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@ -18,14 +18,18 @@
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<li><a href="#requirements">System Library Requirements</a>
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<ol>
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<li><a href="#headers">Hide System Header Files</a></li>
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<li><a href="#c_headers">Allow Standard C Header Files</a></li>
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<li><a href="#cpp_headers">Allow Standard C++ Header Files</a></li>
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<li><a href="#nofunc">No Exposed Functions</a></li>
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<li><a href="#nodata">No Exposed Data</a></li>
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<li><a href="#xcptns">No Exceptions</a></li>
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<li><a href="#errors">Standard Error Codes</a></li>
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<li><a href="#overhead">Minimize Overhead</a></li>
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<li><a href="#throw">Throw Only std::string</a></li>
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<li><a href="#throw_spec">No throw() Specifications</a></li>
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<li><a href="#nodupl">No Duplicate Impementations</a></li>
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</ol></li>
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<li><a href="#design">System Library Design</a>
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<ol>
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<li><a href="#nounused">No Unused Functionality</a></li>
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<li><a href="#highlev">High-Level Interface</a></li>
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<li><a href="#opaque">Use Opaque Classes</a></li>
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<li><a href="#common">Common Implementations</a></li>
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<li><a href="#multi_imps">Multiple Implementations</a></li>
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@ -54,12 +58,17 @@
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<tt>llvm/lib/System</tt>. The goal of this library is to completely shield
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LLVM from the variations in operating system interfaces. By centralizing
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LLVM's use of operating system interfaces, we make it possible for the LLVM
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tool chain and runtime libraries to be more easily ported to new platforms.
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The library also unclutters the rest of LLVM from #ifdef use and special
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cases for specific operating systems.</p>
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<p>The System Library was donated to LLVM by Reid Spencer who formulated the
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original design as part of the eXtensible Programming System (XPS) which is
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based, in part, on LLVM.</p>
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tool chain and runtime libraries to be more easily ported to new platforms
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since (theoretically) only <tt>llvm/lib/System</tt> needs to be ported. This
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library also unclutters the rest of LLVM from #ifdef use and special
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cases for specific operating systems. Such uses are replaced with simple calls
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to the interfaces provided in <tt>llvm/include/llvm/System</tt>.</p> Note that
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lib/System is not intended to be a complete operating system wrapper (such as
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the Adaptive Communications Environment (ACE) or Apache Portable Runtime
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(APR)), but only to provide the functionality necessary to support LLVM.
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<p>The System Library was written by Reid Spencer who formulated the
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design based on similar original work as part of the eXtensible Programming
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System (XPS).</p>
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</div>
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<!-- *********************************************************************** -->
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@ -69,43 +78,113 @@
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<div class="doc_text">
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<p>The System library's requirements are aimed at shielding LLVM from the
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variations in operating system interfaces. The following sections define the
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requirements needed to fulfill this objective.</p>
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requirements needed to fulfill this objective. Of necessity, these requirements
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must be strictly followed in order to ensure the library's goal is reached.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="headers">Hide System Header Files</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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<p>The library must sheild LLVM from <em>all</em> system libraries. To obtain
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system level functionality, LLVM must <tt>#include "llvm/System/Thing.h"</tt>
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and nothing else. This means that <tt>Thing.h</tt> cannot expose any system
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header files. This protects LLVM from accidentally using system specific
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functionality except through the lib/System interface. Specifically this
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means that header files like "unistd.h", "windows.h", "stdio.h", and
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"string.h" are verbotten outside the implementation of lib/System.
