//===-- RegAllocLocal.cpp - A BasicBlock generic register allocator -------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This register allocator allocates registers to a basic block at a time, // attempting to keep values in registers and reusing registers as appropriate. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "regalloc" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/SSARegMap.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/LiveVariables.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetMachine.h" #include "Support/CommandLine.h" #include "Support/Debug.h" #include "Support/DenseMap.h" #include "Support/Statistic.h" using namespace llvm; namespace { Statistic<> NumStores("ra-local", "Number of stores added"); Statistic<> NumLoads ("ra-local", "Number of loads added"); Statistic<> NumFolded("ra-local", "Number of loads/stores folded into " "instructions"); class RA : public MachineFunctionPass { const TargetMachine *TM; MachineFunction *MF; const MRegisterInfo *RegInfo; LiveVariables *LV; // StackSlotForVirtReg - Maps virtual regs to the frame index where these // values are spilled. std::map StackSlotForVirtReg; // Virt2PhysRegMap - This map contains entries for each virtual register // that is currently available in a physical register. DenseMap Virt2PhysRegMap; unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) { return Virt2PhysRegMap[VirtReg]; } // PhysRegsUsed - This array is effectively a map, containing entries for // each physical register that currently has a value (ie, it is in // Virt2PhysRegMap). The value mapped to is the virtual register // corresponding to the physical register (the inverse of the // Virt2PhysRegMap), or 0. The value is set to 0 if this register is pinned // because it is used by a future instruction. If the entry for a physical // register is -1, then the physical register is "not in the map". // std::vector PhysRegsUsed; // PhysRegsUseOrder - This contains a list of the physical registers that // currently have a virtual register value in them. This list provides an // ordering of registers, imposing a reallocation order. This list is only // used if all registers are allocated and we have to spill one, in which // case we spill the least recently used register. Entries at the front of // the list are the least recently used registers, entries at the back are // the most recently used. // std::vector PhysRegsUseOrder; // VirtRegModified - This bitset contains information about which virtual // registers need to be spilled back to memory when their registers are // scavenged. If a virtual register has simply been rematerialized, there // is no reason to spill it to memory when we need the register back. // std::vector VirtRegModified; void markVirtRegModified(unsigned Reg, bool Val = true) { assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!"); Reg -= MRegisterInfo::FirstVirtualRegister; if (VirtRegModified.size() <= Reg) VirtRegModified.resize(Reg+1); VirtRegModified[Reg] = Val; } bool isVirtRegModified(unsigned Reg) const { assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!"); assert(Reg - MRegisterInfo::FirstVirtualRegister < VirtRegModified.size() && "Illegal virtual register!"); return VirtRegModified[Reg - MRegisterInfo::FirstVirtualRegister]; } void MarkPhysRegRecentlyUsed(unsigned Reg) { if(PhysRegsUseOrder.empty() || PhysRegsUseOrder.back() == Reg) return; // Already most recently used for (unsigned i = PhysRegsUseOrder.size(); i != 0; --i) if (areRegsEqual(Reg, PhysRegsUseOrder[i-1])) { unsigned RegMatch = PhysRegsUseOrder[i-1]; // remove from middle PhysRegsUseOrder.erase(PhysRegsUseOrder.begin()+i-1); // Add it to the end of the list PhysRegsUseOrder.push_back(RegMatch); if (RegMatch == Reg) return; // Found an exact match, exit early } } public: virtual const char *getPassName() const { return "Local Register Allocator"; } virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.addRequired(); AU.addRequiredID(PHIEliminationID); AU.addRequiredID(TwoAddressInstructionPassID); MachineFunctionPass::getAnalysisUsage(AU); } private: /// runOnMachineFunction - Register allocate the whole function bool runOnMachineFunction(MachineFunction &Fn); /// AllocateBasicBlock - Register allocate the specified basic block. void AllocateBasicBlock(MachineBasicBlock &MBB); /// areRegsEqual - This method returns true if the specified registers are /// related to each other. To do this, it checks to see if they are equal /// or if the first register is in the alias set of the second register. /// bool areRegsEqual(unsigned R1, unsigned R2) const { if (R1 == R2) return true; for (const unsigned *AliasSet = RegInfo->getAliasSet(R2); *AliasSet; ++AliasSet) { if (*AliasSet == R1) return true; } return false; } /// getStackSpaceFor - This returns the frame index of the