mirror of
https://github.com/RPCS3/llvm.git
synced 2025-02-19 02:08:06 +00:00
RegScavenging: Add scavengeRegisterBackwards()
Re-apply r276044 with off-by-1 instruction fix for the reload placement. This is a variant of scavengeRegister() that works for enterBasicBlockEnd()/backward(). The benefit of the backward mode is that it is not affected by incomplete kill flags. This patch also changes PrologEpilogInserter::doScavengeFrameVirtualRegs() to use the register scavenger in backwards mode. Differential Revision: http://reviews.llvm.org/D21885 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@279124 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
b1ee91e27d
commit
f65766df39
@ -157,12 +157,24 @@ public:
|
||||
/// available and do the appropriate bookkeeping. SPAdj is the stack
|
||||
/// adjustment due to call frame, it's passed along to eliminateFrameIndex().
|
||||
/// Returns the scavenged register.
|
||||
/// This function performs worse if kill flags are incomplete, consider using
|
||||
/// scavengeRegisterBackwards() instead!
|
||||
unsigned scavengeRegister(const TargetRegisterClass *RegClass,
|
||||
MachineBasicBlock::iterator I, int SPAdj);
|
||||
unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
|
||||
return scavengeRegister(RegClass, MBBI, SPAdj);
|
||||
}
|
||||
|
||||
/// Make a register of the specific register class available from the current
|
||||
/// position backwards to the place before \p To. If \p RestoreAfter is true
|
||||
/// this includes the instruction following the current position.
|
||||
/// SPAdj is the stack adjustment due to call frame, it's passed along to
|
||||
/// eliminateFrameIndex().
|
||||
/// Returns the scavenged register.
|
||||
unsigned scavengeRegisterBackwards(const TargetRegisterClass &RC,
|
||||
MachineBasicBlock::iterator To,
|
||||
bool RestoreAfter, int SPAdj);
|
||||
|
||||
/// Tell the scavenger a register is used.
|
||||
void setRegUsed(unsigned Reg, LaneBitmask LaneMask = ~0u);
|
||||
private:
|
||||
@ -202,6 +214,12 @@ private:
|
||||
|
||||
/// Mark live-in registers of basic block as used.
|
||||
void setLiveInsUsed(const MachineBasicBlock &MBB);
|
||||
|
||||
/// Spill a register after position \p After and reload it before position
|
||||
/// \p UseMI.
|
||||
ScavengedInfo &spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj,
|
||||
MachineBasicBlock::iterator After,
|
||||
MachineBasicBlock::iterator &UseMI);
|
||||
};
|
||||
|
||||
} // End llvm namespace
|
||||
|
@ -41,6 +41,7 @@
|
||||
#include "llvm/Target/TargetMachine.h"
|
||||
#include "llvm/Target/TargetRegisterInfo.h"
|
||||
#include "llvm/Target/TargetSubtargetInfo.h"
|
||||
#include <algorithm>
|
||||
#include <climits>
|
||||
|
||||
using namespace llvm;
|
||||
@ -1145,6 +1146,55 @@ void PEI::replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn,
|
||||
}
|
||||
}
|
||||
|
||||
/// Allocate a register for the virtual register \p VReg. The last use of
|
||||
/// \p VReg is around the current position of the register scavenger \p RS.
|
||||
/// \p ReserveAfter controls whether the scavenged register needs to be reserved
|
||||
/// after the current instruction, otherwise it will only be reserved before the
|
||||
/// current instruction.
|
||||
static unsigned scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS,
|
||||
unsigned VReg, bool ReserveAfter) {
|
||||
#ifndef NDEBUG
|
||||
// Verify that all definitions and uses are in the same basic block.
|
||||
const MachineBasicBlock *CommonMBB = nullptr;
|
||||
bool HadDef = false;
|
||||
for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) {
|
||||
MachineBasicBlock *MBB = MO.getParent()->getParent();
|
||||
if (CommonMBB == nullptr)
|
||||
CommonMBB = MBB;
|
||||
assert(MBB == CommonMBB && "All defs+uses must be in the same basic block");
|
||||
if (MO.isDef())
|
||||
HadDef = true;
|
||||
}
|
||||
assert(HadDef && "Must have at least 1 Def");
|
||||
#endif
|
||||
|
||||
// We should only have one definition of the register. However to accomodate
|
||||
// the requirements of two address code we also allow definitions in
|
||||
// subsequent instructions provided they also read the register. That way
|
||||
// we get a single contiguous lifetime.
