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*Adjust prototypes for public interface. *Rewrite LinkInArchive to use symbol tables.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17772 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -12,10 +12,12 @@
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//
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//===----------------------------------------------------------------------===//
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#include "gccld.h"
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#include "llvm/Linker.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/PassManager.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Bytecode/Archive.h"
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#include "llvm/Bytecode/WriteBytecodePass.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO.h"
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@ -136,7 +138,7 @@ llvm::GetAllUndefinedSymbols(Module *M,
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/// module it contains (wrapped in an auto_ptr), or 0 and set ErrorMessage if an
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/// error occurs.
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///
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std::auto_ptr<Module> llvm::LoadObject(const std::string &FN,
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static std::auto_ptr<Module> LoadObject(const std::string &FN,
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std::string &ErrorMessage) {
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std::string ParserErrorMessage;
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Module *Result = ParseBytecodeFile(FN, &ParserErrorMessage);
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@ -161,9 +163,9 @@ std::auto_ptr<Module> llvm::LoadObject(const std::string &FN,
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/// TRUE - An error occurred.
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/// FALSE - No errors.
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///
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static bool LinkInArchive(Module *M,
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bool llvm::LinkInArchive(Module *M,
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const std::string &Filename,
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std::string &ErrorMessage,
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std::string* ErrorMessage,
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bool Verbose)
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{
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// Find all of the symbols currently undefined in the bytecode program.
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@ -176,71 +178,45 @@ static bool LinkInArchive(Module *M,
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return false; // No need to link anything in!
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}
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// Load in the archive objects.
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// Open the archive file
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if (Verbose) std::cerr << " Loading archive file '" << Filename << "'\n";
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std::vector<Module*> Objects;
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if (ReadArchiveFile(Filename, Objects, &ErrorMessage))
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return true;
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// Figure out which symbols are defined by all of the modules in the archive.
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std::vector<std::set<std::string> > DefinedSymbols;
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DefinedSymbols.resize(Objects.size());
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for (unsigned i = 0; i != Objects.size(); ++i) {
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GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]);
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}
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Archive* arch = Archive::OpenAndLoadSymbols(sys::Path(Filename));
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// While we are linking in object files, loop.
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bool Linked = true;
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while (Linked) {
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Linked = false;
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while (true) {
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std::set<ModuleProvider*> Modules;
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// Find the modules we need to link
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arch->findModulesDefiningSymbols(UndefinedSymbols,Modules);
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for (unsigned i = 0; i != Objects.size(); ++i) {
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// Consider whether we need to link in this module... we only need to
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// link it in if it defines some symbol which is so far undefined.
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//
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const std::set<std::string> &DefSymbols = DefinedSymbols[i];
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// If we didn't find any more modules to link this time, we are done.
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if (Modules.empty())
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break;
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bool ObjectRequired = false;
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// Loop over all the ModuleProviders that we got back from the archive
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for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
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I != E; ++I) {
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// Get the module we must link in.
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Module* aModule = (*I)->releaseModule();
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std::cout << "Linked: " << aModule->getModuleIdentifier() << "\n";
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//
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// If the object defines main() and the program currently has main()
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// undefined, then automatically link in the module. Otherwise, look to
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// see if it defines a symbol that is currently undefined.
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//
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if ((M->getMainFunction() == NULL) &&
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((DefSymbols.find ("main")) != DefSymbols.end())) {
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ObjectRequired = true;
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} else {
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
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E = UndefinedSymbols.end(); I != E; ++I)
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if (DefSymbols.count(*I)) {
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if (Verbose)
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std::cerr << " Found object '"
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<< Objects[i]->getModuleIdentifier ()
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<< "' providing symbol '" << *I << "'...\n";
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ObjectRequired = true;
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break;
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}
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// Link it in
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if (LinkModules(M, aModule, ErrorMessage)) {
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// don't create a memory leak
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delete aModule;
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delete arch;
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return true; // Couldn't link in the right object file...
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}
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// We DO need to link this object into the program...
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if (ObjectRequired) {
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if (LinkModules(M, Objects[i], &ErrorMessage))
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return true; // Couldn't link in the right object file...
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// Since we have linked in this object, delete it from the list of
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// objects to consider in this archive file.
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std::swap(Objects[i], Objects.back());
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std::swap(DefinedSymbols[i], DefinedSymbols.back());
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Objects.pop_back();
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DefinedSymbols.pop_back();
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--i; // Do not skip an entry
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// The undefined symbols set should have shrunk.
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GetAllUndefinedSymbols(M, UndefinedSymbols);
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Linked = true; // We have linked something in!
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}
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// Since we have linked in this object, throw it away now.
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delete aModule;
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}
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// We have linked in a set of modules determined by the archive to satisfy
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// our missing symbols. Linking in the new modules will have satisfied some
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// symbols but may introduce additional missing symbols. We need to update
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// the list of undefined symbols and try again until the archive doesn't
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// have any modules that satisfy our symbols.
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GetAllUndefinedSymbols(M, UndefinedSymbols);
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}
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return false;
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@ -331,7 +307,7 @@ bool llvm::LinkFiles(const char *progname, Module *HeadModule,
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if (Verbose)
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std::cerr << "Trying to link archive '" << Pathname << "'\n";
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if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
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if (LinkInArchive(HeadModule, Pathname, &ErrorMessage, Verbose)) {
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std::cerr << progname << ": Error linking in archive '" << Pathname
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<< "': " << ErrorMessage << "\n";
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return true;
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@ -400,7 +376,7 @@ void llvm::LinkLibraries(const char *progname, Module *HeadModule,
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std::cerr << "Trying to link archive '" << Pathname << "' (-l"
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<< Libraries[i] << ")\n";
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if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
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if (LinkInArchive(HeadModule, Pathname, &ErrorMessage, Verbose)) {
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std::cerr << progname << ": " << ErrorMessage
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<< ": Error linking in archive '" << Pathname << "' (-l"
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<< Libraries[i] << ")\n";
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