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Do some code refactoring on Jim's scheduler in preparation of the new list
scheduler. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25493 91177308-0d34-0410-b5e6-96231b3b80d8
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include/llvm/CodeGen/ScheduleDAG.h
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288
include/llvm/CodeGen/ScheduleDAG.h
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@ -0,0 +1,288 @@
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//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Evan Cheng and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAG class, which is used as the common
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// base class for SelectionDAG-based instruction scheduler.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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#define LLVM_CODEGEN_SCHEDULEDAG_H
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#include "llvm/CodeGen/SelectionDAG.h"
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namespace llvm {
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class InstrStage;
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class MachineConstantPool;
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class MachineDebugInfo;
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class MachineInstr;
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class MRegisterInfo;
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class SelectionDAG;
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class SSARegMap;
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class TargetInstrInfo;
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class TargetInstrDescriptor;
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class TargetMachine;
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class NodeInfo;
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typedef NodeInfo *NodeInfoPtr;
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typedef std::vector<NodeInfoPtr> NIVector;
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typedef std::vector<NodeInfoPtr>::iterator NIIterator;
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//===--------------------------------------------------------------------===//
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///
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/// Node group - This struct is used to manage flagged node groups.
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///
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class NodeGroup {
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private:
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NIVector Members; // Group member nodes
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NodeInfo *Dominator; // Node with highest latency
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unsigned Latency; // Total latency of the group
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int Pending; // Number of visits pending before
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// adding to order
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public:
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// Ctor.
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NodeGroup() : Dominator(NULL), Pending(0) {}
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// Accessors
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inline void setDominator(NodeInfo *D) { Dominator = D; }
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inline NodeInfo *getDominator() { return Dominator; }
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inline void setLatency(unsigned L) { Latency = L; }
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inline unsigned getLatency() { return Latency; }
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inline int getPending() const { return Pending; }
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inline void setPending(int P) { Pending = P; }
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inline int addPending(int I) { return Pending += I; }
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// Pass thru
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inline bool group_empty() { return Members.empty(); }
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inline NIIterator group_begin() { return Members.begin(); }
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inline NIIterator group_end() { return Members.end(); }
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inline void group_push_back(const NodeInfoPtr &NI) {
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Members.push_back(NI);
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}
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inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
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return Members.insert(Pos, NI);
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}
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inline void group_insert(NIIterator Pos, NIIterator First,
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NIIterator Last) {
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Members.insert(Pos, First, Last);
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}
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static void Add(NodeInfo *D, NodeInfo *U);
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static unsigned CountInternalUses(NodeInfo *D, NodeInfo *U);
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};
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//===--------------------------------------------------------------------===//
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///
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/// NodeInfo - This struct tracks information used to schedule the a node.
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///
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class NodeInfo {
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private:
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int Pending; // Number of visits pending before
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// adding to order
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public:
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SDNode *Node; // DAG node
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InstrStage *StageBegin; // First stage in itinerary
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InstrStage *StageEnd; // Last+1 stage in itinerary
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unsigned Latency; // Total cycles to complete instr
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bool IsCall : 1; // Is function call
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bool IsLoad : 1; // Is memory load
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bool IsStore : 1; // Is memory store
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unsigned Slot; // Node's time slot
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NodeGroup *Group; // Grouping information
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unsigned VRBase; // Virtual register base
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#ifndef NDEBUG
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unsigned Preorder; // Index before scheduling
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#endif
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// Ctor.
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NodeInfo(SDNode *N = NULL)
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: Pending(0)
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, Node(N)
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, StageBegin(NULL)
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, StageEnd(NULL)
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, Latency(0)
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, IsCall(false)
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, Slot(0)
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, Group(NULL)
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, VRBase(0)
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#ifndef NDEBUG
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, Preorder(0)
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#endif
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{}
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// Accessors
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inline bool isInGroup() const {
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assert(!Group || !Group->group_empty() && "Group with no members");
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return Group != NULL;
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}
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inline bool isGroupDominator() const {
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return isInGroup() && Group->getDominator() == this;
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}
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inline int getPending() const {
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return Group ? Group->getPending() : Pending;
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}
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inline void setPending(int P) {
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if (Group) Group->setPending(P);
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else Pending = P;
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}
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inline int addPending(int I) {
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if (Group) return Group->addPending(I);
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else return Pending += I;
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}
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};
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//===--------------------------------------------------------------------===//
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///
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/// NodeGroupIterator - Iterates over all the nodes indicated by the node
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/// info. If the node is in a group then iterate over the members of the
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/// group, otherwise just the node info.
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///
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class NodeGroupIterator {
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private:
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NodeInfo *NI; // Node info
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NIIterator NGI; // Node group iterator
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NIIterator NGE; // Node group iterator end
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public:
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// Ctor.
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NodeGroupIterator(NodeInfo *N) : NI(N) {
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// If the node is in a group then set up the group iterator. Otherwise
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// the group iterators will trip first time out.
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if (N->isInGroup()) {
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// get Group
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NodeGroup *Group = NI->Group;
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NGI = Group->group_begin();
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NGE = Group->group_end();
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// Prevent this node from being used (will be in members list
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NI = NULL;
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}
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}
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/// next - Return the next node info, otherwise NULL.
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///
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NodeInfo *next() {
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// If members list
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if (NGI != NGE) return *NGI++;
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// Use node as the result (may be NULL)
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NodeInfo *Result = NI;
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// Only use once
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NI = NULL;
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// Return node or NULL
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return Result;
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}
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};
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//===--------------------------------------------------------------------===//
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//===--------------------------------------------------------------------===//
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///
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/// NodeGroupOpIterator - Iterates over all the operands of a node. If the
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/// node is a member of a group, this iterates over all the operands of all
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/// the members of the group.
