[ASan] Use dynamic shadow on 32-bit iOS and simulators

The VM layout on iOS is not stable between releases. On 64-bit iOS and
its derivatives we use a dynamic shadow offset that enables ASan to
search for a valid location for the shadow heap on process launch rather
than hardcode it.

This commit extends that approach for 32-bit iOS plus derivatives and
their simulators.

rdar://50645192
rdar://51200372
rdar://51767702

Reviewed By: delcypher

Differential Revision: https://reviews.llvm.org/D63586

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@364105 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Julian Lettner 2019-06-21 21:01:39 +00:00
parent 4bca8fddac
commit 4527f9af5c
2 changed files with 30 additions and 10 deletions

View File

@ -94,9 +94,6 @@ static const uint64_t kDefaultShadowOffset32 = 1ULL << 29;
static const uint64_t kDefaultShadowOffset64 = 1ULL << 44; static const uint64_t kDefaultShadowOffset64 = 1ULL << 44;
static const uint64_t kDynamicShadowSentinel = static const uint64_t kDynamicShadowSentinel =
std::numeric_limits<uint64_t>::max(); std::numeric_limits<uint64_t>::max();
static const uint64_t kIOSShadowOffset32 = 1ULL << 30;
static const uint64_t kIOSSimShadowOffset32 = 1ULL << 30;
static const uint64_t kIOSSimShadowOffset64 = kDefaultShadowOffset64;
static const uint64_t kSmallX86_64ShadowOffsetBase = 0x7FFFFFFF; // < 2G. static const uint64_t kSmallX86_64ShadowOffsetBase = 0x7FFFFFFF; // < 2G.
static const uint64_t kSmallX86_64ShadowOffsetAlignMask = ~0xFFFULL; static const uint64_t kSmallX86_64ShadowOffsetAlignMask = ~0xFFFULL;
static const uint64_t kLinuxKasan_ShadowOffset64 = 0xdffffc0000000000; static const uint64_t kLinuxKasan_ShadowOffset64 = 0xdffffc0000000000;
@ -428,7 +425,6 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize,
bool IsPPC64 = TargetTriple.getArch() == Triple::ppc64 || bool IsPPC64 = TargetTriple.getArch() == Triple::ppc64 ||
TargetTriple.getArch() == Triple::ppc64le; TargetTriple.getArch() == Triple::ppc64le;
bool IsSystemZ = TargetTriple.getArch() == Triple::systemz; bool IsSystemZ = TargetTriple.getArch() == Triple::systemz;
bool IsX86 = TargetTriple.getArch() == Triple::x86;
bool IsX86_64 = TargetTriple.getArch() == Triple::x86_64; bool IsX86_64 = TargetTriple.getArch() == Triple::x86_64;
bool IsMIPS32 = TargetTriple.isMIPS32(); bool IsMIPS32 = TargetTriple.isMIPS32();
bool IsMIPS64 = TargetTriple.isMIPS64(); bool IsMIPS64 = TargetTriple.isMIPS64();
@ -455,8 +451,7 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize,
else if (IsNetBSD) else if (IsNetBSD)
Mapping.Offset = kNetBSD_ShadowOffset32; Mapping.Offset = kNetBSD_ShadowOffset32;
else if (IsIOS) else if (IsIOS)
// If we're targeting iOS and x86, the binary is built for iOS simulator. Mapping.Offset = kDynamicShadowSentinel;
Mapping.Offset = IsX86 ? kIOSSimShadowOffset32 : kIOSShadowOffset32;
else if (IsWindows) else if (IsWindows)
Mapping.Offset = kWindowsShadowOffset32; Mapping.Offset = kWindowsShadowOffset32;
else if (IsMyriad) { else if (IsMyriad) {
@ -495,10 +490,7 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize,
} else if (IsMIPS64) } else if (IsMIPS64)
Mapping.Offset = kMIPS64_ShadowOffset64; Mapping.Offset = kMIPS64_ShadowOffset64;
else if (IsIOS) else if (IsIOS)
// If we're targeting iOS and x86, the binary is built for iOS simulator. Mapping.Offset = kDynamicShadowSentinel;
// We are using dynamic shadow offset on the 64-bit devices.
Mapping.Offset =
IsX86_64 ? kIOSSimShadowOffset64 : kDynamicShadowSentinel;
else if (IsAArch64) else if (IsAArch64)
Mapping.Offset = kAArch64_ShadowOffset64; Mapping.Offset = kAArch64_ShadowOffset64;
else else

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@ -0,0 +1,28 @@
; Test using dynamic shadow address on darwin
;
; RUN: opt -asan -asan-module -mtriple=arm64_32-apple-watchos --data-layout="e-m:o-p:32:32-i64:64-i128:128-n32:64-S128" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-DYNAMIC -DPTR_SIZE=32
; RUN: opt -asan -asan-module -mtriple=armv7k-apple-watchos --data-layout="e-m:o-p:32:32-Fi8-i64:64-a:0:32-n32-S128" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-DYNAMIC -DPTR_SIZE=32
; RUN: opt -asan -asan-module -mtriple=arm64-apple-ios --data-layout="e-m:o-i64:64-i128:128-n32:64-S128" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-DYNAMIC -DPTR_SIZE=64
; RUN: opt -asan -asan-module -mtriple=armv7s-apple-ios --data-layout="e-m:o-p:32:32-Fi8-f64:32:64-v64:32:64-v128:32:128-a:0:32-n32-S32" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-DYNAMIC -DPTR_SIZE=32
; RUN: opt -asan -asan-module -mtriple=i386-apple-watchos-simulator --data-layout="e-m:o-p:32:32-f64:32:64-f80:128-n8:16:32-S128" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-DYNAMIC -DPTR_SIZE=32
; RUN: opt -asan -asan-module -mtriple=i386-apple-ios-simulator --data-layout="e-m:o-p:32:32-f64:32:64-f80:128-n8:16:32-S128" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-DYNAMIC -DPTR_SIZE=32
; RUN: opt -asan -asan-module -mtriple=x86_64-apple-ios-simulator --data-layout="e-m:o-i64:64-f80:128-n8:16:32:64-S128" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-DYNAMIC -DPTR_SIZE=64
;
; // macOS does not use dynamic shadow placement
; RUN: opt -asan -asan-module -mtriple=x86_64-apple-macosx --data-layout="e-m:o-i64:64-f80:128-n8:16:32:64-S128" -S < %s | FileCheck %s --check-prefixes=CHECK,CHECK-NONDYNAMIC -DPTR_SIZE=64
define i32 @test_load(i32* %a) sanitize_address {
; First instrumentation in the function must be to load the dynamic shadow
; address into a local variable.
; CHECK-LABEL: @test_load
; CHECK: entry:
; CHECK-DYNAMIC-NEXT: %[[SHADOW:[^ ]*]] = load i[[PTR_SIZE]], i[[PTR_SIZE]]* @__asan_shadow_memory_dynamic_address
; CHECK-NONDYNAMIC-NOT: __asan_shadow_memory_dynamic_address
; Shadow address is loaded and added into the whole offset computation.
; CHECK-DYNAMIC: add i[[PTR_SIZE]] %{{.*}}, %[[SHADOW]]
entry:
%tmp1 = load i32, i32* %a, align 4
ret i32 %tmp1
}