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r268295 | thomas.stellard | 2016-05-02 13:11:44 -0700 (Mon, 02 May 2016) | 7 lines
AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to
scratch
We were using v_readlane_b32 with the lane set to zero, but this won't
work if thread 0 is not active.
Differential Revision: http://reviews.llvm.org/D19745
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r268287 | thomas.stellard | 2016-05-02 12:37:56 -0700 (Mon, 02 May 2016) | 19 lines
AMDGPU/SI: Set the kill flag on temp VGPRs used to restore SGPRs from scratch
Summary:
When we restore an SGPR value from scratch, we first load it into a
temporary VGPR and then use v_readlane_b32 to copy the value from the
VGPR back into an SGPR.
We weren't setting the kill flag on the VGPR in the v_readlane_b32
instruction, so the register scavenger wasn't able to re-use this
temp value later.
I wasn't able to create a lit test for this.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19744
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r268259 | nhaehnle | 2016-05-02 10:37:01 -0700 (Mon, 02 May 2016) | 14 lines
AMDGPU: llvm.SI.fs.constant is a source of divergence
Summary:
This intrinsic is used to get flat-shaded fragment shader inputs. Those are
uniform across a primitive, but a fragment shader wave may process pixels from
multiple primitives (as indicated by the prim_mask), and so that's where
divergence can arise.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19747
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r267916 | Matthew.Arsenault | 2016-04-28 11:38:48 -0700 (Thu, 28 Apr 2016) | 6 lines
AMDGPU: Fix mishandling array allocations when promoting alloca
The canonical form for allocas is a single allocation of the array type.
In case we see a non-canonical array alloca, make sure we aren't
replacing this with an array N times smaller.
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r266824 | nhaehnle | 2016-04-19 14:58:17 -0700 (Tue, 19 Apr 2016) | 21 lines
AMDGPU/SI: SGPR accounting in getSIProgramInfo must ignore exec_lo/hi
Summary:
A shader stored the live mask (initial exec mask) in an SGPR which was then
spilled during register allocation. The allocator quite reasonably
optimized turned the spill into
v_writelane_b32 %vgpr, exec_lo, N
v_writelane_b32 %vgpr, exec_hi, N+1
at the beginning of the shader, confusing the SGPR accounting.
No test case, because si-sgpr-spill.ll together with an upcoming patch for
WQM handling exhibits the problem.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19199
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r266244 | thomas.stellard | 2016-04-13 13:44:16 -0700 (Wed, 13 Apr 2016) | 13 lines
AMDGPU/SI: Add support for spilling VGPRs without having to scavenge registers
Summary:
When we are spilling SGPRs to scratch memory, we usually don't have
free SGPRs to do the address calculation, so we need to re-use the
ScratchOffset register for the calculation.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18917
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r266152 | thomas.stellard | 2016-04-12 16:57:30 -0700 (Tue, 12 Apr 2016) | 13 lines
AMDGPU/SI: Fix spilling of 96-bit registers
Summary:
It seems like this was broken in r252327. I thought we had test cases
for this, but it's really hard to tirgger spills of this exact register
size since they aren't used very much.
Reviewers: arsenm, nhaehnle
Subscribers: nhaehnle, arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19021
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r266105 | thomas.stellard | 2016-04-12 11:40:43 -0700 (Tue, 12 Apr 2016) | 15 lines
AMDGPU/SI: Insert wait states required after v_readfirstlane on SI
Summary:
We will be able to handle this case much better once the hazard
recognizer
is finished, but this conservative implementation fixes a hang with the
piglit
test:
spec/arb_arrays_of_arrays/execution/sampler/fs-nested-struct-arrays-nonconst-nested-arra
Reviewers: arsenm, nhaehnle
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18988
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r266088 | nhaehnle | 2016-04-12 09:10:38 -0700 (Tue, 12 Apr 2016) | 16 lines
AMDGPU/SI: Fix a mis-compilation of multi-level breaks
Summary:
Under certain circumstances, multi-level breaks (or what is understood by
the control flow passes as such) could be miscompiled in a way that causes
infinite loops, by emitting incorrect control flow intrinsics.
This fixes a hang in
dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18967
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r263627 | michel.daenzer | 2016-03-16 02:10:42 -0700 (Wed, 16 Mar 2016) | 11 lines
AMDGPU: Verify instructions in non-debug builds as well
And emit an error if it fails.
This prevents illegal instructions from getting sent to the GPU, which
would potentially result in a hang.
