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C++11: Beware unnecessary copies with auto
It's easy to copy unintentionally when using 'auto', particularly inside range-based for loops. Best practise is to use 'const&' unless there's a good reason not to. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202729 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -732,6 +732,27 @@ type is already obvious from the context. Another time when ``auto`` works well
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for these purposes is when the type would have been abstracted away anyways,
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often behind a container's typedef such as ``std::vector<T>::iterator``.
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Beware unnecessary copies with ``auto``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The convenience of ``auto`` makes it easy to forget that its default behavior
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is a copy. Particularly in range-based ``for`` loops, careless copies are
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expensive.
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As a rule of thumb, use ``const auto &`` unless you need to mutate or copy the
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result.
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.. code-block:: c++
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// Typically there's no reason to mutate or modify Val.
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for (const auto &Val : Container) { observe(Val); }
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// Remove the const if you need to modify Val.
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for (auto &Val : Container) { Val.change(); }
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// Remove the reference if you really want a new copy.
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for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
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Style Issues
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============
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