Remove old pass manager.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@32927 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Devang Patel 2007-01-05 20:16:23 +00:00
parent 3b29264c11
commit cccd80dfa3
6 changed files with 5 additions and 1238 deletions

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@ -36,9 +36,6 @@
#include <typeinfo>
#include <cassert>
//Use new Pass Manager. Disable old Pass Manager.
//#define USE_OLD_PASSMANAGER 1
namespace llvm {
class Value;
@ -52,7 +49,6 @@ template<class Trait> class PassManagerT;
class BasicBlockPassManager;
class FunctionPassManagerT;
class ModulePassManager;
struct AnalysisResolver;
class AnalysisResolver_New;
// AnalysisID - Use the PassInfo to identify a pass...
@ -64,8 +60,6 @@ typedef const PassInfo* AnalysisID;
/// constrained passes described below.
///
class Pass {
friend struct AnalysisResolver;
AnalysisResolver *Resolver; // AnalysisResolver this pass is owned by...
AnalysisResolver_New *Resolver_New; // Used to resolve analysis
const PassInfo *PassInfoCache;
@ -77,7 +71,7 @@ class Pass {
void operator=(const Pass&); // DO NOT IMPLEMENT
Pass(const Pass &); // DO NOT IMPLEMENT
public:
Pass() : Resolver(0), Resolver_New(0), PassInfoCache(0) {}
Pass() : Resolver_New(0), PassInfoCache(0) {}
virtual ~Pass() {} // Destructor is virtual so we can be subclassed
/// getPassName - Return a nice clean name for a pass. This usually
@ -204,12 +198,8 @@ public:
virtual bool runPass(Module &M) { return runOnModule(M); }
virtual bool runPass(BasicBlock&) { return false; }
#ifdef USE_OLD_PASSMANAGER
virtual void addToPassManager(ModulePassManager *PM, AnalysisUsage &AU);
#else
// Force out-of-line virtual method.
virtual ~ModulePass();
#endif
};
@ -232,15 +222,8 @@ public:
///
virtual bool runOnModule(Module &M) { return false; }
#ifdef USE_OLD_PASSMANAGER
private:
template<typename Trait> friend class PassManagerT;
friend class ModulePassManager;
virtual void addToPassManager(ModulePassManager *PM, AnalysisUsage &AU);
#else
// Force out-of-line virtual method.
virtual ~ImmutablePass();
#endif
};
//===----------------------------------------------------------------------===//
@ -280,15 +263,6 @@ public:
///
bool run(Function &F);
#ifdef USE_OLD_PASSMANAGER
protected:
template<typename Trait> friend class PassManagerT;
friend class ModulePassManager;
friend class FunctionPassManagerT;
friend class BasicBlockPassManager;
virtual void addToPassManager(ModulePassManager *PM, AnalysisUsage &AU);
virtual void addToPassManager(FunctionPassManagerT *PM, AnalysisUsage &AU);
#endif
};
@ -342,17 +316,6 @@ public:
virtual bool runPass(Module &M) { return false; }
virtual bool runPass(BasicBlock &BB);
#ifdef USE_OLD_PASSMANAGER
private:
template<typename Trait> friend class PassManagerT;
friend class FunctionPassManagerT;
friend class BasicBlockPassManager;
virtual void addToPassManager(ModulePassManager *PM, AnalysisUsage &AU) {
FunctionPass::addToPassManager(PM, AU);
}
virtual void addToPassManager(FunctionPassManagerT *PM, AnalysisUsage &AU);
virtual void addToPassManager(BasicBlockPassManager *PM,AnalysisUsage &AU);
#endif
};
/// If the user specifies the -time-passes argument on an LLVM tool command line

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@ -175,8 +175,6 @@ struct AnalysisResolver {
void startPass(Pass *P) {}
void endPass(Pass *P) {}
protected:
void setAnalysisResolver(Pass *P, AnalysisResolver *AR);
};
/// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
@ -189,19 +187,12 @@ protected:
///
template<typename AnalysisType>
AnalysisType *Pass::getAnalysisToUpdate() const {
#ifdef USE_OLD_PASSMANAGER
assert(Resolver && "Pass not resident in a PassManager object!");
#else
assert(Resolver_New && "Pass not resident in a PassManager object!");
#endif
const PassInfo *PI = getClassPassInfo<AnalysisType>();
if (PI == 0) return 0;
#ifdef USE_OLD_PASSMANAGER
return dynamic_cast<AnalysisType*>(Resolver->getAnalysisToUpdate(PI));
#else
return dynamic_cast<AnalysisType*>
(Resolver_New->getAnalysisToUpdate(PI, true));
#endif
}
/// getAnalysis<AnalysisType>() - This function is used by subclasses to get
@ -210,34 +201,14 @@ AnalysisType *Pass::getAnalysisToUpdate() const {
///
template<typename AnalysisType>
AnalysisType &Pass::getAnalysis() const {
#ifdef USE_OLD_PASSMANAGER
assert(Resolver && "Pass has not been inserted into a PassManager object!");
#else
assert(Resolver_New&&"Pass has not been inserted into a PassManager object!");
#endif
assert(Resolver_New &&"Pass has not been inserted into a PassManager object!");
return getAnalysisID<AnalysisType>(getClassPassInfo<AnalysisType>());
}
template<typename AnalysisType>
AnalysisType &Pass::getAnalysisID(const PassInfo *PI) const {
assert(PI && "getAnalysis for unregistered pass!");
#ifdef USE_OLD_PASSMANAGER
assert(Resolver && "Pass has not been inserted into a PassManager object!");
// PI *must* appear in AnalysisImpls. Because the number of passes used
// should be a small number, we just do a linear search over a (dense)
// vector.
