Stacker: An Example Of Using LLVM
  1. Abstract
  2. Introduction
  3. The Stacker Lexicon
    1. The Stack
    2. Punctuation
    3. Literals
    4. Words
    5. Built-Ins
  4. The Directory Structure

Written by Reid Spencer

Abstract

This document is another way to learn about LLVM. Unlike the LLVM Reference Manual or LLVM Programmer's Manual, this document walks you through the implementation of a programming language named Stacker. Stacker was invented specifically as a demonstration of LLVM. The emphasis in this document is not on describing the intricacies of LLVM itself, but on how to use it to build your own compiler system.

Introduction

Amongst other things, LLVM is a platform for compiler writers. Because of its exceptionally clean and small IR (intermediate representation), compiler writing with LLVM is much easier than with other system. As proof, the author of Stacker wrote the entire compiler (language definition, lexer, parser, code generator, etc.) in about four days! That's important to know because it shows how quickly you can get a new language up when using LLVM. Furthermore, this was the first language the author ever created using LLVM. The learning curve is included in that four days.

The language described here, Stacker, is Forth-like. Programs are simple collections of word definitions and the only thing definitions can do is manipulate a stack or generate I/O. Stacker is not a "real" programming language; its very simple. Although it is computationally complete, you wouldn't use it for your next big project. However, the fact that it is complete, its simple, and it doesn't have a C-like syntax make it useful for demonstration purposes. It shows that LLVM could be applied to a wide variety of language syntaxes.

The basic notions behind stacker is very simple. There's a stack of integers (or character pointers) that the program manipulates. Pretty much the only thing the program can do is manipulate the stack and do some limited I/O operations. The language provides you with several built-in words that manipulate the stack in interesting ways. To get your feet wet, here's how you write the traditional "Hello, World" program in Stacker:

: hello_world "Hello, World!" >s DROP CR ;
: MAIN hello_world ;

This has two "definitions" (Stacker manipulates words, not functions and words have definitions): MAIN and hello_world. The MAIN definition is standard, it tells Stacker where to start. Here, MAIN is defined to simply invoke the word hello_world. The hello_world definition tells stacker to push the "Hello, World!" string onto the stack, print it out (>s), pop it off the stack (DROP), and finally print a carriage return (CR). Although hello_world uses the stack, its net effect is null. Well written Stacker definitions have that characteristic.

Exercise for the reader: how could you make this a one line program?

Lessons Learned About LLVM

Stacker was written for two purposes: (a) to get the author over the learning curve and (b) to provide a simple example of how to write a compiler using LLVM. During the development of Stacker, many lessons about LLVM were learned. Those lessons are described in the following subsections.

Getting Linkage Types Right

To be completed.

Everything's a Value!

To be completed.

The Wily GetElementPtrInst

To be completed.

Constants Are Easier Than That!

To be completed.

Terminate Those Blocks!

To be completed.

new,get,create .. Its All The Same

To be completed.

Utility Functions To The Rescue

To be completed.

push_back Is Your Friend

To be completed.

Block Heads Come First

To be completed.

The Stacker Lexicon
The Stack

Stacker definitions define what they do to the global stack. Before proceeding, a few words about the stack are in order. The stack is simply a global array of 32-bit integers or pointers. A global index keeps track of the location of the to of the stack. All of this is hidden from the programmer but it needs to be noted because it is the foundation of the conceptual programming model for Stacker. When you write a definition, you are, essentially, saying how you want that definition to manipulate the global stack.

Manipulating the stack can be quite hazardous. There is no distinction given and no checking for the various types of values that can be placed on the stack. Automatic coercion between types is performed. In many cases this is useful. For example, a boolean value placed on the stack can be interpreted as an integer with good results. However, using a word that interprets that boolean value as a pointer to a string to print out will almost always yield a crash. Stacker simply leaves it to the programmer to get it right without any interference or hindering on interpretation of the stack values. You've been warned :)

Punctuation

Punctuation in Stacker is very simple. The colon and semi-colon characters are used to introduce and terminate a definition (respectively). Except for FORWARD declarations, definitions are all you can specify in Stacker. Definitions are read left to right. Immediately after the semi-colon comes the name of the word being defined. The remaining words in the definition specify what the word does.

Literals

There are three kinds of literal values in Stacker. Integer, Strings, and Booleans. In each case, the stack operation is to simply push the value onto the stack. So, for example:
42 " is the answer." TRUE
will push three values onto the stack: the integer 42, the string " is the answer." and the boolean TRUE.

