[MC] Bundle alignment: Invalidate relaxed fragments

Currently, when a fragment is relaxed, its size is modified, but its
offset is not (it gets laid out as a side effect of checking whether
it needs relaxation), then all subsequent fragments are invalidated
because their offsets need to change. When bundling is enabled,
relaxed fragments need to get laid out again, because the increase in
size may push it over a bundle boundary. So instead of only
invalidating subsequent fragments, also invalidate the fragment that
gets relaxed, which causes it to get laid out again.

This patch also fixes some trailing whitespace and fixes the
bundling-related debug output of MCFragments.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@174401 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Derek Schuff 2013-02-05 17:55:27 +00:00
parent a499d2bcef
commit f918d7fd73
3 changed files with 28 additions and 10 deletions

View File

@ -60,9 +60,10 @@ public:
/// Get the assembler object this is a layout for.
MCAssembler &getAssembler() const { return Assembler; }
/// \brief Invalidate the fragments after F because it has been resized.
/// The fragment's size should have already been updated.
void invalidateFragmentsAfter(MCFragment *F);
/// \brief Invalidate the fragments starting with F because it has been
/// resized. The fragment's size should have already been updated, but
/// its bundle padding will be recomputed.
void invalidateFragmentsFrom(MCFragment *F);
/// \brief Perform layout for a single fragment, assuming that the previous
/// fragment has already been laid out correctly, and the parent section has

View File

@ -82,14 +82,15 @@ bool MCAsmLayout::isFragmentValid(const MCFragment *F) const {
return F->getLayoutOrder() <= LastValid->getLayoutOrder();
}
void MCAsmLayout::invalidateFragmentsAfter(MCFragment *F) {
void MCAsmLayout::invalidateFragmentsFrom(MCFragment *F) {
// If this fragment wasn't already valid, we don't need to do anything.
if (!isFragmentValid(F))
return;
// Otherwise, reset the last valid fragment to this fragment.
// Otherwise, reset the last valid fragment to the previous fragment
// (if this is the first fragment, it will be NULL).
const MCSectionData &SD = *F->getParent();
LastValidFragment[&SD] = F;
LastValidFragment[&SD] = F->getPrevNode();
}
void MCAsmLayout::ensureValid(const MCFragment *F) const {
@ -165,14 +166,14 @@ uint64_t MCAsmLayout::getSectionFileSize(const MCSectionData *SD) const {
uint64_t MCAsmLayout::computeBundlePadding(const MCFragment *F,
uint64_t FOffset, uint64_t FSize) {
uint64_t BundleSize = Assembler.getBundleAlignSize();
assert(BundleSize > 0 &&
assert(BundleSize > 0 &&
"computeBundlePadding should only be called if bundling is enabled");
uint64_t BundleMask = BundleSize - 1;
uint64_t OffsetInBundle = FOffset & BundleMask;
uint64_t EndOfFragment = OffsetInBundle + FSize;
// There are two kinds of bundling restrictions:
//
//
// 1) For alignToBundleEnd(), add padding to ensure that the fragment will
// *end* on a bundle boundary.
// 2) Otherwise, check if the fragment would cross a bundle boundary. If it
@ -939,7 +940,7 @@ bool MCAssembler::layoutSectionOnce(MCAsmLayout &Layout, MCSectionData &SD) {
FirstRelaxedFragment = I;
}
if (FirstRelaxedFragment) {
Layout.invalidateFragmentsAfter(FirstRelaxedFragment);
Layout.invalidateFragmentsFrom(FirstRelaxedFragment);
return true;
}
return false;
@ -999,7 +1000,7 @@ void MCFragment::dump() {
OS << "<MCFragment " << (void*) this << " LayoutOrder:" << LayoutOrder
<< " Offset:" << Offset
<< " HasInstructions:" << hasInstructions()
<< " BundlePadding:" << getBundlePadding() << ">";
<< " BundlePadding:" << static_cast<unsigned>(getBundlePadding()) << ">";
switch (getKind()) {
case MCFragment::FT_Align: {

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@ -0,0 +1,16 @@
# RUN: llvm-mc -filetype=obj -triple x86_64-pc-linux-gnu %s -o - \
# RUN: | llvm-objdump -disassemble -no-show-raw-insn - | FileCheck %s
# Test that an instruction near a bundle end gets properly padded
# after it is relaxed.
.text
foo:
.bundle_align_mode 5
.rept 29
push %rax
.endr
# CHECK: 1c: push
# CHECK: 1d: nop
# CHECK: 20: jne
jne 0x100