llvm/lib/Transforms/Scalar/ConstantProp.cpp
Chandler Carruth 6b547686c5 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@351636 91177308-0d34-0410-b5e6-96231b3b80d8
2019-01-19 08:50:56 +00:00

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4.1 KiB
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//===- ConstantProp.cpp - Code to perform Simple Constant Propagation -----===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements constant propagation and merging:
//
// Specifically, this:
// * Converts instructions like "add int 1, 2" into 3
//
// Notice that:
// * This pass has a habit of making definitions be dead. It is a good idea
// to run a DIE pass sometime after running this pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/TargetLibraryInfo.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Instruction.h"
#include "llvm/Pass.h"
#include "llvm/Support/DebugCounter.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/Local.h"
using namespace llvm;
#define DEBUG_TYPE "constprop"
STATISTIC(NumInstKilled, "Number of instructions killed");
DEBUG_COUNTER(CPCounter, "constprop-transform",
"Controls which instructions are killed");
namespace {
struct ConstantPropagation : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
ConstantPropagation() : FunctionPass(ID) {
initializeConstantPropagationPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<TargetLibraryInfoWrapperPass>();
}
};
}
char ConstantPropagation::ID = 0;
INITIALIZE_PASS_BEGIN(ConstantPropagation, "constprop",
"Simple constant propagation", false, false)
INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass)
INITIALIZE_PASS_END(ConstantPropagation, "constprop",
"Simple constant propagation", false, false)
FunctionPass *llvm::createConstantPropagationPass() {
return new ConstantPropagation();
}
bool ConstantPropagation::runOnFunction(Function &F) {
if (skipFunction(F))
return false;
// Initialize the worklist to all of the instructions ready to process...
SmallPtrSet<Instruction *, 16> WorkList;
// The SmallVector of WorkList ensures that we do iteration at stable order.
// We use two containers rather than one SetVector, since remove is
// linear-time, and we don't care enough to remove from Vec.
SmallVector<Instruction *, 16> WorkListVec;
for (Instruction &I : instructions(&F)) {
WorkList.insert(&I);
WorkListVec.push_back(&I);
}
bool Changed = false;
const DataLayout &DL = F.getParent()->getDataLayout();
TargetLibraryInfo *TLI =
&getAnalysis<TargetLibraryInfoWrapperPass>().getTLI();
while (!WorkList.empty()) {
SmallVector<Instruction*, 16> NewWorkListVec;
for (auto *I : WorkListVec) {
WorkList.erase(I); // Remove element from the worklist...
if (!I->use_empty()) // Don't muck with dead instructions...
if (Constant *C = ConstantFoldInstruction(I, DL, TLI)) {
if (!DebugCounter::shouldExecute(CPCounter))
continue;
// Add all of the users of this instruction to the worklist, they might
// be constant propagatable now...
for (User *U : I->users()) {
// If user not in the set, then add it to the vector.
if (WorkList.insert(cast<Instruction>(U)).second)
NewWorkListVec.push_back(cast<Instruction>(U));
}
// Replace all of the uses of a variable with uses of the constant.
I->replaceAllUsesWith(C);
if (isInstructionTriviallyDead(I, TLI)) {
I->eraseFromParent();
++NumInstKilled;
}
// We made a change to the function...
Changed = true;
}
}
WorkListVec = std::move(NewWorkListVec);
}
return Changed;
}