|
||||
//
|
||||
// Definitions in MRI.def_begin() are unordered, search for the first.
|
||||
const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
|
||||
MachineRegisterInfo::def_iterator FirstDef =
|
||||
std::find_if(MRI.def_begin(VReg), MRI.def_end(),
|
||||
[VReg, &TRI](const MachineOperand &MO) {
|
||||
return !MO.getParent()->readsRegister(VReg, &TRI);
|
||||
});
|
||||
assert(FirstDef != MRI.def_end() &&
|
||||
"Must have one definition that does not redefine vreg");
|
||||
MachineInstr &DefMI = *FirstDef->getParent();
|
||||
|
||||
// The register scavenger will report a free register inserting an emergency
|
||||
// spill/reload if necessary.
|
||||
int SPAdj = 0;
|
||||
const TargetRegisterClass &RC = *MRI.getRegClass(VReg);
|
||||
unsigned SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(),
|
||||
ReserveAfter, SPAdj);
|
||||
MRI.replaceRegWith(VReg, SReg);
|
||||
++NumScavengedRegs;
|
||||
return SReg;
|
||||
}
|
||||
|
||||
/// doScavengeFrameVirtualRegs - Replace all frame index virtual registers
|
||||
/// with physical registers. Use the register scavenger to find an
|
||||
/// appropriate register to use.
|
||||
@ -1156,78 +1206,51 @@ static void
|
||||
doScavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger *RS) {
|
||||
// Run through the instructions and find any virtual registers.
|
||||
MachineRegisterInfo &MRI = MF.getRegInfo();
|
||||
const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
|
||||
for (MachineBasicBlock &MBB : MF) {
|
||||
RS->enterBasicBlock(MBB);
|
||||
RS->enterBasicBlockEnd(MBB);
|
||||
|
||||
int SPAdj = 0;
|
||||
bool LastIterationHadVRegUses = false;
|
||||
for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) {
|
||||
--I;
|
||||
// Move RegScavenger to the position between *I and *std::next(I).
|
||||
RS->backward(I);
|
||||
|
||||
// The instruction stream may change in the loop, so check MBB.end()
|
||||
// directly.
|
||||
for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) {
|
||||
// We might end up here again with a NULL iterator if we scavenged a
|
||||
// register for which we inserted spill code for definition by what was
|
||||
// originally the first instruction in MBB.
|
||||
if (I == MachineBasicBlock::iterator(nullptr))
|
||||
I = MBB.begin();
|
||||
// Look for unassigned vregs in the uses of *std::next(I).
|
||||
if (LastIterationHadVRegUses) {
|
||||
MachineBasicBlock::iterator N = std::next(I);
|
||||
const MachineInstr &NMI = *N;
|
||||
for (const MachineOperand &MO : NMI.operands()) {
|
||||
if (!MO.isReg() || !MO.readsReg())
|
||||
continue;
|
||||
unsigned Reg = MO.getReg();
|
||||
if (TargetRegisterInfo::isVirtualRegister(Reg)) {
|
||||
unsigned SReg = scavengeVReg(MRI, *RS, Reg, true);
|
||||
N->addRegisterKilled(SReg, &TRI, false);
|
||||
RS->setRegUsed(SReg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Look for unassigned vregs in the defs of *I.
|
||||
LastIterationHadVRegUses = false;
|
||||
const MachineInstr &MI = *I;
|
||||
MachineBasicBlock::iterator J = std::next(I);
|
||||
MachineBasicBlock::iterator P =
|
||||
I == MBB.begin() ? MachineBasicBlock::iterator(nullptr)
|
||||
: std::prev(I);
|
||||
|
||||
// RS should process this instruction before we might scavenge at this
|
||||
// location. This is because we might be replacing a virtual register
|
||||
// defined by this instruction, and if so, registers killed by this
|
||||
// instruction are available, and defined registers are not.
|
||||
RS->forward(I);
|
||||
|
||||
for (const MachineOperand &MO : MI.operands()) {
|
||||
if (!MO.isReg())
|
||||
continue;
|
||||
unsigned Reg = MO.getReg();
|
||||
if (!TargetRegisterInfo::isVirtualRegister(Reg))
|
||||
continue;
|
||||
|
||||
// When we first encounter a new virtual register, it
|
||||
// must be a definition.
