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Check for invalid alignment values when decoding VLDn/VSTn (single ln) instructions.
Patch by Chris Lidbury. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163321 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -3710,8 +3710,16 @@ static DecodeStatus DecodeVLD1LN(MCInst &Inst, unsigned Insn,
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if (fieldFromInstruction(Insn, 6, 1))
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return MCDisassembler::Fail; // UNDEFINED
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index = fieldFromInstruction(Insn, 7, 1);
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if (fieldFromInstruction(Insn, 4, 2) != 0)
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align = 4;
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switch (fieldFromInstruction(Insn, 4, 2)) {
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case 0 :
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align = 0; break;
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case 3:
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align = 4; break;
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default:
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return MCDisassembler::Fail;
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}
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break;
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}
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if (!Check(S, DecodeDPRRegisterClass(Inst, Rd, Address, Decoder)))
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@ -3769,8 +3777,16 @@ static DecodeStatus DecodeVST1LN(MCInst &Inst, unsigned Insn,
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if (fieldFromInstruction(Insn, 6, 1))
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return MCDisassembler::Fail; // UNDEFINED
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index = fieldFromInstruction(Insn, 7, 1);
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if (fieldFromInstruction(Insn, 4, 2) != 0)
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align = 4;
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switch (fieldFromInstruction(Insn, 4, 2)) {
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case 0:
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align = 0; break;
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case 3:
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align = 4; break;
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default:
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return MCDisassembler::Fail;
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}
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break;
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}
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if (Rm != 0xF) { // Writeback
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@ -4090,8 +4106,15 @@ static DecodeStatus DecodeVLD4LN(MCInst &Inst, unsigned Insn,
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inc = 2;
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break;
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case 2:
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if (fieldFromInstruction(Insn, 4, 2))
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align = 4 << fieldFromInstruction(Insn, 4, 2);
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switch (fieldFromInstruction(Insn, 4, 2)) {
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case 0:
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align = 0; break;
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case 3:
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return MCDisassembler::Fail;
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default:
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align = 4 << fieldFromInstruction(Insn, 4, 2); break;
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}
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index = fieldFromInstruction(Insn, 7, 1);
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if (fieldFromInstruction(Insn, 6, 1))
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inc = 2;
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@ -4164,8 +4187,15 @@ static DecodeStatus DecodeVST4LN(MCInst &Inst, unsigned Insn,
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inc = 2;
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break;
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case 2:
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if (fieldFromInstruction(Insn, 4, 2))
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align = 4 << fieldFromInstruction(Insn, 4, 2);
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switch (fieldFromInstruction(Insn, 4, 2)) {
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case 0:
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align = 0; break;
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case 3:
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return MCDisassembler::Fail;
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default:
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align = 4 << fieldFromInstruction(Insn, 4, 2); break;
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}
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index = fieldFromInstruction(Insn, 7, 1);
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if (fieldFromInstruction(Insn, 6, 1))
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inc = 2;
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4
test/MC/Disassembler/ARM/invalid-VLD1LNd32_UPD-thumb.txt
Normal file
4
test/MC/Disassembler/ARM/invalid-VLD1LNd32_UPD-thumb.txt
Normal file
@ -0,0 +1,4 @@
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# RUN: llvm-mc -triple thumbv7 -show-encoding -disassemble < %s 2>&1 | FileCheck %s
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0xa0 0xf9 0x10 0x08
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# CHECK: invalid instruction encoding
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4
test/MC/Disassembler/ARM/invalid-VLD4LNd32_UPD-thumb.txt
Normal file
4
test/MC/Disassembler/ARM/invalid-VLD4LNd32_UPD-thumb.txt
Normal file
@ -0,0 +1,4 @@
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# RUN: llvm-mc -triple thumbv7 -show-encoding -disassemble < %s 2>&1 | FileCheck %s
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0xa0 0xf9 0x30 0x0b
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# CHECK: invalid instruction encoding
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4
test/MC/Disassembler/ARM/invalid-VST1LNd32_UPD-thumb.txt
Normal file
4
test/MC/Disassembler/ARM/invalid-VST1LNd32_UPD-thumb.txt
Normal file
@ -0,0 +1,4 @@
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# RUN: llvm-mc -triple thumbv7 -show-encoding -disassemble < %s 2>&1 | FileCheck %s
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0x80 0xf9 0x10 0x08
