Add memory operand folding support to InlineSpiller.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107355 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen 2010-07-01 00:13:04 +00:00
parent 9e55afbf88
commit e72a5c5e2e

View File

@ -59,6 +59,8 @@ public:
SmallVectorImpl<LiveInterval*> &spillIs,
SlotIndex *earliestIndex);
bool reMaterialize(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
bool foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops);
void insertReload(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
void insertSpill(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
};
@ -146,6 +148,37 @@ bool InlineSpiller::reMaterialize(LiveInterval &NewLI,
return true;
}
/// foldMemoryOperand - Try folding stack slot references in Ops into MI.
/// Return true on success, and MI will be erased.
bool InlineSpiller::foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops) {
// TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
// operands.
SmallVector<unsigned, 8> FoldOps;
for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
unsigned Idx = Ops[i];
MachineOperand &MO = MI->getOperand(Idx);
if (MO.isImplicit())
continue;
// FIXME: Teach targets to deal with subregs.
if (MO.getSubReg())
return false;
// Tied use operands should not be passed to foldMemoryOperand.
if (!MI->isRegTiedToDefOperand(Idx))
FoldOps.push_back(Idx);
}
MachineInstr *FoldMI = tii_.foldMemoryOperand(mf_, MI, FoldOps, stackSlot_);
if (!FoldMI)
return false;
MachineBasicBlock &MBB = *MI->getParent();
lis_.ReplaceMachineInstrInMaps(MI, FoldMI);
vrm_.addSpillSlotUse(stackSlot_, FoldMI);
MBB.insert(MBB.erase(MI), FoldMI);
DEBUG(dbgs() << "\tfolded: " << *FoldMI);
return true;
}
/// insertReload - Insert a reload of NewLI.reg before MI.
void InlineSpiller::insertReload(LiveInterval &NewLI,
MachineBasicBlock::iterator MI) {
@ -208,6 +241,10 @@ void InlineSpiller::spill(LiveInterval *li,
// Attempt remat instead of reload.
bool NeedsReload = Reads && !reMaterialize(NewLI, MI);
// Attempt to fold memory ops.
if (NewLI.empty() && foldMemoryOperand(MI, Ops))
continue;
if (NeedsReload)
insertReload(NewLI, MI);