|
||||
assert(MO.isDef() && "frame index virtual missing def!");
|
||||
// Scavenge a new scratch register
|
||||
const TargetRegisterClass *RC = MRI.getRegClass(Reg);
|
||||
unsigned ScratchReg = RS->scavengeRegister(RC, J, SPAdj);
|
||||
|
||||
++NumScavengedRegs;
|
||||
|
||||
// Replace this reference to the virtual register with the
|
||||
// scratch register.
|
||||
assert(ScratchReg && "Missing scratch register!");
|
||||
MRI.replaceRegWith(Reg, ScratchReg);
|
||||
|
||||
// Because this instruction was processed by the RS before this
|
||||
// register was allocated, make sure that the RS now records the
|
||||
// register as being used.
|
||||
RS->setRegUsed(ScratchReg);
|
||||
// We have to look at all operands anyway so we can precalculate here
|
||||
// whether there is a reading operand. This allows use to skip the use
|
||||
// step in the next iteration if there was none.
|
||||
if (MO.readsReg())
|
||||
LastIterationHadVRegUses = true;
|
||||
if (MO.isDef()) {
|
||||
unsigned SReg = scavengeVReg(MRI, *RS, Reg, false);
|
||||
I->addRegisterDead(SReg, &TRI, false);
|
||||
}
|
||||
}
|
||||
|
||||
// If the scavenger needed to use one of its spill slots, the
|
||||
// spill code will have been inserted in between I and J. This is a
|
||||
// problem because we need the spill code before I: Move I to just
|
||||
// prior to J.
|
||||
if (I != std::prev(J)) {
|
||||
MBB.splice(J, &MBB, I);
|
||||
|
||||
// Before we move I, we need to prepare the RS to visit I again.
|
||||
// Specifically, RS will assert if it sees uses of registers that
|
||||
// it believes are undefined. Because we have already processed
|
||||
// register kills in I, when it visits I again, it will believe that
|
||||
// those registers are undefined. To avoid this situation, unprocess
|
||||
// the instruction I.
|
||||
assert(RS->getCurrentPosition() == I &&
|
||||
"The register scavenger has an unexpected position");
|
||||
I = P;
|
||||
RS->unprocess(P);
|
||||
} else
|
||||
++I;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -299,6 +299,14 @@ void RegScavenger::backward() {
|
||||
}
|
||||
}
|
||||
|
||||
// Expire scavenge spill frameindex uses.
|
||||
for (ScavengedInfo &I : Scavenged) {
|
||||
if (I.Restore == &MI) {
|
||||
I.Reg = 0;
|
||||
I.Restore = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (MBBI == MBB->begin()) {
|
||||
MBBI = MachineBasicBlock::iterator(nullptr);
|
||||
Tracking = false;
|
||||
@ -398,6 +406,69 @@ unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
|
||||
return Survivor;
|
||||
}
|
||||
|
||||
static std::pair<unsigned, MachineBasicBlock::iterator>
|
||||
findSurvivorBackwards(const TargetRegisterInfo &TRI,
|
||||
MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,
|
||||
BitVector &Available, BitVector &Candidates) {
|
||||
bool FoundTo = false;
|
||||
unsigned Survivor = 0;
|
||||
MachineBasicBlock::iterator Pos;
|
||||
MachineBasicBlock &MBB = *From->getParent();
|
||||
unsigned InstrLimit = 25;
|
||||
unsigned InstrCountDown = InstrLimit;
|
||||
for (MachineBasicBlock::iterator I = From;; --I) {
|
||||
const MachineInstr &MI = *I;
|
||||
|
||||
// Remove any candidates touched by instruction.
|
||||
bool FoundVReg = false;
|
||||
for (const MachineOperand &MO : MI.operands()) {
|
||||
if (MO.isRegMask()) {
|
||||
Candidates.clearBitsNotInMask(MO.getRegMask());
|
||||
continue;
|
||||
}
|
||||
if (!MO.isReg() || MO.isUndef() || MO.isDebug())
|
||||
continue;
|
||||
unsigned Reg = MO.getReg();
|
||||
if (TargetRegisterInfo::isVirtualRegister(Reg)) {
|
||||
FoundVReg = true;
|
||||
} else if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
|
||||
for (MCRegAliasIterator AI(Reg, &TRI, true); AI.isValid(); ++AI)
|
||||
Candidates.reset(*AI);
|
||||
}
|
||||
}
|
||||
|
||||
if (I == To) {
|
||||
// If one of the available registers survived this long take it.