Pass *ResultPass = 0;
for (unsigned i = 0; ; ++i) {
assert(i != AnalysisImpls.size() &&
"getAnalysis*() called on an analysis that was not "
"'required' by pass!");
if (AnalysisImpls[i].first == PI) {
ResultPass = AnalysisImpls[i].second;
break;
}
}
#else
assert(Resolver_New&&"Pass has not been inserted into a PassManager object!");
// PI *must* appear in AnalysisImpls. Because the number of passes used
// should be a small number, we just do a linear search over a (dense)
@ -247,7 +218,6 @@ AnalysisType &Pass::getAnalysisID(const PassInfo *PI) const {
"getAnalysis*() called on an analysis that was not "
"'required' by pass!");
#endif
// Because the AnalysisType may not be a subclass of pass (for
// AnalysisGroups), we must use dynamic_cast here to potentially adjust the
// return pointer (because the class may multiply inherit, once from pass,

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@ -26,72 +26,6 @@ class ModulePass;
class Module;
class ModuleProvider;
#ifdef USE_OLD_PASSMANAGER
class ModulePassManager;
class FunctionPassManagerT;
class BasicBlockPassManager;
class PassManager {
ModulePassManager *PM; // This is a straightforward Pimpl class
public:
PassManager();
~PassManager();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
///
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
///
bool run(Module &M);
};
class FunctionPass;
class ImmutablePass;
class Function;
class FunctionPassManager {
FunctionPassManagerT *PM; // This is a straightforward Pimpl class
ModuleProvider *MP;
public:
FunctionPassManager(ModuleProvider *P);
~FunctionPassManager();
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the FunctionPass to the PassManager. When the
/// PassManager is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. This implies that all
/// passes MUST be allocated with 'new'.
///
void add(FunctionPass *P);
/// add - ImmutablePasses are not FunctionPasses, so we have a
/// special hack to get them into a FunctionPassManager.
///
void add(ImmutablePass *IP);
/// doInitialization - Run all of the initializers for the function passes.
///
bool doInitialization();
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &F);
/// doFinalization - Run all of the initializers for the function passes.
///
bool doFinalization();
};
#else
class ModulePassManager;
class PassManagerImpl;
class FunctionPassManagerImpl;
@ -155,8 +89,6 @@ private:
ModuleProvider *MP;
};
#endif
} // End llvm namespace
#endif

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@ -14,9 +14,6 @@
//===----------------------------------------------------------------------===//
#include "llvm/PassManager.h"
#ifdef USE_OLD_PASSMANAGER
#include "PassManagerT.h" // PassManagerT implementation
#endif
#include "llvm/Module.h"
#include "llvm/ModuleProvider.h"
#include "llvm/ADT/STLExtras.h"
@ -31,157 +28,16 @@ using namespace llvm;
AnalysisResolver::~AnalysisResolver() {
}
void AnalysisResolver::setAnalysisResolver(Pass *P, AnalysisResolver *AR) {
assert(P->Resolver == 0 && "Pass already in a PassManager!");
P->Resolver = AR;
}
#ifdef USE_OLD_PASSMANAGER
//===----------------------------------------------------------------------===//
// PassManager implementation - The PassManager class is a simple Pimpl class
// that wraps the PassManagerT template.
//
PassManager::PassManager() : PM(new ModulePassManager()) {}
PassManager::~PassManager() { delete PM; }
void PassManager::add(Pass *P) {
ModulePass *MP = dynamic_cast<ModulePass*>(P);
assert(MP && "Not a modulepass?");
PM->add(MP);
}
bool PassManager::run(Module &M) { return PM->runOnModule(M); }
//===----------------------------------------------------------------------===//
// FunctionPassManager implementation - The FunctionPassManager class
// is a simple Pimpl class that wraps the PassManagerT template. It
// is like PassManager, but only deals in FunctionPasses.
//
FunctionPassManager::FunctionPassManager(ModuleProvider *P) :
PM(new FunctionPassManagerT()), MP(P) {}
FunctionPassManager::~FunctionPassManager() { delete PM; }
void FunctionPassManager::add(FunctionPass *P) { PM->add(P); }
void FunctionPassManager::add(ImmutablePass *IP) { PM->add(IP); }
/// doInitialization - Run all of the initializers for the function passes.
///
bool FunctionPassManager::doInitialization() {
return PM->doInitialization(*MP->getModule());
}
bool FunctionPassManager::run(Function &F) {
std::string errstr;
if (MP->materializeFunction(&F, &errstr)) {
cerr << "Error reading bytecode file: " << errstr << "\n";
abort();
}
return PM->runOnFunction(F);
}
/// doFinalization - Run all of the initializers for the function passes.
///
bool FunctionPassManager::doFinalization() {
return PM->doFinalization(*MP->getModule());
}
//===----------------------------------------------------------------------===//
// TimingInfo Class - This class is used to calculate information about the
// amount of time each pass takes to execute. This only happens with
// -time-passes is enabled on the command line.
//
bool llvm::TimePassesIsEnabled = false;
static cl::opt<bool,true>
EnableTiming("time-passes", cl::location(TimePassesIsEnabled),
cl::desc("Time each pass, printing elapsed time for each on exit"));
// createTheTimeInfo - This method either initializes the TheTimeInfo pointer to
// a non null value (if the -time-passes option is enabled) or it leaves it
// null. It may be called multiple times.
void TimingInfo::createTheTimeInfo() {
if (!TimePassesIsEnabled || TheTimeInfo) return;
// Constructed the first time this is called, iff -time-passes is enabled.