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///
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class NodeGroupOpIterator {
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private:
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NodeInfo *NI; // Node containing operands
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NodeGroupIterator GI; // Node group iterator
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SDNode::op_iterator OI; // Operand iterator
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SDNode::op_iterator OE; // Operand iterator end
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/// CheckNode - Test if node has more operands. If not get the next node
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/// skipping over nodes that have no operands.
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void CheckNode() {
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// Only if operands are exhausted first
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while (OI == OE) {
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// Get next node info
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NodeInfo *NI = GI.next();
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// Exit if nodes are exhausted
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if (!NI) return;
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// Get node itself
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SDNode *Node = NI->Node;
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// Set up the operand iterators
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OI = Node->op_begin();
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OE = Node->op_end();
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}
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}
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public:
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// Ctor.
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NodeGroupOpIterator(NodeInfo *N)
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: NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
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/// isEnd - Returns true when not more operands are available.
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///
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inline bool isEnd() { CheckNode(); return OI == OE; }
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/// next - Returns the next available operand.
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///
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inline SDOperand next() {
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assert(OI != OE &&
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"Not checking for end of NodeGroupOpIterator correctly");
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return *OI++;
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}
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};
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class ScheduleDAG {
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public:
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SelectionDAG &DAG; // DAG of the current basic block
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MachineBasicBlock *BB; // Current basic block
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const TargetMachine &TM; // Target processor
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const TargetInstrInfo *TII; // Target instruction information
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const MRegisterInfo *MRI; // Target processor register info
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SSARegMap *RegMap; // Virtual/real register map
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MachineConstantPool *ConstPool; // Target constant pool
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std::map<SDNode *, NodeInfo *> Map; // Map nodes to info
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ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
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const TargetMachine &tm)
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: DAG(dag), BB(bb), TM(tm) {}
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virtual ~ScheduleDAG() {};
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/// Run - perform scheduling.
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///
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MachineBasicBlock *Run();
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/// getNI - Returns the node info for the specified node.
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///
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NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
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/// getVR - Returns the virtual register number of the node.
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///
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unsigned getVR(SDOperand Op) {
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NodeInfo *NI = getNI(Op.Val);
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assert(NI->VRBase != 0 && "Node emitted out of order - late");
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return NI->VRBase + Op.ResNo;
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}
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void EmitNode(NodeInfo *NI);
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virtual void Schedule() {};
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virtual void print(std::ostream &O) const {};
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void dump(const char *tag) const;
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void dump() const;
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private:
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unsigned CreateVirtualRegisters(MachineInstr *MI,
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unsigned NumResults,
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const TargetInstrDescriptor &II);
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};
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/// createSimpleDAGScheduler - This creates a simple two pass instruction
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/// scheduler.
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ScheduleDAG* createSimpleDAGScheduler(SelectionDAG &DAG,
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MachineBasicBlock *BB);
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}
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#endif
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protected:
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/// Pick a safe ordering and emit instructions for each target node in the
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/// graph.
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void ScheduleAndEmitDAG(SelectionDAG &SD);
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void ScheduleAndEmitDAG(SelectionDAG &DAG);
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private:
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SDOperand CopyValueToVirtualRegister(SelectionDAGLowering &SDL,
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File diff suppressed because it is too large
Load Diff
891
lib/CodeGen/SelectionDAG/ScheduleDAGSimple.cpp
Normal file
891
lib/CodeGen/SelectionDAG/ScheduleDAGSimple.cpp
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//===-- ScheduleDAGSimple.cpp - Implement a trivial DAG scheduler ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by James M. Laskey and is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements a simple two pass scheduler. The first pass attempts to push
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// backward any lengthy instructions and critical paths. The second pass packs
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// instructions into semi-optimal time slots.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "sched"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include <iostream>
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#include <ios>
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#include <algorithm>
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using namespace llvm;
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namespace {
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// Style of scheduling to use.
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enum ScheduleChoices {
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noScheduling,
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simpleScheduling,
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simpleNoItinScheduling
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};
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} // namespace
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cl::opt<ScheduleChoices> ScheduleStyle("sched",
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cl::desc("Choose scheduling style"),
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cl::init(noScheduling),
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cl::values(
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clEnumValN(noScheduling, "none",
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"Trivial emission with no analysis"),
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clEnumValN(simpleScheduling, "simple",
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"Minimize critical path and maximize processor utilization"),
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clEnumValN(simpleNoItinScheduling, "simple-noitin",
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"Same as simple except using generic latency"),
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clEnumValEnd));
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namespace {
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//===----------------------------------------------------------------------===//
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///
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/// BitsIterator - Provides iteration through individual bits in a bit vector.
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///
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template<class T>
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class BitsIterator {
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private:
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T Bits; // Bits left to iterate through
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public:
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/// Ctor.
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BitsIterator(T Initial) : Bits(Initial) {}
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/// Next - Returns the next bit set or zero if exhausted.
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inline T Next() {
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// Get the rightmost bit set
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T Result = Bits & -Bits;
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// Remove from rest
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Bits &= ~Result;
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// Return single bit or zero
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return Result;
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}
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};
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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///
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/// ResourceTally - Manages the use of resources over time intervals. Each
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/// item (slot) in the tally vector represents the resources used at a given
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/// moment. A bit set to 1 indicates that a resource is in use, otherwise
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/// available. An assumption is made that the tally is large enough to schedule
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/// all current instructions (asserts otherwise.)
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///
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template<class T>
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class ResourceTally {
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private:
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std::vector<T> Tally; // Resources used per slot
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typedef typename std::vector<T>::iterator Iter;
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// Tally iterator
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/// SlotsAvailable - Returns true if all units are available.
