llvm/lib/VMCore/Instruction.cpp
Chris Lattner ddb6db4fa1 Add a 'tail' marker for call instructions, patch contributed by
Alexander Friedman.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@21722 91177308-0d34-0410-b5e6-96231b3b80d8
2005-05-06 05:51:46 +00:00

220 lines
6.2 KiB
C++

//===-- Instruction.cpp - Implement the Instruction class -----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Instruction class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#include "llvm/Instructions.h"
#include "llvm/Function.h"
#include "llvm/SymbolTable.h"
#include "llvm/Type.h"
#include "llvm/Support/LeakDetector.h"
using namespace llvm;
Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
const std::string &Name, Instruction *InsertBefore)
: User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
// Make sure that we get added to a basicblock
LeakDetector::addGarbageObject(this);
// If requested, insert this instruction into a basic block...
if (InsertBefore) {
assert(InsertBefore->getParent() &&
"Instruction to insert before is not in a basic block!");
InsertBefore->getParent()->getInstList().insert(InsertBefore, this);
}
}
Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
const std::string &Name, BasicBlock *InsertAtEnd)
: User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
// Make sure that we get added to a basicblock
LeakDetector::addGarbageObject(this);
// append this instruction into the basic block
assert(InsertAtEnd && "Basic block to append to may not be NULL!");
InsertAtEnd->getInstList().push_back(this);
}
void Instruction::setOpcode(unsigned opc) {
setValueType(Value::InstructionVal + opc);
}
void Instruction::setParent(BasicBlock *P) {
if (getParent()) {
if (!P) LeakDetector::addGarbageObject(this);
} else {
if (P) LeakDetector::removeGarbageObject(this);
}
Parent = P;
}
void Instruction::removeFromParent() {
getParent()->getInstList().remove(this);
}
void Instruction::eraseFromParent() {
getParent()->getInstList().erase(this);
}
const char *Instruction::getOpcodeName(unsigned OpCode) {
switch (OpCode) {
// Terminators
case Ret: return "ret";
case Br: return "br";
case Switch: return "switch";
case Invoke: return "invoke";
case Unwind: return "unwind";
case Unreachable: return "unreachable";
// Standard binary operators...
case Add: return "add";
case Sub: return "sub";
case Mul: return "mul";
case Div: return "div";
case Rem: return "rem";
// Logical operators...
case And: return "and";
case Or : return "or";
case Xor: return "xor";
// SetCC operators...
case SetLE: return "setle";
case SetGE: return "setge";
case SetLT: return "setlt";
case SetGT: return "setgt";
case SetEQ: return "seteq";
case SetNE: return "setne";
// Memory instructions...
case Malloc: return "malloc";
case Free: return "free";
case Alloca: return "alloca";
case Load: return "load";
case Store: return "store";
case GetElementPtr: return "getelementptr";
// Other instructions...
case PHI: return "phi";
case Cast: return "cast";
case Select: return "select";
case Call: return "call";
case Shl: return "shl";
case Shr: return "shr";
case VANext: return "vanext";
case VAArg: return "vaarg";
default: return "<Invalid operator> ";
}
return 0;
}
/// isIdenticalTo - Return true if the specified instruction is exactly
/// identical to the current one. This means that all operands match and any
/// extra information (e.g. load is volatile) agree.
bool Instruction::isIdenticalTo(Instruction *I) const {
if (getOpcode() != I->getOpcode() ||
getNumOperands() != I->getNumOperands() ||
getType() != I->getType())
return false;
// We have two instructions of identical opcode and #operands. Check to see
// if all operands are the same.
for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
if (getOperand(i) != I->getOperand(i))
return false;
// Check special state that is a part of some instructions.
if (const LoadInst *LI = dyn_cast<LoadInst>(this))
return LI->isVolatile() == cast<LoadInst>(I)->isVolatile();
if (const StoreInst *SI = dyn_cast<StoreInst>(this))
return SI->isVolatile() == cast<StoreInst>(I)->isVolatile();
if (const VANextInst *VAN = dyn_cast<VANextInst>(this))
return VAN->getArgType() == cast<VANextInst>(I)->getArgType();
if (const CallInst *CI = dyn_cast<CallInst>(this))
return CI->isTailCall() == cast<CallInst>(I)->isTailCall();
return true;
}
/// isAssociative - Return true if the instruction is associative:
///
/// Associative operators satisfy: x op (y op z) === (x op y) op z)
///
/// In LLVM, the Add, Mul, And, Or, and Xor operators are associative, when not
/// applied to floating point types.
///
bool Instruction::isAssociative(unsigned Opcode, const Type *Ty) {
if (Opcode == Add || Opcode == Mul ||
Opcode == And || Opcode == Or || Opcode == Xor) {
// Floating point operations do not associate!
return !Ty->isFloatingPoint();
}
return 0;
}
/// isCommutative - Return true if the instruction is commutative:
///
/// Commutative operators satisfy: (x op y) === (y op x)
///
/// In LLVM, these are the associative operators, plus SetEQ and SetNE, when
/// applied to any type.
///
bool Instruction::isCommutative(unsigned op) {
switch (op) {
case Add:
case Mul:
case And:
case Or:
case Xor:
case SetEQ:
case SetNE:
return true;
default:
return false;
}
}
/// isRelational - Return true if the instruction is a Set* instruction:
///
bool Instruction::isRelational(unsigned op) {
switch (op) {
case SetEQ:
case SetNE:
case SetLT:
case SetGT:
case SetLE:
case SetGE:
return true;
}
return false;
}
/// isTrappingInstruction - Return true if the instruction may trap.
///
bool Instruction::isTrapping(unsigned op) {
switch(op) {
case Div:
case Rem:
case Load:
case Store:
case Call:
case Invoke:
return true;
default:
return false;
}
}