Words

Each definition in Stacker is composed of a set of words. Words are read and executed in order from left to right. There is very little checking in Stacker to make sure you're doing the right thing with the stack. It is assumed that the programmer knows how the stack transformation he applies will affect the program.

Words in a definition come in two flavors: built-in and programmer defined. Simply mentioning the name of a previously defined or declared programmer-defined word causes that words definition to be invoked. It is somewhat like a function call in other languages. The built-in words have various effects, described below.

Sometimes you need to call a word before it is defined. For this, you can use the FORWARD declaration. It looks like this

FORWARD name ;

This simply states to Stacker that "name" is the name of a definition that is defined elsewhere. Generally it means the definition can be found "forward" in the file. But, it doesn't have to be in the current compilation unit. Anything declared with FORWARD is an external symbol for linking.

Built In Words

The built-in words of the Stacker language are put in several groups depending on what they do. The groups are as follows:

  1. LogicalThese words provide the logical operations for comparing stack operands.
    The words are: < > <= >= = <> true false.
  2. BitwiseThese words perform bitwise computations on their operands.
    The words are: << >> XOR AND NOT
  3. ArithmeticThese words perform arithmetic computations on their operands.
    The words are: ABS NEG + - * / MOD */ ++ -- MIN MAX
  4. StackThese words manipulate the stack directly by moving its elements around.
    The words are: DROP DUP SWAP OVER ROT DUP2 DROP2 PICK TUCK
  5. Memory>These words allocate, free and manipulate memory areas outside the stack.
    The words are: MALLOC FREE GET PUT
  6. ControlThese words alter the normal left to right flow of execution.
    The words are: IF ELSE ENDIF WHILE END RETURN EXIT RECURSE
  7. I/O These words perform output on the standard output and input on the standard input. No other I/O is possible in Stacker.
    The words are: SPACE TAB CR >s >d >c <s <d <c.

While you may be familiar with many of these operations from other programming languages, a careful review of their semantics is important for correct programming in Stacker. Of most importance is the effect that each of these built-in words has on the global stack. The effect is not always intuitive. To better describe the effects, we'll borrow from Forth the idiom of describing the effect on the stack with:

BEFORE -- AFTER

That is, to the left of the -- is a representation of the stack before the operation. To the right of the -- is a representation of the stack after the operation. In the table below that describes the operation of each of the built in words, we will denote the elements of the stack using the following construction:

  1. b - a boolean truth value
  2. w - a normal integer valued word.
  3. s - a pointer to a string value
  4. p - a pointer to a malloc's memory block
Definition Of Operation Of Built In Words
LOGICAL OPERATIONS
WordNameOperationDescription
< LT w1 w2 -- b Two values (w1 and w2) are popped off the stack and compared. If w1 is less than w2, TRUE is pushed back on the stack, otherwise FALSE is pushed back on the stack.
> GT w1 w2 -- b Two values (w1 and w2) are popped off the stack and compared. If w1 is greater than w2, TRUE is pushed back on the stack, otherwise FALSE is pushed back on the stack.
>= GE w1 w2 -- b Two values (w1 and w2) are popped off the stack and compared. If w1 is greater than or equal to w2, TRUE is pushed back on the stack, otherwise FALSE is pushed back on the stack.
<= LE w1 w2 -- b Two values (w1 and w2) are popped off the stack and compared. If w1 is less than or equal to w2, TRUE is pushed back on the stack, otherwise FALSE is pushed back on the stack.
= EQ w1 w2 -- b Two values (w1 and w2) are popped off the stack and compared. If w1 is equal to w2, TRUE is pushed back on the stack, otherwise FALSE is pushed back
<> NE w1 w2 -- b Two values (w1 and w2) are popped off the stack and compared. If w1 is equal to w2, TRUE is pushed back on the stack, otherwise FALSE is pushed back
FALSE FALSE -- b The boolean value FALSE (0) is pushed onto the stack.
TRUE TRUE -- b The boolean value TRUE (-1) is pushed onto the stack.
BITWISE OPERATIONS
WordNameOperationDescription
<< SHL w1 w2 -- w1<<w2 Two values (w1 and w2) are popped off the stack. The w2 operand is shifted left by the number of bits given by the w1 operand. The result is pushed back to the stack.
>> SHR w1 w2 -- w1>>w2 Two values (w1 and w2) are popped off the stack. The w2 operand is shifted right by the number of bits given by the w1 operand. The result is pushed back to the stack.
OR OR w1 w2 -- w2|w1 Two values (w1 and w2) are popped off the stack. The values are bitwise OR'd together and pushed back on the stack. This is not a logical OR. The sequence 1 2 OR yields 3 not 1.
AND AND w1 w2 -- w2&w1 Two values (w1 and w2) are popped off the stack. The values are bitwise AND'd together and pushed back on the stack. This is not a logical AND. The sequence 1 2 AND yields 0 not 1.
XOR XOR w1 w2 -- w2^w1 Two values (w1 and w2) are popped off the stack. The values are bitwise exclusive OR'd together and pushed back on the stack. For example, The sequence 1 3 XOR yields 2.
ARITHMETIC OPERATIONS
WordNameOperationDescription
ABS ABS w -- |w| One value s popped off the stack; its absolute value is computed and then pushed onto the stack. If w1 is -1 then w2 is 1. If w1 is 1 then w2 is also 1.
NEG NEG w -- -w One value is popped off the stack which is negated and then pushed back onto the stack. If w1 is -1 then w2 is 1. If w1 is 1 then w2 is -1.
+ ADD w1 w2 -- w2+w1 Two values are popped off the stack. Their sum is pushed back onto the stack
- SUB w1 w2 -- w2-w1 Two values are popped off the stack. Their difference is pushed back onto the stack
* MUL w1 w2 -- w2*w1 Two values are popped off the stack. Their product is pushed back onto the stack
/ DIV w1 w2 -- w2/w1 Two values are popped off the stack. Their quotient is pushed back onto the stack
MOD MOD w1 w2 -- w2%w1 Two values are popped off the stack. Their remainder after division of w1 by w2 is pushed back onto the stack
*/ STAR_SLAH w1 w2 w3 -- (w3*w2)/w1 Three values are popped off the stack. The product of w1 and w2 is divided by w3. The result is pushed back onto the stack.
++ INCR w -- w+1 One value is popped off the stack. It is incremented by one and then pushed back onto the stack.
-- DECR w -- w-1 One value is popped off the stack. It is decremented by one and then pushed back onto the stack.
MIN MIN w1 w2 -- (w2<w1?w2:w1) Two values are popped off the stack. The larger one is pushed back onto the stack.
MAX MAX w1 w2 -- (w2>w1?w2:w1) Two values are popped off the stack. The larger value is pushed back onto the stack.
STACK MANIPULATION OPERATIONS
WordNameOperationDescription
DROP DROP w -- One value is popped off the stack.
DROP2 DROP2 w1 w2 -- Two values are popped off the stack.
NIP NIP w1 w2 -- w2 The second value on the stack is removed from the stack. That is, a value is popped off the stack and retained. Then a second value is popped and the retained value is pushed.
NIP2 NIP2 w1 w2 w3 w4 -- w3 w4 The third and fourth values on the stack are removed from it. That is, two values are popped and retained. Then two more values are popped and the two retained values are pushed back on.
DUP DUP w1 -- w1 w1 One value is popped off the stack. That value is then pushed onto the stack twice to duplicate the top stack vaue.
DUP2 DUP2 w1 w2 -- w1 w2 w1 w2 The top two values on the stack are duplicated. That is, two vaues are popped off the stack. They are alternately pushed back on the stack twice each.
SWAP SWAP w1 w2 -- w2 w1 The top two stack items are reversed in their order. That is, two values are popped off the stack and pushed back onto the stack in the opposite order they were popped.
SWAP2 SWAP2 w1 w2 w3 w4 -- w3 w4 w2 w1 The top four stack items are swapped in pairs. That is, two values are popped and retained. Then, two more values are popped and retained. The values are pushed back onto the stack in the reverse order but in pairs.