specified virtual /// register on the stack, allocating space if necessary. int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC); /// removePhysReg - This method marks the specified physical register as no /// longer being in use. /// void removePhysReg(unsigned PhysReg); /// spillVirtReg - This method spills the value specified by PhysReg into /// the virtual register slot specified by VirtReg. It then updates the RA /// data structures to indicate the fact that PhysReg is now available. /// void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, unsigned VirtReg, unsigned PhysReg); /// spillPhysReg - This method spills the specified physical register into /// the virtual register slot associated with it. If OnlyVirtRegs is set to /// true, then the request is ignored if the physical register does not /// contain a virtual register. /// void spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I, unsigned PhysReg, bool OnlyVirtRegs = false); /// assignVirtToPhysReg - This method updates local state so that we know /// that PhysReg is the proper container for VirtReg now. The physical /// register must not be used for anything else when this is called. /// void assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg); /// liberatePhysReg - Make sure the specified physical register is available /// for use. If there is currently a value in it, it is either moved out of /// the way or spilled to memory. /// void liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, unsigned PhysReg); /// isPhysRegAvailable - Return true if the specified physical register is /// free and available for use. This also includes checking to see if /// aliased registers are all free... /// bool isPhysRegAvailable(unsigned PhysReg) const; /// getFreeReg - Look to see if there is a free register available in the /// specified register class. If not, return 0. /// unsigned getFreeReg(const TargetRegisterClass *RC); /// getReg - Find a physical register to hold the specified virtual /// register. If all compatible physical registers are used, this method /// spills the last used virtual register to the stack, and uses that /// register. /// unsigned getReg(MachineBasicBlock &MBB, MachineInstr *MI, unsigned VirtReg); /// reloadVirtReg - This method transforms the specified specified virtual /// register use to refer to a physical register. This method may do this /// in one of several ways: if the register is available in a physical /// register already, it uses that physical register. If the value is not /// in a physical register, and if there are physical registers available, /// it loads it into a register. If register pressure is high, and it is /// possible, it tries to fold the load of the virtual register into the /// instruction itself. It avoids doing this if register pressure is low to /// improve the chance that subsequent instructions can use the reloaded /// value. This method returns the modified instruction. /// MachineInstr *reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI, unsigned OpNum); void reloadPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, unsigned PhysReg); }; } /// getStackSpaceFor - This allocates space for the specified virtual register /// to be held on the stack. int RA::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) { // Find the location Reg would belong... std::map::iterator I =StackSlotForVirtReg.lower_bound(VirtReg); if (I != StackSlotForVirtReg.end() && I->first == VirtReg) return I->second; // Already has space allocated? // Allocate a new stack object for this spill location... int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(), RC->getAlignment()); // Assign the slot... StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx)); return FrameIdx; } /// removePhysReg - This method marks the specified physical register as no /// longer being in use. /// void RA::removePhysReg(unsigned PhysReg) { PhysRegsUsed[PhysReg] = -1; // PhyReg no longer used std::vector::iterator It = std::find(PhysRegsUseOrder.begin(), PhysRegsUseOrder.end(), PhysReg); if (It != PhysRegsUseOrder.end()) PhysRegsUseOrder.erase(It); } /// spillVirtReg - This method spills the value specified by PhysReg into the /// virtual register slot specified by VirtReg. It then updates the RA data /// structures to indicate the fact that PhysReg is now available. /// void RA::spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, unsigned VirtReg, unsigned PhysReg) { assert(VirtReg && "Spilling a physical register is illegal!" " Must not have appropriate kill for the register or use exists beyond" " the intended one."); DEBUG(std::cerr << " Spilling register " << RegInfo->getName(PhysReg); std::cerr << " containing %reg" << VirtReg; if (!isVirtRegModified(VirtReg)) std::cerr << " which has not been modified, so no store necessary!"); // Otherwise, there