Insert code to load constants used as Call or Return arguments.

Also, note return value of a Call as an "implicitUse".


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@720 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Vikram S. Adve 2001-10-10 20:56:33 +00:00
parent a1d14f3555
commit 8557b226f3

View File

@ -11,6 +11,7 @@
//**************************************************************************/
#include "SparcInternals.h"
#include "llvm/CodeGen/InstrSelectionSupport.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/InstrForest.h"
#include "llvm/CodeGen/InstrSelection.h"
@ -1027,8 +1028,6 @@ CreateIntSetInstruction(int64_t C, bool isSigned, Value* dest)
// Create an instruction sequence to load a constant into a register.
// This always creates either one or two instructions.
// If two instructions are created, the second one is returned in getMinstr2
// The implicit virtual register used to hold the constant is returned in
// tmpReg.
//
static MachineInstr*
CreateLoadConstInstr(const TargetMachine &target,
@ -1078,18 +1077,18 @@ CreateLoadConstInstr(const TargetMachine &target,
// The constant actually has an integer value, so use a
// [set; int-to-float] sequence instead of a load instruction.
//
TmpInstruction* tmpReg2 = NULL;
TmpInstruction* addrReg = NULL;
if (dval != 0.0)
{ // First, create an integer constant of the same value as dval
ConstPoolSInt* ival = ConstPoolSInt::get(Type::IntTy,
(int64_t) dval);
// Create another TmpInstruction for the hidden integer register
tmpReg2 = new TmpInstruction(Instruction::UserOp1, ival, NULL);
vmInstr->getMachineInstrVec().addTempValue(tmpReg2);
addrReg = new TmpInstruction(Instruction::UserOp1, ival, NULL);
vmInstr->getMachineInstrVec().addTempValue(addrReg);
// Create the `SET' instruction
minstr1 = CreateIntSetInstruction((int64_t)dval, true, tmpReg2);
tmpReg2->addMachineInstruction(minstr1);
minstr1 = CreateIntSetInstruction((int64_t)dval, true, addrReg);
addrReg->addMachineInstruction(minstr1);
}
// In which variable do we put the second instruction?
@ -1102,7 +1101,7 @@ CreateLoadConstInstr(const TargetMachine &target,
instr2->SetMachineOperand(0, target.getRegInfo().getZeroRegNum());
else
instr2->SetMachineOperand(0, MachineOperand::MO_VirtualRegister,
tmpReg2);
addrReg);
instr2->SetMachineOperand(1, MachineOperand::MO_VirtualRegister,
dest);
@ -1112,26 +1111,26 @@ CreateLoadConstInstr(const TargetMachine &target,
{
// Make an instruction sequence to load the constant, viz:
// SETSW <addr-of-constant>, tmpReg2
// LOAD /*addr*/ tmpReg2, /*offset*/ 0, dest
// SETSW <addr-of-constant>, addrReg
// LOAD /*addr*/ addrReg, /*offset*/ 0, dest
// set the offset field to 0.
//
int64_t zeroOffset = 0; // to avoid ambiguity with (Value*) 0
// Create another TmpInstruction for the hidden integer register
TmpInstruction* tmpReg2 =
TmpInstruction* addrReg =
new TmpInstruction(Instruction::UserOp1, val, NULL);
vmInstr->getMachineInstrVec().addTempValue(tmpReg2);
vmInstr->getMachineInstrVec().addTempValue(addrReg);
minstr1 = new MachineInstr(SETUW);
minstr1->SetMachineOperand(0, MachineOperand::MO_PCRelativeDisp,val);
minstr1->SetMachineOperand(1, MachineOperand::MO_VirtualRegister,
tmpReg2);
tmpReg2->addMachineInstruction(minstr1);
addrReg);
addrReg->addMachineInstruction(minstr1);
getMinstr2 = new MachineInstr(ChooseLoadInstruction(val->getType()));
getMinstr2->SetMachineOperand(0,MachineOperand::MO_VirtualRegister,
tmpReg2);
addrReg);
getMinstr2->SetMachineOperand(1,MachineOperand::MO_SignExtendedImmed,
zeroOffset);
getMinstr2->SetMachineOperand(2,MachineOperand::MO_VirtualRegister,
@ -1143,6 +1142,35 @@ CreateLoadConstInstr(const TargetMachine &target,
return minstr1;
}
TmpInstruction*
InsertCodeToLoadConstant(ConstPoolVal* opValue,
Instruction* vmInstr,
vector<MachineInstr*> loadConstVec,
TargetMachine& target)
{
// value is constant and must be loaded into a register.
// First, create a tmp virtual register (TmpInstruction)
// to hold the constant.
// This will replace the constant operand in `minstr'.
TmpInstruction* tmpReg =
new TmpInstruction(Instruction::UserOp1, opValue, NULL);
vmInstr->getMachineInstrVec().addTempValue(tmpReg);
MachineInstr *minstr1, *minstr2;
minstr1 = CreateLoadConstInstr(target, vmInstr,
opValue, tmpReg, minstr2);
loadConstVec.push_back(minstr1);
if (minstr2 != NULL)
loadConstVec.push_back(minstr2);
tmpReg->addMachineInstruction(loadConstVec.back());
return tmpReg;
}
// Special handling for constant operands:
// -- if the constant is 0, use the hardwired 0 register, if any;
// -- if the constant is of float or double type but has an integer value,
@ -1157,9 +1185,9 @@ FixConstantOperands(const InstructionNode* vmInstrNode,
