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Add FastDSE, a new algorithm for doing dead store elimination. This algorithm is not as accurate
as the current DSE, but it only a linear scan over each block, rather than quadratic. Eventually (once it has been improved somewhat), this will replace the current DSE. NOTE: This has not yet been extensively tested. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@38517 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -61,6 +61,7 @@ namespace {
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(void) llvm::createDeadStoreEliminationPass();
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(void) llvm::createDeadTypeEliminationPass();
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(void) llvm::createEdgeProfilerPass();
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(void) llvm::createFastDeadStoreEliminationPass();
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(void) llvm::createFunctionInliningPass();
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(void) llvm::createFunctionProfilerPass();
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(void) llvm::createGCSEPass();
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@ -323,6 +323,13 @@ FunctionPass *createPredicateSimplifierPass();
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//
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FunctionPass *createGVNPREPass();
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//===----------------------------------------------------------------------===//
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//
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// FastDeadStoreElimination - This pass deletes stores that are post-dominated by
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// must-aliased stores and are not loaded used between the stores.
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//
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FunctionPass *createFastDeadStoreEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// CodeGenPrepare - This pass prepares a function for instruction selection.
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130
lib/Transforms/Scalar/FastDSE.cpp
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130
lib/Transforms/Scalar/FastDSE.cpp
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@ -0,0 +1,130 @@
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//===- DeadStoreElimination.cpp - Dead Store Elimination ------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a trivial dead store elimination that only considers
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// basic-block local redundant stores.
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//
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// FIXME: This should eventually be extended to be a post-dominator tree
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// traversal. Doing so would be pretty trivial.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "fdse"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/MemoryDependenceAnalysis.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Support/Compiler.h"
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using namespace llvm;
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STATISTIC(NumFastStores, "Number of stores deleted");
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STATISTIC(NumFastOther , "Number of other instrs removed");
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namespace {
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struct VISIBILITY_HIDDEN FDSE : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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FDSE() : FunctionPass((intptr_t)&ID) {}
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virtual bool runOnFunction(Function &F) {
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bool Changed = false;
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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Changed |= runOnBasicBlock(*I);
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return Changed;
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}
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bool runOnBasicBlock(BasicBlock &BB);
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void DeleteDeadInstructionChains(Instruction *I,
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SetVector<Instruction*> &DeadInsts);
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// getAnalysisUsage - We require post dominance frontiers (aka Control
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// Dependence Graph)
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<MemoryDependenceAnalysis>();
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AU.addPreserved<MemoryDependenceAnalysis>();
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}
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};
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char FDSE::ID = 0;
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RegisterPass<FDSE> X("fdse", "Fast Dead Store Elimination");
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}
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FunctionPass *llvm::createFastDeadStoreEliminationPass() { return new FDSE(); }
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bool FDSE::runOnBasicBlock(BasicBlock &BB) {
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MemoryDependenceAnalysis& MD = getAnalysis<MemoryDependenceAnalysis>();
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DenseMap<Value*, StoreInst*> lastStore;
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SetVector<Instruction*> possiblyDead;
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bool MadeChange = false;
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// Do a top-down walk on the BB
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for (BasicBlock::iterator BBI = BB.begin(), BBE = BB.end(); BBI != BBE; ++BBI) {
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// If we find a store...
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if (StoreInst* S = dyn_cast<StoreInst>(BBI)) {
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// ... to a pointer that has been stored to before...
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if (lastStore.count(S->getPointerOperand())) {
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StoreInst* last = lastStore[S->getPointerOperand()];
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// ... and no other memory dependencies are between them....
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if (MD.getDependency(S) == last) {
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// Remove it!
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MD.removeInstruction(last);
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// DCE instructions only used to calculate that store
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if (Instruction* D = dyn_cast<Instruction>(last->getOperand(0)))
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possiblyDead.insert(D);
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last->eraseFromParent();
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NumFastStores++;
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MadeChange = true;
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}
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}
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// Update our most-recent-store map
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lastStore.insert(std::make_pair(S->getPointerOperand(), S));
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}
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}
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// Do a trivial DCE
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while (!possiblyDead.empty()) {
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Instruction *I = possiblyDead.back();
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possiblyDead.pop_back();
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DeleteDeadInstructionChains(I, possiblyDead);
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}
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return MadeChange;
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}
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void FDSE::DeleteDeadInstructionChains(Instruction *I,
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SetVector<Instruction*> &DeadInsts) {
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// Instruction must be dead.
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if (!I->use_empty() || !isInstructionTriviallyDead(I)) return;
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// Let the memory dependence know
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getAnalysis<MemoryDependenceAnalysis>().removeInstruction(I);
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// See if this made any operands dead. We do it this way in case the
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// instruction uses the same operand twice. We don't want to delete a
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// value then reference it.
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for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
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if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(i)))
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DeadInsts.insert(Op); // Attempt to nuke it later.
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I->setOperand(i, 0); // Drop from the operand list.
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}
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I->eraseFromParent();
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++NumFastOther;
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}
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