// This guarantees that the object will be constructed before static globals,
// thus it will be destroyed before them.
static ManagedStatic<TimingInfo> TTI;
TheTimeInfo = &*TTI;
}
void PMDebug::PrintArgumentInformation(const Pass *P) {
// Print out passes in pass manager...
if (const AnalysisResolver *PM = dynamic_cast<const AnalysisResolver*>(P)) {
for (unsigned i = 0, e = PM->getNumContainedPasses(); i != e; ++i)
PrintArgumentInformation(PM->getContainedPass(i));
} else { // Normal pass. Print argument information...
// Print out arguments for registered passes that are _optimizations_
if (const PassInfo *PI = P->getPassInfo())
if (!PI->isAnalysisGroup())
cerr << " -" << PI->getPassArgument();
}
}
void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
Pass *P, Module *M) {
if (PassDebugging >= Executions) {
cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '"
<< P->getPassName();
if (M) cerr << "' on Module '" << M->getModuleIdentifier() << "'\n";
cerr << "'...\n";
}
}
void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
Pass *P, Function *F) {
if (PassDebugging >= Executions) {
cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '"
<< P->getPassName();
if (F) cerr << "' on Function '" << F->getName();
cerr << "'...\n";
}
}
void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
Pass *P, BasicBlock *BB) {
if (PassDebugging >= Executions) {
cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '"
<< P->getPassName();
if (BB) cerr << "' on BasicBlock '" << BB->getName();
cerr << "'...\n";
}
}
void PMDebug::PrintAnalysisSetInfo(unsigned Depth, const char *Msg,
Pass *P, const std::vector<AnalysisID> &Set){
if (PassDebugging >= Details && !Set.empty()) {
cerr << (void*)P << std::string(Depth*2+3, ' ') << Msg << " Analyses:";
for (unsigned i = 0; i != Set.size(); ++i) {
if (i) cerr << ",";
cerr << " " << Set[i]->getPassName();
}
cerr << "\n";
}
}
#endif
//===----------------------------------------------------------------------===//
// Pass Implementation
//
#ifdef USE_OLD_PASSMANAGER
void ModulePass::addToPassManager(ModulePassManager *PM, AnalysisUsage &AU) {
PM->addPass(this, AU);
}
#else
// Force out-of-line virtual method.
ModulePass::~ModulePass() { }
#endif
bool Pass::mustPreserveAnalysisID(const PassInfo *AnalysisID) const {
#ifdef USE_OLD_PASSMANAGER
return Resolver->getAnalysisToUpdate(AnalysisID) != 0;
#else
return Resolver_New->getAnalysisToUpdate(AnalysisID, true) != 0;
#endif
}
// dumpPassStructure - Implement the -debug-passes=Structure option
@ -213,15 +69,8 @@ void Pass::dump() const {
//===----------------------------------------------------------------------===//
// ImmutablePass Implementation
//
#ifdef USE_OLD_PASSMANAGER
void ImmutablePass::addToPassManager(ModulePassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
#else
// Force out-of-line virtual method.
ImmutablePass::~ImmutablePass() { }
#endif
//===----------------------------------------------------------------------===//
// FunctionPass Implementation
@ -250,18 +99,6 @@ bool FunctionPass::run(Function &F) {
return Changed | doFinalization(*F.getParent());
}
#ifdef USE_OLD_PASSMANAGER
void FunctionPass::addToPassManager(ModulePassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
void FunctionPass::addToPassManager(FunctionPassManagerT *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
#endif
//===----------------------------------------------------------------------===//
// BasicBlockPass Implementation
//
@ -290,18 +127,6 @@ bool BasicBlockPass::runPass(BasicBlock &BB) {
return Changed;
}
#ifdef USE_OLD_PASSMANAGER
void BasicBlockPass::addToPassManager(FunctionPassManagerT *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
void BasicBlockPass::addToPassManager(BasicBlockPassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
#endif
//===----------------------------------------------------------------------===//
// Pass Registration mechanism
//

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@ -118,7 +118,6 @@ PassDebugging_New("debug-pass", cl::Hidden,
clEnumValEnd));
} // End of llvm namespace
#ifndef USE_OLD_PASSMANAGER
namespace {
//===----------------------------------------------------------------------===//
@ -1602,4 +1601,4 @@ void TimingInfo::createTheTimeInfo() {
TheTimeInfo = &*TTI;
}
#endif

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@ -1,922 +0,0 @@
//===- PassManagerT.h - Container for Passes --------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the PassManagerT class. This class is used to hold,
// maintain, and optimize execution of Pass's. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
// The PassManagerT template is instantiated three times to do its job. The
// public PassManager class is a Pimpl around the PassManagerT<Module> interface
// to avoid having all of the PassManager clients being exposed to the
// implementation details herein.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASSMANAGER_T_H
#define LLVM_PASSMANAGER_T_H
#include "llvm/Pass.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/LeakDetector.h"
#include "llvm/Support/Timer.h"
#include <algorithm>
namespace llvm {
//===----------------------------------------------------------------------===//
// Pass debugging information. Often it is useful to find out what pass is
// running when a crash occurs in a utility. When this library is compiled with
// debugging on, a command line option (--debug-pass) is enabled that causes the
// pass name to be printed before it executes.
//
// Different debug levels that can be enabled...
enum PassDebugLevel {
None, Arguments, Structure, Executions, Details
};
static cl::opt<enum PassDebugLevel>
PassDebugging("debug-pass", cl::Hidden,
cl::desc("Print PassManager debugging information"),
cl::values(
clEnumVal(None , "disable debug output"),
clEnumVal(Arguments , "print pass arguments to pass to 'opt'"),
clEnumVal(Structure , "print pass structure before run()"),
clEnumVal(Executions, "print pass name before it is executed"),
clEnumVal(Details , "print pass details when it is executed"),
clEnumValEnd));
//===----------------------------------------------------------------------===//
// PMDebug class - a set of debugging functions, that are not to be
// instantiated by the template.
