
unsigned NumInstructions; // Number of entries in the array
protected:
MInstructionInfo(const MInstructionDesc *D, unsigned NI)
: Desc(D), NumInstructions(NI) {}
public:
enum { // Target independant constants
PHIOpcode = 0, /// Opcode for PHI instruction
NoOpOpcode = 1, /// Opcode for noop instruction
};
/// getRegisterInfo - MInstructionInfo is a superset of MRegister info. As
/// such, whenever a client has an instance of instruction info, it should
/// always be able to get register info as well (through this method).
///
virtual const MRegisterInfo &getRegisterInfo() const = 0;
const MInstructionDesc &operator[](unsigned Opcode) const {
assert(Opcode < NumInstructions &&
"Attempting to access record for invalid opcode!");
return Desc[Opcode];
}
/// Provide a get method, equivalent to [], but more useful if we have a
/// pointer to this object.
const MInstructionDesc &get(unsigned Opcode) const {
return operator[](Opcode);
}
virtual void print(const MInstruction *MI, std::ostream &O) const = 0;
};
#endif

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//===- Target/MRegisterInfo.h - Target Register Information -------*-C++-*-===//
//
// This file describes an abstract interface used to get information about a
// target machines register file. This information is used for a variety of
// purposed, especially register allocation.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MREGISTERINFO_H
#define LLVM_CODEGEN_MREGISTERINFO_H
#include <assert.h>
/// MRegisterDesc - This record contains all of the information known about a
/// particular register.
///
struct MRegisterDesc {
const char *Name; // Assembly language name for the register
unsigned Flags; // Flags identifying register properties (defined below)
unsigned TSFlags; // Target Specific Flags
};
/// MRF namespace - This namespace contains flags that pertain to machine
/// registers
///
namespace MRF { // MRF = Machine Register Flags
enum {
INT8 = 1 << 0, // This is an 8 bit integer register
INT16 = 1 << 1, // This is a 16 bit integer register
INT32 = 1 << 2, // This is a 32 bit integer register
INT64 = 1 << 3, // This is a 64 bit integer register
INT128 = 1 << 4, // This is a 128 bit integer register
FP32 = 1 << 5, // This is a 32 bit floating point register
FP64 = 1 << 6, // This is a 64 bit floating point register
FP80 = 1 << 7, // This is a 80 bit floating point register
FP128 = 1 << 8, // This is a 128 bit floating point register
};
};
/// MRegisterInfo base class - We assume that the target defines a static array
/// of MRegisterDesc objects that represent all of the machine registers that
/// the target has. As such, we simply have to track a pointer to this array so
/// that we can turn register number into a register descriptor.
///
class MRegisterInfo {
const MRegisterDesc *Desc; // Pointer to the descriptor array
unsigned NumRegs; // Number of entries in the array
protected:
MRegisterInfo(const MRegisterDesc *D, unsigned NR) : Desc(D), NumRegs(NR) {}
public:
enum { // Define some target independant constants
/// NoRegister - This 'hard' register is a 'noop' register for all backends.
/// This is used as the destination register for instructions that do not
/// produce a value. Some frontends may use this as an operand register to
/// mean special things, for example, the Sparc backend uses R0 to mean %g0
/// which always PRODUCES the value 0. The X86 backend does not use this
/// value as an operand register.
///
NoRegister = 0,
/// FirstVirtualRegister - This is the first register number that is
/// considered to be a 'virtual' register, which is part of the SSA
/// namespace. This must be the same for all targets, which means that each
/// target is limited to 1024 registers.
///
FirstVirtualRegister = 1024,
};
const MRegisterDesc &operator[](unsigned RegNo) const {
assert(RegNo < NumRegs &&
"Attempting to access record for invalid register number!");
return Desc[RegNo];
}
/// Provide a get method, equivalent to [], but more useful if we have a
/// pointer to this object.
///
const MRegisterDesc &get(unsigned RegNo) const { return operator[](RegNo); }
// This will eventually get some virtual methods...
};
#endif