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Oops. Don't normalize spill weights twice.
When the normalizeSpillWeights function was introduced, I forgot to remove this normalization. This change could affect register allocation. Hopefully for the better. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110119 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1855,7 +1855,6 @@ addIntervalsForSpills(const LiveInterval &li,
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for (unsigned i = 0, e = NewLIs.size(); i != e; ++i) {
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LiveInterval *LI = NewLIs[i];
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if (!LI->empty()) {
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LI->weight /= SlotIndex::NUM * getApproximateInstructionCount(*LI);
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if (!AddedKill.count(LI)) {
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LiveRange *LR = &LI->ranges[LI->ranges.size()-1];
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SlotIndex LastUseIdx = LR->end.getBaseIndex();
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