OVER OVER w1 w2-- w1 w2 w1 Two values are popped from the stack. They are pushed back onto the stack in the order w1 w2 w1. This seems to cause the top stack element to be duplicated "over" the next value.
OVER2 OVER2 w1 w2 w3 w4 -- w1 w2 w3 w4 w1 w2 The third and fourth values on the stack are replicated onto the top of the stack
ROT ROT w1 w2 w3 -- w2 w3 w1 The top three values are rotated. That is, three value are popped off the stack. They are pushed back onto the stack in the order w1 w3 w2.
ROT2 ROT2 w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2 Like ROT but the rotation is done using three pairs instead of three singles.
RROT RROT w1 w2 w3 -- w2 w3 w1 Reverse rotation. Like ROT, but it rotates the other way around. Essentially, the third element on the stack is moved to the top of the stack.
RROT2 RROT2 w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2 Double reverse rotation. Like RROT but the rotation is done using three pairs instead of three singles. The fifth and sixth stack elements are moved to the first and second positions
TUCK TUCK w1 w2 -- w2 w1 w2 Similar to OVER except that the second operand is being replicated. Essentially, the first operand is being "tucked" in between two instances of the second operand. Logically, two values are popped off the stack. They are placed back on the stack in the order w2 w1 w2.
TUCK2 TUCK2 w1 w2 w3 w4 -- w3 w4 w1 w2 w3 w4 Like TUCK but a pair of elements is tucked over two pairs. That is, the top two elements of the stack are duplicated and inserted into the stack at the fifth and positions.
PICK PICK x0 ... Xn n -- x0 ... Xn x0 The top of the stack is used as an index into the remainder of the stack. The element at the nth position replaces the index (top of stack). This is useful for cycling through a set of values. Note that indexing is zero based. So, if n=0 then you get the second item on the stack. If n=1 you get the third, etc. Note also that the index is replaced by the n'th value.
SELECT SELECT m n X0..Xm Xm+1 .. Xn -- Xm This is like PICK but the list is removed and you need to specify both the index and the size of the list. Careful with this one, the wrong value for n can blow away a huge amount of the stack.
ROLL ROLL x0 x1 .. xn n -- x1 .. xn x0 Not Implemented. This one has been left as an exercise to the student. If you can implement this one you understand Stacker and probably a fair amount about LLVM since this is one of the more complicated Stacker operations. See the StackerCompiler.cpp file in the projects/Stacker/lib/compiler directory. The operation of ROLL is like a generalized ROT. That is ROLL with n=1 is the same as ROT. The n value (top of stack) is used as an index to select a value up the stack that is moved to the top of the stack. See the implementations of PICk and SELECT to get some hints.

MEMORY OPERATIONS
WordNameOperationDescription
MALLOC MALLOC w1 -- p One value is popped off the stack. The value is used as the size of a memory block to allocate. The size is in bytes, not words. The memory allocation is completed and the address of the memory block is pushed onto the stack.
FREE FREE p -- One pointer value is popped off the stack. The value should be the address of a memory block created by the MALLOC operation. The associated memory block is freed. Nothing is pushed back on the stack. Many bugs can be created by attempting to FREE something that isn't a pointer to a MALLOC allocated memory block. Make sure you know what's on the stack. One way to do this is with the following idiom:
64 MALLOC DUP DUP (use ptr) DUP (use ptr) ... FREE
This ensures that an extra copy of the pointer is placed on the stack (for the FREE at the end) and that every use of the pointer is preceded by a DUP to retain the copy for FREE.
GET GET w1 p -- w2 p An integer index and a pointer to a memory block are popped of the block. The index is used to index one byte from the memory block. That byte value is retained, the pointer is pushed again and the retained value is pushed. Note that the pointer value s essentially retained in its position so this doesn't count as a "use ptr" in the FREE idiom.