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///
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bool SlotsAvailable(Iter Begin, unsigned N, unsigned ResourceSet,
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unsigned &Resource) {
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assert(N && "Must check availability with N != 0");
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// Determine end of interval
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Iter End = Begin + N;
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assert(End <= Tally.end() && "Tally is not large enough for schedule");
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// Iterate thru each resource
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BitsIterator<T> Resources(ResourceSet & ~*Begin);
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while (unsigned Res = Resources.Next()) {
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// Check if resource is available for next N slots
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Iter Interval = End;
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do {
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Interval--;
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if (*Interval & Res) break;
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} while (Interval != Begin);
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// If available for N
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if (Interval == Begin) {
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// Success
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Resource = Res;
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return true;
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}
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}
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// No luck
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Resource = 0;
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return false;
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}
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/// RetrySlot - Finds a good candidate slot to retry search.
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Iter RetrySlot(Iter Begin, unsigned N, unsigned ResourceSet) {
|
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assert(N && "Must check availability with N != 0");
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// Determine end of interval
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Iter End = Begin + N;
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assert(End <= Tally.end() && "Tally is not large enough for schedule");
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while (Begin != End--) {
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// Clear units in use
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ResourceSet &= ~*End;
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// If no units left then we should go no further
|
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if (!ResourceSet) return End + 1;
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}
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// Made it all the way through
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return Begin;
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}
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/// FindAndReserveStages - Return true if the stages can be completed. If
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/// so mark as busy.
|
||||
bool FindAndReserveStages(Iter Begin,
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InstrStage *Stage, InstrStage *StageEnd) {
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// If at last stage then we're done
|
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if (Stage == StageEnd) return true;
|
||||
// Get number of cycles for current stage
|
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unsigned N = Stage->Cycles;
|
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// Check to see if N slots are available, if not fail
|
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unsigned Resource;
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if (!SlotsAvailable(Begin, N, Stage->Units, Resource)) return false;
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// Check to see if remaining stages are available, if not fail
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if (!FindAndReserveStages(Begin + N, Stage + 1, StageEnd)) return false;
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// Reserve resource
|
||||
Reserve(Begin, N, Resource);
|
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// Success
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||||
return true;
|
||||
}
|
||||
|
||||
/// Reserve - Mark busy (set) the specified N slots.
|
||||
void Reserve(Iter Begin, unsigned N, unsigned Resource) {
|
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// Determine end of interval
|
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Iter End = Begin + N;
|
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assert(End <= Tally.end() && "Tally is not large enough for schedule");
|
||||
|
||||
// Set resource bit in each slot
|
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for (; Begin < End; Begin++)
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*Begin |= Resource;
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}
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||||
|
||||
/// FindSlots - Starting from Begin, locate consecutive slots where all stages
|
||||
/// can be completed. Returns the address of first slot.
|
||||
Iter FindSlots(Iter Begin, InstrStage *StageBegin, InstrStage *StageEnd) {
|
||||
// Track position
|
||||
Iter Cursor = Begin;
|
||||
|
||||
// Try all possible slots forward
|
||||
while (true) {
|
||||
// Try at cursor, if successful return position.
|
||||
if (FindAndReserveStages(Cursor, StageBegin, StageEnd)) return Cursor;
|
||||
// Locate a better position
|
||||
Cursor = RetrySlot(Cursor + 1, StageBegin->Cycles, StageBegin->Units);
|
||||
}
|
||||
}
|
||||
|
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public:
|
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/// Initialize - Resize and zero the tally to the specified number of time
|
||||
/// slots.
|
||||
inline void Initialize(unsigned N) {
|
||||
Tally.assign(N, 0); // Initialize tally to all zeros.
|
||||
}
|
||||
|
||||
// FindAndReserve - Locate an ideal slot for the specified stages and mark
|
||||
// as busy.
|
||||
unsigned FindAndReserve(unsigned Slot, InstrStage *StageBegin,
|
||||
InstrStage *StageEnd) {
|
||||
// Where to begin
|
||||
Iter Begin = Tally.begin() + Slot;
|
||||
// Find a free slot
|
||||
Iter Where = FindSlots(Begin, StageBegin, StageEnd);
|
||||
// Distance is slot number
|
||||
unsigned Final = Where - Tally.begin();
|
||||
return Final;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
///
|
||||
/// ScheduleDAGSimple - Simple two pass scheduler.
|
||||
///
|
||||
class ScheduleDAGSimple : public ScheduleDAG {
|
||||
private:
|
||||
unsigned NodeCount; // Number of nodes in DAG
|
||||
bool HasGroups; // True if there are any groups
|
||||
NodeInfo *Info; // Info for nodes being scheduled
|
||||
NIVector Ordering; // Emit ordering of nodes
|
||||
ResourceTally<unsigned> Tally; // Resource usage tally
|
||||
unsigned NSlots; // Total latency
|
||||
static const unsigned NotFound = ~0U; // Search marker
|
||||
|
||||
public:
|
||||
|
||||
// Ctor.
|
||||
ScheduleDAGSimple(SelectionDAG &dag, MachineBasicBlock *bb,
|
||||
const TargetMachine &tm)
|
||||
: ScheduleDAG(dag, bb, tm),
|
||||
NodeCount(0), HasGroups(false), Info(NULL), Tally(), NSlots(0) {
|
||||
assert(&TII && "Target doesn't provide instr info?");
|
||||
assert(&MRI && "Target doesn't provide register info?");
|
||||
}
|
||||
|
||||
virtual ~ScheduleDAGSimple() {};
|
||||
|
||||
private:
|
||||
static bool isFlagDefiner(SDNode *A);
|
||||
static bool isFlagUser(SDNode *A);
|
||||
static bool isDefiner(NodeInfo *A, NodeInfo *B);
|
||||
static bool isPassiveNode(SDNode *Node);
|
||||
void IncludeNode(NodeInfo *NI);
|
||||
void VisitAll();
|
||||
void Schedule();
|
||||
void IdentifyGroups();
|
||||
void GatherSchedulingInfo();
|
||||
void FakeGroupDominators();
|
||||
void PrepareNodeInfo();
|
||||
bool isStrongDependency(NodeInfo *A, NodeInfo *B);
|
||||
bool isWeakDependency(NodeInfo *A, NodeInfo *B);
|
||||
void ScheduleBackward();
|
||||
void ScheduleForward();
|
||||
void EmitAll();
|
||||
|
||||
void printChanges(unsigned Index);
|
||||
void printSI(std::ostream &O, NodeInfo *NI) const;
|
||||
void print(std::ostream &O) const;
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// Special case itineraries.
