Grammar corrections and some formatting changes.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122312 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bill Wendling 2010-12-21 03:31:05 +00:00
parent f1b4eafbfe
commit b8602039f1

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@ -219,7 +219,7 @@ require less typing, don't have nesting problems, etc. There are a few cases
when it is useful to use C style (<tt>/* */</tt>) comments however:</p>
<ol>
<li>When writing a C code: Obviously if you are writing C code, use C style
<li>When writing C code: Obviously if you are writing C code, use C style
comments.</li>
<li>When writing a header file that may be <tt>#include</tt>d by a C source
file.</li>
@ -259,7 +259,7 @@ order:</p>
<li>System <tt>#includes</tt></li>
</ol>
<p>... and each category should be sorted by name.</p>
<p>and each category should be sorted by name.</p>
<p><a name="mmheader">The "Main Module Header"</a> file applies to <tt>.cpp</tt> files
which implement an interface defined by a <tt>.h</tt> file. This <tt>#include</tt>
@ -292,7 +292,7 @@ value and would be detrimental to printing out code. Also many other projects
have standardized on 80 columns, so some people have already configured their
editors for it (vs something else, like 90 columns).</p>
<p>This is one of many contentious issues in coding standards, but is not up
<p>This is one of many contentious issues in coding standards, but it is not up
for debate.</p>
</div>
@ -306,12 +306,12 @@ for debate.</p>
<p>In all cases, prefer spaces to tabs in source files. People have different
preferred indentation levels, and different styles of indentation that they
like... this is fine. What isn't is that different editors/viewers expand tabs
out to different tab stops. This can cause your code to look completely
like; this is fine. What isn't fine is that different editors/viewers expand
tabs out to different tab stops. This can cause your code to look completely
unreadable, and it is not worth dealing with.</p>
<p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the
style of existing code if your are modifying and extending it. If you like four
style of existing code if you are modifying and extending it. If you like four
spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code
with two spaces of indentation. Also, do not reindent a whole source file: it
makes for incredible diffs that are absolutely worthless.</p>
@ -345,17 +345,17 @@ Just do it.</p>
<div class="doc_text">
<p>If your code has compiler warnings in it, something is wrong: you aren't
casting values correctly, your have "questionable" constructs in your code, or
you are doing something legitimately wrong. Compiler warnings can cover up
legitimate errors in output and make dealing with a translation unit
<p>If your code has compiler warnings in it, something is wrong &mdash; you
aren't casting values correctly, your have "questionable" constructs in your
code, or you are doing something legitimately wrong. Compiler warnings can
cover up legitimate errors in output and make dealing with a translation unit
difficult.</p>
<p>It is not possible to prevent all warnings from all compilers, nor is it
desirable. Instead, pick a standard compiler (like <tt>gcc</tt>) that provides
a good thorough set of warnings, and stick to them. At least in the case of
a good thorough set of warnings, and stick to it. At least in the case of
<tt>gcc</tt>, it is possible to work around any spurious errors by changing the
syntax of the code slightly. For example, an warning that annoys me occurs when
syntax of the code slightly. For example, a warning that annoys me occurs when
I write code like this:</p>
<div class="doc_code">
@ -379,11 +379,16 @@ if ((V = getValue())) {
</pre>
</div>
<p>...which shuts <tt>gcc</tt> up. Any <tt>gcc</tt> warning that annoys you can
<p>which shuts <tt>gcc</tt> up. Any <tt>gcc</tt> warning that annoys you can
be fixed by massaging the code appropriately.</p>
<p>These are the <tt>gcc</tt> warnings that I prefer to enable: <tt>-Wall
-Winline -W -Wwrite-strings -Wno-unused</tt></p>
<p>These are the <tt>gcc</tt> warnings that I prefer to enable:</p>
<div class="doc_code">
<pre>
-Wall -Winline -W -Wwrite-strings -Wno-unused
</pre>
</div>
</div>
@ -412,19 +417,18 @@ libSystem.</p>
</div>
<div class="doc_text">
<p>LLVM does not use RTTI (e.g. dynamic_cast&lt;&gt;) or exceptions, in an
effort to reduce code and executable size. These two language features violate
the general C++ principle of "you only pay for what you use", causing executable
bloat even if exceptions are never used in a code base, or if RTTI is never used
for a class. Because of this, we turn them off globally in the code.