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</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="c_headers">Allow Standard C Headers</a>
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</div>
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<div class="doc_text">
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<p>The <em>standard</em> C headers (the ones beginning with "c") are allowed
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to be exposed through the lib/System interface. These headers and the things
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they declare are considered to be platform agnostic. LLVM source files may
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include them or obtain their inclusion through lib/System interfaces.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="cpp_headers">Allow Standard C++ Headers</a>
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</div>
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<div class="doc_text">
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<p>The <em>standard</em> C++ headers from the standard C++ library and
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standard template library are allowed to be exposed through the lib/System
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interface. These headers and the things they declare are considered to be
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platform agnostic. LLVM source files may include them or obtain their
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inclusion through lib/System interfaces.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nofunc">No Exposed Functions</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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<p>Any functions defined by system libraries (i.e. not defined by lib/System)
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must not be exposed through the lib/System interface, even if the header file
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for that function is not exposed. This prevents inadvertent use of system
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specific functionality.</p>
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<p>For example, the <tt>stat</tt> system call is notorious for having
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variations in the data it provides. lib/System must not declare <tt>stat</tt>
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nor allow it to be declared. Instead it should provide its own interface to
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discovering information about files and directories. Those interfaces may be
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implemented in terms of <tt>stat</tt> but that is strictly an implementation
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detail.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nodata">No Exposed Data</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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<p>Any data defined by system libraries (i.e. not defined by lib/System) must
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not be exposed through the lib/System interface, even if the header file for
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that function is not exposed. As with functions, this prevents inadvertent use
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of data that might not exist on all platforms.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="xcptns">No Exceptions</a></div>
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<div class="doc_subsection"><a name="throw">Throw Only std::string</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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<p>If an error occurs that lib/System cannot handle, the only action taken by
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lib/System is to throw an instance of std:string. The contents of the string
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must explain both what happened and the context in which it happened. The
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format of the string should be a (possibly empty) list of contexts each
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terminated with a : and a space, followed by the error message, optionally
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followed by a reason, and optionally followed by a suggestion.</p>
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<p>For example, failure to open a file named "foo" could result in a message
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like:</p>
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<ul><li>foo: Unable to open file because it doesn't exist."</li></ul>
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<p>The "foo:" part is the context. The "Unable to open file" part is the error
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message. The "because it doesn't exist." part is the reason. This message has
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no suggestion. Where possible, the imlementation of lib/System should use
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operating system specific facilities for converting the error code returned by
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a system call into an error message. This will help to make the error message
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more familiar to users of that type of operating system.</p>
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<p>Note that this requirement precludes the throwing of any other exceptions.
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For example, various C++ standard library functions can cause exceptions to be
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thrown (e.g. out of memory situation). In all cases, if there is a possibility
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that non-string exceptions could be thrown, the lib/System library must ensure
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that the exceptions are translated to std::string form.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="errors">Standard Error Codes</a></div>
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<div class="doc_subsection"><a name="throw_spec">No throw Specifications</a>
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</div>
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<div class="doc_text">
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<p>To be written.</p>
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<p>None of the lib/System interface functions may be declared with C++
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<tt>throw()</tt> specifications on them. This requirement makes sure that the
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compler does not insert addtional exception handling code into the interface
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functions. This is a performance consideration: lib/System functions are at
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the bottom of the many call chains and as such can be frequently called. We
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need them to be as efficient as possible.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="overhead">Minimize Overhead</a></div>
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<div class="doc_subsection"><a name="nodupl">No Duplicate Implementations</a>
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</div>
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<div class="doc_text">
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<p>To be written.</p>
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<p>The implementation of a function for a given platform must be written
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exactly once. This implies that it must be possible to apply a function's
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implementation to multiple operating systems if those operating systems can
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share the same implementation.</p>
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</div>
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<!-- *********************************************************************** -->
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@ -118,6 +197,128 @@
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remainder of LLVM is completely operating system agnostic.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nounused">No Unused Functionality</a></div>
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<div class="doc_text">
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<p>There must be no functionality specified in the interface of lib/System
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that isn't actually used by LLVM. We're not writing a general purpose
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operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM
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doesn't need much. This design goal aims to keep the lib/System interface
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small and understandable which should foster its actual use and adoption.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="highlev">High Level Interface</a></div>
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<div class="doc_text">
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<p>The entry points specified in the interface of lib/System must be aimed at
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completing some reasonably high level task needed by LLVM. We do not want to
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simply wrap each operating system call. It would be preferable to wrap several
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operating system calls that are always used in conjunction with one another by
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LLVM.</p>
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<p>For example, consider what is needed to execute a program, wait for it to
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complete, and return its result code. On Unix, this involves the following
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operating system calls: <tt>getenv, fork, execve,</tt> and <tt>wait</tt>. The
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correct thing for lib/System to provide is a function, say
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<tt>ExecuteProgramAndWait</tt>, that implements the functionality completely.