|
||||
///
|
||||
enum {
|
||||
CallLatency = 40, // To push calls back in time
|
||||
|
||||
RSInteger = 0xC0000000, // Two integer units
|
||||
RSFloat = 0x30000000, // Two float units
|
||||
RSLoadStore = 0x0C000000, // Two load store units
|
||||
RSBranch = 0x02000000 // One branch unit
|
||||
};
|
||||
static InstrStage CallStage = { CallLatency, RSBranch };
|
||||
static InstrStage LoadStage = { 5, RSLoadStore };
|
||||
static InstrStage StoreStage = { 2, RSLoadStore };
|
||||
static InstrStage IntStage = { 2, RSInteger };
|
||||
static InstrStage FloatStage = { 3, RSFloat };
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
} // namespace
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// Add - Adds a definer and user pair to a node group.
|
||||
///
|
||||
void NodeGroup::Add(NodeInfo *D, NodeInfo *U) {
|
||||
// Get current groups
|
||||
NodeGroup *DGroup = D->Group;
|
||||
NodeGroup *UGroup = U->Group;
|
||||
// If both are members of groups
|
||||
if (DGroup && UGroup) {
|
||||
// There may have been another edge connecting
|
||||
if (DGroup == UGroup) return;
|
||||
// Add the pending users count
|
||||
DGroup->addPending(UGroup->getPending());
|
||||
// For each member of the users group
|
||||
NodeGroupIterator UNGI(U);
|
||||
while (NodeInfo *UNI = UNGI.next() ) {
|
||||
// Change the group
|
||||
UNI->Group = DGroup;
|
||||
// For each member of the definers group
|
||||
NodeGroupIterator DNGI(D);
|
||||
while (NodeInfo *DNI = DNGI.next() ) {
|
||||
// Remove internal edges
|
||||
DGroup->addPending(-CountInternalUses(DNI, UNI));
|
||||
}
|
||||
}
|
||||
// Merge the two lists
|
||||
DGroup->group_insert(DGroup->group_end(),
|
||||
UGroup->group_begin(), UGroup->group_end());
|
||||
} else if (DGroup) {
|
||||
// Make user member of definers group
|
||||
U->Group = DGroup;
|
||||
// Add users uses to definers group pending
|
||||
DGroup->addPending(U->Node->use_size());
|
||||
// For each member of the definers group
|
||||
NodeGroupIterator DNGI(D);
|
||||
while (NodeInfo *DNI = DNGI.next() ) {
|
||||
// Remove internal edges
|
||||
DGroup->addPending(-CountInternalUses(DNI, U));
|
||||
}
|
||||
DGroup->group_push_back(U);
|
||||
} else if (UGroup) {
|
||||
// Make definer member of users group
|
||||
D->Group = UGroup;
|
||||
// Add definers uses to users group pending
|
||||
UGroup->addPending(D->Node->use_size());
|
||||
// For each member of the users group
|
||||
NodeGroupIterator UNGI(U);
|
||||
while (NodeInfo *UNI = UNGI.next() ) {
|
||||
// Remove internal edges
|
||||
UGroup->addPending(-CountInternalUses(D, UNI));
|
||||
}
|
||||
UGroup->group_insert(UGroup->group_begin(), D);
|
||||
} else {
|
||||
D->Group = U->Group = DGroup = new NodeGroup();
|
||||
DGroup->addPending(D->Node->use_size() + U->Node->use_size() -
|
||||
CountInternalUses(D, U));
|
||||
DGroup->group_push_back(D);
|
||||
DGroup->group_push_back(U);
|
||||
}
|
||||
}
|
||||
|
||||
/// CountInternalUses - Returns the number of edges between the two nodes.
|
||||
///
|
||||
unsigned NodeGroup::CountInternalUses(NodeInfo *D, NodeInfo *U) {
|
||||
unsigned N = 0;
|
||||
for (unsigned M = U->Node->getNumOperands(); 0 < M--;) {
|
||||
SDOperand Op = U->Node->getOperand(M);
|
||||
if (Op.Val == D->Node) N++;
|
||||
}
|
||||
|
||||
return N;
|
||||
}
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// isFlagDefiner - Returns true if the node defines a flag result.
|
||||
bool ScheduleDAGSimple::isFlagDefiner(SDNode *A) {
|
||||
unsigned N = A->getNumValues();
|
||||
return N && A->getValueType(N - 1) == MVT::Flag;
|
||||
}
|
||||
|
||||
/// isFlagUser - Returns true if the node uses a flag result.
|
||||
///
|
||||
bool ScheduleDAGSimple::isFlagUser(SDNode *A) {
|
||||
unsigned N = A->getNumOperands();
|
||||
return N && A->getOperand(N - 1).getValueType() == MVT::Flag;
|
||||
}
|
||||
|
||||
/// isDefiner - Return true if node A is a definer for B.
|
||||
///
|
||||
bool ScheduleDAGSimple::isDefiner(NodeInfo *A, NodeInfo *B) {
|
||||
// While there are A nodes
|
||||
NodeGroupIterator NII(A);
|
||||
while (NodeInfo *NI = NII.next()) {
|
||||
// Extract node
|
||||
SDNode *Node = NI->Node;
|
||||
// While there operands in nodes of B
|
||||
NodeGroupOpIterator NGOI(B);
|
||||
while (!NGOI.isEnd()) {
|
||||
SDOperand Op = NGOI.next();
|
||||
// If node from A defines a node in B
|
||||
if (Node == Op.Val) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// isPassiveNode - Return true if the node is a non-scheduled leaf.
