Oops. Don't normalize spill weights twice.

When the normalizeSpillWeights function was introduced, I forgot to remove this
normalization.

This change could affect register allocation. Hopefully for the better.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110119 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen 2010-08-03 17:21:16 +00:00
parent 0055f97f72
commit bae696956b

View File

@ -1855,7 +1855,6 @@ addIntervalsForSpills(const LiveInterval &li,
for (unsigned i = 0, e = NewLIs.size(); i != e; ++i) {
LiveInterval *LI = NewLIs[i];
if (!LI->empty()) {
LI->weight /= SlotIndex::NUM * getApproximateInstructionCount(*LI);
if (!AddedKill.count(LI)) {
LiveRange *LR = &LI->ranges[LI->ranges.size()-1];
SlotIndex LastUseIdx = LR->end.getBaseIndex();