//
struct PMDebug {
static void PerformPassStartupStuff(Pass *P) {
// If debugging is enabled, print out argument information...
if (PassDebugging >= Arguments) {
cerr << "Pass Arguments: ";
PrintArgumentInformation(P);
cerr << "\n";
// Print the pass execution structure
if (PassDebugging >= Structure)
P->dumpPassStructure();
}
}
static void PrintArgumentInformation(const Pass *P);
static void PrintPassInformation(unsigned,const char*,Pass *, Module *);
static void PrintPassInformation(unsigned,const char*,Pass *, Function *);
static void PrintPassInformation(unsigned,const char*,Pass *, BasicBlock *);
static void PrintAnalysisSetInfo(unsigned,const char*,Pass *P,
const std::vector<AnalysisID> &);
};
//===----------------------------------------------------------------------===//
// TimingInfo Class - This class is used to calculate information about the
// amount of time each pass takes to execute. This only happens when
// -time-passes is enabled on the command line.
//
class TimingInfo {
std::map<Pass*, Timer> TimingData;
TimerGroup TG;
public:
// Use 'create' member to get this.
TimingInfo() : TG("... Pass execution timing report ...") {}
// TimingDtor - Print out information about timing information
~TimingInfo() {
// Delete all of the timers...
TimingData.clear();
// TimerGroup is deleted next, printing the report.
}
// createTheTimeInfo - This method either initializes the TheTimeInfo pointer
// to a non null value (if the -time-passes option is enabled) or it leaves it
// null. It may be called multiple times.
static void createTheTimeInfo();
void passStarted(Pass *P) {
if (dynamic_cast<AnalysisResolver*>(P)) return;
std::map<Pass*, Timer>::iterator I = TimingData.find(P);
if (I == TimingData.end())
I=TimingData.insert(std::make_pair(P, Timer(P->getPassName(), TG))).first;
I->second.startTimer();
}
void passEnded(Pass *P) {
if (dynamic_cast<AnalysisResolver*>(P)) return;
std::map<Pass*, Timer>::iterator I = TimingData.find(P);
assert (I != TimingData.end() && "passStarted/passEnded not nested right!");
I->second.stopTimer();
}
};
static TimingInfo *TheTimeInfo;
struct BBTraits {
typedef BasicBlock UnitType;
// PassClass - The type of passes tracked by this PassManager
typedef BasicBlockPass PassClass;
// SubPassClass - The types of classes that should be collated together
// This is impossible to match, so BasicBlock instantiations of PassManagerT
// do not collate.
//
typedef BasicBlockPassManager SubPassClass;
// BatcherClass - The type to use for collation of subtypes... This class is
// never instantiated for the BasicBlockPassManager, but it must be an
// instance of PassClass to typecheck.
//
typedef PassClass BatcherClass;
// ParentClass - The type of the parent PassManager...
typedef FunctionPassManagerT ParentClass;
// PMType - The type of this passmanager
typedef BasicBlockPassManager PMType;
};
struct FTraits {
typedef Function UnitType;
// PassClass - The type of passes tracked by this PassManager
typedef FunctionPass PassClass;
// SubPassClass - The types of classes that should be collated together
typedef BasicBlockPass SubPassClass;
// BatcherClass - The type to use for collation of subtypes...
typedef BasicBlockPassManager BatcherClass;
// ParentClass - The type of the parent PassManager...
typedef ModulePassManager ParentClass;
// PMType - The type of this passmanager
typedef FunctionPassManagerT PMType;
};
struct MTraits {
typedef Module UnitType;
// PassClass - The type of passes tracked by this PassManager
typedef ModulePass PassClass;
// SubPassClass - The types of classes that should be collated together
typedef FunctionPass SubPassClass;
// BatcherClass - The type to use for collation of subtypes...
typedef FunctionPassManagerT BatcherClass;
// ParentClass - The type of the parent PassManager...
typedef AnalysisResolver ParentClass;
// PMType - The type of this passmanager
typedef ModulePassManager PMType;
};
//===----------------------------------------------------------------------===//
// PassManagerT - Container object for passes. The PassManagerT destructor
// deletes all passes contained inside of the PassManagerT, so you shouldn't
// delete passes manually, and all passes should be dynamically allocated.
//
template<typename Trait> class PassManagerT : public AnalysisResolver {
typedef typename Trait::PassClass PassClass;
typedef typename Trait::UnitType UnitType;
typedef typename Trait::ParentClass ParentClass;
typedef typename Trait::SubPassClass SubPassClass;
typedef typename Trait::BatcherClass BatcherClass;
typedef typename Trait::PMType PMType;
friend class ModulePass;
friend class FunctionPass;
friend class BasicBlockPass;
friend class ImmutablePass;
friend class BasicBlockPassManager;
friend class FunctionPassManagerT;
friend class ModulePassManager;
std::vector<PassClass*> Passes; // List of passes to run
std::vector<ImmutablePass*> ImmutablePasses; // List of immutable passes
// The parent of this pass manager...
ParentClass * const Parent;
// The current batcher if one is in use, or null
BatcherClass *Batcher;
// CurrentAnalyses - As the passes are being run, this map contains the
// analyses that are available to the current pass for use. This is accessed
// through the getAnalysis() function in this class and in Pass.
//
std::map<AnalysisID, Pass*> CurrentAnalyses;
// LastUseOf - This map keeps track of the last usage in our pipeline of a
// particular pass. When executing passes, the memory for .first is free'd
// after .second is run.