</p>
<p>In an effort to reduce code and executable size, LLVM does not use RTTI
(e.g. <tt>dynamic_cast&lt;&gt;</tt>) or exceptions. These two language features
violate the general C++ principle of <i>"you only pay for what you use"</i>,
causing executable bloat even if exceptions are never used in the code base, or
if RTTI is never used for a class. Because of this, we turn them off globally
in the code.</p>
<p>
That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
templates like <a href="ProgrammersManual.html#isa">isa&lt;&gt;, cast&lt;&gt;,
and dyn_cast&lt;&gt;</a>. This form of RTTI is opt-in and can be added to any
class. It is also substantially more efficient than dynamic_cast&lt;&gt;.
</p>
<p>That said, LLVM does make extensive use of a hand-rolled form of RTTI that
use templates like <a href="ProgrammersManual.html#isa"><tt>isa&lt;&gt;</tt>,
<tt>cast&lt;&gt;</tt>, and <tt>dyn_cast&lt;&gt;</tt></a>. This form of RTTI is
opt-in and can be added to any class. It is also substantially more efficient
than <tt>dynamic_cast&lt;&gt;</tt>.</p>
</div>
@ -444,8 +448,9 @@ different symbols based on whether <tt>class</tt> or <tt>struct</tt> was used to
declare the symbol. This can lead to problems at link time.</p>
<p>So, the rule for LLVM is to always use the <tt>class</tt> keyword, unless
<b>all</b> members are public and the type is a C++ "POD" type, in which case
<tt>struct</tt> is allowed.</p>
<b>all</b> members are public and the type is a C++
<a href="http://en.wikipedia.org/wiki/Plain_old_data_structure">POD</a> type, in
which case <tt>struct</tt> is allowed.</p>
</div>
@ -473,18 +478,18 @@ declare the symbol. This can lead to problems at link time.</p>
<p>C++ doesn't do too well in the modularity department. There is no real
encapsulation or data hiding (unless you use expensive protocol classes), but it
is what we have to work with. When you write a public header file (in the LLVM
source tree, they live in the top level "include" directory), you are defining a
module of functionality.</p>
source tree, they live in the top level "<tt>include</tt>" directory), you are
defining a module of functionality.</p>
<p>Ideally, modules should be completely independent of each other, and their
header files should only include the absolute minimum number of headers
possible. A module is not just a class, a function, or a namespace: <a
href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's a collection
of these</a> that defines an interface. This interface may be several
functions, classes or data structures, but the important issue is how they work
together.</p>
header files should only <tt>#include</tt> the absolute minimum number of
headers possible. A module is not just a class, a function, or a
namespace: <a href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's
a collection of these</a> that defines an interface. This interface may be
several functions, classes, or data structures, but the important issue is how
they work together.</p>
<p>In general, a module should be implemented with one or more <tt>.cpp</tt>
<p>In general, a module should be implemented by one or more <tt>.cpp</tt>
files. Each of these <tt>.cpp</tt> files should include the header that defines
their interface first. This ensures that all of the dependences of the module
header have been properly added to the module header itself, and are not
@ -503,29 +508,28 @@ translation unit.</p>
<p><tt>#include</tt> hurts compile time performance. Don't do it unless you
have to, especially in header files.</p>
<p>But wait, sometimes you need to have the definition of a class to use it, or
<p>But wait! Sometimes you need to have the definition of a class to use it, or
to inherit from it. In these cases go ahead and <tt>#include</tt> that header
file. Be aware however that there are many cases where you don't need to have
the full definition of a class. If you are using a pointer or reference to a
class, you don't need the header file. If you are simply returning a class
instance from a prototyped function or method, you don't need it. In fact, for
most cases, you simply don't need the definition of a class... and not
most cases, you simply don't need the definition of a class. And not
<tt>#include</tt>'ing speeds up compilation.</p>
<p>It is easy to try to go too overboard on this recommendation, however. You
<b>must</b> include all of the header files that you are using -- you can
include them either directly
or indirectly (through another header file). To make sure that you don't
accidentally forget to include a header file in your module header, make sure to
include your module header <b>first</b> in the implementation file (as mentioned
above). This way there won't be any hidden dependencies that you'll find out
about later...</p>
<b>must</b> include all of the header files that you are using &mdash; you can
