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[DAGCombiner] Remove extra bitcasts surrounding vector shuffles
Patch to remove extra bitcasts from shuffles, this is often a legacy of XformToShuffleWithZero being used to combine bitmaskings (of float vectors bitcast to integer vectors) into shuffles: bitcast(shuffle(bitcast(s0),bitcast(s1))) -> shuffle(s0,s1) Differential Revision: http://reviews.llvm.org/D9097 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@235578 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -6934,6 +6934,51 @@ SDValue DAGCombiner::visitBITCAST(SDNode *N) {
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return CombineLD;
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}
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// Remove double bitcasts from shuffles - this is often a legacy of
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// XformToShuffleWithZero being used to combine bitmaskings (of
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// float vectors bitcast to integer vectors) into shuffles.
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// bitcast(shuffle(bitcast(s0),bitcast(s1))) -> shuffle(s0,s1)
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if (Level < AfterLegalizeDAG && TLI.isTypeLegal(VT) && VT.isVector() &&
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N0->getOpcode() == ISD::VECTOR_SHUFFLE &&
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VT.getVectorNumElements() >= N0.getValueType().getVectorNumElements() &&
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!(VT.getVectorNumElements() % N0.getValueType().getVectorNumElements())) {
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ShuffleVectorSDNode *SVN = cast<ShuffleVectorSDNode>(N0);
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// If operands are a bitcast, peek through if it casts the original VT.
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// If operands are a UNDEF or constant, just bitcast back to original VT.
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auto PeekThroughBitcast = [&](SDValue Op) {
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if (Op.getOpcode() == ISD::BITCAST &&
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Op.getOperand(0)->getValueType(0) == VT)
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return SDValue(Op.getOperand(0));
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if (ISD::isBuildVectorOfConstantSDNodes(Op.getNode()) ||
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ISD::isBuildVectorOfConstantFPSDNodes(Op.getNode()))
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return DAG.getNode(ISD::BITCAST, SDLoc(N), VT, Op);
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return SDValue();
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};
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SDValue SV0 = PeekThroughBitcast(N0->getOperand(0));
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SDValue SV1 = PeekThroughBitcast(N0->getOperand(1));
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if (!(SV0 && SV1))
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return SDValue();
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int MaskScale =
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VT.getVectorNumElements() / N0.getValueType().getVectorNumElements();
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SmallVector<int, 8> NewMask;
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for (int M : SVN->getMask())
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for (int i = 0; i != MaskScale; ++i)
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NewMask.push_back(M < 0 ? -1 : M * MaskScale + i);
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bool LegalMask = TLI.isShuffleMaskLegal(NewMask, VT);
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if (!LegalMask) {
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std::swap(SV0, SV1);
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ShuffleVectorSDNode::commuteMask(NewMask);
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LegalMask = TLI.isShuffleMaskLegal(NewMask, VT);
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}
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if (LegalMask)
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return DAG.getVectorShuffle(VT, SDLoc(N), SV0, SV1, NewMask);
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}
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return SDValue();
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}
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@ -277,6 +277,70 @@ define <2 x i64> @test21(<2 x i64> %a, <2 x i64> %b) {
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ret <2 x i64> %or
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}
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; Verify that the dag-combiner keeps the correct domain for float/double vectors
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; bitcast to use the mask-or blend combine.
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define <2 x double> @test22(<2 x double> %a0, <2 x double> %a1) {
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; CHECK-LABEL: test22:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendpd {{.*#+}} xmm0 = xmm1[0],xmm0[1]
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; CHECK-NEXT: retq
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%bc1 = bitcast <2 x double> %a0 to <2 x i64>
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%bc2 = bitcast <2 x double> %a1 to <2 x i64>
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%and1 = and <2 x i64> %bc1, <i64 0, i64 -1>
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%and2 = and <2 x i64> %bc2, <i64 -1, i64 0>
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%or = or <2 x i64> %and1, %and2
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%bc3 = bitcast <2 x i64> %or to <2 x double>
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ret <2 x double> %bc3
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}
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define <4 x float> @test23(<4 x float> %a0, <4 x float> %a1) {
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; CHECK-LABEL: test23:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3]
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; CHECK-NEXT: retq
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%bc1 = bitcast <4 x float> %a0 to <4 x i32>
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%bc2 = bitcast <4 x float> %a1 to <4 x i32>
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%and1 = and <4 x i32> %bc1, <i32 0, i32 -1, i32 -1, i32 0>
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%and2 = and <4 x i32> %bc2, <i32 -1, i32 0, i32 0, i32 -1>
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%or = or <4 x i32> %and1, %and2
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%bc3 = bitcast <4 x i32> %or to <4 x float>
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ret <4 x float> %bc3
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}
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define <4 x float> @test24(<4 x float> %a0, <4 x float> %a1) {
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; CHECK-LABEL: test24:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendpd {{.*#+}} xmm0 = xmm1[0],xmm0[1]
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; CHECK-NEXT: retq
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%bc1 = bitcast <4 x float> %a0 to <2 x i64>
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%bc2 = bitcast <4 x float> %a1 to <2 x i64>
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%and1 = and <2 x i64> %bc1, <i64 0, i64 -1>
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%and2 = and <2 x i64> %bc2, <i64 -1, i64 0>
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%or = or <2 x i64> %and1, %and2
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%bc3 = bitcast <2 x i64> %or to <4 x float>
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ret <4 x float> %bc3
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}
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define <4 x float> @test25(<4 x float> %a0) {
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; CHECK-LABEL: test25:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendps {{.*#+}} xmm0 = mem[0],xmm0[1,2],mem[3]
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; CHECK-NEXT: retq
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%bc1 = bitcast <4 x float> %a0 to <4 x i32>
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%bc2 = bitcast <4 x float> <float 1.0, float 1.0, float 1.0, float 1.0> to <4 x i32>
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%and1 = and <4 x i32> %bc1, <i32 0, i32 -1, i32 -1, i32 0>
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%and2 = and <4 x i32> %bc2, <i32 -1, i32 0, i32 0, i32 -1>
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%or = or <4 x i32> %and1, %and2
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%bc3 = bitcast <4 x i32> %or to <4 x float>
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ret <4 x float> %bc3
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}
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; Verify that the DAGCombiner doesn't crash in the attempt to check if a shuffle
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; with illegal type has a legal mask. Method 'isShuffleMaskLegal' only knows how to
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; handle legal vector value types.
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