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Add a TargetInstrDescriptor flag to mark an instruction as "re-materializable".
It means the instruction can be easily re-materialized at any point. e.g. constant generation, load from constantpool. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35158 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -78,6 +78,10 @@ const unsigned M_VARIABLE_OPS = 1 << 11;
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// execution.
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const unsigned M_PREDICATED = 1 << 12;
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// M_REMATERIALIZIBLE - Set if this instruction can be trivally re-materialized
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// at any time, e.g. constant generation, load from constant pool.
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const unsigned M_REMATERIALIZIBLE = 1 << 13;
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// Machine operand flags
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// M_LOOK_UP_PTR_REG_CLASS - Set if this operand is a pointer value and it
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@ -207,6 +211,9 @@ public:
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bool isPredicated(MachineOpCode Opcode) const {
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return get(Opcode).Flags & M_PREDICATED;
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}
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bool isReMaterializable(MachineOpCode Opcode) const {
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return get(Opcode).Flags & M_REMATERIALIZIBLE;
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}
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bool isCommutableInstr(MachineOpCode Opcode) const {
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return get(Opcode).Flags & M_COMMUTABLE;
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}
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