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Use iterative while loop instead of recursive function call.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36694 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -225,7 +225,7 @@ private:
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void calculate(Function& F);
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Node *getNodeForBlock(BasicBlock *BB);
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unsigned DFSPass(BasicBlock *V, InfoRec &VInfo, unsigned N);
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void Compress(BasicBlock *V, InfoRec &VInfo);
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void Compress(BasicBlock *V);
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BasicBlock *Eval(BasicBlock *v);
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void Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo);
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inline BasicBlock *getIDom(BasicBlock *BB) const {
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@ -124,20 +124,40 @@ unsigned DominatorTree::DFSPass(BasicBlock *V, InfoRec &VInfo,
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return N;
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}
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void DominatorTree::Compress(BasicBlock *V, InfoRec &VInfo) {
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BasicBlock *VAncestor = VInfo.Ancestor;
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InfoRec &VAInfo = Info[VAncestor];
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if (VAInfo.Ancestor == 0)
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return;
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void DominatorTree::Compress(BasicBlock *VIn) {
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Compress(VAncestor, VAInfo);
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std::vector<BasicBlock *> Work;
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std::set<BasicBlock *> Visited;
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InfoRec &VInInfo = Info[VIn];
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BasicBlock *VInAncestor = VInInfo.Ancestor;
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InfoRec &VInVAInfo = Info[VInAncestor];
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BasicBlock *VAncestorLabel = VAInfo.Label;
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BasicBlock *VLabel = VInfo.Label;
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if (Info[VAncestorLabel].Semi < Info[VLabel].Semi)
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VInfo.Label = VAncestorLabel;
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if (VInVAInfo.Ancestor != 0)
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Work.push_back(VIn);
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while (!Work.empty()) {
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BasicBlock *V = Work.back();
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InfoRec &VInfo = Info[V];
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BasicBlock *VAncestor = VInfo.Ancestor;
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InfoRec &VAInfo = Info[VAncestor];
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VInfo.Ancestor = VAInfo.Ancestor;
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// Process Ancestor first
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if (Visited.count(VAncestor) == 0 && VAInfo.Ancestor != 0) {
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Work.push_back(VAncestor);
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Visited.insert(VAncestor);
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continue;
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}
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Work.pop_back();
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// Update VINfo based on Ancestor info
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if (VAInfo.Ancestor == 0)
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continue;
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BasicBlock *VAncestorLabel = VAInfo.Label;
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BasicBlock *VLabel = VInfo.Label;
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if (Info[VAncestorLabel].Semi < Info[VLabel].Semi)
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VInfo.Label = VAncestorLabel;
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VInfo.Ancestor = VAInfo.Ancestor;
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}
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}
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BasicBlock *DominatorTree::Eval(BasicBlock *V) {
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@ -146,13 +166,13 @@ BasicBlock *DominatorTree::Eval(BasicBlock *V) {
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// Higher-complexity but faster implementation
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if (VInfo.Ancestor == 0)
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return V;
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Compress(V, VInfo);
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Compress(V);
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return VInfo.Label;
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#else
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// Lower-complexity but slower implementation
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if (VInfo.Ancestor == 0)
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return VInfo.Label;
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Compress(V, VInfo);
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Compress(V);
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BasicBlock *VLabel = VInfo.Label;
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BasicBlock *VAncestorLabel = Info[VInfo.Ancestor].Label;
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