include them either directly or indirectly (through another header file). To
make sure that you don't accidentally forget to include a header file in your
module header, make sure to include your module header <b>first</b> in the
implementation file (as mentioned above). This way there won't be any hidden
dependencies that you'll find out about later.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="hl_privateheaders">Keep "internal" Headers Private</a>
<a name="hl_privateheaders">Keep "Internal" Headers Private</a>
</div>
<div class="doc_text">
@ -533,14 +537,14 @@ about later...</p>
<p>Many modules have a complex implementation that causes them to use more than
one implementation (<tt>.cpp</tt>) file. It is often tempting to put the
internal communication interface (helper classes, extra functions, etc) in the
public module header file. Don't do this.</p>
public module header file. Don't do this!</p>
<p>If you really need to do something like this, put a private header file in
the same directory as the source files, and include it locally. This ensures
that your private interface remains private and undisturbed by outsiders.</p>
<p>Note however, that it's okay to put extra implementation methods a public
class itself... just make them private (or protected), and all is well.</p>
<p>Note however, that it's okay to put extra implementation methods in a public
class itself. Just make them private (or protected) and all is well.</p>
</div>
@ -555,8 +559,8 @@ class itself... just make them private (or protected), and all is well.</p>
decisions have to be remembered by the reader to understand a block of code.
Aim to reduce indentation where possible when it doesn't make it more difficult
to understand the code. One great way to do this is by making use of early
exits and the <tt>continue</tt> keyword in long loops. As an example of using an early
exit from a function, consider this "bad" code:</p>
exits and the <tt>continue</tt> keyword in long loops. As an example of using
an early exit from a function, consider this "bad" code:</p>
<div class="doc_code">
<pre>
@ -571,23 +575,23 @@ Value *DoSomething(Instruction *I) {
</pre>
</div>
<p>This code has several problems if the body of the 'if' is large. When you're
looking at the top of the function, it isn't immediately clear that this
<em>only</em> does interesting things with non-terminator instructions, and only
applies to things with the other predicates. Second, it is relatively difficult
to describe (in comments) why these predicates are important because the if
statement makes it difficult to lay out the comments. Third, when you're deep
within the body of the code, it is indented an extra level. Finally, when
reading the top of the function, it isn't clear what the result is if the
predicate isn't true, you have to read to the end of the function to know that
it returns null.</p>
<p>This code has several problems if the body of the '<tt>if</tt>' is large.
When you're looking at the top of the function, it isn't immediately clear that
this <em>only</em> does interesting things with non-terminator instructions, and
only applies to things with the other predicates. Second, it is relatively
difficult to describe (in comments) why these predicates are important because
the <tt>if</tt> statement makes it difficult to lay out the comments. Third,
when you're deep within the body of the code, it is indented an extra level.
Finally, when reading the top of the function, it isn't clear what the result is
if the predicate isn't true; you have to read to the end of the function to know
that it returns null.</p>
<p>It is much preferred to format the code like this:</p>
<div class="doc_code">
<pre>
Value *DoSomething(Instruction *I) {
// Terminators never need 'something' done to them because, ...
// Terminators never need 'something' done to them because ...
if (isa&lt;TerminatorInst&gt;(I))
return 0;
@ -622,14 +626,13 @@ loops. A silly example is something like this:</p>
</pre>
</div>
<p>When you have very very small loops, this sort of structure is fine, but if
<p>When you have very, very small loops, this sort of structure is fine. But if
it exceeds more than 10-15 lines, it becomes difficult for people to read and
understand at a glance.
The problem with this sort of code is that it gets very nested very quickly,
meaning that the reader of the code has to keep a lot of context in their brain
to remember what is going immediately on in the loop, because they don't know
if/when the if conditions will have elses etc. It is strongly preferred to
structure the loop like this:</p>
understand at a glance. The problem with this sort of code is that it gets very
nested very quickly. Meaning that the reader of the code has to keep a lot of
context in their brain to remember what is going immediately on in the loop,
because they don't know if/when the <tt>if</tt> conditions will have elses etc.
