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The optimization a + (-0.0f) -> a was being misapplied to a + (+0.0f) in the vector case (because
we weren't differntiating floating-point zeroinitializers from other zero-initializers) which was causing problems for code relying upon a + (+0.0f) to, eg, flush denormals to 0. Make the scalar and vector cases have the same behaviour. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177279 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -47,6 +47,19 @@ bool Constant::isNegativeZeroValue() const {
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if (const ConstantFP *CFP = dyn_cast<ConstantFP>(this))
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return CFP->isZero() && CFP->isNegative();
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// Equivalent for a vector of -0.0's.
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if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
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if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue()))
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if (SplatCFP && SplatCFP->isZero() && SplatCFP->isNegative())
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return true;
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// However, vectors of zeroes which are floating point represent +0.0's.
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if (const ConstantAggregateZero *CAZ = dyn_cast<ConstantAggregateZero>(this))
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if (const VectorType *VT = dyn_cast<VectorType>(CAZ->getType()))
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if (VT->getElementType()->isFloatingPointTy())
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// As it's a CAZ, we know it's the zero bit-pattern (ie, +0.0) in each element.
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return false;
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// Otherwise, just use +0.0.
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return isNullValue();
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}
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