|
||||
///
|
||||
bool ScheduleDAGSimple::isPassiveNode(SDNode *Node) {
|
||||
if (isa<ConstantSDNode>(Node)) return true;
|
||||
if (isa<RegisterSDNode>(Node)) return true;
|
||||
if (isa<GlobalAddressSDNode>(Node)) return true;
|
||||
if (isa<BasicBlockSDNode>(Node)) return true;
|
||||
if (isa<FrameIndexSDNode>(Node)) return true;
|
||||
if (isa<ConstantPoolSDNode>(Node)) return true;
|
||||
if (isa<ExternalSymbolSDNode>(Node)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// IncludeNode - Add node to NodeInfo vector.
|
||||
///
|
||||
void ScheduleDAGSimple::IncludeNode(NodeInfo *NI) {
|
||||
// Get node
|
||||
SDNode *Node = NI->Node;
|
||||
// Ignore entry node
|
||||
if (Node->getOpcode() == ISD::EntryToken) return;
|
||||
// Check current count for node
|
||||
int Count = NI->getPending();
|
||||
// If the node is already in list
|
||||
if (Count < 0) return;
|
||||
// Decrement count to indicate a visit
|
||||
Count--;
|
||||
// If count has gone to zero then add node to list
|
||||
if (!Count) {
|
||||
// Add node
|
||||
if (NI->isInGroup()) {
|
||||
Ordering.push_back(NI->Group->getDominator());
|
||||
} else {
|
||||
Ordering.push_back(NI);
|
||||
}
|
||||
// indicate node has been added
|
||||
Count--;
|
||||
}
|
||||
// Mark as visited with new count
|
||||
NI->setPending(Count);
|
||||
}
|
||||
|
||||
/// VisitAll - Visit each node breadth-wise to produce an initial ordering.
|
||||
/// Note that the ordering in the Nodes vector is reversed.
|
||||
void ScheduleDAGSimple::VisitAll() {
|
||||
// Add first element to list
|
||||
NodeInfo *NI = getNI(DAG.getRoot().Val);
|
||||
if (NI->isInGroup()) {
|
||||
Ordering.push_back(NI->Group->getDominator());
|
||||
} else {
|
||||
Ordering.push_back(NI);
|
||||
}
|
||||
|
||||
// Iterate through all nodes that have been added
|
||||
for (unsigned i = 0; i < Ordering.size(); i++) { // note: size() varies
|
||||
// Visit all operands
|
||||
NodeGroupOpIterator NGI(Ordering[i]);
|
||||
while (!NGI.isEnd()) {
|
||||
// Get next operand
|
||||
SDOperand Op = NGI.next();
|
||||
// Get node
|
||||
SDNode *Node = Op.Val;
|
||||
// Ignore passive nodes
|
||||
if (isPassiveNode(Node)) continue;
|
||||
// Check out node
|
||||
IncludeNode(getNI(Node));
|
||||
}
|
||||
}
|
||||
|
||||
// Add entry node last (IncludeNode filters entry nodes)
|
||||
if (DAG.getEntryNode().Val != DAG.getRoot().Val)
|
||||
Ordering.push_back(getNI(DAG.getEntryNode().Val));
|
||||
|
||||
// Reverse the order
|
||||
std::reverse(Ordering.begin(), Ordering.end());
|
||||
}
|
||||
|
||||
/// IdentifyGroups - Put flagged nodes into groups.
|
||||
///
|
||||
void ScheduleDAGSimple::IdentifyGroups() {
|
||||
for (unsigned i = 0, N = NodeCount; i < N; i++) {
|
||||
NodeInfo* NI = &Info[i];
|
||||
SDNode *Node = NI->Node;
|
||||
|
||||
// For each operand (in reverse to only look at flags)
|
||||
for (unsigned N = Node->getNumOperands(); 0 < N--;) {
|
||||
// Get operand
|
||||
SDOperand Op = Node->getOperand(N);
|
||||
// No more flags to walk
|
||||
if (Op.getValueType() != MVT::Flag) break;
|
||||
// Add to node group
|
||||
NodeGroup::Add(getNI(Op.Val), NI);
|
||||
// Let evryone else know
|
||||
HasGroups = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// GatherSchedulingInfo - Get latency and resource information about each node.
