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Revert r152288, "[ADT] Change the trivial FoldingSetNodeID::Add* methods to be
inline.", which is breaking the bots in a way I don't understand. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152295 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -17,7 +17,6 @@
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#define LLVM_ADT_FOLDINGSET_H
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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@ -311,7 +310,6 @@ public:
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void AddInteger(unsigned long long I);
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void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
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void AddString(StringRef String);
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/// AddNodeID - Adds the Bit data of another ID to *this.
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void AddNodeID(const FoldingSetNodeID &ID);
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template <typename T>
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@ -677,50 +675,6 @@ template<typename T> struct FoldingSetTrait<T*> {
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ID.AddPointer(X);
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}
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};
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//===----------------------------------------------------------------------===//
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// FoldingSetNodeID Inline function definitions
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/// Add* - Add various data types to Bit data.
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///
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inline void FoldingSetNodeID::AddPointer(const void *Ptr) {
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// Note: this adds pointers to the hash using sizes and endianness that
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// depend on the host. It doesn't matter however, because hashing on
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// pointer values in inherently unstable. Nothing should depend on the
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// ordering of nodes in the folding set.
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Bits.append(reinterpret_cast<unsigned *>(&Ptr),
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reinterpret_cast<unsigned *>(&Ptr+1));
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}
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inline void FoldingSetNodeID::AddInteger(signed I) {
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Bits.push_back(I);
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}
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inline void FoldingSetNodeID::AddInteger(unsigned I) {
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Bits.push_back(I);
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}
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inline void FoldingSetNodeID::AddInteger(long I) {
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AddInteger((unsigned long)I);
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}
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inline void FoldingSetNodeID::AddInteger(unsigned long I) {
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if (sizeof(long) == sizeof(int))
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AddInteger(unsigned(I));
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else if (sizeof(long) == sizeof(long long)) {
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AddInteger((unsigned long long)I);
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} else {
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llvm_unreachable("unexpected sizeof(long)");
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}
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}
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inline void FoldingSetNodeID::AddInteger(long long I) {
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AddInteger((unsigned long long)I);
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}
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inline void FoldingSetNodeID::AddInteger(unsigned long long I) {
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AddInteger(unsigned(I));
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if ((uint64_t)(unsigned)I != I)
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Bits.push_back(unsigned(I >> 32));
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}
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inline void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
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Bits.append(ID.Bits.begin(), ID.Bits.end());
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}
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} // End of namespace llvm.
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#endif
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@ -41,6 +41,43 @@ bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
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//===----------------------------------------------------------------------===//
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// FoldingSetNodeID Implementation
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/// Add* - Add various data types to Bit data.
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///
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void FoldingSetNodeID::AddPointer(const void *Ptr) {
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// Note: this adds pointers to the hash using sizes and endianness that
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// depend on the host. It doesn't matter however, because hashing on
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// pointer values in inherently unstable. Nothing should depend on the
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// ordering of nodes in the folding set.
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Bits.append(reinterpret_cast<unsigned *>(&Ptr),
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reinterpret_cast<unsigned *>(&Ptr+1));
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}
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void FoldingSetNodeID::AddInteger(signed I) {
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Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(unsigned I) {
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Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(long I) {
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AddInteger((unsigned long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long I) {
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if (sizeof(long) == sizeof(int))
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AddInteger(unsigned(I));
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else if (sizeof(long) == sizeof(long long)) {
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AddInteger((unsigned long long)I);
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} else {
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llvm_unreachable("unexpected sizeof(long)");
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}
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}
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void FoldingSetNodeID::AddInteger(long long I) {
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AddInteger((unsigned long long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long long I) {
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AddInteger(unsigned(I));
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if ((uint64_t)(unsigned)I != I)
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Bits.push_back(unsigned(I >> 32));
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}
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void FoldingSetNodeID::AddString(StringRef String) {
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unsigned Size = String.size();
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Bits.push_back(Size);
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@ -92,7 +129,12 @@ void FoldingSetNodeID::AddString(StringRef String) {
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Bits.push_back(V);
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}
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
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// AddNodeID - Adds the Bit data of another ID to *this.
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void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
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Bits.append(ID.Bits.begin(), ID.Bits.end());
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}
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
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/// lookup the node in the FoldingSetImpl.
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unsigned FoldingSetNodeID::ComputeHash() const {
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return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
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