//===- ConstantProp.cpp - Code to perform Constant Propogation ------------===// // // This file implements constant propogation and merging: // // Specifically, this: // * Folds multiple identical constants in the constant pool together // Note that if one is named and the other is not, that the result gets the // original name. // * Converts instructions like "add int %1, %2" into a direct def of %3 in // the constant pool // * Converts conditional branches on a constant boolean value into direct // branches. // * Converts phi nodes with one incoming def to the incoming def directly // . Converts switch statements with one entry into a test & conditional // branch // . Converts switches on constant values into an unconditional branch. // // Notice that: // * This pass has a habit of making definitions be dead. It is a good idea // to to run a DCE pass sometime after running this pass. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/ConstantProp.h" #include "llvm/ConstantHandling.h" #include "llvm/Module.h" #include "llvm/Function.h" #include "llvm/BasicBlock.h" #include "llvm/iTerminators.h" #include "llvm/iPHINode.h" #include "llvm/iOther.h" #include "llvm/Pass.h" inline static bool ConstantFoldUnaryInst(BasicBlock *BB, BasicBlock::iterator &II, UnaryOperator *Op, Constant *D) { Constant *ReplaceWith = ConstantFoldUnaryInstruction(Op->getOpcode(), D); if (!ReplaceWith) return false; // Nothing new to change... // Replaces all of the uses of a variable with uses of the constant. Op->replaceAllUsesWith(ReplaceWith); // Remove the operator from the list of definitions... Op->getParent()->getInstList().remove(II); // The new constant inherits the old name of the operator... if (Op->hasName()) ReplaceWith->setName(Op->getName(), BB->getParent()->getSymbolTableSure()); // Delete the operator now... delete Op; return true; } inline static bool ConstantFoldCast(BasicBlock *BB, BasicBlock::iterator &II, CastInst *CI, Constant *D) { Constant *ReplaceWith = ConstantFoldCastInstruction(D, CI->getType()); if (!ReplaceWith) return false; // Nothing new to change... // Replaces all of the uses of a variable with uses of the constant. CI->replaceAllUsesWith(ReplaceWith); // Remove the cast from the list of definitions... CI->getParent()->getInstList().remove(II); // The new constant inherits the old name of the cast... if (CI->hasName()) ReplaceWith->setName(CI->getName(), BB->getParent()->getSymbolTableSure()); // Delete the cast now... delete CI; return true; } inline static bool ConstantFoldBinaryInst(BasicBlock *BB, BasicBlock::iterator &II, BinaryOperator *Op, Constant *D1, Constant *D2) { Constant *ReplaceWith = ConstantFoldBinaryInstruction(Op->getOpcode(), D1,D2); if (!ReplaceWith) return false; // Nothing new to change... // Replaces all of the uses of a variable with uses of the constant. Op->replaceAllUsesWith(ReplaceWith); // Remove the operator from the list of definitions... Op->getParent()->getInstList().remove(II); // The new constant inherits the old name of the operator... if (Op->hasName()) ReplaceWith->setName(Op->getName(), BB->getParent()->getSymbolTableSure()); // Delete the operator now... delete Op; return true; } // ConstantFoldTerminator - If a terminator instruction is predicated on a // constant value, convert it into an unconditional branch to the constant // destination. // bool ConstantFoldTerminator(BasicBlock *BB, BasicBlock::iterator &II, TerminatorInst *T) { // Branch - See if we are conditional jumping on constant if (BranchInst *BI = dyn_cast(T)) { if (BI->isUnconditional()) return false; // Can't optimize uncond branch BasicBlock *Dest1 = cast(BI->getOperand(0)); BasicBlock *Dest2 = cast(BI->getOperand(1)); if (ConstantBool *Cond = dyn_cast(BI->getCondition())) { // Are we branching on constant? // YES. Change to unconditional branch... BasicBlock *Destination = Cond->getValue() ? Dest1 : Dest2; BasicBlock *OldDest = Cond->getValue() ? Dest2 : Dest1; //cerr << "Function: " << T->getParent()->getParent() // << "\nRemoving branch from " << T->getParent() // << "\n\nTo: " << OldDest << endl; // Let the basic block know that we are letting go of it. Based on this, // it will adjust it's PHI nodes. assert(BI->getParent() && "Terminator not inserted in block!"); OldDest->removePredecessor(BI->getParent()); // Set the unconditional destination, and change the insn to be an // unconditional branch. BI->setUnconditionalDest(Destination); II = BB->end()-1; // Update instruction iterator! return true; } #if 0 // FIXME: TODO: This doesn't work if the destination has PHI nodes with // different incoming values on each branch! // else if (Dest2 == Dest1) { // Conditional branch to same location? // This branch matches something like this: // br bool %cond, label %Dest, label %Dest // and changes it into: br label %Dest // Let the basic block know that we are letting go of one copy of it. assert(BI->getParent() && "Terminator not inserted in block!"); Dest1->removePredecessor(BI->getParent()); // Change a conditional branch to unconditional. BI->setUnconditionalDest(Dest1); return true; } #endif } return false; } // ConstantFoldInstruction - If an instruction references constants, try to fold // them together... // bool doConstantPropogation(BasicBlock *BB, BasicBlock::iterator &II) { Instruction *Inst = *II; if (isa(Inst)) { Constant *D1 = dyn_cast(Inst->getOperand(0)); Constant *D2 = dyn_cast(Inst->getOperand(1)); if (D1 && D2) return ConstantFoldBinaryInst(BB, II, cast(Inst), D1, D2); } else if (CastInst *CI = dyn_cast(Inst)) { Constant *D = dyn_cast(CI->getOperand(0)); if (D) return ConstantFoldCast(BB, II, CI, D); } else if (UnaryOperator *UInst = dyn_cast(Inst)) { Constant *D = dyn_cast(UInst->getOperand(0)); if (D) return ConstantFoldUnaryInst(BB, II, UInst, D); } else if (TerminatorInst *TInst = dyn_cast(Inst)) { return ConstantFoldTerminator(BB, II, TInst); } else if (PHINode *PN = dyn_cast(Inst)) { // If it's a PHI node and only has one operand // Then replace it directly with that operand. assert(PN->getNumOperands() && "PHI Node must have at least one operand!"); if (PN->getNumOperands() == 1) { // If the PHI Node has exactly 1 operand Value *V = PN->getOperand(0); PN->replaceAllUsesWith(V); // Replace all uses of this PHI // Unlink from basic block PN->getParent()->getInstList().remove(II); if (PN->hasName()) // Inherit PHINode name V->setName(PN->getName(), BB->getParent()->getSymbolTableSure()); delete PN; // Finally, delete the node... return true; } } return false; } // DoConstPropPass - Propogate constants and do constant folding on instructions // this returns true if something was changed, false if nothing was changed. // static bool DoConstPropPass(Function *F) { bool SomethingChanged = false; for (Function::iterator BBI = F->begin(); BBI != F->end(); ++BBI) { BasicBlock *BB = *BBI; for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ) if (doConstantPropogation(BB, I)) SomethingChanged = true; else ++I; } return SomethingChanged; } namespace { struct ConstantPropogation : public FunctionPass { inline bool runOnFunction(Function *F) { bool Modified = false; // Fold constants until we make no progress... while (DoConstPropPass(F)) Modified = true; return Modified; } }; } Pass *createConstantPropogationPass() { return new ConstantPropogation(); }