//===- Support/Tree.h - Generic n-way tree structure -------------*- C++ -*--=// // // This class defines a generic N way tree node structure. The tree structure // is immutable after creation, but the payload contained within it is not. // //===----------------------------------------------------------------------===// #ifndef SUPPORT_TREE_H #define SUPPORT_TREE_H #include #include template class Tree { std::vector Children; // This nodes children, if any ConcreteTreeNode *Parent; // Parent of this node... Payload Data; // Data held in this node... protected: void setChildren(const std::vector &children) { Children = children; } public: inline Tree(ConcreteTreeNode *parent) : Parent(parent) {} inline Tree(const std::vector &children, ConcreteTreeNode *par) : Children(children), Parent(par) {} inline Tree(const std::vector &children, ConcreteTreeNode *par, const Payload &data) : Children(children), Parent(parent), Data(data) {} // Tree dtor - Free all children inline ~Tree() { for (unsigned i = Children.size(); i > 0; --i) delete Children[i-1]; } // Tree manipulation/walking routines... inline ConcreteTreeNode *getParent() const { return Parent; } inline unsigned getNumChildren() const { return Children.size(); } inline ConcreteTreeNode *getChild(unsigned i) const { assert(i < Children.size() && "Tree::getChild with index out of range!"); return Children[i]; } // Payload access... inline Payload &getTreeData() { return Data; } inline const Payload &getTreeData() const { return Data; } }; #endif