It is strongly preferred to structure the loop like this:</p>
<div class="doc_code">
<pre>
@ -640,16 +643,17 @@ structure the loop like this:</p>
Value *LHS = BO-&gt;getOperand(0);
Value *RHS = BO-&gt;getOperand(1);
if (LHS == RHS) continue;
...
}
</pre>
</div>
<p>This has all the benefits of using early exits from functions: it reduces
<p>This has all the benefits of using early exits for functions: it reduces
nesting of the loop, it makes it easier to describe why the conditions are true,
and it makes it obvious to the reader that there is no <tt>else</tt> coming up that
they have to push context into their brain for. If a loop is large, this can
be a big understandability win.</p>
and it makes it obvious to the reader that there is no <tt>else</tt> coming up
that they have to push context into their brain for. If a loop is large, this
can be a big understandability win.</p>
</div>
@ -661,10 +665,10 @@ be a big understandability win.</p>
<div class="doc_text">
<p>For similar reasons above (reduction of indentation and easier reading),
please do not use <tt>else</tt> or '<tt>else if</tt>' after something that interrupts
control flow like <tt>return</tt>, <tt>break</tt>, <tt>continue</tt>, <tt>goto</tt>, etc. For example, this is
"bad":</p>
please do not use '<tt>else</tt>' or '<tt>else if</tt>' after something that
interrupts control flow &mdash; like <tt>return</tt>, <tt>break</tt>,
<tt>continue</tt>, <tt>goto</tt>, etc. For example, this is <em>bad</em>:</p>
<div class="doc_code">
<pre>
case 'J': {
@ -673,24 +677,24 @@ be a big understandability win.</p>
if (Type.isNull()) {
Error = ASTContext::GE_Missing_sigjmp_buf;
return QualType();
} else {
<b>} else {
break;
}
}</b>
} else {
Type = Context.getjmp_bufType();
if (Type.isNull()) {
Error = ASTContext::GE_Missing_jmp_buf;
return QualType();
} else {
<b>} else {
break;
}
}</b>
}
}
}
</pre>
</div>
<p>It is better to write this something like:</p>
<p>It is better to write it like this:</p>
<div class="doc_code">
<pre>
@ -708,11 +712,11 @@ be a big understandability win.</p>
return QualType();
}
}
break;
<b>break;</b>
</pre>
</div>
<p>Or better yet (in this case), as:</p>
<p>Or better yet (in this case) as:</p>
<div class="doc_code">
<pre>
@ -727,12 +731,12 @@ be a big understandability win.</p>
ASTContext::GE_Missing_jmp_buf;
return QualType();
}
break;
<b>break;</b>
</pre>
</div>
<p>The idea is to reduce indentation and the amount of code you have to keep
track of when reading the code.</p>
track of when reading the code.</p>
</div>
@ -743,9 +747,9 @@ be a big understandability win.</p>
<div class="doc_text">
<p>It is very common to write small loops that just compute a boolean
value. There are a number of ways that people commonly write these, but an
example of this sort of thing is:</p>
<p>It is very common to write small loops that just compute a boolean value.
There are a number of ways that people commonly write these, but an example of
this sort of thing is:</p>
<div class="doc_code">
<pre>
@ -766,9 +770,7 @@ be a big understandability win.</p>
Instead of this sort of loop, we strongly prefer to use a predicate function
(which may be <a href="#micro_anonns">static</a>) that uses
<a href="#hl_earlyexit">early exits</a> to compute the predicate. We prefer
the code to be structured like this:
</p>
the code to be structured like this:</p>
<div class="doc_code">
<pre>
@ -814,47 +816,43 @@ locality.</p>
</div>
<div class="doc_text">
<p>Poorly-chosen names can mislead the reader and cause bugs. We cannot
stress enough how important it is to use <em>descriptive</em> names.
Pick names that match the semantics and role of the underlying
entities, within reason. Avoid abbreviations unless they are well
known. After picking a good name, make sure to use consistent capitalization
for the name, as inconsistency requires clients to either memorize the APIs or
to look it up to find the exact spelling.