This is a candidate for the stable branch(es).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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r262732 | thomas.stellard | 2016-03-04 10:31:18 -0800 (Fri, 04 Mar 2016) | 12 lines
AMDGPU/SI: Add support for spiling SGPRs to scratch buffer
Summary:
This is necessary for when we run out of VGPRs and can no
longer use v_{read,write}_lane for spilling SGPRs.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17592
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r262728 | thomas.stellard | 2016-03-04 10:02:01 -0800 (Fri, 04 Mar 2016) | 19 lines
AMDGPU/SI: Enable frame index scavenging during PrologEpilogueInserter
Summary:
This allows us to use virtual registers when we need extra registers
for inserting spill instructions in SIRegisterInfo:eliminateFrameIndex().
Once all the frame indices have been eliminated, the
PrologEpilogueInserter does an extra pass over the program to replace
all virtual registers with physical ones.
This allows us to make more efficient use of our emergency spill slots,
so we only need to create one.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17591
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r262577 | thomas.stellard | 2016-03-02 19:45:09 -0800 (Wed, 02 Mar 2016) | 12 lines
AMDGPU/SI: Don't try to move scratch wave offset when there are no free SGPRs
Summary:
When there were no free SGPRs, we were trying to move this value into
some of the reserved registers which was causing a segmentation fault.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17590
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r261385 | thomas.stellard | 2016-02-19 16:37:25 -0800 (Fri, 19 Feb 2016) | 20 lines
AMDGPU/SI: Use v_readfirstlane to legalize SMRD with VGPR base pointer
Summary:
Instead of trying to replace SMRD instructions with a VGPR base pointer
with an equivalent MUBUF instruction, we now copy the base pointer to
SGPRs using v_readfirstlane.
This is safe to do, because any load selected as an SMRD instruction
has been proven to have a uniform base pointer, so each thread in the
wave will have the same pointer value in VGPRs.
This will fix some errors on VI from trying to replace SMRD instructions
with addr64-enabled MUBUF instructions that don't exist.
Reviewers: arsenm, cfang, nhaehnle
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17305
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r260692 | changpeng.fang | 2016-02-12 09:11:04 -0800 (Fri, 12 Feb 2016) | 13 lines
AMDGPU/SI: Annotate Loops with Constant Condition in SIAnnotateControlFlow pass.
Summary:
It is possible that the loop condition can be a boolean constant (infinite loop,
for example). So we sould handle constant condition in annotating a loop. This
patch adds this functionality to support annotating constant condition.
Reviewers: tstellarAMD, arsenm
Subscribers: llvm-commits, arsenm
Differential Revision: http://reviews.llvm.org/D15093
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r260658 | Matthew.Arsenault | 2016-02-11 22:31:30 -0800 (Thu, 11 Feb 2016) | 12 lines
AMDGPU: Set flat_scratch from flat_scratch_init reg
This was hardcoded to the static private size, but this
would be missing the offset and additional size for someday
when we have dynamic sizing.
Also stops always initializing flat_scratch even when unused.
In the future we should stop emitting this unless flat instructions
are used to access private memory. For example this will initialize
it almost always on VI because flat is used for global access.
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r260651 | Matthew.Arsenault | 2016-02-11 18:40:47 -0800 (Thu, 11 Feb 2016) | 7 lines
AMDGPU: Set element_size in private resource descriptor
Introduce a subtarget feature for this, and leave the default with
the current behavior which assumes up to 16-byte loads/stores can
be used. The field also seems to have the ability to be set to 2 bytes,
but I'm not sure what that would be used for.
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r260599 | thomas.stellard | 2016-02-11 13:45:07 -0800 (Thu, 11 Feb 2016) | 14 lines
AMDGPU/SI: Make sure MIMG descriptors and samplers stay in SGPRs
Summary:
It's possible to have resource descriptors and samplers stored in
VGPRs, either by a VMEM instruction or in the case of samplers,
floating-point calculations. When this happens, we need to use
v_readfirstlane to copy these values back to sgprs.
Reviewers: mareko, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17102
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r260588 | thomas.stellard | 2016-02-11 13:14:34 -0800 (Thu, 11 Feb 2016) | 20 lines
AMDGPU/SI: When splitting SMRD instructions, add its users to VALU worklist
Summary:
When we split SMRD instructions into two MUBUFs we were adding the users
of the newly created MUBUFs to the VALU worklist. However, the only
users these instructions had was the REG_SEQUENCE that was inserted
by splitSMRD when the original SMRD instruction was split.
We need to make sure to add the users of the original SMRD to the VALU
worklist before it is split.
I have a test case, but it requires one other bug fix, so it will be
added in a later commt.
Reviewers: mareko, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17101
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r260495 | Matthew.Arsenault | 2016-02-10 22:15:39 -0800 (Wed, 10 Feb 2016) | 9 lines
AMDGPU: Fix constant bus use check with subregisters
If the two operands to an instruction were both
subregisters of the same super register, it would incorrectly
think this counted as the same constant bus use.
