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Now that we have happy mappings from MBBs->numbers, use them instead of keeping
a LV private map git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@14522 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -99,16 +99,6 @@ private:
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std::vector<bool> AllocatablePhysicalRegisters;
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private: // Intermediate data structures
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/// BBMap - This provides a numbering of the basic blocks in the function.
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///
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std::map<MachineBasicBlock*, unsigned> BBMap;
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/// BBIdxMap - This contains the inverse mapping of BBMap, going from block ID
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/// numbers to the corresponding MachineBasicBlock. This is lazily computed
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/// when the getIndexMachineBasicBlock() method is called.
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std::vector<MachineBasicBlock*> BBIdxMap;
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const MRegisterInfo *RegInfo;
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MachineInstr **PhysRegInfo;
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@ -121,17 +111,6 @@ public:
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virtual bool runOnMachineFunction(MachineFunction &MF);
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/// getMachineBasicBlockIndex - Turn a MachineBasicBlock into an index number
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/// suitable for use with VarInfo's.
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///
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unsigned getMachineBasicBlockIndex(MachineBasicBlock *MBB) const {
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return BBMap.find(MBB)->second;
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}
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/// getIndexMachineBasicBlock() - Given a block index, return the
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/// MachineBasicBlock corresponding to it.
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MachineBasicBlock *getIndexMachineBasicBlock(unsigned Idx);
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/// killed_iterator - Iterate over registers killed by a machine instruction
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///
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typedef std::multimap<MachineInstr*, unsigned>::iterator killed_iterator;
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@ -253,8 +232,6 @@ public:
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VirtRegInfo.clear();
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RegistersKilled.clear();
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RegistersDead.clear();
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BBMap.clear();
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BBIdxMap.clear();
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}
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/// getVarInfo - Return the VarInfo structure for the specified VIRTUAL
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