is a virtual register corresponding to this physical // register. We only need to spill it into its stack slot if it has been // modified. if (isVirtRegModified(VirtReg)) { const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); int FrameIndex = getStackSpaceFor(VirtReg, RC); DEBUG(std::cerr << " to stack slot #" << FrameIndex); RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIndex); ++NumStores; // Update statistics } getVirt2PhysRegMapSlot(VirtReg) = 0; // VirtReg no longer available DEBUG(std::cerr << "\n"); removePhysReg(PhysReg); } /// spillPhysReg - This method spills the specified physical register into the /// virtual register slot associated with it. If OnlyVirtRegs is set to true, /// then the request is ignored if the physical register does not contain a /// virtual register. /// void RA::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I, unsigned PhysReg, bool OnlyVirtRegs) { if (PhysRegsUsed[PhysReg] != -1) { // Only spill it if it's used! if (PhysRegsUsed[PhysReg] || !OnlyVirtRegs) spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg); } else { // If the selected register aliases any other registers, we must make // sure that one of the aliases isn't alive... for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg); *AliasSet; ++AliasSet) if (PhysRegsUsed[*AliasSet] != -1) // Spill aliased register... if (PhysRegsUsed[*AliasSet] || !OnlyVirtRegs) spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet); } } /// assignVirtToPhysReg - This method updates local state so that we know /// that PhysReg is the proper container for VirtReg now. The physical /// register must not be used for anything else when this is called. /// void RA::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) { assert(PhysRegsUsed[PhysReg] == -1 && "Phys reg already assigned!"); // Update information to note the fact that this register was just used, and // it holds VirtReg. PhysRegsUsed[PhysReg] = VirtReg; getVirt2PhysRegMapSlot(VirtReg) = PhysReg; PhysRegsUseOrder.push_back(PhysReg); // New use of PhysReg } /// isPhysRegAvailable - Return true if the specified physical register is free /// and available for use. This also includes checking to see if aliased /// registers are all free... /// bool RA::isPhysRegAvailable(unsigned PhysReg) const { if (PhysRegsUsed[PhysReg] != -1) return false; // If the selected register aliases any other allocated registers, it is // not free! for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg); *AliasSet; ++AliasSet) if (PhysRegsUsed[*AliasSet] != -1) // Aliased register in use? return false; // Can't use this reg then. return true; } /// getFreeReg - Look to see if there is a free register available in the /// specified register class. If not, return 0. /// unsigned RA::getFreeReg(const TargetRegisterClass *RC) { // Get iterators defining the range of registers that are valid to allocate in // this class, which also specifies the preferred allocation order. TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF); TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF); for (; RI != RE; ++RI) if (isPhysRegAvailable(*RI)) { // Is reg unused? assert(*RI != 0 && "Cannot use register!"); return *RI; // Found an unused register! } return 0; } /// liberatePhysReg - Make sure the specified physical register is available for /// use. If there is currently a value in it, it is either moved out of the way /// or spilled to memory. /// void RA::liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, unsigned PhysReg) { spillPhysReg(MBB, I, PhysReg); } /// getReg - Find a physical register to hold the specified virtual /// register. If all compatible physical registers are used, this method spills /// the last used virtual register to the stack, and uses that register. /// unsigned RA::getReg(MachineBasicBlock &MBB, MachineInstr *I, unsigned VirtReg) { const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); // First check to see if we have a free register of the requested type... unsigned PhysReg = getFreeReg(RC); // If we didn't find an unused register, scavenge one now! if (PhysReg == 0) { assert(!PhysRegsUseOrder.empty() && "No allocated registers??"); // Loop over all of the preallocated registers from the least recently used // to the most recently used. When we find one that is capable of holding // our register, use it. for (unsigned i = 0; PhysReg == 0; ++i) { assert(i != PhysRegsUseOrder.size() && "Couldn't find a register of the appropriate class!"); unsigned R = PhysRegsUseOrder[i]; // We can only use this register if it holds a virtual register (ie, it // can be spilled). Do not use it if it is an explicitly allocated // physical register! assert(PhysRegsUsed[R] != -1 && "PhysReg in PhysRegsUseOrder, but is not allocated?"); if (PhysRegsUsed[R]) { // If the current register