|
||||
Available &= Candidates;
|
||||
int Reg = Available.find_first();
|
||||
if (Reg != -1)
|
||||
return std::make_pair(Reg, MBB.end());
|
||||
// Otherwise we will continue up to InstrLimit instructions to find
|
||||
// the register which is not defined/used for the longest time.
|
||||
FoundTo = true;
|
||||
Pos = To;
|
||||
}
|
||||
if (FoundTo) {
|
||||
if (Survivor == 0 || !Candidates.test(Survivor)) {
|
||||
int Reg = Candidates.find_first();
|
||||
if (Reg == -1)
|
||||
break;
|
||||
Survivor = Reg;
|
||||
}
|
||||
if (--InstrCountDown == 0 || I == MBB.begin())
|
||||
break;
|
||||
if (FoundVReg) {
|
||||
// Keep searching when we find a vreg since the spilled register will
|
||||
// be usefull for this other vreg as well later.
|
||||
InstrCountDown = InstrLimit;
|
||||
Pos = I;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair(Survivor, Pos);
|
||||
}
|
||||
|
||||
static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
|
||||
unsigned i = 0;
|
||||
while (!MI.getOperand(i).isFI()) {
|
||||
@ -407,43 +478,16 @@ static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
|
||||
return i;
|
||||
}
|
||||
|
||||
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
|
||||
MachineBasicBlock::iterator I,
|
||||
int SPAdj) {
|
||||
MachineInstr &MI = *I;
|
||||
const MachineFunction &MF = *MI.getParent()->getParent();
|
||||
// Consider all allocatable registers in the register class initially
|
||||
BitVector Candidates = TRI->getAllocatableSet(MF, RC);
|
||||
|
||||
// Exclude all the registers being used by the instruction.
|
||||
for (const MachineOperand &MO : MI.operands()) {
|
||||
if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
|
||||
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
|
||||
Candidates.reset(MO.getReg());
|
||||
}
|
||||
|
||||
// Try to find a register that's unused if there is one, as then we won't
|
||||
// have to spill.
|
||||
BitVector Available = getRegsAvailable(RC);
|
||||
Available &= Candidates;
|
||||
if (Available.any())
|
||||
Candidates = Available;
|
||||
|
||||
// Find the register whose use is furthest away.
|
||||
MachineBasicBlock::iterator UseMI;
|
||||
unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
|
||||
|
||||
// If we found an unused register there is no reason to spill it.
|
||||
if (!isRegUsed(SReg)) {
|
||||
DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
|
||||
return SReg;
|
||||
}
|
||||
|
||||
RegScavenger::ScavengedInfo &
|
||||
RegScavenger::spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj,
|
||||
MachineBasicBlock::iterator Before,
|
||||
MachineBasicBlock::iterator &UseMI) {
|
||||
// Find an available scavenging slot with size and alignment matching
|
||||
// the requirements of the class RC.
|
||||
const MachineFunction &MF = *Before->getParent()->getParent();
|
||||
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
||||
unsigned NeedSize = RC->getSize();
|
||||
unsigned NeedAlign = RC->getAlignment();
|
||||
unsigned NeedSize = RC.getSize();
|
||||
unsigned NeedAlign = RC.getAlignment();
|
||||
|
||||
unsigned SI = Scavenged.size(), Diff = UINT_MAX;
|
||||
int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
|
||||
@ -478,42 +522,110 @@ unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
|
||||
}
|
||||
|
||||
// Avoid infinite regress
|
||||
Scavenged[SI].Reg = SReg;
|
||||
Scavenged[SI].Reg = Reg;
|
||||
|
||||
// If the target knows how to save/restore the register, let it do so;
|
||||
// otherwise, use the emergency stack spill slot.
|
||||
if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
|
||||
// Spill the scavenged register before I.
|
||||
if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {
|
||||
// Spill the scavenged register before \p Before.
