Add FastDSE, a new algorithm for doing dead store elimination. This algorithm is not as accurate

as the current DSE, but it only a linear scan over each block, rather than quadratic.  Eventually
(once it has been improved somewhat), this will replace the current DSE.

NOTE: This has not yet been extensively tested.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@38517 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Owen Anderson 2007-07-11 00:46:18 +00:00
parent 67fcdf7f65
commit b77c457cc8
3 changed files with 138 additions and 0 deletions

View File

@ -61,6 +61,7 @@ namespace {
(void) llvm::createDeadStoreEliminationPass();
(void) llvm::createDeadTypeEliminationPass();
(void) llvm::createEdgeProfilerPass();
(void) llvm::createFastDeadStoreEliminationPass();
(void) llvm::createFunctionInliningPass();
(void) llvm::createFunctionProfilerPass();
(void) llvm::createGCSEPass();

View File

@ -323,6 +323,13 @@ FunctionPass *createPredicateSimplifierPass();
//
FunctionPass *createGVNPREPass();
//===----------------------------------------------------------------------===//
//
// FastDeadStoreElimination - This pass deletes stores that are post-dominated by
// must-aliased stores and are not loaded used between the stores.
//
FunctionPass *createFastDeadStoreEliminationPass();
//===----------------------------------------------------------------------===//
//
// CodeGenPrepare - This pass prepares a function for instruction selection.

View File

@ -0,0 +1,130 @@
//===- DeadStoreElimination.cpp - Dead Store Elimination ------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a trivial dead store elimination that only considers
// basic-block local redundant stores.
//
// FIXME: This should eventually be extended to be a post-dominator tree
// traversal. Doing so would be pretty trivial.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "fdse"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/MemoryDependenceAnalysis.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Support/Compiler.h"
using namespace llvm;
STATISTIC(NumFastStores, "Number of stores deleted");
STATISTIC(NumFastOther , "Number of other instrs removed");
namespace {
struct VISIBILITY_HIDDEN FDSE : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
FDSE() : FunctionPass((intptr_t)&ID) {}
virtual bool runOnFunction(Function &F) {
bool Changed = false;
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
Changed |= runOnBasicBlock(*I);
return Changed;
}
bool runOnBasicBlock(BasicBlock &BB);
void DeleteDeadInstructionChains(Instruction *I,
SetVector<Instruction*> &DeadInsts);
// getAnalysisUsage - We require post dominance frontiers (aka Control
// Dependence Graph)
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<MemoryDependenceAnalysis>();
AU.addPreserved<MemoryDependenceAnalysis>();
}
};
char FDSE::ID = 0;
RegisterPass<FDSE> X("fdse", "Fast Dead Store Elimination");
}
FunctionPass *llvm::createFastDeadStoreEliminationPass() { return new FDSE(); }
bool FDSE::runOnBasicBlock(BasicBlock &BB) {
MemoryDependenceAnalysis& MD = getAnalysis<MemoryDependenceAnalysis>();
DenseMap<Value*, StoreInst*> lastStore;
SetVector<Instruction*> possiblyDead;
bool MadeChange = false;
// Do a top-down walk on the BB
for (BasicBlock::iterator BBI = BB.begin(), BBE = BB.end(); BBI != BBE; ++BBI) {
// If we find a store...
if (StoreInst* S = dyn_cast<StoreInst>(BBI)) {
// ... to a pointer that has been stored to before...
if (lastStore.count(S->getPointerOperand())) {
StoreInst* last = lastStore[S->getPointerOperand()];
// ... and no other memory dependencies are between them....
if (MD.getDependency(S) == last) {
// Remove it!
MD.removeInstruction(last);
// DCE instructions only used to calculate that store
if (Instruction* D = dyn_cast<Instruction>(last->getOperand(0)))
possiblyDead.insert(D);
last->eraseFromParent();
NumFastStores++;
MadeChange = true;
}
}
// Update our most-recent-store map
lastStore.insert(std::make_pair(S->getPointerOperand(), S));
}
}
// Do a trivial DCE
while (!possiblyDead.empty()) {
Instruction *I = possiblyDead.back();
possiblyDead.pop_back();
DeleteDeadInstructionChains(I, possiblyDead);
}
return MadeChange;
}
void FDSE::DeleteDeadInstructionChains(Instruction *I,
SetVector<Instruction*> &DeadInsts) {
// Instruction must be dead.
if (!I->use_empty() || !isInstructionTriviallyDead(I)) return;
// Let the memory dependence know
getAnalysis<MemoryDependenceAnalysis>().removeInstruction(I);
// See if this made any operands dead. We do it this way in case the
// instruction uses the same operand twice. We don't want to delete a
// value then reference it.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(i)))
DeadInsts.insert(Op); // Attempt to nuke it later.
I->setOperand(i, 0); // Drop from the operand list.
}
I->eraseFromParent();
++NumFastOther;
}