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https://github.com/RPCS3/llvm.git
synced 2026-07-21 03:05:26 -04:00
Refactor DynamicLibrary so searching for a symbol will have a defined order and
libraries are properly unloaded when llvm_shutdown is called.
Summary:
This was mostly affecting usage of the JIT, where storing the library handles in
a set made iteration unordered/undefined. This lead to disagreement between the
JIT and native code as to what the address and implementation of particularly on
Windows with stdlib functions:
JIT: putenv_s("TEST", "VALUE") // called msvcrt.dll, putenv_s
JIT: getenv("TEST") -> "VALUE" // called msvcrt.dll, getenv
Native: getenv("TEST") -> NULL // called ucrt.dll, getenv
Also fixed is the issue of DynamicLibrary::getPermanentLibrary(0,0) on Windows
not giving priority to the process' symbols as it did on Unix.
Reviewers: chapuni, v.g.vassilev, lhames
Reviewed By: lhames
Subscribers: danalbert, srhines, mgorny, vsk, llvm-commits
Differential Revision: https://reviews.llvm.org/D30107
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@301153 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
+129
-134
@@ -20,169 +20,164 @@
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#include "llvm/Support/Mutex.h"
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#include <cstdio>
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#include <cstring>
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#include <vector>
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using namespace llvm;
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using namespace llvm::sys;
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// All methods for HandleSet should be used holding SymbolsMutex.
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class DynamicLibrary::HandleSet {
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typedef std::vector<void *> HandleList;
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HandleList Handles;
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void *Process;
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public:
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static void *DLOpen(const char *Filename, std::string *Err);
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static void DLClose(void *Handle);
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static void *DLSym(void *Handle, const char *Symbol);
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HandleSet() : Process(nullptr) {}
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~HandleSet();
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HandleList::iterator Find(void *Handle) {
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return std::find(Handles.begin(), Handles.end(), Handle);
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}
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bool Contains(void *Handle) {
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return Handle == Process || Find(Handle) != Handles.end();
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}
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bool AddLibrary(void *Handle, bool IsProcess = false, bool CanClose = true) {
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#ifdef LLVM_ON_WIN32
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assert((Handle == this ? IsProcess : !IsProcess) && "Bad Handle.");
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#endif
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if (LLVM_LIKELY(!IsProcess)) {
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if (Find(Handle) != Handles.end()) {
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if (CanClose)
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DLClose(Handle);
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return false;
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}
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Handles.push_back(Handle);
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} else {
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#ifndef LLVM_ON_WIN32
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if (Process) {
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if (CanClose)
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DLClose(Process);
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if (Process == Handle)
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return false;
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}
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#endif
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Process = Handle;
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}
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return true;
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}
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void *Lookup(const char *Symbol) {
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// Process handle gets first try.
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if (Process) {
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if (void *Ptr = DLSym(Process, Symbol))
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return Ptr;
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#ifndef NDEBUG
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for (void *Handle : Handles)
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assert(!DLSym(Handle, Symbol) && "Symbol exists in non process handle");
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#endif
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} else {
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// Iterate in reverse, so newer libraries/symbols override older.
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for (auto &&I = Handles.rbegin(), E = Handles.rend(); I != E; ++I) {
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if (void *Ptr = DLSym(*I, Symbol))
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return Ptr;
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}
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}
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return nullptr;
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}
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};
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namespace {
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// Collection of symbol name/value pairs to be searched prior to any libraries.
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static llvm::ManagedStatic<llvm::StringMap<void *> > ExplicitSymbols;
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static llvm::ManagedStatic<llvm::sys::SmartMutex<true> > SymbolsMutex;
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void llvm::sys::DynamicLibrary::AddSymbol(StringRef symbolName,
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void *symbolValue) {
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SmartScopedLock<true> lock(*SymbolsMutex);
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(*ExplicitSymbols)[symbolName] = symbolValue;
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static llvm::ManagedStatic<llvm::StringMap<void *>> ExplicitSymbols;
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// Collection of known library handles.
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static llvm::ManagedStatic<DynamicLibrary::HandleSet> OpenedHandles;
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// Lock for ExplicitSymbols and OpenedHandles.
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static llvm::ManagedStatic<llvm::sys::SmartMutex<true>> SymbolsMutex;
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}
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char llvm::sys::DynamicLibrary::Invalid = 0;
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#ifdef LLVM_ON_WIN32
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#include "Windows/DynamicLibrary.inc"
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#else
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#if defined(HAVE_DLFCN_H) && defined(HAVE_DLOPEN)
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#include <dlfcn.h>
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using namespace llvm;
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using namespace llvm::sys;
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//===----------------------------------------------------------------------===//
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//=== WARNING: Implementation here must contain only TRULY operating system
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//=== independent code.
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//===----------------------------------------------------------------------===//
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static llvm::ManagedStatic<DenseSet<void *> > OpenedHandles;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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std::string *errMsg) {
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SmartScopedLock<true> lock(*SymbolsMutex);
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void *handle = dlopen(filename, RTLD_LAZY|RTLD_GLOBAL);
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if (!handle) {
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if (errMsg) *errMsg = dlerror();
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return DynamicLibrary();
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}
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#ifdef __CYGWIN__
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// Cygwin searches symbols only in the main
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// with the handle of dlopen(NULL, RTLD_GLOBAL).