//
std::map<Pass*, Pass*> LastUseOf;
public:
// getPMName() - Return the name of the unit the PassManager operates on for
// debugging.
virtual const char *getPMName() const =0;
virtual const char *getPassName() const =0;
virtual bool runPass(PassClass *P, UnitType *M) =0;
// TODO:Figure out what pure virtuals remain.
PassManagerT(ParentClass *Par = 0) : Parent(Par), Batcher(0) {}
virtual ~PassManagerT() {
// Delete all of the contained passes...
for (typename std::vector<PassClass*>::iterator
I = Passes.begin(), E = Passes.end(); I != E; ++I)
delete *I;
for (std::vector<ImmutablePass*>::iterator
I = ImmutablePasses.begin(), E = ImmutablePasses.end(); I != E; ++I)
delete *I;
}
// run - Run all of the queued passes on the specified module in an optimal
// way.
virtual bool runOnUnit(UnitType *M) {
closeBatcher();
CurrentAnalyses.clear();
TimingInfo::createTheTimeInfo();
addImmutablePasses();
// LastUserOf - This contains the inverted LastUseOfMap...
std::map<Pass *, std::vector<Pass*> > LastUserOf;
for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
E = LastUseOf.end(); I != E; ++I)
LastUserOf[I->second].push_back(I->first);
// Output debug information...
assert(dynamic_cast<PassClass*>(this) &&
"It wasn't the PassClass I thought it was");
if (Parent == 0)
PMDebug::PerformPassStartupStuff((dynamic_cast<PMType*>(this)));
return runPasses(M, LastUserOf);
}
// dumpPassStructure - Implement the -debug-passes=Structure option
inline void dumpPassStructure(unsigned Offset = 0) {
// Print out the immutable passes...
for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i)
ImmutablePasses[i]->dumpPassStructure(0);
cerr << std::string(Offset*2, ' ') << this->getPMName()
<< " Pass Manager\n";
for (typename std::vector<PassClass*>::iterator
I = Passes.begin(), E = Passes.end(); I != E; ++I) {
PassClass *P = *I;
P->dumpPassStructure(Offset+1);
// Loop through and see which classes are destroyed after this one...
for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
E = LastUseOf.end(); I != E; ++I) {
if (P == I->second) {
cerr << "--" << std::string(Offset*2, ' ');
I->first->dumpPassStructure(0);
}
}
}
}
Pass *getImmutablePassOrNull(const PassInfo *ID) const {
for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i) {
const PassInfo *IPID = ImmutablePasses[i]->getPassInfo();
if (IPID == ID)
return ImmutablePasses[i];
// This pass is the current implementation of all of the interfaces it
// implements as well.
//
const std::vector<const PassInfo*> &II =
IPID->getInterfacesImplemented();
for (unsigned j = 0, e = II.size(); j != e; ++j)
if (II[j] == ID) return ImmutablePasses[i];
}
return 0;
}
Pass *getAnalysisOrNullDown(const PassInfo *ID) const {
std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
if (I != CurrentAnalyses.end())
return I->second; // Found it.
if (Pass *P = getImmutablePassOrNull(ID))
return P;
if (Batcher)
return ((AnalysisResolver*)Batcher)->getAnalysisOrNullDown(ID);
return 0;
}
Pass *getAnalysisOrNullUp(const PassInfo *ID) const {
std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
if (I != CurrentAnalyses.end())
return I->second; // Found it.
if (Parent) // Try scanning...
return Parent->getAnalysisOrNullUp(ID);
else if (!ImmutablePasses.empty())
return getImmutablePassOrNull(ID);
return 0;
}
// markPassUsed - Inform higher level pass managers (and ourselves)
// that these analyses are being used by this pass. This is used to
// make sure that analyses are not free'd before we have to use
// them...
//
void markPassUsed(const PassInfo *P, Pass *User) {
std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(P);
if (I != CurrentAnalyses.end()) {
LastUseOf[I->second] = User; // Local pass, extend the lifetime
// Prolong live range of analyses that are needed after an analysis pass
// is destroyed, for querying by subsequent passes
AnalysisUsage AnUsage;
I->second->getAnalysisUsage(AnUsage);
const std::vector<AnalysisID> &IDs = AnUsage.getRequiredTransitiveSet();
for (std::vector<AnalysisID>::const_iterator i = IDs.begin(),
e = IDs.end(); i != e; ++i)
markPassUsed(*i, User);
} else {
// Pass not in current available set, must be a higher level pass
// available to us, propagate to parent pass manager... We tell the
// parent that we (the passmanager) are using the analysis so that it
// frees the analysis AFTER this pass manager runs.
//
if (Parent) {
assert(dynamic_cast<Pass*>(this) &&
"It wasn't the Pass type I thought it was.");
Parent->markPassUsed(P, dynamic_cast<Pass*>(this));
} else {
assert(getAnalysisOrNullUp(P) &&
dynamic_cast<ImmutablePass*>(getAnalysisOrNullUp(P)) &&
"Pass available but not found! "
"Perhaps this is a module pass requiring a function pass?");
}
}
}
// Return the number of parent PassManagers that exist
virtual unsigned getDepth() const {
if (Parent == 0) return 0;
return 1 + Parent->getDepth();
}
virtual unsigned getNumContainedPasses() const { return Passes.size(); }
virtual const Pass *getContainedPass(unsigned N) const {
assert(N < Passes.size() && "Pass number out of range!");
return Passes[N];
}
// add - Add a pass to the queue of passes to run. This gives ownership of
// the Pass to the PassManager. When the PassManager is destroyed, the pass
// will be destroyed as well, so there is no need to delete the pass. This
// implies that all passes MUST be new'd.
//
void add(PassClass *P) {
// Get information about what analyses the pass uses...