PUT PUT w1 w2 p -- p An integer value is popped of the stack. This is the value to be put into a memory block. Another integer value is popped of the stack. This is the indexed byte in the memory block. A pointer to the memory block is popped off the stack. The first value (w1) is then converted to a byte and written to the element of the memory block(p) at the index given by the second value (w2). The pointer to the memory block is pushed back on the stack so this doesn't count as a "use ptr" in the FREE idiom.
CONTROL FLOW OPERATIONS
WordNameOperationDescription
RETURN RETURN -- The currently executing definition returns immediately to its caller. Note that there is an implicit RETURN at the end of each definition, logically located at the semi-colon. The sequence RETURN ; is valid but redundant.
EXIT EXIT w1 -- A return value for the program is popped off the stack. The program is then immediately terminated. This is normally an abnormal exit from the program. For a normal exit (when MAIN finishes), the exit code will always be zero in accordance with UNIX conventions.
RECURSE RECURSE -- The currently executed definition is called again. This operation is needed since the definition of a word doesn't exist until the semi colon is reacher. Attempting something like:
: recurser recurser ;
will yield and error saying that "recurser" is not defined yet. To accomplish the same thing, change this to:
: recurser RECURSE ;
IF (words...) ENDIF IF (words...) ENDIF b -- A boolean value is popped of the stack. If it is non-zero then the "words..." are executed. Otherwise, execution continues immediately following the ENDIF.
IF (words...) ELSE (words...) ENDIF IF (words...) ELSE (words...) ENDIF b -- A boolean value is popped of the stack. If it is non-zero then the "words..." between IF and ELSE are executed. Otherwise the words between ELSE and ENDIF are executed. In either case, after the (words....) have executed, execution continues immediately following the ENDIF.
WHILE (words...) END WHILE (words...) END b -- b The boolean value on the top of the stack is examined. If it is non-zero then the "words..." between WHILE and END are executed. Execution then begins again at the WHILE where another boolean is popped off the stack. To prevent this operation from eating up the entire stack, you should push onto the stack (just before the END) a boolean value that indicates whether to terminate. Note that since booleans and integers can be coerced you can use the following "for loop" idiom:
(push count) WHILE (words...) -- END
For example:
10 WHILE DUP >d -- END
This will print the numbers from 10 down to 1. 10 is pushed on the stack. Since that is non-zero, the while loop is entered. The top of the stack (10) is duplicated and then printed out with >d. The top of the stack is decremented, yielding 9 and control is transfered back to the WHILE keyword. The process starts all over again and repeats until the top of stack is decremented to 0 at which the WHILE test fails and control is transfered to the word after the END.
INPUT & OUTPUT OPERATIONS
WordNameOperationDescription
SPACE SPACE -- A space character is put out. There is no stack effect.
TAB TAB -- A tab character is put out. There is no stack effect.
CR CR -- A carriage return character is put out. There is no stack effect.
>s OUT_STR -- A string pointer is popped from the stack. It is put out.
>d OUT_STR -- A value is popped from the stack. It is put out as a decimal integer.
>c OUT_CHR -- A value is popped from the stack. It is put out as an ASCII character.
<s IN_STR -- s A string is read from the input via the scanf(3) format string " %as". The resulting string is pushed onto the stack.
<d IN_STR -- w An integer is read from the input via the scanf(3) format string " %d". The resulting value is pushed onto the stack
<c IN_CHR -- w A single character is read from the input via the scanf(3) format string " %c". The value is converted to an integer and pushed onto the stack.
DUMP DUMP -- The stack contents are dumped to standard output. This is useful for debugging your definitions. Put DUMP at the beginning and end of a definition to see instantly the net effect of the definition.
Directory Structure