|
||||
int FI = Scavenged[SI].FrameIndex;
|
||||
if (FI < FIB || FI >= FIE) {
|
||||
std::string Msg = std::string("Error while trying to spill ") +
|
||||
TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) +
|
||||
TRI->getName(Reg) + " from class " + TRI->getRegClassName(&RC) +
|
||||
": Cannot scavenge register without an emergency spill slot!";
|
||||
report_fatal_error(Msg.c_str());
|
||||
}
|
||||
TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
|
||||
RC, TRI);
|
||||
MachineBasicBlock::iterator II = std::prev(I);
|
||||
TII->storeRegToStackSlot(*MBB, Before, Reg, true, Scavenged[SI].FrameIndex,
|
||||
&RC, TRI);
|
||||
MachineBasicBlock::iterator II = std::prev(Before);
|
||||
|
||||
unsigned FIOperandNum = getFrameIndexOperandNum(*II);
|
||||
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
|
||||
|
||||
// Restore the scavenged register before its use (or first terminator).
|
||||
TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
|
||||
RC, TRI);
|
||||
TII->loadRegFromStackSlot(*MBB, UseMI, Reg, Scavenged[SI].FrameIndex,
|
||||
&RC, TRI);
|
||||
II = std::prev(UseMI);
|
||||
|
||||
FIOperandNum = getFrameIndexOperandNum(*II);
|
||||
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
|
||||
}
|
||||
return Scavenged[SI];
|
||||
}
|
||||
|
||||
Scavenged[SI].Restore = &*std::prev(UseMI);
|
||||
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
|
||||
MachineBasicBlock::iterator I,
|
||||
int SPAdj) {
|
||||
MachineInstr &MI = *I;
|
||||
const MachineFunction &MF = *MI.getParent()->getParent();
|
||||
// Consider all allocatable registers in the register class initially
|
||||
BitVector Candidates = TRI->getAllocatableSet(MF, RC);
|
||||
|
||||
// Doing this here leads to infinite regress.
|
||||
// Scavenged[SI].Reg = SReg;
|
||||
// Exclude all the registers being used by the instruction.
|
||||
for (const MachineOperand &MO : MI.operands()) {
|
||||
if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
|
||||
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
|
||||
Candidates.reset(MO.getReg());
|
||||
}
|
||||
|
||||
// Try to find a register that's unused if there is one, as then we won't
|
||||
// have to spill.
|
||||
BitVector Available = getRegsAvailable(RC);
|
||||
Available &= Candidates;
|
||||
if (Available.any())
|
||||
Candidates = Available;
|
||||
|
||||
// Find the register whose use is furthest away.
|
||||
MachineBasicBlock::iterator UseMI;
|
||||
unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
|
||||
|
||||
// If we found an unused register there is no reason to spill it.
|
||||
if (!isRegUsed(SReg)) {
|
||||
DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
|
||||
return SReg;
|
||||
}
|
||||
|
||||
ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI);
|
||||
Scavenged.Restore = &*std::prev(UseMI);
|
||||
|
||||
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
|
||||
"\n");
|
||||
|
||||
return SReg;
|
||||
}
|
||||
|
||||
unsigned RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
|
||||
MachineBasicBlock::iterator To,
|
||||
bool RestoreAfter, int SPAdj) {
|
||||
const MachineBasicBlock &MBB = *To->getParent();
|
||||
const MachineFunction &MF = *MBB.getParent();
|
||||
// Consider all allocatable registers in the register class initially
|
||||
BitVector Candidates = TRI->getAllocatableSet(MF, &RC);
|
||||
|
||||
// Try to find a register that's unused if there is one, as then we won't
|
||||
// have to spill.
|
||||
BitVector Available = getRegsAvailable(&RC);
|
||||
|
||||
// Find the register whose use is furthest away.
|
||||
MachineBasicBlock::iterator UseMI;
|
||||
std::pair<unsigned, MachineBasicBlock::iterator> P =
|
||||
findSurvivorBackwards(*TRI, MBBI, To, Available, Candidates);
|
||||
unsigned Reg = P.first;
|
||||
assert(Reg != 0 && "No register left to scavenge!");
|
||||
// Found an available register?