AnalysisUsage AnUsage;
P->getAnalysisUsage(AnUsage);
addRequiredPasses(AnUsage.getRequiredSet());
// Tell the pass to add itself to this PassManager... the way it does so
// depends on the class of the pass, and is critical to laying out passes in
// an optimal order..
//
assert(dynamic_cast<PMType*>(this) &&
"It wasn't the right passmanager type.");
P->addToPassManager(static_cast<PMType*>(this), AnUsage);
}
// add - H4x0r an ImmutablePass into a PassManager that might not be
// expecting one.
//
void add(ImmutablePass *P) {
// Get information about what analyses the pass uses...
AnalysisUsage AnUsage;
P->getAnalysisUsage(AnUsage);
addRequiredPasses(AnUsage.getRequiredSet());
// Add the ImmutablePass to this PassManager.
addPass(P, AnUsage);
}
private:
// addPass - These functions are used to implement the subclass specific
// behaviors present in PassManager. Basically the add(Pass*) method ends up
// reflecting its behavior into a Pass::addToPassManager call. Subclasses of
// Pass override it specifically so that they can reflect the type
// information inherent in "this" back to the PassManager.
//
// For generic Pass subclasses (which are interprocedural passes), we simply
// add the pass to the end of the pass list and terminate any accumulation of
// FunctionPass's that are present.
//
void addPass(PassClass *P, AnalysisUsage &AnUsage) {
const std::vector<AnalysisID> &RequiredSet = AnUsage.getRequiredSet();
// FIXME: If this pass being added isn't killed by any of the passes in the
// batcher class then we can reorder the pass to execute before the batcher
// does, which will potentially allow us to batch more passes!
//
if (Batcher)
closeBatcher(); // This pass cannot be batched!
// Set the Resolver instance variable in the Pass so that it knows where to
// find this object...
//
setAnalysisResolver(P, this);
Passes.push_back(P);
// Inform higher level pass managers (and ourselves) that these analyses are
// being used by this pass. This is used to make sure that analyses are not
// free'd before we have to use them...
//
for (std::vector<AnalysisID>::const_iterator I = RequiredSet.begin(),
E = RequiredSet.end(); I != E; ++I)
markPassUsed(*I, P); // Mark *I as used by P
removeNonPreservedAnalyses(AnUsage);
makeCurrentlyAvailable(P);
// For now assume that our results are never used...
LastUseOf[P] = P;
}
// For FunctionPass subclasses, we must be sure to batch the FunctionPass's
// together in a BatcherClass object so that all of the analyses are run
// together a function at a time.
//
void addPass(SubPassClass *MP, AnalysisUsage &AnUsage) {
if (Batcher == 0) { // If we don't have a batcher yet, make one now.
assert(dynamic_cast<PMType*>(this) &&
"It wasn't the PassManager type I thought it was");
Batcher = new BatcherClass((static_cast<PMType*>(this)));
}
// The Batcher will queue the passes up
MP->addToPassManager(Batcher, AnUsage);
}
// closeBatcher - Terminate the batcher that is being worked on.
void closeBatcher() {
if (Batcher) {
Passes.push_back(Batcher);
Batcher = 0;
}
}
void addRequiredPasses(const std::vector<AnalysisID> &Required) {
for (std::vector<AnalysisID>::const_iterator I = Required.begin(),
E = Required.end(); I != E; ++I) {
if (getAnalysisOrNullDown(*I) == 0) {
Pass *AP = (*I)->createPass();
if (ImmutablePass *IP = dynamic_cast<ImmutablePass *> (AP)) add(IP);
else if (PassClass *RP = dynamic_cast<PassClass *> (AP)) add(RP);
else assert (0 && "Wrong kind of pass for this PassManager");
}
}
}
public:
// When an ImmutablePass is added, it gets added to the top level pass
// manager.
void addPass(ImmutablePass *IP, AnalysisUsage &AU) {
if (Parent) { // Make sure this request goes to the top level passmanager...
Parent->addPass(IP, AU);
return;
}
// Set the Resolver instance variable in the Pass so that it knows where to
// find this object...
//
setAnalysisResolver(IP, this);
ImmutablePasses.push_back(IP);
// All Required analyses should be available to the pass as it initializes!
// Here we fill in the AnalysisImpls member of the pass so that it can
// successfully use the getAnalysis() method to retrieve the implementations
// it needs.
//
IP->AnalysisImpls.clear();
IP->AnalysisImpls.reserve(AU.getRequiredSet().size());
for (std::vector<const PassInfo *>::const_iterator
I = AU.getRequiredSet().begin(),
E = AU.getRequiredSet().end(); I != E; ++I) {
Pass *Impl = getAnalysisOrNullUp(*I);
if (Impl == 0) {
cerr << "Analysis '" << (*I)->getPassName()
<< "' used but not available!";
assert(0 && "Analysis used but not available!");
} else if (PassDebugging == Details) {
if ((*I)->getPassName() != std::string(Impl->getPassName()))
cerr << " Interface '" << (*I)->getPassName()
<< "' implemented by '" << Impl->getPassName() << "'\n";
}
IP->AnalysisImpls.push_back(std::make_pair(*I, Impl));
}
// Initialize the immutable pass...
IP->initializePass();
}
private:
// Add any immutable passes to the CurrentAnalyses set...
inline void addImmutablePasses() {
for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i) {
ImmutablePass *IPass = ImmutablePasses[i];
if (const PassInfo *PI = IPass->getPassInfo()) {
CurrentAnalyses[PI] = IPass;
const std::vector<const PassInfo*> &II = PI->getInterfacesImplemented();
for (unsigned i = 0, e = II.size(); i != e; ++i)
CurrentAnalyses[II[i]] = IPass;
}
}
}
// Run all of the passes
inline bool runPasses(UnitType *M,
std::map<Pass *, std::vector<Pass*> > &LastUserOf) {
bool MadeChanges = false;
for (unsigned i = 0, e = Passes.size(); i < e; ++i) {
PassClass *P = Passes[i];
PMDebug::PrintPassInformation(getDepth(), "Executing Pass", P, M);
// Get information about what analyses the pass uses...