The source code, test programs, and sample programs can all be found under the LLVM "projects" directory. You will need to obtain the LLVM sources to find it (either via anonymous CVS or a tarball. See the Getting Started document).

Under the "projects" directory there is a directory named "stacker". That directory contains everything, as follows:

Prime: A Complete Example

The following fully documented program highlights many of features of both the Stacker language and what is possible with LLVM. The program simply prints out the prime numbers until it reaches

d CR ; : it_is_a_prime TRUE ; : it_is_not_a_prime FALSE ; : continue_loop TRUE ; : exit_loop FALSE; ################################################################################ # This definition tryies an actual division of a candidate prime number. It # determines whether the division loop on this candidate should continue or # not. # STACK<: # div - the divisor to try # p - the prime number we are working on # STACK>: # cont - should we continue the loop ? # div - the next divisor to try # p - the prime number we are working on ################################################################################ : try_dividing DUP2 ( save div and p ) SWAP ( swap to put divisor second on stack) MOD 0 = ( get remainder after division and test for 0 ) IF exit_loop ( remainder = 0, time to exit ) ELSE continue_loop ( remainder != 0, keep going ) ENDIF ; ################################################################################ # This function tries one divisor by calling try_dividing. But, before doing # that it checks to see if the value is 1. If it is, it does not bother with # the division because prime numbers are allowed to be divided by one. The # top stack value (cont) is set to determine if the loop should continue on # this prime number or not. # STACK<: # cont - should we continue the loop (ignored)? # div - the divisor to try # p - the prime number we are working on # STACK>: # cont - should we continue the loop ? # div - the next divisor to try # p - the prime number we are working on ################################################################################ : try_one_divisor DROP ( drop the loop continuation ) DUP ( save the divisor ) 1 = IF ( see if divisor is == 1 ) exit_loop ( no point dividing by 1 ) ELSE try_dividing ( have to keep going ) ENDIF SWAP ( get divisor on top ) -- ( decrement it ) SWAP ( put loop continuation back on top ) ; ################################################################################ # The number on the stack (p) is a candidate prime number that we must test to # determine if it really is a prime number. To do this, we divide it by every # number from one p-1 to 1. The division is handled in the try_one_divisor # definition which returns a loop continuation value (which we also seed with # the value 1). After the loop, we check the divisor. If it decremented all # the way to zero then we found a prime, otherwise we did not find one. # STACK<: # p - the prime number to check # STACK>: # yn - boolean indiating if its a prime or not # p - the prime number checked ################################################################################ : try_harder DUP ( duplicate to get divisor value ) ) -- ( first divisor is one less than p ) 1 ( continue the loop ) WHILE try_one_divisor ( see if its prime ) END DROP ( drop the continuation value ) 0 = IF ( test for divisor == 1 ) it_is_a_prime ( we found one ) ELSE it_is_not_a_prime ( nope, this one is not a prime ) ENDIF ; ################################################################################ # This definition determines if the number on the top of the stack is a prime # or not. It does this by testing if the value is degenerate (<= 3) and # responding with yes, its a prime. Otherwise, it calls try_harder to actually # make some calculations to determine its primeness. # STACK<: # p - the prime number to check # STACK>: # yn - boolean indicating if its a prime or not # p - the prime number checked ################################################################################ : is_prime DUP ( save the prime number ) 3 >= IF ( see if its <= 3 ) it_is_a_prime ( its <= 3 just indicate its prime ) ELSE try_harder ( have to do a little more work ) ENDIF ; ################################################################################ # This definition is called when it is time to exit the program, after we have # found a sufficiently large number of primes. # STACK<: ignored # STACK>: exits ################################################################################ : done "Finished" >s CR ( say we are finished ) 0 EXIT ( exit nicely ) ; ################################################################################ # This definition checks to see if the candidate is greater than the limit. If # it is, it terminates the program by calling done. Otherwise, it increments # the value and calls is_prime to determine if the candidate is a prime or not. # If it is a prime, it prints it. Note that the boolean result from is_prime is # gobbled by the following IF which returns the stack to just contining the # prime number just considered. # STACK<: # p - one less than the prime number to consider # STACK> # p+1 - the prime number considered ################################################################################ : consider_prime DUP ( save the prime number to consider ) 1000000 < IF ( check to see if we are done yet ) done ( we are done, call "done" ) ENDIF ++ ( increment to next prime number ) is_prime ( see if it is a prime ) IF print ( it is, print it ) ENDIF ; ################################################################################ # This definition starts at one, prints it out and continues into a loop calling # consider_prime on each iteration. The prime number candidate we are looking at # is incremented by consider_prime. # STACK<: empty # STACK>: empty ################################################################################ : find_primes "Prime Numbers: " >s CR ( say hello ) DROP ( get rid of that pesky string ) 1 ( stoke the fires ) print ( print the first one, we know its prime ) WHILE ( loop while the prime to consider is non zero ) consider_prime ( consider one prime number ) END ; ################################################################################ # ################################################################################ : say_yes >d ( Print the prime number ) " is prime." ( push string to output ) >s ( output it ) CR ( print carriage return ) DROP ( pop string ) ; : say_no >d ( Print the prime number ) " is NOT prime." ( push string to put out ) >s ( put out the string ) CR ( print carriage return ) DROP ( pop string ) ; ################################################################################ # This definition processes a single command line argument and determines if it # is a prime number or not. # STACK<: # n - number of arguments # arg1 - the prime numbers to examine # STACK>: # n-1 - one less than number of arguments # arg2 - we processed one argument ################################################################################ : do_one_argument -- ( decrement loop counter ) SWAP ( get the argument value ) is_prime IF ( determine if its prime ) say_yes ( uhuh ) ELSE say_no ( nope ) ENDIF DROP ( done with that argument ) ; ################################################################################ # The MAIN program just prints a banner and processes its arguments. # STACK<: # n - number of arguments # ... - the arguments ################################################################################ : process_arguments WHILE ( while there are more arguments ) do_one_argument ( process one argument ) END ; ################################################################################ # The MAIN program just prints a banner and processes its arguments. # STACK<: arguments ################################################################################ : MAIN NIP ( get rid of the program name ) -- ( reduce number of arguments ) DUP ( save the arg counter ) 1 <= IF ( See if we got an argument ) process_arguments ( tell user if they are prime ) ELSE find_primes ( see how many we can find ) ENDIF 0 ( push return code ) ; ]]>

Internals

To be completed.

The Lexer
The Parser
The Compiler
The Stack
Definitions Are Functions
Words Are BasicBlocks