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if (!filename)
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handle = RTLD_DEFAULT;
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#endif
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// If we've already loaded this library, dlclose() the handle in order to
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// keep the internal refcount at +1.
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if (!OpenedHandles->insert(handle).second)
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dlclose(handle);
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return DynamicLibrary(handle);
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}
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DynamicLibrary DynamicLibrary::addPermanentLibrary(void *handle,
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std::string *errMsg) {
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SmartScopedLock<true> lock(*SymbolsMutex);
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// If we've already loaded this library, tell the caller.
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if (!OpenedHandles->insert(handle).second) {
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if (errMsg) *errMsg = "Library already loaded";
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return DynamicLibrary();
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}
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return DynamicLibrary(handle);
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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if (!isValid())
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return nullptr;
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return dlsym(Data, symbolName);
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}
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#else
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using namespace llvm;
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using namespace llvm::sys;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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std::string *errMsg) {
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if (errMsg) *errMsg = "dlopen() not supported on this platform";
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return DynamicLibrary();
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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return NULL;
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}
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#include "Unix/DynamicLibrary.inc"
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#endif
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char DynamicLibrary::Invalid;
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namespace llvm {
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void *SearchForAddressOfSpecialSymbol(const char* symbolName);
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void *SearchForAddressOfSpecialSymbol(const char *SymbolName) {
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return DoSearch(SymbolName); // DynamicLibrary.inc
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}
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}
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void* DynamicLibrary::SearchForAddressOfSymbol(const char *symbolName) {
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void DynamicLibrary::AddSymbol(StringRef SymbolName, void *SymbolValue) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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(*ExplicitSymbols)[SymbolName] = SymbolValue;
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}
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// First check symbols added via AddSymbol().
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if (ExplicitSymbols.isConstructed()) {
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StringMap<void *>::iterator i = ExplicitSymbols->find(symbolName);
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *FileName,
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std::string *Err) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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void *Handle = HandleSet::DLOpen(FileName, Err);
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if (Handle != &Invalid)
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OpenedHandles->AddLibrary(Handle, /*IsProcess*/ FileName == nullptr);
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if (i != ExplicitSymbols->end())
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return i->second;
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}
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return DynamicLibrary(Handle);
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}
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#if defined(HAVE_DLFCN_H) && defined(HAVE_DLOPEN)
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// Now search the libraries.
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if (OpenedHandles.isConstructed()) {
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for (DenseSet<void *>::iterator I = OpenedHandles->begin(),
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E = OpenedHandles->end(); I != E; ++I) {
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//lt_ptr ptr = lt_dlsym(*I, symbolName);
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void *ptr = dlsym(*I, symbolName);
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if (ptr) {
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return ptr;
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}
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DynamicLibrary DynamicLibrary::addPermanentLibrary(void *Handle,
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std::string *Err) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// If we've already loaded this library, tell the caller.
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if (!OpenedHandles->AddLibrary(Handle, /*IsProcess*/false, /*CanClose*/false))
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*Err = "Library already loaded";
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return DynamicLibrary(Handle);
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *SymbolName) {
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if (!isValid())
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return nullptr;
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return HandleSet::DLSym(Data, SymbolName);
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}
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void *DynamicLibrary::SearchForAddressOfSymbol(const char *SymbolName) {
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{
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// First check symbols added via AddSymbol().
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if (ExplicitSymbols.isConstructed()) {
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StringMap<void *>::iterator i = ExplicitSymbols->find(SymbolName);
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if (i != ExplicitSymbols->end())
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return i->second;
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}
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// Now search the libraries.
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if (OpenedHandles.isConstructed()) {
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if (void *Ptr = OpenedHandles->Lookup(SymbolName))
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return Ptr;
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}
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}
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#endif
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if (void *Result = llvm::SearchForAddressOfSpecialSymbol(symbolName))
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return Result;
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// This macro returns the address of a well-known, explicit symbol
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#define EXPLICIT_SYMBOL(SYM) \
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if (!strcmp(symbolName, #SYM)) return &SYM
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// On linux we have a weird situation. The stderr/out/in symbols are both
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// macros and global variables because of standards requirements. So, we
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// boldly use the EXPLICIT_SYMBOL macro without checking for a #define first.
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#if defined(__linux__) and !defined(__ANDROID__)
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{
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EXPLICIT_SYMBOL(stderr);
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EXPLICIT_SYMBOL(stdout);
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EXPLICIT_SYMBOL(stdin);
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}
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#else
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// For everything else, we want to check to make sure the symbol isn't defined
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// as a macro before using EXPLICIT_SYMBOL.
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{
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#ifndef stdin
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EXPLICIT_SYMBOL(stdin);
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#endif
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#ifndef stdout
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EXPLICIT_SYMBOL(stdout);
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#endif
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#ifndef stderr
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EXPLICIT_SYMBOL(stderr);
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#endif
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}
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#endif
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#undef EXPLICIT_SYMBOL
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return nullptr;
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return llvm::SearchForAddressOfSpecialSymbol(SymbolName);
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}
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#endif // LLVM_ON_WIN32
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//===----------------------------------------------------------------------===//
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// C API.
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//===----------------------------------------------------------------------===//
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LLVMBool LLVMLoadLibraryPermanently(const char* Filename) {
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LLVMBool LLVMLoadLibraryPermanently(const char *Filename) {
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return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
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}
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