</p>
<p>Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
enough how important it is to use <em>descriptive</em> names. Pick names that
match the semantics and role of the underlying entities, within reason. Avoid
abbreviations unless they are well known. After picking a good name, make sure
to use consistent capitalization for the name, as inconsistency requires clients
to either memorize the APIs or to look it up to find the exact spelling.</p>
<p>In general, names should be in camel case (e.g. <tt>TextFileReader</tt>
and <tt>isLValue()</tt>). Different kinds of declarations have different rules:
</p>
and <tt>isLValue()</tt>). Different kinds of declarations have different
rules:</p>
<ul>
<li><p><b>Type names</b> (including classes, structs, enums, typedefs, etc)
should be nouns and start with an upper-case letter (e.g.
<tt>TextFileReader</tt>).</p>
</li>
<tt>TextFileReader</tt>).</p></li>
<li><p><b>Function names</b> should be verb phrases (as they represent
actions), and command-like function should be imperative. The name should
be camel case, and start with a lower case letter (e.g. <tt>openFile()</tt>
or <tt>isFoo()</tt>).</p>
</li>
or <tt>isFoo()</tt>).</p></li>
<li><p><b>Enum declarations</b> (e.g. "enum Foo {...}") are types, so they
should follow the naming conventions for types. A common use for enums is as a
discriminator for a union, or an indicator of a subclass. When an enum is
used for something like this, it should have a "Kind" suffix (e.g.
"ValueKind").</p>
</li>
<li><p><b>Enumerators</b> (e.g. enum { Foo, Bar }) and
<b>public member variables</b> should start with an upper-case letter, just
like types. Unless the enumerators are defined in their own small
namespace or inside a class, enumerators should have a prefix corresponding
to the enum declaration name. For example, <tt>enum ValueKind { ... };</tt>
may contain enumerators like <tt>VK_Argument</tt>, <tt>VK_BasicBlock</tt>,
etc. Enumerators that are just convenience constants are exempt from the
requirement for a prefix. For instance:</p>
<li><p><b>Enum declarations</b> (e.g. <tt>enum Foo {...}</tt>) are types, so
they should follow the naming conventions for types. A common use for enums
is as a discriminator for a union, or an indicator of a subclass. When an
enum is used for something like this, it should have a <tt>Kind</tt> suffix
(e.g. <tt>ValueKind</tt>).</p></li>
<li><p><b>Enumerators</b> (e.g. <tt>enum { Foo, Bar }</tt>) and <b>public member
variables</b> should start with an upper-case letter, just like types.
Unless the enumerators are defined in their own small namespace or inside a
class, enumerators should have a prefix corresponding to the enum
declaration name. For example, <tt>enum ValueKind { ... };</tt> may contain
enumerators like <tt>VK_Argument</tt>, <tt>VK_BasicBlock</tt>, etc.
Enumerators that are just convenience constants are exempt from the
requirement for a prefix. For instance:</p>
<div class="doc_code">
<pre>
enum {
@ -863,16 +861,16 @@ enum {
};
</pre>
</div>
</li>
</ul>
<p>As an exception, classes that mimic STL classes can have member names in
STL's style of lower-case words separated by underscores (e.g. <tt>begin()</tt>,
<tt>push_back()</tt>, and <tt>empty()</tt>).</p>
<p>As an exception, classes that mimic STL classes can have member names
in STL's style of lower-case words separated by underscores
(e.g. <tt>begin()</tt>, <tt>push_back()</tt>, and <tt>empty()</tt>).</p>
<p>Here are some examples of good and bad names:</p>
<p>Here are some examples of bad and good names:</p>
<div class="doc_code">
<pre>
class VehicleMaker {
@ -884,8 +882,8 @@ class VehicleMaker {
};
Vehicle MakeVehicle(VehicleType Type) {
VehicleMaker M; // Might be OK if having a short life-span.
Tire tmp1 = M.makeTire(); // Bad -- 'tmp1' provides no information.
VehicleMaker M; // Might be OK if having a short life-span.
Tire tmp1 = M.makeTire(); // Bad -- 'tmp1' provides no information.
Light headlight = M.makeLight("head"); // Good -- descriptive.
...