AnalysisUsage AnUsage;
P->getAnalysisUsage(AnUsage);
PMDebug::PrintAnalysisSetInfo(getDepth(), "Required", P,
AnUsage.getRequiredSet());
initialiseAnalysisImpl(P, AnUsage);
// Run the sub pass!
if (TheTimeInfo) TheTimeInfo->passStarted(P);
bool Changed = runPass(P, M);
if (TheTimeInfo) TheTimeInfo->passEnded(P);
MadeChanges |= Changed;
// Check for memory leaks by the pass...
LeakDetector::checkForGarbage(std::string("after running pass '") +
P->getPassName() + "'");
if (Changed)
PMDebug::PrintPassInformation(getDepth()+1, "Made Modification", P, M);
PMDebug::PrintAnalysisSetInfo(getDepth(), "Preserved", P,
AnUsage.getPreservedSet());
// Erase all analyses not in the preserved set
removeNonPreservedAnalyses(AnUsage);
makeCurrentlyAvailable(P);
// free memory and remove dead passes from the CurrentAnalyses list...
removeDeadPasses(P, M, LastUserOf);
}
return MadeChanges;
}
// All Required analyses should be available to the pass as it runs! Here
// we fill in the AnalysisImpls member of the pass so that it can
// successfully use the getAnalysis() method to retrieve the
// implementations it needs.
//
inline void initialiseAnalysisImpl(PassClass *P, AnalysisUsage &AnUsage) {
P->AnalysisImpls.clear();
P->AnalysisImpls.reserve(AnUsage.getRequiredSet().size());
for (std::vector<const PassInfo *>::const_iterator
I = AnUsage.getRequiredSet().begin(),
E = AnUsage.getRequiredSet().end(); I != E; ++I) {
Pass *Impl = getAnalysisOrNullUp(*I);
if (Impl == 0) {
cerr << "Analysis '" << (*I)->getPassName()
<< "' used but not available!";
assert(0 && "Analysis used but not available!");
} else if (PassDebugging == Details) {
if ((*I)->getPassName() != std::string(Impl->getPassName()))
cerr << " Interface '" << (*I)->getPassName()
<< "' implemented by '" << Impl->getPassName() << "'\n";
}
P->AnalysisImpls.push_back(std::make_pair(*I, Impl));
}
}
inline void removeNonPreservedAnalyses(AnalysisUsage &AnUsage) {
if (!AnUsage.getPreservesAll()) {
const std::vector<AnalysisID> &PreservedSet = AnUsage.getPreservedSet();
for (std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.begin(),
E = CurrentAnalyses.end(); I != E; )
if (std::find(PreservedSet.begin(), PreservedSet.end(), I->first) !=
PreservedSet.end())
++I; // This analysis is preserved, leave it in the available set...
else {
if (!dynamic_cast<ImmutablePass*>(I->second)) {
std::map<AnalysisID, Pass*>::iterator J = I++;
CurrentAnalyses.erase(J); // Analysis not preserved!
} else {
++I;
}
}
}
}
inline void removeDeadPasses(Pass* P, UnitType *M,
std::map<Pass *, std::vector<Pass*> > &LastUserOf) {
std::vector<Pass*> &DeadPass = LastUserOf[P];
for (std::vector<Pass*>::iterator I = DeadPass.begin(),E = DeadPass.end();
I != E; ++I) {
PMDebug::PrintPassInformation(getDepth()+1, "Freeing Pass", *I, M);
if (TheTimeInfo) TheTimeInfo->passStarted(*I);
(*I)->releaseMemory();
if (TheTimeInfo) TheTimeInfo->passEnded(*I);
}
for (std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.begin();
I != CurrentAnalyses.end(); ) {
std::vector<Pass*>::iterator DPI = std::find(DeadPass.begin(),
DeadPass.end(), I->second);
if (DPI != DeadPass.end()) { // This pass is dead now... remove it
std::map<AnalysisID, Pass*>::iterator IDead = I++;
CurrentAnalyses.erase(IDead);
} else {
++I; // Move on to the next element...
}
}
}
inline void makeCurrentlyAvailable(Pass* P) {
if (const PassInfo *PI = P->getPassInfo()) {
CurrentAnalyses[PI] = P;
// This pass is the current implementation of all of the interfaces it
// implements as well.
//
const std::vector<const PassInfo*> &II = PI->getInterfacesImplemented();
for (unsigned i = 0, e = II.size(); i != e; ++i)
CurrentAnalyses[II[i]] = P;
}
}
};
//===----------------------------------------------------------------------===//
// BasicBlockPassManager
//
// This pass manager is used to group together all of the BasicBlockPass's
// into a single unit.
//
class BasicBlockPassManager : public BasicBlockPass,
public BBTraits,
public PassManagerT<BBTraits> {
public:
BasicBlockPassManager(BBTraits::ParentClass* PC) :
PassManagerT<BBTraits>(PC) {
}
BasicBlockPassManager(BasicBlockPassManager* BBPM) :
PassManagerT<BBTraits>(BBPM->Parent) {
}
virtual bool runPass(Module &M) { return false; }
virtual bool runPass(BasicBlock &BB) { return BasicBlockPass::runPass(BB); }
// runPass - Specify how the pass should be run on the UnitType
virtual bool runPass(BBTraits::PassClass *P, BasicBlock *M) {
// TODO: init and finalize
return P->runOnBasicBlock(*M);
}
virtual ~BasicBlockPassManager() {}
virtual void dumpPassStructure(unsigned Offset = 0) {
PassManagerT<BBTraits>::dumpPassStructure(Offset);
}
// getPMName() - Return the name of the unit the PassManager operates on for
// debugging.
virtual const char *getPMName() const { return "BasicBlock"; }
virtual const char *getPassName() const { return "BasicBlock Pass Manager"; }
virtual bool doInitialization(Module &M);
virtual bool doInitialization(Function &F);
virtual bool runOnBasicBlock(BasicBlock &BB);
virtual bool doFinalization(Function &F);
virtual bool doFinalization(Module &M);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
};
//===----------------------------------------------------------------------===//
// FunctionPassManager
//
// This pass manager is used to group together all of the FunctionPass's
// into a single unit.