|
||||
///
|
||||
void ScheduleDAGSimple::GatherSchedulingInfo() {
|
||||
// Get instruction itineraries for the target
|
||||
const InstrItineraryData InstrItins = TM.getInstrItineraryData();
|
||||
|
||||
// For each node
|
||||
for (unsigned i = 0, N = NodeCount; i < N; i++) {
|
||||
// Get node info
|
||||
NodeInfo* NI = &Info[i];
|
||||
SDNode *Node = NI->Node;
|
||||
|
||||
// If there are itineraries and it is a machine instruction
|
||||
if (InstrItins.isEmpty() || ScheduleStyle == simpleNoItinScheduling) {
|
||||
// If machine opcode
|
||||
if (Node->isTargetOpcode()) {
|
||||
// Get return type to guess which processing unit
|
||||
MVT::ValueType VT = Node->getValueType(0);
|
||||
// Get machine opcode
|
||||
MachineOpCode TOpc = Node->getTargetOpcode();
|
||||
NI->IsCall = TII->isCall(TOpc);
|
||||
NI->IsLoad = TII->isLoad(TOpc);
|
||||
NI->IsStore = TII->isStore(TOpc);
|
||||
|
||||
if (TII->isLoad(TOpc)) NI->StageBegin = &LoadStage;
|
||||
else if (TII->isStore(TOpc)) NI->StageBegin = &StoreStage;
|
||||
else if (MVT::isInteger(VT)) NI->StageBegin = &IntStage;
|
||||
else if (MVT::isFloatingPoint(VT)) NI->StageBegin = &FloatStage;
|
||||
if (NI->StageBegin) NI->StageEnd = NI->StageBegin + 1;
|
||||
}
|
||||
} else if (Node->isTargetOpcode()) {
|
||||
// get machine opcode
|
||||
MachineOpCode TOpc = Node->getTargetOpcode();
|
||||
// Check to see if it is a call
|
||||
NI->IsCall = TII->isCall(TOpc);
|
||||
// Get itinerary stages for instruction
|
||||
unsigned II = TII->getSchedClass(TOpc);
|
||||
NI->StageBegin = InstrItins.begin(II);
|
||||
NI->StageEnd = InstrItins.end(II);
|
||||
}
|
||||
|
||||
// One slot for the instruction itself
|
||||
NI->Latency = 1;
|
||||
|
||||
// Add long latency for a call to push it back in time
|
||||
if (NI->IsCall) NI->Latency += CallLatency;
|
||||
|
||||
// Sum up all the latencies
|
||||
for (InstrStage *Stage = NI->StageBegin, *E = NI->StageEnd;
|
||||
Stage != E; Stage++) {
|
||||
NI->Latency += Stage->Cycles;
|
||||
}
|
||||
|
||||
// Sum up all the latencies for max tally size
|
||||
NSlots += NI->Latency;
|
||||
}
|
||||
|
||||
// Unify metrics if in a group
|
||||
if (HasGroups) {
|
||||
for (unsigned i = 0, N = NodeCount; i < N; i++) {
|
||||
NodeInfo* NI = &Info[i];
|
||||
|
||||
if (NI->isInGroup()) {
|
||||
NodeGroup *Group = NI->Group;
|
||||
|
||||
if (!Group->getDominator()) {
|
||||
NIIterator NGI = Group->group_begin(), NGE = Group->group_end();
|
||||
NodeInfo *Dominator = *NGI;
|
||||
unsigned Latency = 0;
|
||||
|
||||
for (NGI++; NGI != NGE; NGI++) {
|
||||
NodeInfo* NGNI = *NGI;
|
||||
Latency += NGNI->Latency;
|
||||
if (Dominator->Latency < NGNI->Latency) Dominator = NGNI;
|
||||
}
|
||||
|
||||
Dominator->Latency = Latency;
|
||||
Group->setDominator(Dominator);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// FakeGroupDominators - Set dominators for non-scheduling.
|
||||
///
|
||||
void ScheduleDAGSimple::FakeGroupDominators() {
|
||||
for (unsigned i = 0, N = NodeCount; i < N; i++) {
|
||||
NodeInfo* NI = &Info[i];
|
||||
|
||||
if (NI->isInGroup()) {
|
||||
NodeGroup *Group = NI->Group;
|
||||
|
||||
if (!Group->getDominator()) {
|
||||
Group->setDominator(NI);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
|
||||
///
|
||||
void ScheduleDAGSimple::PrepareNodeInfo() {
|
||||
// Allocate node information
|
||||
Info = new NodeInfo[NodeCount];
|
||||
|
||||
unsigned i = 0;
|
||||
for (SelectionDAG::allnodes_iterator I = DAG.allnodes_begin(),
|
||||
E = DAG.allnodes_end(); I != E; ++I, ++i) {
|
||||
// Fast reference to node schedule info
|
||||
NodeInfo* NI = &Info[i];
|
||||
// Set up map
|
||||
Map[I] = NI;
|
||||
// Set node
|
||||
NI->Node = I;
|
||||
// Set pending visit count
|
||||
NI->setPending(I->use_size());
|
||||
}
|
||||
}
|
||||
|
||||
/// isStrongDependency - Return true if node A has results used by node B.
|
||||
/// I.E., B must wait for latency of A.
|
||||
bool ScheduleDAGSimple::isStrongDependency(NodeInfo *A, NodeInfo *B) {
|
||||
// If A defines for B then it's a strong dependency or
|
||||
// if a load follows a store (may be dependent but why take a chance.)
|
||||
return isDefiner(A, B) || (A->IsStore && B->IsLoad);
|
||||
}
|
||||
|
||||
/// isWeakDependency Return true if node A produces a result that will
|
||||
/// conflict with operands of B. It is assumed that we have called
|
||||
/// isStrongDependency prior.
|
||||
bool ScheduleDAGSimple::isWeakDependency(NodeInfo *A, NodeInfo *B) {
|
||||
// TODO check for conflicting real registers and aliases
|
||||
#if 0 // FIXME - Since we are in SSA form and not checking register aliasing
|
||||
return A->Node->getOpcode() == ISD::EntryToken || isStrongDependency(B, A);
|
||||
#else
|
||||
return A->Node->getOpcode() == ISD::EntryToken;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// ScheduleBackward - Schedule instructions so that any long latency
|
||||
/// instructions and the critical path get pushed back in time. Time is run in
|
||||
/// reverse to allow code reuse of the Tally and eliminate the overhead of
|
||||
/// biasing every slot indices against NSlots.