}
@ -910,7 +908,7 @@ included by the header files you are using, so it doesn't cost anything to use
it.</p>
<p>To further assist with debugging, make sure to put some kind of error message
in the assertion statement (which is printed if the assertion is tripped). This
in the assertion statement, which is printed if the assertion is tripped. This
helps the poor debugger make sense of why an assertion is being made and
enforced, and hopefully what to do about it. Here is one complete example:</p>
@ -923,7 +921,7 @@ inline Value *getOperand(unsigned i) {
</pre>
</div>
<p>Here are some examples:</p>
<p>Here are more examples:</p>
<div class="doc_code">
<pre>
@ -939,9 +937,9 @@ assert(isa&lt;PHINode&gt;(Succ-&gt;front()) &amp;&amp; "Only works on PHId BBs!"
</pre>
</div>
<p>You get the idea...</p>
<p>You get the idea.</p>
<p>Please be aware when adding assert statements that not all compilers are aware of
<p>Please be aware that, when adding assert statements, not all compilers are aware of
the semantics of the assert. In some places, asserts are used to indicate a piece of
code that should not be reached. These are typically of the form:</p>
@ -965,33 +963,33 @@ return 0;
</div>
<p>Another issue is that values used only by assertions will produce an "unused
value" warning when assertions are disabled. For example, this code will warn:
</p>
value" warning when assertions are disabled. For example, this code will
warn:</p>
<div class="doc_code">
<pre>
unsigned Size = V.size();
assert(Size &gt; 42 &amp;&amp; "Vector smaller than it should be");
unsigned Size = V.size();
assert(Size &gt; 42 &amp;&amp; "Vector smaller than it should be");
bool NewToSet = Myset.insert(Value);
assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
bool NewToSet = Myset.insert(Value);
assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
</pre>
</div>
<p>These are two interesting different cases: in the first case, the call to
<p>These are two interesting different cases. In the first case, the call to
V.size() is only useful for the assert, and we don't want it executed when
assertions are disabled. Code like this should move the call into the assert
itself. In the second case, the side effects of the call must happen whether
the assert is enabled or not. In this case, the value should be cast to void
to disable the warning. To be specific, it is preferred to write the code
like this:</p>
the assert is enabled or not. In this case, the value should be cast to void to
disable the warning. To be specific, it is preferred to write the code like
this:</p>
<div class="doc_code">
<pre>
assert(V.size() &gt; 42 &amp;&amp; "Vector smaller than it should be");
assert(V.size() &gt; 42 &amp;&amp; "Vector smaller than it should be");
bool NewToSet = Myset.insert(Value); (void)NewToSet;
assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
bool NewToSet = Myset.insert(Value); (void)NewToSet;
assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
</pre>
</div>
@ -1000,10 +998,11 @@ like this:</p>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="ll_ns_std">Do not use '<tt>using namespace std</tt>'</a>
<a name="ll_ns_std">Do Not Use '<tt>using namespace std</tt>'</a>
</div>
<div class="doc_text">
<p>In LLVM, we prefer to explicitly prefix all identifiers from the standard
namespace with an "<tt>std::</tt>" prefix, rather than rely on
"<tt>using namespace std;</tt>".</p>
@ -1015,7 +1014,7 @@ clearly a bad thing.</p>
<p>In implementation files (e.g. <tt>.cpp</tt> files), the rule is more of a stylistic
rule, but is still important. Basically, using explicit namespace prefixes
makes the code <b>clearer</b>, because it is immediately obvious what facilities
are being used and where they are coming from, and <b>more portable</b>, because
are being used and where they are coming from. And <b>more portable</b>, because
namespace clashes cannot occur between LLVM code and other namespaces. The
portability rule is important because different standard library implementations
expose different symbols (potentially ones they shouldn't), and future revisions
@ -1026,7 +1025,7 @@ such, we never use '<tt>using namespace std;</tt>' in LLVM.</p>
the <tt>std</tt> namespace) is for implementation files. For example, all of
the code in the LLVM project implements code that lives in the 'llvm' namespace.
As such, it is ok, and actually clearer, for the <tt>.cpp</tt> files to have a
'<tt>using namespace llvm</tt>' directive at their top, after the
'<tt>using namespace llvm;</tt>' directive at the top, after the
<tt>#include</tt>s. This reduces indentation in the body of the file for source
editors that indent based on braces, and keeps the conceptual context cleaner.
