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Split public interface out into header file
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5472 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -5,7 +5,7 @@
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Transforms/PoolAllocate.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Analysis/DSGraph.h"
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@ -18,6 +18,8 @@
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#include "Support/Statistic.h"
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#include "Support/VectorExtras.h"
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using namespace PA;
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namespace {
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const Type *VoidPtrTy = PointerType::get(Type::SByteTy);
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// The type to allocate for a pool descriptor: { sbyte*, uint }
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@ -25,100 +27,16 @@ namespace {
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StructType::get(make_vector<const Type*>(VoidPtrTy, Type::UIntTy, 0));
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const PointerType *PoolDescPtr = PointerType::get(PoolDescType);
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RegisterOpt<PoolAllocate>
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X("poolalloc", "Pool allocate disjoint data structures");
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}
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/// PoolInfo - This struct represents a single pool in the context of a
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/// function. Pools are mapped one to one with nodes in the DSGraph, so this
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/// contains a pointer to the node it corresponds to. In addition, the pool
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/// is initialized by calling the "poolinit" library function with a chunk of
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/// memory allocated with an alloca instruction. This entry contains a
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/// pointer to that alloca if the pool is locally allocated or the argument it
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/// is passed in through if not.
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///
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struct PoolInfo {
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Value *PoolHandle; // Pool Handle, an alloca or incoming argument.
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PoolInfo(Value *PH) : PoolHandle(PH) {}
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};
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struct FuncInfo {
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/// MarkedNodes - The set of nodes which are not locally pool allocatable in
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/// the current function.
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///
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hash_set<DSNode*> MarkedNodes;
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/// Clone - The cloned version of the function, if applicable.
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Function *Clone;
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/// ArgNodes - The list of DSNodes which have pools passed in as arguments.
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///
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std::vector<DSNode*> ArgNodes;
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/// PoolDescriptors - A PoolInfo object for each relevant DSNode in the
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/// current graph.
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std::map<DSNode*, PoolInfo> PoolDescriptors;
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/// NewToOldValueMap - When and if a function needs to be cloned, this map
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/// contains a mapping from all of the values in the new function back to
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/// the values they correspond to in the old function.
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///
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std::map<Value*, const Value*> NewToOldValueMap;
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};
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/// PA - The main pool allocation pass
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///
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class PA : public Pass {
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Module *CurModule;
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BUDataStructures *BU;
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std::map<Function*, FuncInfo> FunctionInfo;
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public:
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Function *PoolInit, *PoolDestroy, *PoolAlloc, *PoolFree;
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public:
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bool run(Module &M);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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void PoolAllocate::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<BUDataStructures>();
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AU.addRequired<TargetData>();
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}
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BUDataStructures &getBUDataStructures() const { return *BU; }
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FuncInfo *getFuncInfo(Function &F) {
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std::map<Function*, FuncInfo>::iterator I = FunctionInfo.find(&F);
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return I != FunctionInfo.end() ? &I->second : 0;
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}
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private:
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/// AddPoolPrototypes - Add prototypes for the pool functions to the
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/// specified module and update the Pool* instance variables to point to
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/// them.
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///
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void AddPoolPrototypes();
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/// MakeFunctionClone - If the specified function needs to be modified for
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/// pool allocation support, make a clone of it, adding additional arguments
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/// as neccesary, and return it. If not, just return null.
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///
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Function *MakeFunctionClone(Function &F);
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/// ProcessFunctionBody - Rewrite the body of a transformed function to use
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/// pool allocation where appropriate.
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///
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void ProcessFunctionBody(Function &Old, Function &New);
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/// CreatePools - This creates the pool initialization and destruction code
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/// for the DSNodes specified by the NodesToPA list. This adds an entry to
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/// the PoolDescriptors map for each DSNode.
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///
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void CreatePools(Function &F, const std::vector<DSNode*> &NodesToPA,
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std::map<DSNode*, PoolInfo> &PoolDescriptors);
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void TransformFunctionBody(Function &F, DSGraph &G, FuncInfo &FI);
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};
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RegisterOpt<PA> X("poolalloc", "Pool allocate disjoint data structures");
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}
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bool PA::run(Module &M) {
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bool PoolAllocate::run(Module &M) {
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if (M.begin() == M.end()) return false;
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CurModule = &M;
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@ -155,7 +73,7 @@ bool PA::run(Module &M) {
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// AddPoolPrototypes - Add prototypes for the pool functions to the specified
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// module and update the Pool* instance variables to point to them.
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//
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void PA::AddPoolPrototypes() {
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void PoolAllocate::AddPoolPrototypes() {
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CurModule->addTypeName("PoolDescriptor", PoolDescType);
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// Get poolinit function...
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@ -193,7 +111,7 @@ void PA::AddPoolPrototypes() {
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// allocation support, make a clone of it, adding additional arguments as
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// neccesary, and return it. If not, just return null.
