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Support pointers to globals happily
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@754 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -70,6 +70,14 @@ SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
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void SlotCalculator::processModule() {
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SC_DEBUG("begin processModule!\n");
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// Add all of the constants that the global variables might refer to first.
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//
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for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
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I != E; ++I) {
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if ((*I)->hasInitializer())
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insertValue((*I)->getInitializer());
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}
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// Add all of the global variables to the value table...
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//
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for_each(TheModule->gbegin(), TheModule->gend(),
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@ -184,10 +192,10 @@ void SlotCalculator::purgeMethod() {
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for (unsigned i = 0; i < NumModuleTypes; ++i) {
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unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
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TypePlane &CurPlane = Table[i];
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SC_DEBUG("Processing Plane " << i << " of size " << CurPlane.size() <<endl);
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//SC_DEBUG("Processing Plane " <<i<< " of size " << CurPlane.size() <<endl);
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while (CurPlane.size() != ModuleSize) {
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SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
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//SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
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map<const Value *, unsigned>::iterator NI = NodeMap.find(CurPlane.back());
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assert(NI != NodeMap.end() && "Node not in nodemap?");
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NodeMap.erase(NI); // Erase from nodemap
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@ -224,13 +232,14 @@ int SlotCalculator::getValSlot(const Value *D) const {
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int SlotCalculator::insertValue(const Value *D) {
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if (isa<ConstPoolVal>(D) || isa<GlobalVariable>(D)) {
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const User *U = (const User *)D;
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const User *U = cast<const User>(D);
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// This makes sure that if a constant has uses (for example an array
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// of const ints), that they are inserted also. Same for global variable
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// initializers.
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//
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for_each(U->op_begin(), U->op_end(),
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bind_obj(this, &SlotCalculator::insertValue));
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for(User::op_const_iterator I = U->op_begin(), E = U->op_end(); I != E; ++I)
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if (!isa<GlobalValue>(*I)) // Don't chain insert global values
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insertValue(*I);
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}
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int SlotNo = getValSlot(D); // Check to see if it's already in!
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@ -257,7 +266,19 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
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// If it's a type, make sure that all subtypes of the type are included...
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if (const Type *TheTy = dyn_cast<const Type>(D)) {
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SC_DEBUG(" Inserted type: " << TheTy->getDescription() << endl);
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// Insert the current type before any subtypes. This is important because
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// recursive types elements are inserted in a bottom up order. Changing
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// this here can break things. For example:
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//
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// global { \2 * } { { \2 }* null }
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//
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int ResultSlot;
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if ((ResultSlot = getValSlot(TheTy)) == -1) {
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ResultSlot = doInsertVal(TheTy);
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SC_DEBUG(" Inserted type: " << TheTy->getDescription() << " slot=" <<
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ResultSlot << endl);
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}
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// Loop over any contained types in the definition... in reverse depth first
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// order. This assures that all of the leafs of a type are output before
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@ -271,9 +292,12 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
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const Type *SubTy = *I;
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if (getValSlot(SubTy) == -1) {
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SC_DEBUG(" Inserting subtype: " << SubTy->getDescription() << endl);
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doInsertVal(SubTy);
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int Slot = doInsertVal(SubTy);
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SC_DEBUG(" Inserted subtype: " << SubTy->getDescription() <<
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" slot=" << Slot << endl);
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}
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}
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return ResultSlot;
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}
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// Okay, everything is happy, actually insert the silly value now...
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@ -306,11 +330,15 @@ int SlotCalculator::doInsertVal(const Value *D) {
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if (Table.size() <= Ty) // Make sure we have the type plane allocated...
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Table.resize(Ty+1, TypePlane());
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SC_DEBUG(" Inserting value [" << Ty << "] = " << D << endl);
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// Insert node into table and NodeMap...
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unsigned DestSlot = NodeMap[D] = Table[Ty].size();
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Table[Ty].push_back(D);
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SC_DEBUG(" Inserting value [" << Ty << "] = " << D << " slot=" <<
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DestSlot << " [");
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// G = Global, C = ConstPoolVal, T = Type, M = Method, o = other
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SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<ConstPoolVal>(D) ? "C" :
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(isa<Type>(D) ? "T" : (isa<Method>(D) ? "M" : "o")))));
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SC_DEBUG("]\n");
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return (int)DestSlot;
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}
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@ -70,6 +70,14 @@ SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
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void SlotCalculator::processModule() {
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SC_DEBUG("begin processModule!\n");
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// Add all of the constants that the global variables might refer to first.