The general form of this rule is that any <tt>.cpp</tt> file that implements
@ -1037,8 +1036,8 @@ use any others.</p>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="ll_virtual_anch">Provide a virtual method anchor for classes
in headers</a>
<a name="ll_virtual_anch">Provide a Virtual Method Anchor for Classes
in Headers</a>
</div>
<div class="doc_text">
@ -1054,15 +1053,16 @@ increasing link times.</p>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="ll_end">Don't evaluate <tt>end()</tt> every time through a loop</a>
<a name="ll_end">Don't valuate <tt>end()</tt> every time through a loop</a>
</div>
<div class="doc_text">
<p>Because C++ doesn't have a standard "foreach" loop (though it can be emulated
with macros and may be coming in C++'0x) we end up writing a lot of loops that
manually iterate from begin to end on a variety of containers or through other
data structures. One common mistake is to write a loop in this style:</p>
<p>Because C++ doesn't have a standard "<tt>foreach</tt>" loop (though it can be
emulated with macros and may be coming in C++'0x) we end up writing a lot of
loops that manually iterate from begin to end on a variety of containers or
through other data structures. One common mistake is to write a loop in this
style:</p>
<div class="doc_code">
<pre>
@ -1093,10 +1093,10 @@ behavior, please write the loop in the first form and add a comment indicating
that you did it intentionally.</p>
<p>Why do we prefer the second form (when correct)? Writing the loop in the
first form has two problems: First it may be less efficient than evaluating it
at the start of the loop. In this case, the cost is probably minor: a few extra
loads every time through the loop. However, if the base expression is more
complex, then the cost can rise quickly. I've seen loops where the end
first form has two problems. First it may be less efficient than evaluating it
at the start of the loop. In this case, the cost is probably minor &mdash; a
few extra loads every time through the loop. However, if the base expression is
more complex, then the cost can rise quickly. I've seen loops where the end
expression was actually something like: "<tt>SomeMap[x]->end()</tt>" and map
lookups really aren't cheap. By writing it in the second form consistently, you
eliminate the issue entirely and don't even have to think about it.</p>
@ -1115,7 +1115,7 @@ prefer it.</p>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="ll_iostream"><tt>#include &lt;iostream&gt;</tt> is forbidden</a>
<a name="ll_iostream"><tt>#include &lt;iostream&gt;</tt> is Forbidden</a>
</div>
<div class="doc_text">
@ -1124,12 +1124,13 @@ prefer it.</p>
hereby <b><em>forbidden</em></b>. The primary reason for doing this is to
support clients using LLVM libraries as part of larger systems. In particular,
we statically link LLVM into some dynamic libraries. Even if LLVM isn't used,
the static c'tors are run whenever an application start up that uses the dynamic
library. There are two problems with this:</p>
the static constructors are run whenever an application starts up that uses the
dynamic library. There are two problems with this:</p>
<ol>
<li>The time to run the static c'tors impacts startup time of
applications&mdash;a critical time for GUI apps.</li>
<li>The time to run the static c'tors impacts startup time of applications
&mdash; a critical time for GUI apps.</li>
<li>The static c'tors cause the app to pull many extra pages of memory off the
disk: both the code for the static c'tors in each <tt>.o</tt> file and the
small amount of data that gets touched. In addition, touched/dirty pages
@ -1137,10 +1138,10 @@ library. There are two problems with this:</p>
</ol>
<p>Note that using the other stream headers (<tt>&lt;sstream&gt;</tt> for
example) is not problematic in this regard (just <tt>&lt;iostream&gt;</tt>).
However, <tt>raw_ostream</tt> provides various APIs that are better performing for almost
every use than <tt>std::ostream</tt> style APIs.
