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Add a return value to make this function more useful.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@184200 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -225,7 +225,7 @@ Value *BoUpSLP::isUnsafeToSink(Instruction *Src, Instruction *Dst) {
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return 0;
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}
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void BoUpSLP::vectorizeArith(ArrayRef<Value *> Operands) {
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Value *BoUpSLP::vectorizeArith(ArrayRef<Value *> Operands) {
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int LastIdx = getLastIndex(Operands, Operands.size());
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Instruction *Loc = getInsertionPoint(LastIdx);
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Builder.SetInsertPoint(Loc);
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@ -241,6 +241,8 @@ void BoUpSLP::vectorizeArith(ArrayRef<Value *> Operands) {
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Value *S = Builder.CreateExtractElement(Vec, Builder.getInt32(i));
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Operands[i]->replaceAllUsesWith(S);
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}
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return Vec;
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}
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int BoUpSLP::getTreeCost(ArrayRef<Value *> VL) {
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@ -72,7 +72,7 @@ struct BoUpSLP {
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bool vectorizeStores(ArrayRef<StoreInst *> Stores, int costThreshold);
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/// \brief Vectorize a group of scalars into a vector tree.
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void vectorizeArith(ArrayRef<Value *> Operands);
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Value *vectorizeArith(ArrayRef<Value *> Operands);
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/// \returns the list of new instructions that were added in order to collect
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/// scalars into vectors. This list can be used to further optimize the gather
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