|
||||
if (!Available.test(Reg)) {
|
||||
MachineBasicBlock::iterator ReloadAfter =
|
||||
RestoreAfter ? std::next(MBBI) : MBBI;
|
||||
MachineBasicBlock::iterator ReloadBefore = std::next(ReloadAfter);
|
||||
DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');
|
||||
MachineBasicBlock::iterator SpillBefore = P.second;
|
||||
ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, SpillBefore, ReloadBefore);
|
||||
Scavenged.Restore = &*std::prev(SpillBefore);
|
||||
addRegUnits(RegUnitsAvailable, Reg);
|
||||
DEBUG(dbgs() << "Scavenged register with spill: " << PrintReg(Reg, TRI)
|
||||
<< " until " << *SpillBefore);
|
||||
} else {
|
||||
DEBUG(dbgs() << "Scavenged free register: " << PrintReg(Reg, TRI) << '\n');
|
||||
}
|
||||
return Reg;
|
||||
}
|
||||
|
@ -140,8 +140,8 @@ define void @stored_fi_to_global_2_small_objects(float* addrspace(1)* %ptr) #0 {
|
||||
}
|
||||
|
||||
; GCN-LABEL: {{^}}stored_fi_to_global_huge_frame_offset:
|
||||
; GCN: s_add_i32 [[BASE_1_OFF_0:s[0-9]+]], 0, 0x3ffc
|
||||
; GCN: v_mov_b32_e32 [[BASE_0:v[0-9]+]], 0{{$}}
|
||||
; GCN-DAG: s_add_i32 [[BASE_1_OFF_0:s[0-9]+]], 0, 0x3ffc
|
||||
; GCN-DAG: v_mov_b32_e32 [[BASE_0:v[0-9]+]], 0{{$}}
|
||||
; GCN: buffer_store_dword [[BASE_0]], v{{[0-9]+}}, s{{\[[0-9]+:[0-9]+\]}}, s{{[0-9]+}} offen
|
||||
|
||||
; GCN: v_mov_b32_e32 [[V_BASE_1_OFF_0:v[0-9]+]], [[BASE_1_OFF_0]]
|
||||
|
@ -1,34 +1,62 @@
|
||||
; Check that register scavenging spill slot is close to $fp.
|
||||
; RUN: llc -march=mipsel -O0 -relocation-model=pic < %s | FileCheck %s
|
||||
; Check that register scavenging spill slot is close to $fp.
|
||||
target triple="mipsel--"
|
||||
|
||||
; CHECK: sw ${{.*}}, 8($sp)
|
||||
; CHECK: lw ${{.*}}, 8($sp)
|
||||
@var = external global i32
|
||||
@ptrvar = external global i8*
|
||||
|
||||
define i32 @main(i32 signext %argc, i8** %argv) #0 {
|
||||
entry:
|
||||
%retval = alloca i32, align 4
|
||||
%argc.addr = alloca i32, align 4
|
||||
%argv.addr = alloca i8**, align 4
|
||||
%v0 = alloca <16 x i8>, align 16
|
||||
%.compoundliteral = alloca <16 x i8>, align 16
|
||||
%v1 = alloca <16 x i8>, align 16
|
||||
%.compoundliteral1 = alloca <16 x i8>, align 16
|
||||
%unused_variable = alloca [16384 x i32], align 4
|
||||
%result = alloca <16 x i8>, align 16
|
||||
store i32 0, i32* %retval
|
||||
store i32 %argc, i32* %argc.addr, align 4
|
||||
store i8** %argv, i8*** %argv.addr, align 4
|
||||
store <16 x i8> <i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15, i8 16>, <16 x i8>* %.compoundliteral
|
||||
%0 = load <16 x i8>, <16 x i8>* %.compoundliteral
|
||||
store <16 x i8> %0, <16 x i8>* %v0, align 16
|
||||
store <16 x i8> zeroinitializer, <16 x i8>* %.compoundliteral1
|
||||
%1 = load <16 x i8>, <16 x i8>* %.compoundliteral1
|
||||
store <16 x i8> %1, <16 x i8>* %v1, align 16
|
||||
%2 = load <16 x i8>, <16 x i8>* %v0, align 16
|
||||
%3 = load <16 x i8>, <16 x i8>* %v1, align 16
|
||||
%mul = mul <16 x i8> %2, %3
|
||||
store <16 x i8> %mul, <16 x i8>* %result, align 16
|
||||
ret i32 0
|
||||
; CHECK-LABEL: func:
|
||||
define void @func() {
|
||||
%space = alloca i32, align 4
|
||||
%stackspace = alloca[16384 x i32], align 4
|
||||
|
||||
; ensure stackspace is not optimized out
|
||||
%stackspace_casted = bitcast [16384 x i32]* %stackspace to i8*
|
||||
store volatile i8* %stackspace_casted, i8** @ptrvar
|
||||
|
||||
; Load values to increase register pressure.