unsigned numInstr,
TargetMachine& target)
{
static MachineInstr* loadConstVec[MAX_INSTR_PER_VMINSTR];
unsigned numNew = 0;
vector<MachineInstr*> loadConstVec;
loadConstVec.reserve(MAX_INSTR_PER_VMINSTR);
Instruction* vmInstr = vmInstrNode->getInstruction();
for (unsigned i=0; i < numInstr; i++)
@ -1196,23 +1224,10 @@ FixConstantOperands(const InstructionNode* vmInstrNode,
minstr->SetMachineOperand(op, machineRegNum);
else if (opType == MachineOperand::MO_VirtualRegister)
{
// value is constant and must be loaded into a register.
// First, create a tmp virtual register (TmpInstruction)
// to hold the constant.
// This will replace the constant operand in `minstr'.
TmpInstruction* tmpReg =
new TmpInstruction(Instruction::UserOp1, opValue, NULL);
vmInstr->getMachineInstrVec().addTempValue(tmpReg);
InsertCodeToLoadConstant((ConstPoolVal*) opValue,
vmInstr, loadConstVec, target);
minstr->SetMachineOperand(op, opType, tmpReg);
MachineInstr *minstr1, *minstr2;
minstr1 = CreateLoadConstInstr(target, vmInstr,
opValue, tmpReg, minstr2);
tmpReg->addMachineInstruction(minstr1);
loadConstVec[numNew++] = minstr1;
if (minstr2 != NULL)
loadConstVec[numNew++] = minstr2;
}
else
minstr->SetMachineOperand(op, opType, immedValue);
@ -1220,6 +1235,39 @@ FixConstantOperands(const InstructionNode* vmInstrNode,
}
}
//
// Also, check for operands of the VM instruction that are implicit
// operands of the machine instruction. These include:
// -- arguments to a Call
// -- return value of a Return
//
// Any such operand that is a constant value needs to be fixed also.
// At least these instructions with implicit uses (viz., Call and Return)
// have no immediate fields, so the constant needs to be loaded into
// a register.
//
vector<Value*>& implUseVec = vmInstr->getMachineInstrVec().getImplicitUses();
if (implUseVec.size() > 0)
{
assert((vmInstr->getOpcode() == Instruction::Call ||
vmInstr->getOpcode() == Instruction::Ret)
&& "May need to check immediate fields for other instructions");
for (unsigned i=1, N=implUseVec.size(); i < N; ++i)
if (isa<ConstPoolVal>(implUseVec[i]))
{
TmpInstruction* tmpReg =
InsertCodeToLoadConstant((ConstPoolVal*) implUseVec[i],
vmInstr, loadConstVec, target);
implUseVec[i] = tmpReg;
}
}
//
// Finally, inserted the generated instructions in the vector
// to be returned.
//
unsigned numNew = loadConstVec.size();
if (numNew > 0)
{
// Insert the new instructions *before* the old ones by moving
@ -1376,8 +1424,8 @@ GetInstructionsByRule(InstructionNode* subtreeRoot,
const Type* opType;
int nextRule;
int forwardOperandNum = -1;
int64_t s0 = 0; // variables holding zero to avoid
uint64_t u0 = 0; // overloading ambiguities below
int64_t s0=0, s8=8; // variables holding constants to avoid
uint64_t u0=0; // overloading ambiguities below
mvec[0] = mvec[1] = mvec[2] = mvec[3] = NULL; // just for safety
@ -1420,7 +1468,7 @@ GetInstructionsByRule(InstructionNode* subtreeRoot,
mvec[0] = new MachineInstr(RETURN);
mvec[0]->SetMachineOperand(0, MachineOperand::MO_VirtualRegister,
returnReg);
mvec[0]->SetMachineOperand(1, MachineOperand::MO_SignExtendedImmed,s0);
mvec[0]->SetMachineOperand(1, MachineOperand::MO_SignExtendedImmed,s8);
returnReg->addMachineInstruction(mvec[0]);
@ -2007,8 +2055,8 @@ GetInstructionsByRule(InstructionNode* subtreeRoot,
// is available, replace this with a CALL instruction.
// Mark both the indirection register and the return-address
// register as hidden virtual registers.
// Also, mark the operands of the Call as implicit operands
// of the machine instruction.
// Also, mark the operands of the Call and the return value
// as implicit operands of the machine instruction.
{
CallInst *callInstr = cast<CallInst>(subtreeRoot->getInstruction());
Method* callee = callInstr->getCalledMethod();
@ -2017,14 +2065,21 @@ GetInstructionsByRule(InstructionNode* subtreeRoot,
callee, NULL);
Instruction* retAddrReg = new TmpInstruction(Instruction::UserOp1,
callInstr, NULL);
// Note temporary values and implicit uses in mvec
//
// WARNING: Operands 0..N-1 must go in slots 0..N-1 of implicitUses.
// The result value must go in slot N. This is assumed
// in register allocation.
//
callInstr->getMachineInstrVec().addTempValue(jmpAddrReg);
callInstr->getMachineInstrVec().addTempValue(retAddrReg);
for (unsigned i=0, N=callInstr->getNumOperands(); i < N; ++i)
if (callInstr->getOperand(i) != callee)
callInstr->getMachineInstrVec().addImplicitUse(
callInstr->getOperand(i));
if (callInstr->getCalledMethod()->getReturnType() == Type::VoidTy)
callInstr->getMachineInstrVec().addImplicitUse(callInstr);
// Generate the machine instruction and its operands
mvec[0] = new MachineInstr(JMPL);