|
||||
void ScheduleDAGSimple::ScheduleBackward() {
|
||||
// Size and clear the resource tally
|
||||
Tally.Initialize(NSlots);
|
||||
// Get number of nodes to schedule
|
||||
unsigned N = Ordering.size();
|
||||
|
||||
// For each node being scheduled
|
||||
for (unsigned i = N; 0 < i--;) {
|
||||
NodeInfo *NI = Ordering[i];
|
||||
// Track insertion
|
||||
unsigned Slot = NotFound;
|
||||
|
||||
// Compare against those previously scheduled nodes
|
||||
unsigned j = i + 1;
|
||||
for (; j < N; j++) {
|
||||
// Get following instruction
|
||||
NodeInfo *Other = Ordering[j];
|
||||
|
||||
// Check dependency against previously inserted nodes
|
||||
if (isStrongDependency(NI, Other)) {
|
||||
Slot = Other->Slot + Other->Latency;
|
||||
break;
|
||||
} else if (isWeakDependency(NI, Other)) {
|
||||
Slot = Other->Slot;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If independent of others (or first entry)
|
||||
if (Slot == NotFound) Slot = 0;
|
||||
|
||||
#if 0 // FIXME - measure later
|
||||
// Find a slot where the needed resources are available
|
||||
if (NI->StageBegin != NI->StageEnd)
|
||||
Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
|
||||
#endif
|
||||
|
||||
// Set node slot
|
||||
NI->Slot = Slot;
|
||||
|
||||
// Insert sort based on slot
|
||||
j = i + 1;
|
||||
for (; j < N; j++) {
|
||||
// Get following instruction
|
||||
NodeInfo *Other = Ordering[j];
|
||||
// Should we look further (remember slots are in reverse time)
|
||||
if (Slot >= Other->Slot) break;
|
||||
// Shuffle other into ordering
|
||||
Ordering[j - 1] = Other;
|
||||
}
|
||||
// Insert node in proper slot
|
||||
if (j != i + 1) Ordering[j - 1] = NI;
|
||||
}
|
||||
}
|
||||
|
||||
/// ScheduleForward - Schedule instructions to maximize packing.
|
||||
///
|
||||
void ScheduleDAGSimple::ScheduleForward() {
|
||||
// Size and clear the resource tally
|
||||
Tally.Initialize(NSlots);
|
||||
// Get number of nodes to schedule
|
||||
unsigned N = Ordering.size();
|
||||
|
||||
// For each node being scheduled
|
||||
for (unsigned i = 0; i < N; i++) {
|
||||
NodeInfo *NI = Ordering[i];
|
||||
// Track insertion
|
||||
unsigned Slot = NotFound;
|
||||
|
||||
// Compare against those previously scheduled nodes
|
||||
unsigned j = i;
|
||||
for (; 0 < j--;) {
|
||||
// Get following instruction
|
||||
NodeInfo *Other = Ordering[j];
|
||||
|
||||
// Check dependency against previously inserted nodes
|
||||
if (isStrongDependency(Other, NI)) {
|
||||
Slot = Other->Slot + Other->Latency;
|
||||
break;
|
||||
} else if (Other->IsCall || isWeakDependency(Other, NI)) {
|
||||
Slot = Other->Slot;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If independent of others (or first entry)
|
||||
if (Slot == NotFound) Slot = 0;
|
||||
|
||||
// Find a slot where the needed resources are available
|
||||
if (NI->StageBegin != NI->StageEnd)
|
||||
Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
|
||||
|
||||
// Set node slot
|
||||
NI->Slot = Slot;
|
||||
|
||||
// Insert sort based on slot
|
||||
j = i;
|
||||
for (; 0 < j--;) {
|
||||
// Get prior instruction
|
||||
NodeInfo *Other = Ordering[j];
|
||||
// Should we look further
|
||||
if (Slot >= Other->Slot) break;
|
||||
// Shuffle other into ordering
|
||||
Ordering[j + 1] = Other;
|
||||
}
|
||||
// Insert node in proper slot
|
||||
if (j != i) Ordering[j + 1] = NI;
|
||||
}
|
||||
}
|
||||
|
||||
/// EmitAll - Emit all nodes in schedule sorted order.
|
||||
///
|
||||
void ScheduleDAGSimple::EmitAll() {
|
||||
// For each node in the ordering
|
||||
for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
|
||||
// Get the scheduling info
|
||||
NodeInfo *NI = Ordering[i];
|
||||
if (NI->isInGroup()) {
|
||||
NodeGroupIterator NGI(Ordering[i]);
|
||||
while (NodeInfo *NI = NGI.next()) EmitNode(NI);
|
||||
} else {
|
||||
EmitNode(NI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Schedule - Order nodes according to selected style.
|
||||
///
|
||||
void ScheduleDAGSimple::Schedule() {
|
||||
// Number the nodes
|
||||
NodeCount = std::distance(DAG.allnodes_begin(), DAG.allnodes_end());
|
||||
// Test to see if scheduling should occur
|
||||
bool ShouldSchedule = NodeCount > 3 && ScheduleStyle != noScheduling;
|
||||
// Set up minimum info for scheduling
|
||||
PrepareNodeInfo();
|
||||
// Construct node groups for flagged nodes
|
||||
IdentifyGroups();
|
||||
|
||||
// Don't waste time if is only entry and return
|
||||
if (ShouldSchedule) {
|
||||
// Get latency and resource requirements
|
||||
GatherSchedulingInfo();
|
||||
} else if (HasGroups) {
|
||||
// Make sure all the groups have dominators
|
||||
FakeGroupDominators();
|
||||
}
|
||||
|
||||
// Breadth first walk of DAG
|
||||
VisitAll();
|
||||
|
||||
#ifndef NDEBUG
|
||||
static unsigned Count = 0;
|
||||
Count++;
|
||||
for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
|
||||
NodeInfo *NI = Ordering[i];
|
||||
NI->Preorder = i;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Don't waste time if is only entry and return
|
||||
if (ShouldSchedule) {
|
||||
// Push back long instructions and critical path
|
||||
ScheduleBackward();
|
||||
|
||||
// Pack instructions to maximize resource utilization
|
||||
ScheduleForward();
|
||||
}
|
||||
|
||||
DEBUG(printChanges(Count));
|
||||
|
||||
// Emit in scheduled order
|
||||
EmitAll();
|
||||
}
|
||||
|
||||
/// printChanges - Hilight changes in order caused by scheduling.
