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Add a TLI hook to control when BUILD_VECTOR might be expanded using shuffles
There are two general methods for expanding a BUILD_VECTOR node: 1. Use SCALAR_TO_VECTOR on the defined scalar values and then shuffle them together. 2. Build the vector on the stack and then load it. Currently, we use a fixed heuristic: If there are only one or two unique defined values, then we attempt an expansion in terms of SCALAR_TO_VECTOR and vector shuffles (provided that the required shuffle mask is legal). Otherwise, always expand via the stack. Even when SCALAR_TO_VECTOR is not legal, this can still be a good idea depending on what tricks the target can play when lowering the resulting shuffle. If the target can't do anything special, however, and if SCALAR_TO_VECTOR is expanded via the stack, this heuristic leads to sub-optimal code (two stack loads instead of one). Because only the target knows whether the SCALAR_TO_VECTORs and shuffles for a build vector of a particular type are likely to be optimial, this adds a new TLI function: shouldExpandBuildVectorWithShuffles which takes the vector type and the count of unique defined values. If this function returns true, then method (1) will be used, subject to the constraint that all of the necessary shuffles are legal (as determined by isShuffleMaskLegal). If this function returns false, then method (2) is always used. This commit does not enhance the current code to support expanding a build_vector with more than two unique values using shuffles, but I'll commit an implementation of the more-general case shortly. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@205230 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -185,6 +185,21 @@ public:
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/// legalization.
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virtual bool shouldSplitVectorElementType(EVT /*VT*/) const { return false; }
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// There are two general methods for expanding a BUILD_VECTOR node:
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// 1. Use SCALAR_TO_VECTOR on the defined scalar values and then shuffle
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// them together.
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// 2. Build the vector on the stack and then load it.
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// If this function returns true, then method (1) will be used, subject to
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// the constraint that all of the necessary shuffles are legal (as determined
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// by isShuffleMaskLegal). If this function returns false, then method (2) is
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// always used. The vector type, and the number of defined values, are
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// provided.
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virtual bool
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shouldExpandBuildVectorWithShuffles(EVT /* VT */,
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unsigned DefinedValues) const {
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return DefinedValues < 3;
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}
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/// Return true if integer divide is usually cheaper than a sequence of
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/// several shifts, adds, and multiplies for this target.
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bool isIntDivCheap() const { return IntDivIsCheap; }
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@ -13,6 +13,7 @@
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Triple.h"
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#include "llvm/CodeGen/Analysis.h"
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@ -1889,7 +1890,15 @@ SDValue SelectionDAGLegalize::ExpandBUILD_VECTOR(SDNode *Node) {
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false, false, false, Alignment);
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}
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if (!MoreThanTwoValues) {
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SmallSet<SDValue, 16> DefinedValues;
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for (unsigned i = 0; i < NumElems; ++i) {
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if (Node->getOperand(i).getOpcode() == ISD::UNDEF)
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continue;
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DefinedValues.insert(Node->getOperand(i));
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}
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if (!MoreThanTwoValues &&
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TLI.shouldExpandBuildVectorWithShuffles(VT, DefinedValues.size())) {
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SmallVector<int, 8> ShuffleVec(NumElems, -1);
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for (unsigned i = 0; i < NumElems; ++i) {
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SDValue V = Node->getOperand(i);
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