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No longer need to track last def / use.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@38534 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -277,10 +277,8 @@ class VISIBILITY_HIDDEN AvailableSpills {
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// SpillSlotsAvailable - This map keeps track of all of the spilled virtual
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// register values that are still available, due to being loaded or stored to,
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// but not invalidated yet. It also tracks the instructions that defined
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// or used the register.
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typedef std::pair<unsigned, std::vector<MachineInstr*> > SSInfo;
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std::map<int, SSInfo> SpillSlotsAvailable;
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// but not invalidated yet.
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std::map<int, unsigned> SpillSlotsAvailable;
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// PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
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// which stack slot values are currently held by a physreg. This is used to
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@ -298,56 +296,15 @@ public:
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const MRegisterInfo *getRegInfo() const { return MRI; }
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/// getSpillSlotPhysReg - If the specified stack slot is available in a
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/// physical register, return that PhysReg, otherwise return 0. It also
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/// returns by reference the instruction that either defines or last uses
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/// the register.
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unsigned getSpillSlotPhysReg(int Slot, MachineInstr *&SSMI) const {
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std::map<int, SSInfo>::const_iterator I = SpillSlotsAvailable.find(Slot);
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/// physical register, return that PhysReg, otherwise return 0.
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unsigned getSpillSlotPhysReg(int Slot) const {
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std::map<int, unsigned>::const_iterator I = SpillSlotsAvailable.find(Slot);
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if (I != SpillSlotsAvailable.end()) {
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if (!I->second.second.empty())
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SSMI = I->second.second.back();
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return I->second.first >> 1; // Remove the CanClobber bit.
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return I->second >> 1; // Remove the CanClobber bit.
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}
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return 0;
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}
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/// addLastUse - Add the last use information of all stack slots whose
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/// values are available in the specific register.
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void addLastUse(unsigned PhysReg, MachineInstr *Use) {
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std::multimap<unsigned, int>::iterator I =
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PhysRegsAvailable.lower_bound(PhysReg);
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while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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int Slot = I->second;
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I++;
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std::map<int, SSInfo>::iterator II = SpillSlotsAvailable.find(Slot);
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assert(II != SpillSlotsAvailable.end() && "Slot not available!");
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unsigned Val = II->second.first;
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assert((Val >> 1) == PhysReg && "Bidirectional map mismatch!");
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// This can be true if there are multiple uses of the same register.
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if (II->second.second.back() != Use)
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II->second.second.push_back(Use);
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}
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}
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/// removeLastUse - Remove the last use information of all stack slots whose
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/// values are available in the specific register.
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void removeLastUse(unsigned PhysReg, MachineInstr *Use) {
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std::multimap<unsigned, int>::iterator I =
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PhysRegsAvailable.lower_bound(PhysReg);
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while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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int Slot = I->second;
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I++;
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std::map<int, SSInfo>::iterator II = SpillSlotsAvailable.find(Slot);
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assert(II != SpillSlotsAvailable.end() && "Slot not available!");
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unsigned Val = II->second.first;
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assert((Val >> 1) == PhysReg && "Bidirectional map mismatch!");
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if (II->second.second.back() == Use)
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II->second.second.pop_back();
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}
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}
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/// addAvailable - Mark that the specified stack slot is available in the
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/// specified physreg. If CanClobber is true, the physreg can be modified at
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/// any time without changing the semantics of the program.
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@ -358,10 +315,7 @@ public:
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ModifyStackSlot(Slot);
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PhysRegsAvailable.insert(std::make_pair(Reg, Slot));
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std::vector<MachineInstr*> DefUses;
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DefUses.push_back(MI);
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SpillSlotsAvailable[Slot] =
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std::make_pair((Reg << 1) | (unsigned)CanClobber, DefUses);
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SpillSlotsAvailable[Slot] = (Reg << 1) | (unsigned)CanClobber;
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if (Slot > VirtRegMap::MAX_STACK_SLOT)
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DOUT << "Remembering RM#" << Slot-VirtRegMap::MAX_STACK_SLOT-1;
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@ -375,7 +329,7 @@ public:
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/// stack slot must be available in a physreg for this query to make sense.