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//
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Function *PA::MakeFunctionClone(Function &F) {
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Function *PoolAllocate::MakeFunctionClone(Function &F) {
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DSGraph &G = BU->getDSGraph(F);
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std::vector<DSNode*> &Nodes = G.getNodes();
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if (Nodes.empty()) return 0; // No memory activity, nothing is required
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@ -245,11 +163,11 @@ Function *PA::MakeFunctionClone(Function &F) {
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// Set the rest of the new arguments names to be PDa<n> and add entries to the
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// pool descriptors map
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std::map<DSNode*, PoolInfo> &PoolDescriptors = FI.PoolDescriptors;
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std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
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Function::aiterator NI = New->abegin();
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for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI) {
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NI->setName("PDa"); // Add pd entry
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PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], PoolInfo(NI)));
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PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI));
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}
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// Map the existing arguments of the old function to the corresponding
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@ -283,7 +201,7 @@ Function *PA::MakeFunctionClone(Function &F) {
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// processFunction - Pool allocate any data structures which are contained in
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// the specified function...
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//
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void PA::ProcessFunctionBody(Function &F, Function &NewF) {
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void PoolAllocate::ProcessFunctionBody(Function &F, Function &NewF) {
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DSGraph &G = BU->getDSGraph(F);
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std::vector<DSNode*> &Nodes = G.getNodes();
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if (Nodes.empty()) return; // Quick exit if nothing to do...
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@ -305,7 +223,7 @@ void PA::ProcessFunctionBody(Function &F, Function &NewF) {
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DEBUG(std::cerr << NodesToPA.size() << " nodes to pool allocate\n");
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if (!NodesToPA.empty()) {
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// Create pool construction/destruction code
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std::map<DSNode*, PoolInfo> &PoolDescriptors = FI.PoolDescriptors;
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std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
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CreatePools(NewF, NodesToPA, PoolDescriptors);
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}
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@ -318,8 +236,9 @@ void PA::ProcessFunctionBody(Function &F, Function &NewF) {
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// the DSNodes specified by the NodesToPA list. This adds an entry to the
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// PoolDescriptors map for each DSNode.
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//
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void PA::CreatePools(Function &F, const std::vector<DSNode*> &NodesToPA,
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std::map<DSNode*, PoolInfo> &PoolDescriptors) {
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void PoolAllocate::CreatePools(Function &F,
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const std::vector<DSNode*> &NodesToPA,
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std::map<DSNode*, Value*> &PoolDescriptors) {
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// Find all of the return nodes in the CFG...
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std::vector<BasicBlock*> ReturnNodes;
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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@ -346,7 +265,7 @@ void PA::CreatePools(Function &F, const std::vector<DSNode*> &NodesToPA,
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new CallInst(PoolInit, make_vector(AI, ElSize, 0), "", InsertPoint);
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// Update the PoolDescriptors map
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PoolDescriptors.insert(std::make_pair(Node, PoolInfo(AI)));
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PoolDescriptors.insert(std::make_pair(Node, AI));
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// Insert a call to pool destroy before each return inst in the function
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for (unsigned r = 0, e = ReturnNodes.size(); r != e; ++r)
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@ -360,11 +279,12 @@ namespace {
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/// FuncTransform - This class implements transformation required of pool
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/// allocated functions.
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struct FuncTransform : public InstVisitor<FuncTransform> {
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PA &PAInfo;
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PoolAllocate &PAInfo;
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DSGraph &G;
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FuncInfo &FI;
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FuncTransform(PA &P, DSGraph &g, FuncInfo &fi) : PAInfo(P), G(g), FI(fi) {}
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FuncTransform(PoolAllocate &P, DSGraph &g, FuncInfo &fi)
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: PAInfo(P), G(g), FI(fi) {}
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void visitMallocInst(MallocInst &MI);
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void visitFreeInst(FreeInst &FI);
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@ -384,13 +304,13 @@ namespace {
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Value *getPoolHandle(Value *V) {
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DSNode *Node = getDSNodeFor(V);
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// Get the pool handle for this DSNode...
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std::map<DSNode*, PoolInfo>::iterator I = FI.PoolDescriptors.find(Node);
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return I != FI.PoolDescriptors.end() ? I->second.PoolHandle : 0;
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std::map<DSNode*, Value*>::iterator I = FI.PoolDescriptors.find(Node);
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return I != FI.PoolDescriptors.end() ? I->second : 0;
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}
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};
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}
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void PA::TransformFunctionBody(Function &F, DSGraph &G, FuncInfo &FI) {
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void PoolAllocate::TransformFunctionBody(Function &F, DSGraph &G, FuncInfo &FI){
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FuncTransform(*this, G, FI).visit(F);
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}
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@ -505,7 +425,7 @@ void FuncTransform::visitCallInst(CallInst &CI) {
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assert(NodeMapping.count(CFI->ArgNodes[i]) && "Node not in mapping!");
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DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second;
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assert(FI.PoolDescriptors.count(LocalNode) && "Node not pool allocated?");
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Args.push_back(FI.PoolDescriptors.find(LocalNode)->second.PoolHandle);
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Args.push_back(FI.PoolDescriptors.find(LocalNode)->second);
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} else {
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Args.push_back(Constant::getNullValue(PoolDescPtr));
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}
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@ -521,11 +441,3 @@ void FuncTransform::visitCallInst(CallInst &CI) {
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DEBUG(std::cerr << " Result Call: " << *NewCall);
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CI.getParent()->getInstList().erase(&CI);
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}
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// createPoolAllocatePass - Global function to access the functionality of this
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// pass...
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//
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Pass *createPoolAllocatePass() {
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return new PA();
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}
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