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# CHECK: invalid instruction encoding
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4
test/MC/Disassembler/ARM/invalid-VST4LNd32_UPD-thumb.txt
Normal file
4
test/MC/Disassembler/ARM/invalid-VST4LNd32_UPD-thumb.txt
Normal file
@ -0,0 +1,4 @@
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# RUN: llvm-mc -triple thumbv7 -show-encoding -disassemble < %s 2>&1 | FileCheck %s
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0x80 0xf9 0x30 0x0b
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# CHECK: invalid instruction encoding
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77
test/MC/Disassembler/ARM/neont-VLD-reencoding.txt
Normal file
77
test/MC/Disassembler/ARM/neont-VLD-reencoding.txt
Normal file
@ -0,0 +1,77 @@
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# RUN: llvm-mc -triple thumbv7 -show-encoding -disassemble < %s | FileCheck %s
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0xa0 0xf9 0x00 0x00
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0xa0 0xf9 0x20 0x00
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0xa0 0xf9 0x40 0x00
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0xa0 0xf9 0x60 0x00
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0xa0 0xf9 0x80 0x00
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0xa0 0xf9 0xa0 0x00
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0xa0 0xf9 0xc0 0x00
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0xa0 0xf9 0xe0 0x00
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# CHECK: vld1.8 {d0[0]}, [r0], r0 @ encoding: [0xa0,0xf9,0x00,0x00]
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# CHECK: vld1.8 {d0[1]}, [r0], r0 @ encoding: [0xa0,0xf9,0x20,0x00]
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# CHECK: vld1.8 {d0[2]}, [r0], r0 @ encoding: [0xa0,0xf9,0x40,0x00]
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# CHECK: vld1.8 {d0[3]}, [r0], r0 @ encoding: [0xa0,0xf9,0x60,0x00]
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# CHECK: vld1.8 {d0[4]}, [r0], r0 @ encoding: [0xa0,0xf9,0x80,0x00]
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# CHECK: vld1.8 {d0[5]}, [r0], r0 @ encoding: [0xa0,0xf9,0xa0,0x00]
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# CHECK: vld1.8 {d0[6]}, [r0], r0 @ encoding: [0xa0,0xf9,0xc0,0x00]
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# CHECK: vld1.8 {d0[7]}, [r0], r0 @ encoding: [0xa0,0xf9,0xe0,0x00]
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0xa0 0xf9 0x00 0x04
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0xa0 0xf9 0x10 0x04
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0xa0 0xf9 0x40 0x04
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0xa0 0xf9 0x50 0x04
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0xa0 0xf9 0x80 0x04
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0xa0 0xf9 0x90 0x04
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0xa0 0xf9 0xc0 0x04
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0xa0 0xf9 0xd0 0x04
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# CHECK: vld1.16 {d0[0]}, [r0], r0 @ encoding: [0xa0,0xf9,0x00,0x04]
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# CHECK: vld1.16 {d0[0]}, [r0, :16], r0 @ encoding: [0xa0,0xf9,0x10,0x04]
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# CHECK: vld1.16 {d0[1]}, [r0], r0 @ encoding: [0xa0,0xf9,0x40,0x04]
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# CHECK: vld1.16 {d0[1]}, [r0, :16], r0 @ encoding: [0xa0,0xf9,0x50,0x04]
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# CHECK: vld1.16 {d0[2]}, [r0], r0 @ encoding: [0xa0,0xf9,0x80,0x04]
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# CHECK: vld1.16 {d0[2]}, [r0, :16], r0 @ encoding: [0xa0,0xf9,0x90,0x04]
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# CHECK: vld1.16 {d0[3]}, [r0], r0 @ encoding: [0xa0,0xf9,0xc0,0x04]
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# CHECK: vld1.16 {d0[3]}, [r0, :16], r0 @ encoding: [0xa0,0xf9,0xd0,0x04]
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0xa0 0xf9 0x00 0x08
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0xa0 0xf9 0x30 0x08
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0xa0 0xf9 0x80 0x08
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0xa0 0xf9 0xb0 0x08
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# CHECK: vld1.32 {d0[0]}, [r0], r0 @ encoding: [0xa0,0xf9,0x00,0x08]
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# CHECK: vld1.32 {d0[0]}, [r0, :32], r0 @ encoding: [0xa0,0xf9,0x30,0x08]
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# CHECK: vld1.32 {d0[1]}, [r0], r0 @ encoding: [0xa0,0xf9,0x80,0x08]
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# CHECK: vld1.32 {d0[1]}, [r0, :32], r0 @ encoding: [0xa0,0xf9,0xb0,0x08]
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0xa0 0xf9 0x1f 0x04
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0xa0 0xf9 0x8f 0x00
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# CHECK: vld1.16 {d0[0]}, [r0, :16] @ encoding: [0xa0,0xf9,0x1f,0x04]
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# CHECK: vld1.8 {d0[4]}, [r0] @ encoding: [0xa0,0xf9,0x8f,0x00]
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0xa0 0xf9 0x1d 0x04
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0xa0 0xf9 0x8d 0x00
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# CHECK: vld1.16 {d0[0]}, [r0, :16]! @ encoding: [0xa0,0xf9,0x1d,0x04]
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# CHECK: vld1.8 {d0[4]}, [r0]! @ encoding: [0xa0,0xf9,0x8d,0x00]
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0xa5 0xf9 0x10 0x04
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0xa5 0xf9 0x1a 0x04
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0xae 0xf9 0x1a 0x04
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0xa5 0xf9 0x1a 0x94
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# CHECK: vld1.16 {d0[0]}, [r5, :16], r0 @ encoding: [0xa5,0xf9,0x10,0x04]
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# CHECK: vld1.16 {d0[0]}, [r5, :16], r10 @ encoding: [0xa5,0xf9,0x1a,0x04]
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# CHECK: vld1.16 {d0[0]}, [lr, :16], r10 @ encoding: [0xae,0xf9,0x1a,0x04]
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# CHECK: vld1.16 {d9[0]}, [r5, :16], r10 @ encoding: [0xa5,0xf9,0x1a,0x94]
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0xa0 0xf9 0x20 0x0b
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0xa0 0xf9 0x20 0x07
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0xa0 0xf9 0x20 0x03
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# CHECK: vld4.32 {d0[0], d1[0], d2[0], d3[0]}, [r0, :128], r0 @ encoding: [0xa0,0xf9,0x20,0x0b]
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# CHECK: vld4.16 {d0[0], d2[0], d4[0], d6[0]}, [r0], r0 @ encoding: [0xa0,0xf9,0x20,0x07]
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# CHECK: vld4.8 {d0[1], d1[1], d2[1], d3[1]}, [r0], r0 @ encoding: [0xa0,0xf9,0x20,0x03]
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