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Add a Cross-compilation toolchain file for MSVC.
With this patch, you can now cross-compile for Windows on non-Windows hosts. Differential Revision: https://reviews.llvm.org/D39814 This allows cross-compiling for windows on other platforms. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@317830 91177308-0d34-0410-b5e6-96231b3b80d8
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cmake/platforms/WinMsvc.cmake
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cmake/platforms/WinMsvc.cmake
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# Cross toolchain configuration for using clang-cl on non-Windows hosts to
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# target MSVC.
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#
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# Usage:
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# cmake -G Ninja
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# -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file
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# -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation
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# -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes
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# -DWINSDK_BASE=/path/to/windows-sdk
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# -DWINSDK_VER=windows sdk version folder name
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#
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# LLVM_NATIVE_TOOLCHAIN:
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# *Absolute path* to a folder containing the toolchain which will be used to
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# build. At a minimum, this folder should have a bin directory with a
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# copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory
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# containing clang's system resource directory.
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#
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# MSVC_BASE:
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# *Absolute path* to the folder containing MSVC headers and system libraries.
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# The layout of the folder matches that which is intalled by MSVC 2017 on
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# Windows, and should look like this:
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#
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# ${MSVC_BASE}
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# include
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# vector
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# stdint.h
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# etc...
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# lib
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# x64
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# libcmt.lib
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# msvcrt.lib
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# etc...
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# x86
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# libcmt.lib
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# msvcrt.lib
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# etc...
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#
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# For versions of MSVC < 2017, or where you have a hermetic toolchain in a
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# custom format, you must use symlinks or restructure it to look like the above.
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#
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# WINSDK_BASE:
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# Together with WINSDK_VER, determines the location of Windows SDK headers
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# and libraries.
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#
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# WINSDK_VER:
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# Together with WINSDK_BASE, determines the locations of Windows SDK headers
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# and libraries.
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#
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# WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches
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# that of the Windows SDK installation on a standard Windows machine. It should
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# match the layout described below.
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#
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# Note that if you install Windows SDK to a windows machine and simply copy the
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# files, it will already be in the correct layout.
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#
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# ${WINSDK_BASE}
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# Include
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# ${WINSDK_VER}
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# shared
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# ucrt
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# um
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# windows.h
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# etc...
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# Lib
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# ${WINSDK_VER}
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# ucrt
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# x64
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# x86
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# ucrt.lib
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# etc...
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# um
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# x64
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# x86
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# kernel32.lib
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# etc
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#
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# IMPORTANT: In order for this to work, you will need a valid copy of the Windows
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# SDK and C++ STL headers and libraries on your host. Additionally, since the
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# Windows libraries and headers are not case-correct, you will need to have these
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# mounted in a case-insensitive mount. This requires one command to set up.
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#
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# ~/src: mkdir winsdk
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# ~/src: mkdir winsdk.icase
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# ~/src: ciopfs winsdk/ winsdk.icase
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#
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# Now copy or otherwise install your headers and libraries to the winsdk.icase folder
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# and use *that* folder as the path when configuring CMake.
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#
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# TODO: We could also provide a CMake option -DUSE_ICASE_VFS_OVERLAY=ON/OFF that would
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# make this optional. For now, we require ciopfs.
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# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
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# it will actually run CMake many times, once for each small test program used to
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# determine what features a compiler supports. Unfortunately, none of these
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# invocations share a CMakeCache.txt with the top-level invocation, meaning they
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# won't see the value of any arguments the user passed via -D. Since these are
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# necessary to properly configure MSVC in both the top-level configuration as well as
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# all feature-test invocations, we set environment variables with the values so that
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# these environments get inherited by child invocations.
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function(init_user_prop prop)
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if(${prop})
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set(ENV{_${prop}} "${${prop}}")
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else()
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set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
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endif()
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endfunction()
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# FIXME: We should support target architectures other than x64
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_VERSION 10.0)
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set(CMAKE_SYSTEM_PROCESSOR AMD64)
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init_user_prop(LLVM_NATIVE_TOOLCHAIN)
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init_user_prop(MSVC_BASE)
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init_user_prop(WINSDK_BASE)
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init_user_prop(WINSDK_VER)
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set(MSVC_INCLUDE "${MSVC_BASE}/include")
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set(MSVC_LIB "${MSVC_BASE}/lib")
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set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}")
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set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}")
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# Do some sanity checking to make sure we can find a native toolchain and
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# that the Windows SDK / MSVC STL directories look kosher.
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if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" OR
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NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link")
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message(SEND_ERROR
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"LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not "
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"point to a valid directory containing bin/clang-cl and bin/lld-link "
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"binaries")
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endif()
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if(NOT EXISTS "${MSVC_BASE}" OR
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NOT EXISTS "${MSVC_INCLUDE}" OR
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NOT EXISTS "${MSVC_LIB}")
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message(SEND_ERROR
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"CMake variable MSVC_BASE must point to a folder containing MSVC "
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"system headers and libraries")
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endif()
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if(NOT EXISTS "${WINSDK_BASE}" OR
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NOT EXISTS "${WINSDK_INCLUDE}" OR
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NOT EXISTS "${WINSDK_LIB}")
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message(SEND_ERROR
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"CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid "
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"Windows SDK installation")
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endif()
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set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
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set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
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set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link" CACHE FILEPATH "")
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# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
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# native tools have to be built before we can start doing the cross-build. LLVM supports
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# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
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# when configuring the NATIVE portion of the cross-build. By default we construct this so
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# that it points to the tools in the same location as the native clang-cl that we're using.
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list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
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list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
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list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++")
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set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
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set(COMPILE_FLAGS
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-D_CRT_SECURE_NO_WARNINGS
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-imsvc "${MSVC_INCLUDE}"
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-imsvc "${WINSDK_INCLUDE}/ucrt"
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-imsvc "${WINSDK_INCLUDE}/shared"
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-imsvc "${WINSDK_INCLUDE}/um"
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-imsvc "${WINSDK_INCLUDE}/winrt")
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string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
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# We need to preserve any flags that were passed in by the user. However, we
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# can't append to CMAKE_C_FLAGS and friends directly, because toolchain files
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# will be re-invoked on each reconfigure and therefore need to be idempotent.
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# The assignments to the _INITIAL cache variables don't use FORCE, so they'll
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# only be populated on the initial configure, and their values won't change
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# afterward.
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set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "")
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set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
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set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "")
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set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
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set(LINK_FLAGS
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# Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
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/manifest:no
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# FIXME: We should support target architectures other than x64.
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-libpath:"${MSVC_LIB}/x64"
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-libpath:"${WINSDK_LIB}/ucrt/x64"
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-libpath:"${WINSDK_LIB}/um/x64")
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string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
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# See explanation for compiler flags above for the _INITIAL variables.
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set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "")
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set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
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set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "")
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set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
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set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "")
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set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
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# CMake populates these with a bunch of unnecessary libraries, which requires
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# extra case-correcting symlinks and what not. Instead, let projects explicitly
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# control which libraries they require.
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set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
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# CMake's InstallRequiredSystemLibraries module searches for a Visual Studio
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# installation in order to determine where to copy the required DLLs. This
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# installation won't exist when cross-compiling, of course, so silence the
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# resulting warnings about missing libraries.
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_NO_WARNINGS ON)
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