llvm/lib/Target/R600/SIMachineFunctionInfo.h
Tom Stellard aa6ec15caf R600/SI: Implement spilling of SGPRs v5
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.

v2:
  - Fix encoding of Lane Mask
  - Use correct register flags, so we don't overwrite the low dword
    when restoring multi-dword registers.

v3:
  - Register spilling seems to hang the GPU, so replace all shaders
    that need spilling with a dummy shader.

v4:
  - Fix *LANE definitions
  - Change destination reg class for 32-bit SMRD instructions

v5:
  - Remove small optimization that was crashing Serious Sam 3.

https://bugs.freedesktop.org/show_bug.cgi?id=68224
https://bugs.freedesktop.org/show_bug.cgi?id=71285

NOTE: This is a candidate for the 3.4 branch.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195880 91177308-0d34-0410-b5e6-96231b3b80d8
2013-11-27 21:23:35 +00:00

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//===- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface -*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
//
//===----------------------------------------------------------------------===//
#ifndef SIMACHINEFUNCTIONINFO_H_
#define SIMACHINEFUNCTIONINFO_H_
#include "AMDGPUMachineFunction.h"
#include <map>
namespace llvm {
class MachineRegisterInfo;
/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
/// tells the hardware which interpolation parameters to load.
class SIMachineFunctionInfo : public AMDGPUMachineFunction {
virtual void anchor();
public:
struct SpilledReg {
unsigned VGPR;
int Lane;
SpilledReg(unsigned R, int L) : VGPR (R), Lane (L) { }
SpilledReg() : VGPR(0), Lane(-1) { }
bool hasLane() { return Lane != -1;}
};
struct RegSpillTracker {
private:
unsigned CurrentLane;
std::map<unsigned, SpilledReg> SpilledRegisters;
public:
unsigned LaneVGPR;
RegSpillTracker() : CurrentLane(0), SpilledRegisters(), LaneVGPR(0) { }
unsigned getNextLane(MachineRegisterInfo &MRI);
void addSpilledReg(unsigned FrameIndex, unsigned Reg, int Lane = -1);
const SpilledReg& getSpilledReg(unsigned FrameIndex);
bool programSpillsRegisters() { return !SpilledRegisters.empty(); }
};
// SIMachineFunctionInfo definition
SIMachineFunctionInfo(const MachineFunction &MF);
unsigned PSInputAddr;
struct RegSpillTracker SpillTracker;
};
} // End namespace llvm
#endif //_SIMACHINEFUNCTIONINFO_H_