is compatible, use it. if (RegInfo->getRegClass(R) == RC) { PhysReg = R; break; } else { // If one of the registers aliased to the current register is // compatible, use it. for (const unsigned *AliasSet = RegInfo->getAliasSet(R); *AliasSet; ++AliasSet) { if (RegInfo->getRegClass(*AliasSet) == RC) { PhysReg = *AliasSet; // Take an aliased register break; } } } } } assert(PhysReg && "Physical register not assigned!?!?"); // At this point PhysRegsUseOrder[i] is the least recently used register of // compatible register class. Spill it to memory and reap its remains. spillPhysReg(MBB, I, PhysReg); } // Now that we know which register we need to assign this to, do it now! assignVirtToPhysReg(VirtReg, PhysReg); return PhysReg; } /// reloadVirtReg - This method transforms the specified specified virtual /// register use to refer to a physical register. This method may do this in /// one of several ways: if the register is available in a physical register /// already, it uses that physical register. If the value is not in a physical /// register, and if there are physical registers available, it loads it into a /// register. If register pressure is high, and it is possible, it tries to /// fold the load of the virtual register into the instruction itself. It /// avoids doing this if register pressure is low to improve the chance that /// subsequent instructions can use the reloaded value. This method returns the /// modified instruction. /// MachineInstr *RA::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI, unsigned OpNum) { unsigned VirtReg = MI->getOperand(OpNum).getReg(); // If the virtual register is already available, just update the instruction // and return. if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) { MarkPhysRegRecentlyUsed(PR); // Already have this value available! MI->SetMachineOperandReg(OpNum, PR); // Assign the input register return MI; } // Otherwise, we need to fold it into the current instruction, or reload it. // If we have registers available to hold the value, use them. const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); unsigned PhysReg = getFreeReg(RC); int FrameIndex = getStackSpaceFor(VirtReg, RC); if (PhysReg) { // Register is available, allocate it! assignVirtToPhysReg(VirtReg, PhysReg); } else { // No registers available. // If we can fold this spill into this instruction, do so now. if (MachineInstr* FMI = RegInfo->foldMemoryOperand(MI, OpNum, FrameIndex)){ ++NumFolded; // Since we changed the address of MI, make sure to update live variables // to know that the new instruction has the properties of the old one. LV->instructionChanged(MI, FMI); return MBB.insert(MBB.erase(MI), FMI); } // It looks like we can't fold this virtual register load into this // instruction. Force some poor hapless value out of the register file to // make room for the new register, and reload it. PhysReg = getReg(MBB, MI, VirtReg); } markVirtRegModified(VirtReg, false); // Note that this reg was just reloaded DEBUG(std::cerr << " Reloading %reg" << VirtReg << " into " << RegInfo->getName(PhysReg) << "\n"); // Add move instruction(s) RegInfo->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex); ++NumLoads; // Update statistics MI->SetMachineOperandReg(OpNum, PhysReg); // Assign the input register return MI; } void RA::AllocateBasicBlock(MachineBasicBlock &MBB) { // loop over each instruction MachineBasicBlock::iterator MI = MBB.begin(); for (; MI != MBB.end(); ++MI) { const TargetInstrDescriptor &TID = TM->getInstrInfo()->get(MI->getOpcode()); DEBUG(std::cerr << "\nStarting RegAlloc of: " << *MI; std::cerr << " Regs have values: "; for (unsigned i = 0; i != RegInfo->getNumRegs(); ++i) if (PhysRegsUsed[i] != -1) std::cerr << "[" << RegInfo->getName(i) << ",%reg" << PhysRegsUsed[i] << "] "; std::cerr << "\n"); // Loop over the implicit uses, making sure that they are at the head of the // use order list, so they don't get reallocated. for (const unsigned *ImplicitUses = TID.ImplicitUses; *ImplicitUses; ++ImplicitUses) MarkPhysRegRecentlyUsed(*ImplicitUses); // Get the used operands into registers. This has the potential to spill // incoming values if we are out of registers. Note that we completely // ignore physical register uses here. We assume that if an explicit // physical register is referenced by the instruction, that it is guaranteed // to be live-in, or the input is badly hosed. // for (unsigned i = 0; i != MI->getNumOperands(); ++i) { MachineOperand& MO = MI->getOperand(i); // here we are looking for only used operands (never def&use) if (!MO.isDef() && MO.isRegister() && MO.getReg() && MRegisterInfo::isVirtualRegister(MO.getReg())) MI = reloadVirtReg(MBB, MI, i); } // If this instruction is the last user of anything in registers, kill the // value, freeing the register being used, so it doesn't need to be // spilled to memory. // for (LiveVariables::killed_iterator KI = LV->killed_begin(MI), KE = LV->killed_end(MI); KI != KE; ++KI) { unsigned VirtReg = KI->second; unsigned PhysReg = VirtReg; if (MRegisterInfo::isVirtualRegister(VirtReg)) { // If the virtual register was never materialized into a register, it // might not be in the map, but it won't hurt to zero it out anyway. unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg); PhysReg = PhysRegSlot; PhysRegSlot = 0; } if (PhysReg) { DEBUG(std::cerr << " Last use of " << RegInfo->getName(PhysReg) << "[%reg" << VirtReg <<"], removing it from live set\n"); removePhysReg(PhysReg); } } // Loop over all of the operands of the instruction, spilling registers that // are defined, and marking explicit destinations in the PhysRegsUsed map. for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand& MO = MI->getOperand(i); if (MO.isDef() && MO.isRegister() && MO.getReg() && MRegisterInfo::isPhysicalRegister(MO.getReg())) { unsigned Reg = MO.getReg(); spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in the reg PhysRegsUsed[Reg] = 0; // It is free and reserved now PhysRegsUseOrder.push_back(Reg); for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); *AliasSet; ++AliasSet) { PhysRegsUseOrder.push_back(*AliasSet); PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now } } } // Loop over the implicit defs, spilling them as well. for (const unsigned *ImplicitDefs = TID.ImplicitDefs; *ImplicitDefs; ++ImplicitDefs) { unsigned Reg = *ImplicitDefs; spillPhysReg(MBB, MI, Reg, true); PhysRegsUseOrder.push_back(Reg); PhysRegsUsed[Reg] = 0; // It is free and reserved now for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); *AliasSet; ++AliasSet) { PhysRegsUseOrder.push_back(*AliasSet); PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now } } // Okay, we have allocated all of the source operands and spilled any values // that would be destroyed by defs of this instruction. Loop over the // implicit defs and assign them to a register, spilling incoming values if // we need to scavenge a register. // for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand& MO = MI->getOperand(i); if (MO.isDef() && MO.isRegister() && MO.getReg() && MRegisterInfo::isVirtualRegister(MO.getReg())) { unsigned DestVirtReg = MO.getReg(); unsigned DestPhysReg; // If DestVirtReg already has a value, use it. if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg))) DestPhysReg = getReg(MBB, MI, DestVirtReg); markVirtRegModified(DestVirtReg); MI->SetMachineOperandReg(i, DestPhysReg); // Assign the output register } } // If this instruction defines any registers that are immediately dead, // kill them now. // for (LiveVariables::killed_iterator KI = LV->dead_begin(MI), KE = LV->dead_end(MI); KI != KE; ++KI) { unsigned VirtReg = KI->second; unsigned PhysReg = VirtReg; if (MRegisterInfo::isVirtualRegister(VirtReg)) { unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg); PhysReg = PhysRegSlot; assert(PhysReg != 0); PhysRegSlot = 0; } if (PhysReg) { DEBUG(std::cerr << " Register " << RegInfo->getName(PhysReg) << " [%reg" << VirtReg << "] is never used, removing it frame live list\n"); removePhysReg(PhysReg); } } } MI = MBB.getFirstTerminator(); // Spill all physical registers holding virtual registers now. for (unsigned i = 0, e = RegInfo->getNumRegs(); i != e; ++i) if (PhysRegsUsed[i] != -1) if (unsigned VirtReg = PhysRegsUsed[i]) spillVirtReg(MBB, MI, VirtReg, i); else removePhysReg(i); #ifndef NDEBUG bool AllOk = true; for (unsigned i = MRegisterInfo::FirstVirtualRegister, e = MF->getSSARegMap()->getLastVirtReg(); i <= e; ++i) if (unsigned PR = Virt2PhysRegMap[i]) { std::cerr << "Register still mapped: " << i << " -> " << PR << "\n"; AllOk = false; } assert(AllOk && "Virtual registers still in phys regs?"); #endif // Clear any physical register which appear live at the end of the basic // block, but which do not hold any virtual registers. e.g., the stack // pointer. PhysRegsUseOrder.clear(); } /// runOnMachineFunction - Register allocate the whole function /// bool RA::runOnMachineFunction(MachineFunction &Fn) { DEBUG(std::cerr << "Machine Function " << "\n"); MF = &Fn; TM = &Fn.getTarget(); RegInfo = TM->getRegisterInfo(); LV = &getAnalysis(); PhysRegsUsed.assign(RegInfo->getNumRegs(), -1); // initialize the virtual->physical register map to have a 'null' // mapping for all virtual registers Virt2PhysRegMap.grow(MF->getSSARegMap()->getLastVirtReg()); // Loop over all of the basic blocks, eliminating virtual register references for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end(); MBB != MBBe; ++MBB) AllocateBasicBlock(*MBB); StackSlotForVirtReg.clear(); PhysRegsUsed.clear(); VirtRegModified.clear(); Virt2PhysRegMap.clear(); return true; } FunctionPass *llvm::createLocalRegisterAllocator() { return new RA(); }