On Windows, character encoding of multibyte environment variable varies
depending on settings. The only reliable way to handle it I think is to use
GetEnvironmentVariableW().
GetEnvironmentVariableW() works on wchar_t string, which is on Windows UTF16
string. That's not ideal because we use UTF-8 as the internal encoding in LLVM.
This patch defines a wrapper function which takes and returns UTF-8 string for
GetEnvironmentVariableW().
The wrapper function does not do any conversion and just forwards the argument
to getenv() on Unix.
Differential Revision: http://llvm-reviews.chandlerc.com/D1612
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@190423 91177308-0d34-0410-b5e6-96231b3b80d8
wall time, user time, and system time since a process started.
For walltime, we currently use TimeValue's interface and a global
initializer to compute a close approximation of total process runtime.
For user time, this adds support for an somewhat more precise timing
mechanism -- clock_gettime with the CLOCK_PROCESS_CPUTIME_ID clock
selected.
For system time, we have to do a full getrusage call to extract the
system time from the OS. This is expensive but unavoidable.
In passing, clean up the implementation of the old APIs and fix some
latent bugs in the Windows code. This might have manifested on Windows
ARM systems or other systems with strange 64-bit integer behavior.
The old API for this both user time and system time simultaneously from
a single getrusage call. While this results in fewer system calls, it
also results in a lower precision user time and if only user time is
desired, it introduces a higher overhead. It may be worthwhile to switch
some of the pass timers to not track system time and directly track user
and wall time. The old API also tracked walltime in a confusing way --
it just set it to the current walltime rather than providing any measure
of wall time since the process started the way buth user and system time
are tracked. The new API is more consistent here.
The plan is to eventually implement these methods for a *child* process
by using the wait3(2) system call to populate an rusage struct
representing the whole subprocess execution. That way, after waiting on
a child process its stats will become accurate and cheap to query.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171551 91177308-0d34-0410-b5e6-96231b3b80d8
Implement the old API in terms of the new one. This simplifies the
implementation on Windows which can now re-use the self_process's once
initialization.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171330 91177308-0d34-0410-b5e6-96231b3b80d8
The coding style used here is not LLVM's style because this is modeled
after a Boost interface and thus done in the style of a candidate C++
standard library interface. I'll probably end up proposing it as
a standard C++ library if it proves to be reasonably portable and
useful.
This is just the most basic parts of the interface -- getting the
process ID out of it. However, it helps sketch out some of the boiler
plate such as the base class, derived class, shared code, and static
factory function. It also introduces a unittest so that I can
incrementally ensure this stuff works.
However, I've not even compiled this code for Windows yet. I'll try to
fix any Windows fallout from the bots, and if I can't fix it I'll revert
and get someone on Windows to help out. There isn't a lot more that is
mandatory, so soon I'll switch to just stubbing out the Windows side and
get Michael Spencer to help with implementation as he can test it
directly.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171289 91177308-0d34-0410-b5e6-96231b3b80d8