//
class FunctionPassManagerT : public FunctionPass,
public FTraits,
public PassManagerT<FTraits> {
public:
FunctionPassManagerT() : PassManagerT<FTraits>(0) {}
// Parent constructor
FunctionPassManagerT(FTraits::ParentClass* PC) : PassManagerT<FTraits>(PC) {}
FunctionPassManagerT(FunctionPassManagerT* FPM) :
PassManagerT<FTraits>(FPM->Parent) {
}
virtual ~FunctionPassManagerT() {}
virtual void dumpPassStructure(unsigned Offset = 0) {
PassManagerT<FTraits>::dumpPassStructure(Offset);
}
// getPMName() - Return the name of the unit the PassManager operates on for
// debugging.
virtual const char *getPMName() const { return "Function"; }
virtual const char *getPassName() const { return "Function Pass Manager"; }
virtual bool runOnFunction(Function &F);
virtual bool doInitialization(Module &M);
virtual bool doFinalization(Module &M);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
virtual bool runPass(Module &M) { return FunctionPass::runPass(M); }
virtual bool runPass(BasicBlock &BB) { return FunctionPass::runPass(BB); }
// runPass - Specify how the pass should be run on the UnitType
virtual bool runPass(FTraits::PassClass *P, Function *F) {
return P->runOnFunction(*F);
}
};
//===----------------------------------------------------------------------===//
// ModulePassManager
//
// This is the top level PassManager implementation that holds generic passes.
//
class ModulePassManager : public ModulePass,
public MTraits,
public PassManagerT<MTraits> {
public:
ModulePassManager() : PassManagerT<MTraits>(0) {}
// Batcher Constructor
ModulePassManager(MTraits::ParentClass* PC) : PassManagerT<MTraits>(PC) {}
ModulePassManager(ModulePassManager* MPM) :
PassManagerT<MTraits>((MPM->Parent)) {
}
virtual ~ModulePassManager() {}
virtual void dumpPassStructure(unsigned Offset = 0) {
PassManagerT<MTraits>::dumpPassStructure(Offset);
}
// getPMName() - Return the name of the unit the PassManager operates on for
// debugging.
virtual const char *getPassName() const { return "Module Pass Manager"; }
// getPMName() - Return the name of the unit the PassManager operates on for
// debugging.
virtual const char *getPMName() const { return "Module"; }
// runOnModule - Implement the PassManager interface.
virtual bool runOnModule(Module &M);
virtual bool runPass(Module &M) { return ModulePass::runPass(M); }
virtual bool runPass(BasicBlock &BB) { return ModulePass::runPass(BB); }
// runPass - Specify how the pass should be run on the UnitType
virtual bool runPass(MTraits::PassClass *P, Module *M) {
return P->runOnModule(*M);
}
};
//===----------------------------------------------------------------------===//
// PassManager Method Implementations
//
// BasicBlockPassManager Implementations
//
inline bool BasicBlockPassManager::runOnBasicBlock(BasicBlock &BB) {
return ((BBTraits::PMType*)this)->runOnUnit(&BB);
}
inline bool BasicBlockPassManager::doInitialization(Module &M) {
bool Changed = false;
for (unsigned i = 0, e =((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
((BBTraits::PMType*)this)->Passes[i]->doInitialization(M);
return Changed;
}
inline bool BasicBlockPassManager::doInitialization(Function &F) {
bool Changed = false;
for (unsigned i = 0, e =((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
((BBTraits::PMType*)this)->Passes[i]->doInitialization(F);
return Changed;
}
inline bool BasicBlockPassManager::doFinalization(Function &F) {
bool Changed = false;
for (unsigned i = 0, e =((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
((BBTraits::PMType*)this)->Passes[i]->doFinalization(F);
return Changed;
}
inline bool BasicBlockPassManager::doFinalization(Module &M) {
bool Changed = false;
for (unsigned i=0, e = ((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
((BBTraits::PMType*)this)->Passes[i]->doFinalization(M);
return Changed;
}
// FunctionPassManagerT Implementations
//
inline bool FunctionPassManagerT::runOnFunction(Function &F) {
return ((FTraits::PMType*)this)->runOnUnit(&F);
}
inline bool FunctionPassManagerT::doInitialization(Module &M) {
bool Changed = false;
for (unsigned i=0, e = ((FTraits::PMType*)this)->Passes.size(); i != e; ++i)
((FTraits::PMType*)this)->Passes[i]->doInitialization(M);
return Changed;
}
inline bool FunctionPassManagerT::doFinalization(Module &M) {
bool Changed = false;
for (unsigned i=0, e = ((FTraits::PMType*)this)->Passes.size(); i != e; ++i)
((FTraits::PMType*)this)->Passes[i]->doFinalization(M);
return Changed;
}
// ModulePassManager Implementations
//
bool ModulePassManager::runOnModule(Module &M) {
return ((PassManagerT<MTraits>*)this)->runOnUnit(&M);
}
} // End llvm namespace
#endif