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bool canClobberPhysReg(int Slot) const {
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assert(SpillSlotsAvailable.count(Slot) && "Slot not available!");
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return SpillSlotsAvailable.find(Slot)->second.first & 1;
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return SpillSlotsAvailable.find(Slot)->second & 1;
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}
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/// disallowClobberPhysReg - Unset the CanClobber bit of the specified
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@ -404,9 +358,9 @@ void AvailableSpills::disallowClobberPhysRegOnly(unsigned PhysReg) {
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while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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int Slot = I->second;
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I++;
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assert((SpillSlotsAvailable[Slot].first >> 1) == PhysReg &&
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assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
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"Bidirectional map mismatch!");
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SpillSlotsAvailable[Slot].first &= ~1;
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SpillSlotsAvailable[Slot] &= ~1;
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DOUT << "PhysReg " << MRI->getName(PhysReg)
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<< " copied, it is available for use but can no longer be modified\n";
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}
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@ -429,7 +383,7 @@ void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
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while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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int Slot = I->second;
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PhysRegsAvailable.erase(I++);
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assert((SpillSlotsAvailable[Slot].first >> 1) == PhysReg &&
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assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
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"Bidirectional map mismatch!");
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SpillSlotsAvailable.erase(Slot);
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DOUT << "PhysReg " << MRI->getName(PhysReg)
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@ -454,9 +408,9 @@ void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
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/// changes. This removes information about which register the previous value
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/// for this slot lives in (as the previous value is dead now).
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void AvailableSpills::ModifyStackSlot(int Slot) {
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std::map<int, SSInfo>::iterator It = SpillSlotsAvailable.find(Slot);
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std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(Slot);
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if (It == SpillSlotsAvailable.end()) return;
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unsigned Reg = It->second.first >> 1;
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unsigned Reg = It->second >> 1;
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SpillSlotsAvailable.erase(It);
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// This register may hold the value of multiple stack slots, only remove this
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@ -794,8 +748,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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unsigned PhysReg;
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// Check to see if this stack slot is available.
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MachineInstr *SSMI = NULL;
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if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot, SSMI))) {
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if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot))) {
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// This spilled operand might be part of a two-address operand. If this
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// is the case, then changing it will necessarily require changing the
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// def part of the instruction as well. However, in some cases, we
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@ -825,9 +778,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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<< MRI->getName(VRM.getPhys(VirtReg)) << "\n";
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MI.getOperand(i).setReg(PhysReg);
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if (ti == -1)
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Spills.addLastUse(PhysReg, &MI);
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// The only technical detail we have is that we don't know that
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// PhysReg won't be clobbered by a reloaded stack slot that occurs
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// later in the instruction. In particular, consider 'op V1, V2'.
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@ -894,11 +844,8 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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ReusedOperands.markClobbered(DesignatedReg);
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MRI->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC);
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// Extend the live range of the MI that last kill the register if
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// necessary.
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MachineInstr *CopyMI = prior(MII);
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UpdateKills(*CopyMI, RegKills, KillOps);
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Spills.addLastUse(PhysReg, CopyMI);
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// This invalidates DesignatedReg.
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Spills.ClobberPhysReg(DesignatedReg);
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@ -973,8 +920,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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if (FrameIdx == SS) {
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// If this spill slot is available, turn it into a copy (or nothing)
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// instead of leaving it as a load!
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MachineInstr *SSMI = NULL;
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if (unsigned InReg = Spills.getSpillSlotPhysReg(SS, SSMI)) {
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if (unsigned InReg = Spills.getSpillSlotPhysReg(SS)) {
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DOUT << "Promoted Load To Copy: " << MI;
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if (DestReg != InReg) {
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MRI->copyRegToReg(MBB, &MI, DestReg, InReg,
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@ -988,14 +934,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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} else
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DOUT << "Removing now-noop copy: " << MI;
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if (NextMII != MBB.end()) {
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// If NextMII uses InReg and the use is not a two address
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// operand, mark it killed.
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int UIdx = NextMII->findRegisterUseOperandIdx(InReg);
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if (UIdx != -1)
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Spills.addLastUse(InReg, &(*NextMII));
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}
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VRM.RemoveFromFoldedVirtMap(&MI);
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MBB.erase(&MI);
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Erased = true;
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@ -1065,7 +1003,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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Spills.removeLastUse(Src, &MI);
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MBB.erase(&MI);
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Erased = true;
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VRM.RemoveFromFoldedVirtMap(&MI);
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@ -1143,7 +1080,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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Spills.removeLastUse(Src, &MI);
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MBB.erase(&MI);
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Erased = true;
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VRM.RemoveFromFoldedVirtMap(&MI);
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