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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@57557 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -891,3 +891,33 @@ vec2d foo () {
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}
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//===---------------------------------------------------------------------===//
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This C++ file:
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void g(); struct A { int n; int m; A& operator++(void) { ++n; if (n == m) g();
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return *this; } A() : n(0), m(0) { } friend bool operator!=(A const& a1,
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A const& a2) { return a1.n != a2.n; } }; void testfunction(A& iter) { A const
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end; while (iter != end) ++iter; }
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Compiles down to:
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bb: ; preds = %bb3.backedge, %bb.nph
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%.rle = phi i32 [ %1, %bb.nph ], [ %7, %bb3.backedge ] ; <i32> [#uses=1]
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%4 = add i32 %.rle, 1 ; <i32> [#uses=2]
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store i32 %4, i32* %0, align 4
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%5 = load i32* %3, align 4 ; <i32> [#uses=1]
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%6 = icmp eq i32 %4, %5 ; <i1> [#uses=1]
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br i1 %6, label %bb1, label %bb3.backedge
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bb1: ; preds = %bb
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tail call void @_Z1gv()
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br label %bb3.backedge
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bb3.backedge: ; preds = %bb, %bb1
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%7 = load i32* %0, align 4 ; <i32> [#uses=2]
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The %7 load is partially redundant with the store of %4 to %0, GVN's PRE
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should remove it, but it doesn't apply to memory objects.
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//===---------------------------------------------------------------------===//
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