This fixes the verifier error in fmin_legacy.ll which
was missing -verify-machineinstrs.
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r259911 | Matthew.Arsenault | 2016-02-05 11:47:23 -0800 (Fri, 05 Feb 2016) | 5 lines
AMDGPU: Preserve alignments on new created globals
Also switch to internal linkage, and include the name of the function in
the name.
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We need to correctly initialize the AMDGPUPromoteAlloca pass, because
later commits will add tests that try to pass the -amdgpu-promote-alloca
flag to opt.
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r258936 | thomas.stellard | 2016-01-27 07:53:52 -0800 (Wed, 27 Jan 2016) | 14 lines
AMDGPU/SI: Fix commuting of 32-bit VOPC instructions
Summary:
We didn't have entries in the commuting table for the 32-bit
instructions. I don't think we hit this problem now, but we
will once uniform branching is enabled. Tests will come in
a later commit.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D16600
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r258901 | Matthew.Arsenault | 2016-01-26 18:17:49 -0800 (Tue, 26 Jan 2016) | 17 lines
AMDGPU: Fix default device handling
When no device name is specified, default to kaveri
for HSA since SI is not supported and it woud fail.
Default to "tahiti" instead of "SI" since these are
effectively the same, and tahiti is an actual device.
Move default device handling to the TargetMachine
rather than the AMDGPUSubtarget. The module ISA version
is computed from the device name provided with the target
machine, so the attributes printed by the AsmPrinter were
inconsistent with those computed in the subtarget.
Also remove DevName field from subtarget since it's redundant
with getCPU() in the superclass.
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r258606 | Matthew.Arsenault | 2016-01-22 21:32:14 -0800 (Fri, 22 Jan 2016) | 5 lines
AMDGPU: Remove Feature64BitPtr
This is a leftover from AMDIL that doesn't do anything
and doesn't belong here.
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r258537 | Matthew.Arsenault | 2016-01-22 11:47:54 -0800 (Fri, 22 Jan 2016) | 6 lines
AMDGPU: Fix crash with invariant markers
The promote alloca pass didn't handle these intrinsics and crashed.
These intrinsics should accept any address space, but for now just
erase them to avoid breaking.
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r260427 | nha | 2016-02-10 12:13:58 -0800 (Wed, 10 Feb 2016) | 16 lines
AMDGPU: Release the scavenged offset register during VGPR spill
Summary:
This fixes a crash where subsequent spills would be unable to scavenge
a register. In particular, it fixes a crash in piglit's
spec@glsl-1.50@execution@geometry@max-input-components (the test still
has a shader that fails to compile because of too many SGPR spills, but
at least it doesn't crash any more).
This is a candidate for the release branch.
Reviewers: arsenm, tstellarAMD
Subscribers: qcolombet, arsenm
Differential Revision: http://reviews.llvm.org/D16558
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r258922 | marek.olsak | 2016-01-27 06:19:45 -0500 (Wed, 27 Jan 2016) |
12 lines
AMDGPU/SI: Stoney has only 16 LDS banks
Summary:
This is a candidate for stable, along with all patches that add the
"stoney"
processor.
Reviewers: tstellarAMD
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16485
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r258386 | thomas.stellard | 2016-01-20 23:28:34 -0500 (Wed, 20 Jan 2016) | 14 lines
AMDGPU/SI: Pass whether to use the SI scheduler via Target Attribute
Summary:
Currently the SI scheduler can be selected via command line option,
but it turned out it would be better if it was selectable via a Target Attribute.
This patch adds "si-scheduler" attribute to the backend.
Reviewers: tstellarAMD, echristo
Subscribers: echristo, arsenm
Differential Revision: http://reviews.llvm.org/D16192
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Summary:
Return values can be stored in SGPRs (i32) and VGPRs (f32).
This will be used by functions which expect some bytecode or other binary to
be appended at the end. It allows defining in which registers the return
values will be stored.
v2: don't do this for compute shaders
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16033
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Summary:
It is off by default, but can be used
with --misched=si
Patch by: Axel Davy
Reviewers: arsenm, tstellarAMD, nhaehnle
Subscribers: nhaehnle, solenskiner, arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D11885
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Summary:
This allows Mesa to pass initial SPI_PS_INPUT_ADDR to LLVM.
The register assigns VGPR locations to PS inputs, while the ENA register
determines whether or not they are loaded.
Mesa needs to set some inputs as not-movable, so that a pixel shader prolog
binary appended at the beginning can assume where some inputs are.
v2: Make PSInputAddr private, because there is never enough silly getters
and setters for people to read.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16030
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