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what we don't want is wrappers for the operating system calls involved.</p>
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<p>There must <em>not</em> be a one-to-one relationship between operating
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system calls and the System library's interface. Any such interface function
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will be suspicious.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="highlev">Minimize Soft Errors</a></div>
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<div class="doc_text">
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<p>Operating system interfaces will generally provide errors results for every
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little thing that could go wrong. In almost all cases, you can divide these
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error results into two groups: normal/good/soft and abnormal/bad/hard. That
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is, some of the errors are simply information like "file not found",
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"insufficient privileges", etc. while other errors are much harder like
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"out of space", "bad disk sector", or "system call interrupted". Well call the
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first group "soft" errors and the second group "hard" errors.<p>
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<p>lib/System must always attempt to minimize soft errors and always just
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throw a std::string on hard errors. This is a design requirement because the
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minimization of soft errors can affect the granularity and the nature of the
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interface. In general, if you find that you're wanting to throw soft errors,
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you must review the granularity of the interface because it is likely you're
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trying to implement something that is too low level. The rule of thumb is to
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provide interface functions that "can't" fail, except when faced with hard
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errors.</p>
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<p>For a trivial example, suppose we wanted to add an "OpenFileForWriting"
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function. For many operating systems, if the file doesn't exist, attempting
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to open the file will produce an error. However, lib/System should not
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simply throw that error if it occurs because its a soft error. The problem
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is that the interface function, OpenFileForWriting is too low level. It should
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be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error,
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this function would just create it and then open it for writing.</p>
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<p>This design principle needs to be maintained in lib/System because it
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avoids the propagation of soft error handling throughout the rest of LLVM.
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Hard errors will generally just cause a termination for an LLVM tool so don't
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be bashful about throwing them.</p>
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<p>Rules of thumb:</p>
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<ol>
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<li>Don't throw soft errors, only hard errors.</li>
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<li>If you're tempted to throw a soft error, re-think the interface.</li>
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<li>Handle internally the most common normal/good/soft error conditions
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so the rest of LLVM doesn't have to.</li>
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</ol>
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<pre><tt>
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Notes:
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10. The implementation of a lib/System interface can vary drastically between
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platforms. That's okay as long as the end result of the interface function is
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the same. For example, a function to create a directory is pretty straight
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forward on all operating system. System V IPC on the other hand isn't even
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supported on all platforms. Instead of "supporting" System V IPC, lib/System
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should provide an interface to the basic concept of inter-process
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communications. The implementations might use System V IPC if that was
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available or named pipes, or whatever gets the job done effectively for a
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given operating system.
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11. Implementations are separated first by the general class of operating system
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as provided by the configure script's $build variable. This variable is used
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to create a link from $BUILD_OBJ_ROOT/lib/System/platform to a directory in
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$BUILD_SRC_ROOT/lib/System directory with the same name as the $build
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variable. This provides a retargetable include mechanism. By using the link's
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name (platform) we can actually include the operating specific
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implementation. For example, support $build is "Darwin" for MacOS X. If we
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place:
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#include "platform/File.cpp"
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into a a file in lib/System, it will actually include
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lib/System/Darwin/File.cpp. What this does is quickly differentiate the basic
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class of operating system that will provide the implementation.
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12. Implementation files in lib/System need may only do two things: (1) define
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functions and data that is *TRULY* generic (completely platform agnostic) and
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(2) #include the platform specific implementation with:
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#include "platform/Impl.cpp"
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where Impl is the name of the implementation files.
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13. Platform specific implementation files (platform/Impl.cpp) may only #include
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other Impl.cpp files found in directories under lib/System. The order of
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inclusion is very important (from most generic to most specific) so that we
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don't inadvertently place an implementation in the wrong place. For example,
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consider a fictitious implementation file named DoIt.cpp. Here's how the
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#includes should work for a Linux platform
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lib/System/DoIt.cpp
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#include "platform/DoIt.cpp" // platform specific impl. of Doit
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DoIt
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lib/System/Linux/DoIt.cpp // impl that works on all Linux
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#include "../Unix/DoIt.cpp" // generic Unix impl. of DoIt
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#include "../Unix/SUS/DoIt.cpp // SUS specific impl. of DoIt
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#include "../Unix/SUS/v3/DoIt.cpp // SUSv3 specific impl. of DoIt
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Note that the #includes in lib/System/Linux/DoIt.cpp are all optional but
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should be used where the implementation of some functionality can be shared
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across some set of Unix variants. We don't want to duplicate code across
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variants if their implementation could be shared.
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</tt></pre>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="opaque">Use Opaque Classes</a></div>
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<div class="doc_text">
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@ -141,14 +342,6 @@
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="low_level">Use Low Level Interfaces</a>
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</div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="memalloc">No Memory Allocation</a></div>
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<div class="doc_text">
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|
Loading…
Reference in New Issue
Block a user