R600: Use masked read sel for texture instructions

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@192554 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Vincent Lejeune 2013-10-13 17:56:10 +00:00
parent 91ec4b0cac
commit f2b3a569ae
2 changed files with 12 additions and 8 deletions

View File

@ -1379,6 +1379,11 @@ CompactSwizzlableVector(SelectionDAG &DAG, SDValue VectorEntry,
};
for (unsigned i = 0; i < 4; i++) {
if (NewBldVec[i].getOpcode() == ISD::UNDEF)
// We mask write here to teach later passes that the ith element of this
// vector is undef. Thus we can use it to reduce 128 bits reg usage,
// break false dependencies and additionnaly make assembly easier to read.
RemapSwizzle[i] = 7; // SEL_MASK_WRITE
if (ConstantFPSDNode *C = dyn_cast<ConstantFPSDNode>(NewBldVec[i])) {
if (C->isZero()) {
RemapSwizzle[i] = 4; // SEL_0

View File

@ -93,6 +93,7 @@ main_body:
}
; EG-CHECK: @main2
; EG-CHECK: T{{[0-9]+}}.XY__
; EG-CHECK: T{{[0-9]+}}.YXZ0
define void @main2() #0 {
@ -110,14 +111,12 @@ main_body:
%10 = extractelement <4 x float> %9, i32 1
%11 = insertelement <4 x float> undef, float %0, i32 0
%12 = insertelement <4 x float> %11, float %1, i32 1
%13 = insertelement <4 x float> %12, float %2, i32 2
%14 = insertelement <4 x float> %13, float %3, i32 3
call void @llvm.R600.store.swizzle(<4 x float> %14, i32 60, i32 1)
%15 = insertelement <4 x float> undef, float %6, i32 0
%16 = insertelement <4 x float> %15, float %8, i32 1
%17 = insertelement <4 x float> %16, float %10, i32 2
%18 = insertelement <4 x float> %17, float 0.000000e+00, i32 3
call void @llvm.R600.store.swizzle(<4 x float> %18, i32 0, i32 2)
call void @llvm.R600.store.swizzle(<4 x float> %12, i32 60, i32 1)
%13 = insertelement <4 x float> undef, float %6, i32 0
%14 = insertelement <4 x float> %13, float %8, i32 1
%15 = insertelement <4 x float> %14, float %10, i32 2
%16 = insertelement <4 x float> %15, float 0.000000e+00, i32 3
call void @llvm.R600.store.swizzle(<4 x float> %16, i32 0, i32 2)
ret void
}