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1628cec4d7
Make necessary changes to support DIV -> [SUF]Div. This changes llvm to have three division instructions: signed, unsigned, floating point. The bytecode and assembler are bacwards compatible, however. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31195 91177308-0d34-0410-b5e6-96231b3b80d8
221 lines
7.1 KiB
C++
221 lines
7.1 KiB
C++
//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines the various variables that are shared among the
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// different components of the parser...
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//
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//===----------------------------------------------------------------------===//
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#ifndef PARSER_INTERNALS_H
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#define PARSER_INTERNALS_H
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Assembly/Parser.h"
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#include "llvm/ADT/StringExtras.h"
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// Global variables exported from the lexer...
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extern int llvmAsmlineno; /// FIXME: Not threading friendly
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extern llvm::ParseError* TheParseError; /// FIXME: Not threading friendly
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extern std::string &llvmAsmTextin;
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// functions exported from the lexer
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void set_scan_file(FILE * F);
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void set_scan_string (const char * str);
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// Globals exported by the parser...
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extern char* llvmAsmtext;
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extern int llvmAsmleng;
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namespace llvm {
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// Globals exported by the parser...
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extern std::string CurFilename; /// FIXME: Not threading friendly
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class Module;
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Module *RunVMAsmParser(const std::string &Filename, FILE *F);
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// Parse a string directly
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Module *RunVMAsmParser(const char * AsmString, Module * M);
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// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
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// appropriate character. If AllowNull is set to false, a \00 value will cause
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// an error.
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//
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// If AllowNull is set to true, the return value of the function points to the
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// last character of the string in memory.
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//
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char *UnEscapeLexed(char *Buffer, bool AllowNull = false);
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// ThrowException - Wrapper around the ParseException class that automatically
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// fills in file line number and column number and options info.
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//
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// This also helps me because I keep typing 'throw new ParseException' instead
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// of just 'throw ParseException'... sigh...
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//
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extern void GenerateError(const std::string &message, int LineNo = -1);
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/// InlineAsmDescriptor - This is a simple class that holds info about inline
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/// asm blocks, for use by ValID.
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struct InlineAsmDescriptor {
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std::string AsmString, Constraints;
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bool HasSideEffects;
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InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE)
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: AsmString(as), Constraints(c), HasSideEffects(HSE) {}
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};
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// ValID - Represents a reference of a definition of some sort. This may either
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// be a numeric reference or a symbolic (%var) reference. This is just a
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// discriminated union.
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//
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// Note that I can't implement this class in a straight forward manner with
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// constructors and stuff because it goes in a union.
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//
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struct ValID {
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enum {
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NumberVal, NameVal, ConstSIntVal, ConstUIntVal, ConstFPVal, ConstNullVal,
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ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal
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} Type;
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union {
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int Num; // If it's a numeric reference
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char *Name; // If it's a named reference. Memory must be free'd.
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int64_t ConstPool64; // Constant pool reference. This is the value
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uint64_t UConstPool64;// Unsigned constant pool reference.
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double ConstPoolFP; // Floating point constant pool reference
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Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
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InlineAsmDescriptor *IAD;
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};
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static ValID create(int Num) {
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ValID D; D.Type = NumberVal; D.Num = Num; return D;
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}
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static ValID create(char *Name) {
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ValID D; D.Type = NameVal; D.Name = Name; return D;
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}
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static ValID create(int64_t Val) {
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ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; return D;
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}
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static ValID create(uint64_t Val) {
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ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D;
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}
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static ValID create(double Val) {
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ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D;
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}
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static ValID createNull() {
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ValID D; D.Type = ConstNullVal; return D;
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}
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static ValID createUndef() {
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ValID D; D.Type = ConstUndefVal; return D;
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}
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static ValID createZeroInit() {
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ValID D; D.Type = ConstZeroVal; return D;
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}
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static ValID create(Constant *Val) {
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ValID D; D.Type = ConstantVal; D.ConstantValue = Val; return D;
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}
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static ValID createInlineAsm(const std::string &AsmString,
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const std::string &Constraints,
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bool HasSideEffects) {
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ValID D;
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D.Type = InlineAsmVal;
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D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
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return D;
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}
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inline void destroy() const {
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if (Type == NameVal)
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free(Name); // Free this strdup'd memory.
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else if (Type == InlineAsmVal)
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delete IAD;
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}
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inline ValID copy() const {
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if (Type != NameVal) return *this;
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ValID Result = *this;
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Result.Name = strdup(Name);
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return Result;
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}
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inline std::string getName() const {
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switch (Type) {
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case NumberVal : return std::string("#") + itostr(Num);
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case NameVal : return Name;
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case ConstFPVal : return ftostr(ConstPoolFP);
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case ConstNullVal : return "null";
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case ConstUndefVal : return "undef";
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case ConstZeroVal : return "zeroinitializer";
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case ConstUIntVal :
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case ConstSIntVal : return std::string("%") + itostr(ConstPool64);
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case ConstantVal:
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if (ConstantValue == ConstantBool::getTrue()) return "true";
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if (ConstantValue == ConstantBool::getFalse()) return "false";
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return "<constant expression>";
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default:
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assert(0 && "Unknown value!");
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abort();
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return "";
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}
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}
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bool operator<(const ValID &V) const {
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if (Type != V.Type) return Type < V.Type;
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switch (Type) {
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case NumberVal: return Num < V.Num;
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case NameVal: return strcmp(Name, V.Name) < 0;
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case ConstSIntVal: return ConstPool64 < V.ConstPool64;
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case ConstUIntVal: return UConstPool64 < V.UConstPool64;
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case ConstFPVal: return ConstPoolFP < V.ConstPoolFP;
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case ConstNullVal: return false;
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case ConstUndefVal: return false;
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case ConstZeroVal: return false;
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case ConstantVal: return ConstantValue < V.ConstantValue;
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default: assert(0 && "Unknown value type!"); return false;
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}
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}
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};
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} // End llvm namespace
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// This structure is used to keep track of obsolete opcodes. The lexer will
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// retain the ability to parse obsolete opcode mnemonics. In this case it will
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// set "obsolete" to true and the opcode will be the replacement opcode. For
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// example if "rem" is encountered then opcode will be set to "urem" and the
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// "obsolete" flag will be true. If the opcode is not obsolete then "obsolete"
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// will be false.
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template <class Enum>
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struct OpcodeInfo {
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Enum opcode;
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bool obsolete;
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};
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typedef OpcodeInfo<llvm::Instruction::BinaryOps> BinaryOpInfo;
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typedef OpcodeInfo<llvm::Instruction::TermOps> TermOpInfo;
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typedef OpcodeInfo<llvm::Instruction::MemoryOps> MemOpInfo;
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typedef OpcodeInfo<llvm::Instruction::OtherOps> OtherOpInfo;
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#endif
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