//===- ValueMapper.cpp - Interface shared by lib/Transforms/Utils ---------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the MapValue function, which is shared by various parts of // the lib/Transforms/Utils library. // //===----------------------------------------------------------------------===// #include "ValueMapper.h" #include "llvm/Constants.h" #include "llvm/Instruction.h" using namespace llvm; Value *llvm::MapValue(const Value *V, std::map &VM) { Value *&VMSlot = VM[V]; if (VMSlot) return VMSlot; // Does it exist in the map yet? // Global values do not need to be seeded into the ValueMap if they are using // the identity mapping. if (isa(V)) return VMSlot = const_cast(V); if (Constant *C = const_cast(dyn_cast(V))) { if (isa(C) || isa(C) || isa(C)) return VMSlot = C; // Primitive constants map directly else if (ConstantPointerRef *CPR = dyn_cast(C)) { GlobalValue *MV = cast(MapValue((Value*)CPR->getValue(),VM)); return VMSlot = ConstantPointerRef::get(MV); } else if (ConstantArray *CA = dyn_cast(C)) { const std::vector &Vals = CA->getValues(); for (unsigned i = 0, e = Vals.size(); i != e; ++i) { Value *MV = MapValue(Vals[i], VM); if (MV != Vals[i]) { // This array must contain a reference to a global, make a new array // and return it. // std::vector Values; Values.reserve(Vals.size()); for (unsigned j = 0; j != i; ++j) Values.push_back(cast(Vals[j])); Values.push_back(cast(MV)); for (++i; i != e; ++i) Values.push_back(cast(MapValue(Vals[i], VM))); return VMSlot = ConstantArray::get(CA->getType(), Values); } } return VMSlot = C; } else if (ConstantStruct *CS = dyn_cast(C)) { const std::vector &Vals = CS->getValues(); for (unsigned i = 0, e = Vals.size(); i != e; ++i) { Value *MV = MapValue(Vals[i], VM); if (MV != Vals[i]) { // This struct must contain a reference to a global, make a new struct // and return it. // std::vector Values; Values.reserve(Vals.size()); for (unsigned j = 0; j != i; ++j) Values.push_back(cast(Vals[j])); Values.push_back(cast(MV)); for (++i; i != e; ++i) Values.push_back(cast(MapValue(Vals[i], VM))); return VMSlot = ConstantStruct::get(CS->getType(), Values); } } return VMSlot = C; } else if (ConstantExpr *CE = dyn_cast(C)) { if (CE->getOpcode() == Instruction::Cast) { Constant *MV = cast(MapValue(CE->getOperand(0), VM)); return VMSlot = ConstantExpr::getCast(MV, CE->getType()); } else if (CE->getOpcode() == Instruction::GetElementPtr) { std::vector Idx; Constant *MV = cast(MapValue(CE->getOperand(0), VM)); for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i) Idx.push_back(cast(MapValue(CE->getOperand(i), VM))); return VMSlot = ConstantExpr::getGetElementPtr(MV, Idx); } else { assert(CE->getNumOperands() == 2 && "Must be binary operator?"); Constant *MV1 = cast(MapValue(CE->getOperand(0), VM)); Constant *MV2 = cast(MapValue(CE->getOperand(1), VM)); return VMSlot = ConstantExpr::get(CE->getOpcode(), MV1, MV2); } } else { assert(0 && "Unknown type of constant!"); } } V->dump(); assert(0 && "Unknown value type: why didn't it get resolved?!"); return 0; }