<b>Therefore new code should always
example) is not problematic in this regard &mdash;
just <tt>&lt;iostream&gt;</tt>. However, <tt>raw_ostream</tt> provides various
APIs that are better performing for almost every use than <tt>std::ostream</tt>
style APIs. <b>Therefore new code should always
use <a href="#ll_raw_ostream"><tt>raw_ostream</tt></a> for writing, or
the <tt>llvm::MemoryBuffer</tt> API for reading files.</b></p>
@ -1155,9 +1156,9 @@ the <tt>llvm::MemoryBuffer</tt> API for reading files.</b></p>
<div class="doc_text">
<p>LLVM includes a lightweight, simple, and efficient stream implementation
in <tt>llvm/Support/raw_ostream.h</tt> which provides all of the common features
of <tt>std::ostream</tt>. All new code should use <tt>raw_ostream</tt> instead
of <tt>ostream</tt>.</p>
in <tt>llvm/Support/raw_ostream.h</tt>, which provides all of the common
features of <tt>std::ostream</tt>. All new code should use <tt>raw_ostream</tt>
instead of <tt>ostream</tt>.</p>
<p>Unlike <tt>std::ostream</tt>, <tt>raw_ostream</tt> is not a template and can
be forward declared as <tt>class raw_ostream</tt>. Public headers should
@ -1174,9 +1175,9 @@ declarations and constant references to <tt>raw_ostream</tt> instances.</p>
<div class="doc_text">
<p>The <tt>std::endl</tt> modifier, when used with iostreams outputs a newline
to the output stream specified. In addition to doing this, however, it also
flushes the output stream. In other words, these are equivalent:</p>
<p>The <tt>std::endl</tt> modifier, when used with <tt>iostreams</tt> outputs a
newline to the output stream specified. In addition to doing this, however, it
also flushes the output stream. In other words, these are equivalent:</p>
<div class="doc_code">
<pre>
@ -1213,48 +1214,48 @@ macros. For example, this is good:</p>
<div class="doc_code">
<pre>
<b>if (</b>x) ...
<b>for (</b>i = 0; i != 100; ++i) ...
<b>while (</b>llvm_rocks) ...
<b>if (</b>x) ...
<b>for (</b>i = 0; i != 100; ++i) ...
<b>while (</b>llvm_rocks) ...
<b>somefunc(</b>42);
<b><a href="#ll_assert">assert</a>(</b>3 != 4 &amp;&amp; "laws of math are failing me");
<b>somefunc(</b>42);
<b><a href="#ll_assert">assert</a>(</b>3 != 4 &amp;&amp; "laws of math are failing me");
a = <b>foo(</b>42, 92) + <b>bar(</b>x);
</pre>
a = <b>foo(</b>42, 92) + <b>bar(</b>x);
</pre>
</div>
<p>... and this is bad:</p>
<p>and this is bad:</p>
<div class="doc_code">
<pre>
<b>if(</b>x) ...
<b>for(</b>i = 0; i != 100; ++i) ...
<b>while(</b>llvm_rocks) ...
<b>if(</b>x) ...
<b>for(</b>i = 0; i != 100; ++i) ...
<b>while(</b>llvm_rocks) ...
<b>somefunc (</b>42);
<b><a href="#ll_assert">assert</a> (</b>3 != 4 &amp;&amp; "laws of math are failing me");
<b>somefunc (</b>42);
<b><a href="#ll_assert">assert</a> (</b>3 != 4 &amp;&amp; "laws of math are failing me");
a = <b>foo (</b>42, 92) + <b>bar (</b>x);
a = <b>foo (</b>42, 92) + <b>bar (</b>x);
</pre>
</div>
<p>The reason for doing this is not completely arbitrary. This style makes
control flow operators stand out more, and makes expressions flow better. The
function call operator binds very tightly as a postfix operator. Putting
a space after a function name (as in the last example) makes it appear that
the code might bind the arguments of the left-hand-side of a binary operator
with the argument list of a function and the name of the right side. More
specifically, it is easy to misread the "a" example as:</p>
control flow operators stand out more, and makes expressions flow better. The
function call operator binds very tightly as a postfix operator. Putting a
space after a function name (as in the last example) makes it appear that the
code might bind the arguments of the left-hand-side of a binary operator with
the argument list of a function and the name of the right side. More
specifically, it is easy to misread the "a" example as:</p>
<div class="doc_code">
<pre>
a = foo <b>(</b>(42, 92) + bar<b>)</b> (x);
a = foo <b>(</b>(42, 92) + bar<b>)</b> (x);
</pre>
</div>
<p>... when skimming through the code. By avoiding a space in a function, we
avoid this misinterpretation.</p>
<p>when skimming through the code. By avoiding a space in a function, we avoid
this misinterpretation.</p>
</div>