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Use Other as a sentinel instead of iAny.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97914 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -664,12 +664,12 @@ public:
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/// getOptimalMemOpType - Returns the target specific optimal type for load
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/// and store operations as a result of memset, memcpy, and memmove lowering.
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/// It returns EVT::iAny if SelectionDAG should be responsible for
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/// It returns EVT::Other if SelectionDAG should be responsible for
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/// determining it.
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virtual EVT getOptimalMemOpType(uint64_t Size, unsigned Align,
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bool isSrcConst, bool isSrcStr,
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SelectionDAG &DAG) const {
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return MVT::iAny;
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return MVT::Other;
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}
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/// usesUnderscoreSetJmp - Determine if we should use _setjmp or setjmp
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@ -3208,7 +3208,7 @@ bool MeetsMaxMemopRequirement(std::vector<EVT> &MemOps,
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bool isSrcConst = isa<ConstantSDNode>(Src);
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EVT VT = TLI.getOptimalMemOpType(Size, Align, isSrcConst, isSrcStr, DAG);
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bool AllowUnalign = TLI.allowsUnalignedMemoryAccesses(VT);
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if (VT != MVT::iAny) {
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if (VT != MVT::Other) {
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const Type *Ty = VT.getTypeForEVT(*DAG.getContext());
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unsigned NewAlign = (unsigned) TLI.getTargetData()->getABITypeAlignment(Ty);
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// If source is a string constant, this will require an unaligned load.
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@ -3216,14 +3216,14 @@ bool MeetsMaxMemopRequirement(std::vector<EVT> &MemOps,
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if (Dst.getOpcode() != ISD::FrameIndex) {
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// Can't change destination alignment. It requires a unaligned store.
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if (AllowUnalign)
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VT = MVT::iAny;
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VT = MVT::Other;
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} else {
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int FI = cast<FrameIndexSDNode>(Dst)->getIndex();
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MachineFrameInfo *MFI = DAG.getMachineFunction().getFrameInfo();
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if (MFI->isFixedObjectIndex(FI)) {
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// Can't change destination alignment. It requires a unaligned store.
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if (AllowUnalign)
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VT = MVT::iAny;
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VT = MVT::Other;
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} else {
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// Give the stack frame object a larger alignment if needed.
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if (MFI->getObjectAlignment(FI) < NewAlign)
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@ -3234,7 +3234,7 @@ bool MeetsMaxMemopRequirement(std::vector<EVT> &MemOps,
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}
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}
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if (VT == MVT::iAny) {
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if (VT == MVT::Other) {
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if (TLI.allowsUnalignedMemoryAccesses(MVT::i64)) {
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VT = MVT::i64;
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} else {
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