|
||||
///
|
||||
void ScheduleDAGSimple::printChanges(unsigned Index) {
|
||||
#ifndef NDEBUG
|
||||
// Get the ordered node count
|
||||
unsigned N = Ordering.size();
|
||||
// Determine if any changes
|
||||
unsigned i = 0;
|
||||
for (; i < N; i++) {
|
||||
NodeInfo *NI = Ordering[i];
|
||||
if (NI->Preorder != i) break;
|
||||
}
|
||||
|
||||
if (i < N) {
|
||||
std::cerr << Index << ". New Ordering\n";
|
||||
|
||||
for (i = 0; i < N; i++) {
|
||||
NodeInfo *NI = Ordering[i];
|
||||
std::cerr << " " << NI->Preorder << ". ";
|
||||
printSI(std::cerr, NI);
|
||||
std::cerr << "\n";
|
||||
if (NI->isGroupDominator()) {
|
||||
NodeGroup *Group = NI->Group;
|
||||
for (NIIterator NII = Group->group_begin(), E = Group->group_end();
|
||||
NII != E; NII++) {
|
||||
std::cerr << " ";
|
||||
printSI(std::cerr, *NII);
|
||||
std::cerr << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::cerr << Index << ". No Changes\n";
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// printSI - Print schedule info.
|
||||
///
|
||||
void ScheduleDAGSimple::printSI(std::ostream &O, NodeInfo *NI) const {
|
||||
#ifndef NDEBUG
|
||||
SDNode *Node = NI->Node;
|
||||
O << " "
|
||||
<< std::hex << Node << std::dec
|
||||
<< ", Lat=" << NI->Latency
|
||||
<< ", Slot=" << NI->Slot
|
||||
<< ", ARITY=(" << Node->getNumOperands() << ","
|
||||
<< Node->getNumValues() << ")"
|
||||
<< " " << Node->getOperationName(&DAG);
|
||||
if (isFlagDefiner(Node)) O << "<#";
|
||||
if (isFlagUser(Node)) O << ">#";
|
||||
#endif
|
||||
}
|
||||
|
||||
/// print - Print ordering to specified output stream.
|
||||
///
|
||||
void ScheduleDAGSimple::print(std::ostream &O) const {
|
||||
#ifndef NDEBUG
|
||||
using namespace std;
|
||||
O << "Ordering\n";
|
||||
for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
|
||||
NodeInfo *NI = Ordering[i];
|
||||
printSI(O, NI);
|
||||
O << "\n";
|
||||
if (NI->isGroupDominator()) {
|
||||
NodeGroup *Group = NI->Group;
|
||||
for (NIIterator NII = Group->group_begin(), E = Group->group_end();
|
||||
NII != E; NII++) {
|
||||
O << " ";
|
||||
printSI(O, *NII);
|
||||
O << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// createSimpleDAGScheduler - This creates a simple two pass instruction
|
||||
/// scheduler.
|
||||
llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(SelectionDAG &DAG,
|
||||
MachineBasicBlock *BB) {
|
||||
return new ScheduleDAGSimple(DAG, BB, DAG.getTarget());
|
||||
}
|
@ -13,6 +13,7 @@
|
||||
|
||||
#define DEBUG_TYPE "isel"
|
||||
#include "llvm/CodeGen/SelectionDAGISel.h"
|
||||
#include "llvm/CodeGen/ScheduleDAG.h"
|
||||
#include "llvm/CallingConv.h"
|
||||
#include "llvm/Constants.h"
|
||||
#include "llvm/DerivedTypes.h"
|
||||
@ -43,10 +44,14 @@ using namespace llvm;
|
||||
|
||||
#ifndef NDEBUG
|
||||
static cl::opt<bool>
|
||||
ViewDAGs("view-isel-dags", cl::Hidden,
|
||||
cl::desc("Pop up a window to show isel dags as they are selected"));
|
||||
ViewISelDAGs("view-isel-dags", cl::Hidden,
|
||||
cl::desc("Pop up a window to show isel dags as they are selected"));
|
||||
static cl::opt<bool>
|
||||
ViewSchedDAGs("view-sched-dags", cl::Hidden,
|
||||
cl::desc("Pop up a window to show sched dags as they are processed"));
|
||||
#else
|
||||
static const bool ViewDAGs = 0;
|
||||
static const bool ViewISelDAGs = 0;
|
||||
static const bool ViewSchedDAGs = 0;
|
||||
#endif
|
||||
|
||||
namespace llvm {
|
||||
@ -1708,7 +1713,7 @@ void SelectionDAGISel::SelectBasicBlock(BasicBlock *LLVMBB, MachineFunction &MF,
|
||||
// Run the DAG combiner in post-legalize mode.
|
||||
DAG.Combine(true);
|
||||
|
||||
if (ViewDAGs) DAG.viewGraph();
|
||||
if (ViewISelDAGs) DAG.viewGraph();
|
||||
|
||||
// Third, instruction select all of the operations to machine code, adding the
|
||||
// code to the MachineBasicBlock.
|
||||
@ -1735,3 +1740,12 @@ void SelectionDAGISel::SelectBasicBlock(BasicBlock *LLVMBB, MachineFunction &MF,
|
||||
BB->addSuccessor(Succ0MBB);
|
||||
}
|
||||
}
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// ScheduleAndEmitDAG - Pick a safe ordering and emit instructions for each
|
||||
/// target node in the graph.
|
||||
void SelectionDAGISel::ScheduleAndEmitDAG(SelectionDAG &DAG) {
|
||||
if (ViewSchedDAGs) DAG.viewGraph();
|
||||
ScheduleDAG *SL = createSimpleDAGScheduler(DAG, BB);
|
||||
SL->Run();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user