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SimplifyCFG: Refactor the switch-to-lookup table transformation by
breaking out the building of lookup tables into a separate class. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@164682 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -3240,61 +3240,127 @@ static bool GetCaseResults(SwitchInst *SI,
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return true;
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}
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/// BuildLookupTable - Build a lookup table with the contents of Results, using
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/// DefaultResult to fill the holes in the table. If the table ends up
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/// containing the same result in each element, set *SingleResult to that value
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/// and return NULL.
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static GlobalVariable *BuildLookupTable(Module &M,
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uint64_t TableSize,
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ConstantInt *Offset,
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const SmallVector<std::pair<ConstantInt*, Constant*>, 4>& Results,
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Constant *DefaultResult,
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Constant **SingleResult) {
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assert(Results.size() && "Need values to build lookup table");
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assert(TableSize >= Results.size() && "Table needs to hold all values");
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namespace {
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/// SwitchLookupTable - This class represents a lookup table that can be used
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/// to replace a switch.
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class SwitchLookupTable {
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public:
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/// SwitchLookupTable - Create a lookup table to use as a switch replacement
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/// with the contents of Values, using DefaultValue to fill any holes in the
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/// table.
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SwitchLookupTable(Module &M,
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uint64_t TableSize,
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ConstantInt *Offset,
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const SmallVector<std::pair<ConstantInt*, Constant*>, 4>& Values,
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Constant *DefaultValue);
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/// BuildLookup - Build instructions with Builder to retrieve the value at
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/// the position given by Index in the lookup table.
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Value *BuildLookup(Value *Index, IRBuilder<> &Builder);
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private:
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// Depending on the contents of the table, it can be represented in
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// different ways.
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enum {
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// For tables where each element contains the same value, we just have to
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// store that single value and return it for each lookup.
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SingleValueKind,
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// The table is stored as an array of values. Values are retrieved by load
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// instructions from the table.
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ArrayKind
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} Kind;
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// For SingleValueKind, this is the single value.
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Constant *SingleValue;
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// For ArrayKind, this is the array.
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GlobalVariable *Array;
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};
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}
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SwitchLookupTable::SwitchLookupTable(Module &M,
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uint64_t TableSize,
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ConstantInt *Offset,
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const SmallVector<std::pair<ConstantInt*, Constant*>, 4>& Values,
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Constant *DefaultValue) {
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assert(Values.size() && "Can't build lookup table without values.");
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assert(TableSize >= Values.size() && "Can't fit values in table.");
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// If all values in the table are equal, this is that value.
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Constant *SameResult = Results.begin()->second;
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SingleValue = Values.begin()->second;
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// Build up the table contents.
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std::vector<Constant*> TableContents(TableSize);
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for (size_t I = 0, E = Results.size(); I != E; ++I) {
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ConstantInt *CaseVal = Results[I].first;
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Constant *CaseRes = Results[I].second;
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SmallVector<Constant*, 64> TableContents(TableSize);
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for (size_t I = 0, E = Values.size(); I != E; ++I) {
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ConstantInt *CaseVal = Values[I].first;
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Constant *CaseRes = Values[I].second;
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assert(CaseRes->getType() == DefaultValue->getType());
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uint64_t Idx = (CaseVal->getValue() - Offset->getValue()).getLimitedValue();
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uint64_t Idx = (CaseVal->getValue() - Offset->getValue())
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.getLimitedValue();
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TableContents[Idx] = CaseRes;
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if (CaseRes != SameResult)
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SameResult = NULL;
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if (CaseRes != SingleValue)
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SingleValue = NULL;
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}
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// Fill in any holes in the table with the default result.
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if (Results.size() < TableSize) {
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for (unsigned i = 0; i < TableSize; ++i) {
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if (!TableContents[i])
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TableContents[i] = DefaultResult;
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if (Values.size() < TableSize) {
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for (uint64_t I = 0; I < TableSize; ++I) {
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if (!TableContents[I])
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TableContents[I] = DefaultValue;
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}
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if (DefaultResult != SameResult)
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SameResult = NULL;
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if (DefaultValue != SingleValue)
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SingleValue = NULL;
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}
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// Same result was used in the entire table; just return that.
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if (SameResult) {
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*SingleResult = SameResult;
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return NULL;
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// If each element in the table contains the same value, we only need to store
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// that single value.
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if (SingleValue) {
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Kind = SingleValueKind;
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return;
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}
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ArrayType *ArrayTy = ArrayType::get(DefaultResult->getType(), TableSize);
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// Store the table in an array.