|
||||
%v0 = load volatile i32, i32* @var
|
||||
%v1 = load volatile i32, i32* @var
|
||||
%v2 = load volatile i32, i32* @var
|
||||
%v3 = load volatile i32, i32* @var
|
||||
%v4 = load volatile i32, i32* @var
|
||||
%v5 = load volatile i32, i32* @var
|
||||
%v6 = load volatile i32, i32* @var
|
||||
%v7 = load volatile i32, i32* @var
|
||||
%v8 = load volatile i32, i32* @var
|
||||
%v9 = load volatile i32, i32* @var
|
||||
%v10 = load volatile i32, i32* @var
|
||||
%v11 = load volatile i32, i32* @var
|
||||
%v12 = load volatile i32, i32* @var
|
||||
%v13 = load volatile i32, i32* @var
|
||||
%v14 = load volatile i32, i32* @var
|
||||
%v15 = load volatile i32, i32* @var
|
||||
%v16 = load volatile i32, i32* @var
|
||||
|
||||
; Computing a stack-relative values needs an additional register.
|
||||
; We should get an emergency spill/reload for this.
|
||||
; CHECK: sw ${{.*}}, 0($sp)
|
||||
; CHECK: lw ${{.*}}, 0($sp)
|
||||
store volatile i32 %v0, i32* %space
|
||||
|
||||
; store values so they are used.
|
||||
store volatile i32 %v0, i32* @var
|
||||
store volatile i32 %v1, i32* @var
|
||||
store volatile i32 %v2, i32* @var
|
||||
store volatile i32 %v3, i32* @var
|
||||
store volatile i32 %v4, i32* @var
|
||||
store volatile i32 %v5, i32* @var
|
||||
store volatile i32 %v6, i32* @var
|
||||
store volatile i32 %v7, i32* @var
|
||||
store volatile i32 %v8, i32* @var
|
||||
store volatile i32 %v9, i32* @var
|
||||
store volatile i32 %v10, i32* @var
|
||||
store volatile i32 %v11, i32* @var
|
||||
store volatile i32 %v12, i32* @var
|
||||
store volatile i32 %v13, i32* @var
|
||||
store volatile i32 %v14, i32* @var
|
||||
store volatile i32 %v15, i32* @var
|
||||
store volatile i32 %v16, i32* @var
|
||||
|
||||
ret void
|
||||
}
|
||||
|
||||
attributes #0 = { noinline "no-frame-pointer-elim"="true" }
|
||||
|
@ -25,8 +25,8 @@ entry:
|
||||
|
||||
; CHECK-DAG: li [[REG1:[0-9]+]], -128
|
||||
; CHECK-DAG: neg [[REG2:[0-9]+]],
|
||||
; CHECK: and [[REG1]], [[REG2]], [[REG1]]
|
||||
; CHECK: stdux {{[0-9]+}}, 1, [[REG1]]
|
||||
; CHECK: and [[REG3:[0-9]+]], [[REG2]], [[REG1]]
|
||||
; CHECK: stdux {{[0-9]+}}, 1, [[REG3]]
|
||||
|
||||
; CHECK: blr
|
||||
|
||||
|
@ -46,8 +46,8 @@ define i32 @test3() {
|
||||
; CHECK-LABEL: test3:
|
||||
; CHECK: ldr [[TEMP:r[0-7]]],
|
||||
; CHECK: add sp, [[TEMP]]
|
||||
; CHECK: ldr [[TEMP]],
|
||||
; CHECK: add [[TEMP]], sp
|
||||
; CHECK: ldr [[TEMP2:r[0-7]]],
|
||||
; CHECK: add [[TEMP2]], sp
|
||||
; EABI: ldr [[TEMP:r[0-7]]],
|
||||
; EABI: add sp, [[TEMP]]
|
||||
; IOS: subs r4, r7, #4
|
||||
|
Loading…
x
Reference in New Issue
Block a user