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//
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for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
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I != E; ++I) {
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if ((*I)->hasInitializer())
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insertValue((*I)->getInitializer());
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}
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// Add all of the global variables to the value table...
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//
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for_each(TheModule->gbegin(), TheModule->gend(),
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@ -184,10 +192,10 @@ void SlotCalculator::purgeMethod() {
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for (unsigned i = 0; i < NumModuleTypes; ++i) {
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unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
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TypePlane &CurPlane = Table[i];
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SC_DEBUG("Processing Plane " << i << " of size " << CurPlane.size() <<endl);
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//SC_DEBUG("Processing Plane " <<i<< " of size " << CurPlane.size() <<endl);
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while (CurPlane.size() != ModuleSize) {
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SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
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//SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
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map<const Value *, unsigned>::iterator NI = NodeMap.find(CurPlane.back());
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assert(NI != NodeMap.end() && "Node not in nodemap?");
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NodeMap.erase(NI); // Erase from nodemap
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@ -224,13 +232,14 @@ int SlotCalculator::getValSlot(const Value *D) const {
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int SlotCalculator::insertValue(const Value *D) {
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if (isa<ConstPoolVal>(D) || isa<GlobalVariable>(D)) {
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const User *U = (const User *)D;
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const User *U = cast<const User>(D);
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// This makes sure that if a constant has uses (for example an array
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// of const ints), that they are inserted also. Same for global variable
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// initializers.
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//
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for_each(U->op_begin(), U->op_end(),
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bind_obj(this, &SlotCalculator::insertValue));
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for(User::op_const_iterator I = U->op_begin(), E = U->op_end(); I != E; ++I)
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if (!isa<GlobalValue>(*I)) // Don't chain insert global values
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insertValue(*I);
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}
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int SlotNo = getValSlot(D); // Check to see if it's already in!
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@ -257,7 +266,19 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
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// If it's a type, make sure that all subtypes of the type are included...
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if (const Type *TheTy = dyn_cast<const Type>(D)) {
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SC_DEBUG(" Inserted type: " << TheTy->getDescription() << endl);
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// Insert the current type before any subtypes. This is important because
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// recursive types elements are inserted in a bottom up order. Changing
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// this here can break things. For example:
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//
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// global { \2 * } { { \2 }* null }
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//
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int ResultSlot;
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if ((ResultSlot = getValSlot(TheTy)) == -1) {
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ResultSlot = doInsertVal(TheTy);
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SC_DEBUG(" Inserted type: " << TheTy->getDescription() << " slot=" <<
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ResultSlot << endl);
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}
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// Loop over any contained types in the definition... in reverse depth first
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// order. This assures that all of the leafs of a type are output before
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@ -271,9 +292,12 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
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const Type *SubTy = *I;
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if (getValSlot(SubTy) == -1) {
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SC_DEBUG(" Inserting subtype: " << SubTy->getDescription() << endl);
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doInsertVal(SubTy);
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int Slot = doInsertVal(SubTy);
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SC_DEBUG(" Inserted subtype: " << SubTy->getDescription() <<
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" slot=" << Slot << endl);
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}
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}
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return ResultSlot;
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}
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// Okay, everything is happy, actually insert the silly value now...
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@ -306,11 +330,15 @@ int SlotCalculator::doInsertVal(const Value *D) {
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if (Table.size() <= Ty) // Make sure we have the type plane allocated...
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Table.resize(Ty+1, TypePlane());
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SC_DEBUG(" Inserting value [" << Ty << "] = " << D << endl);
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// Insert node into table and NodeMap...
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unsigned DestSlot = NodeMap[D] = Table[Ty].size();
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Table[Ty].push_back(D);
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SC_DEBUG(" Inserting value [" << Ty << "] = " << D << " slot=" <<
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DestSlot << " [");
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// G = Global, C = ConstPoolVal, T = Type, M = Method, o = other
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SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<ConstPoolVal>(D) ? "C" :
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(isa<Type>(D) ? "T" : (isa<Method>(D) ? "M" : "o")))));
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SC_DEBUG("]\n");
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return (int)DestSlot;
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}
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