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ArrayType *ArrayTy = ArrayType::get(DefaultValue->getType(), TableSize);
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Constant *Initializer = ConstantArray::get(ArrayTy, TableContents);
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GlobalVariable *GV = new GlobalVariable(M, ArrayTy, /*constant=*/ true,
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GlobalVariable::PrivateLinkage,
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Initializer,
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"switch.table");
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GV->setUnnamedAddr(true);
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return GV;
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Array = new GlobalVariable(M, ArrayTy, /*constant=*/ true,
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GlobalVariable::PrivateLinkage,
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Initializer,
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"switch.table");
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Array->setUnnamedAddr(true);
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Kind = ArrayKind;
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}
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Value *SwitchLookupTable::BuildLookup(Value *Index, IRBuilder<> &Builder) {
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switch (Kind) {
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case SingleValueKind:
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return SingleValue;
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case ArrayKind: {
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Value *GEPIndices[] = { Builder.getInt32(0), Index };
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Value *GEP = Builder.CreateInBoundsGEP(Array, GEPIndices,
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"switch.gep");
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return Builder.CreateLoad(GEP, "switch.load");
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}
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}
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llvm_unreachable("Unknown lookup table kind!");
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}
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/// ShouldBuildLookupTable - Determine whether a lookup table should be built
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/// for this switch, based on the number of caes, size of the table and the
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/// types of the results.
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static bool ShouldBuildLookupTable(SwitchInst *SI,
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uint64_t TableSize) {
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// The table density should be at least 40%. This is the same criterion as for
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// jump tables, see SelectionDAGBuilder::handleJTSwitchCase.
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// FIXME: Find the best cut-off.
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if (SI->getNumCases() * 10 >= TableSize * 4)
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return true;
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return false;
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}
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/// SwitchToLookupTable - If the switch is only used to initialize one or more
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@ -3316,7 +3382,7 @@ static bool SwitchToLookupTable(SwitchInst *SI,
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// GEP needs a runtime relocation in PIC code. We should just build one big
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// string and lookup indices into that.
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// Ignore the switch if the number of cases are too small.
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// Ignore the switch if the number of cases is too small.
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// This is similar to the check when building jump tables in
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// SelectionDAGBuilder::handleJTSwitchCase.
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// FIXME: Determine the best cut-off.
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@ -3370,33 +3436,16 @@ static bool SwitchToLookupTable(SwitchInst *SI,
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}
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APInt RangeSpread = MaxCaseVal->getValue() - MinCaseVal->getValue();
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// The table density should be at lest 40%. This is the same criterion as for
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// jump tables, see SelectionDAGBuilder::handleJTSwitchCase.
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// FIXME: Find the best cut-off.
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// Be careful to avoid overlow in the density computation.
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// Be careful to avoid overflow when TableSize is used in
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// ShouldBuildLookupTable.
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if (RangeSpread.zextOrSelf(64).ugt(UINT64_MAX / 4 - 1))
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return false;
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uint64_t TableSize = RangeSpread.getLimitedValue() + 1;
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if (SI->getNumCases() * 10 < TableSize * 4)
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if (!ShouldBuildLookupTable(SI, TableSize))
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return false;
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// Build the lookup tables.
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SmallDenseMap<PHINode*, GlobalVariable*> LookupTables;
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SmallDenseMap<PHINode*, Constant*> SingleResults;
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Module &Mod = *CommonDest->getParent()->getParent();
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for (SmallVector<PHINode*, 4>::iterator I = PHIs.begin(), E = PHIs.end();
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I != E; ++I) {
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PHINode *PHI = *I;
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Constant *SingleResult = NULL;
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LookupTables[PHI] = BuildLookupTable(Mod, TableSize, MinCaseVal,
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ResultLists[PHI], DefaultResults[PHI],
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&SingleResult);
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SingleResults[PHI] = SingleResult;
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}
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// Create the BB that does the lookups.
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Module &Mod = *CommonDest->getParent()->getParent();
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BasicBlock *LookupBB = BasicBlock::Create(Mod.getContext(),
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"switch.lookup",
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CommonDest->getParent(),
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@ -3414,19 +3463,13 @@ static bool SwitchToLookupTable(SwitchInst *SI,
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// Populate the BB that does the lookups.
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Builder.SetInsertPoint(LookupBB);
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bool ReturnedEarly = false;
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for (SmallVector<PHINode*, 4>::iterator I = PHIs.begin(), E = PHIs.end();
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I != E; ++I) {
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PHINode *PHI = *I;
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// There was a single result for this phi; just use that.
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if (Constant *SingleResult = SingleResults[PHI]) {
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PHI->addIncoming(SingleResult, LookupBB);
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continue;
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}
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for (size_t I = 0, E = PHIs.size(); I != E; ++I) {
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PHINode *PHI = PHIs[I];
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Value *GEPIndices[] = { Builder.getInt32(0), TableIndex };
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Value *GEP = Builder.CreateInBoundsGEP(LookupTables[PHI], GEPIndices,
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"switch.gep");
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Value *Result = Builder.CreateLoad(GEP, "switch.load");
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SwitchLookupTable Table(Mod, TableSize, MinCaseVal, ResultLists[PHI],
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DefaultResults[PHI]);
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Value *Result = Table.BuildLookup(TableIndex, Builder);
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// If the result is used to return immediately from the function, we want to
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// do that right here.
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