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This pass allows to run the register scavenging independently of PrologEpilogInserter to allow targeted testing. Also adds some basic register scavenging tests. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@304606 91177308-0d34-0410-b5e6-96231b3b80d8
596 lines
19 KiB
C++
596 lines
19 KiB
C++
//===- RegisterScavenging.cpp - Machine register scavenging ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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/// This file implements the machine register scavenger. It can provide
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/// information, such as unused registers, at any point in a machine basic
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/// block. It also provides a mechanism to make registers available by evicting
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/// them to spill slots.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineOperand.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/MC/MCRegisterInfo.h"
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#include "llvm/PassSupport.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetFrameLowering.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetSubtargetInfo.h"
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#include <cassert>
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#include <iterator>
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#include <limits>
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#include <string>
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using namespace llvm;
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#define DEBUG_TYPE "reg-scavenging"
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STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
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void RegScavenger::setRegUsed(unsigned Reg, LaneBitmask LaneMask) {
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LiveUnits.addRegMasked(Reg, LaneMask);
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}
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void RegScavenger::init(MachineBasicBlock &MBB) {
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MachineFunction &MF = *MBB.getParent();
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TII = MF.getSubtarget().getInstrInfo();
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TRI = MF.getSubtarget().getRegisterInfo();
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MRI = &MF.getRegInfo();
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LiveUnits.init(*TRI);
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assert((NumRegUnits == 0 || NumRegUnits == TRI->getNumRegUnits()) &&
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"Target changed?");
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// Self-initialize.
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if (!this->MBB) {
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NumRegUnits = TRI->getNumRegUnits();
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KillRegUnits.resize(NumRegUnits);
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DefRegUnits.resize(NumRegUnits);
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TmpRegUnits.resize(NumRegUnits);
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}
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this->MBB = &MBB;
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for (ScavengedInfo &SI : Scavenged) {
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SI.Reg = 0;
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SI.Restore = nullptr;
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}
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Tracking = false;
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}
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void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) {
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init(MBB);
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LiveUnits.addLiveIns(MBB);
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}
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void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) {
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init(MBB);
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LiveUnits.addLiveOuts(MBB);
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// Move internal iterator at the last instruction of the block.
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if (MBB.begin() != MBB.end()) {
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MBBI = std::prev(MBB.end());
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Tracking = true;
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}
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}
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void RegScavenger::addRegUnits(BitVector &BV, unsigned Reg) {
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for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
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BV.set(*RUI);
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}
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void RegScavenger::removeRegUnits(BitVector &BV, unsigned Reg) {
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for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
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BV.reset(*RUI);
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}
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void RegScavenger::determineKillsAndDefs() {
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assert(Tracking && "Must be tracking to determine kills and defs");
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MachineInstr &MI = *MBBI;
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assert(!MI.isDebugValue() && "Debug values have no kills or defs");
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// Find out which registers are early clobbered, killed, defined, and marked
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// def-dead in this instruction.
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KillRegUnits.reset();
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DefRegUnits.reset();
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for (const MachineOperand &MO : MI.operands()) {
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if (MO.isRegMask()) {
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TmpRegUnits.clear();
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for (unsigned RU = 0, RUEnd = TRI->getNumRegUnits(); RU != RUEnd; ++RU) {
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for (MCRegUnitRootIterator RURI(RU, TRI); RURI.isValid(); ++RURI) {
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if (MO.clobbersPhysReg(*RURI)) {
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TmpRegUnits.set(RU);
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break;
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}
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}
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}
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// Apply the mask.
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KillRegUnits |= TmpRegUnits;
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}
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if (!MO.isReg())
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continue;
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unsigned Reg = MO.getReg();
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if (!TargetRegisterInfo::isPhysicalRegister(Reg) || isReserved(Reg))
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continue;
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if (MO.isUse()) {
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// Ignore undef uses.
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if (MO.isUndef())
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continue;
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if (MO.isKill())
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addRegUnits(KillRegUnits, Reg);
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} else {
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assert(MO.isDef());
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if (MO.isDead())
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addRegUnits(KillRegUnits, Reg);
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else
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addRegUnits(DefRegUnits, Reg);
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}
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}
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}
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void RegScavenger::unprocess() {
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assert(Tracking && "Cannot unprocess because we're not tracking");
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MachineInstr &MI = *MBBI;
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if (!MI.isDebugValue()) {
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determineKillsAndDefs();
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// Commit the changes.
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setUsed(KillRegUnits);
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setUnused(DefRegUnits);
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}
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if (MBBI == MBB->begin()) {
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MBBI = MachineBasicBlock::iterator(nullptr);
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Tracking = false;
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} else
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--MBBI;
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}
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void RegScavenger::forward() {
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// Move ptr forward.
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if (!Tracking) {
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MBBI = MBB->begin();
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Tracking = true;
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} else {
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assert(MBBI != MBB->end() && "Already past the end of the basic block!");
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MBBI = std::next(MBBI);
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}
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assert(MBBI != MBB->end() && "Already at the end of the basic block!");
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MachineInstr &MI = *MBBI;
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for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(),
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IE = Scavenged.end(); I != IE; ++I) {
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if (I->Restore != &MI)
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continue;
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I->Reg = 0;
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I->Restore = nullptr;
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}
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if (MI.isDebugValue())
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return;
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determineKillsAndDefs();
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// Verify uses and defs.
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#ifndef NDEBUG
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for (const MachineOperand &MO : MI.operands()) {
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if (!MO.isReg())
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continue;
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unsigned Reg = MO.getReg();
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if (!TargetRegisterInfo::isPhysicalRegister(Reg) || isReserved(Reg))
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continue;
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if (MO.isUse()) {
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if (MO.isUndef())
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continue;
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if (!isRegUsed(Reg)) {
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// Check if it's partial live: e.g.
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// D0 = insert_subreg D0<undef>, S0
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// ... D0
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// The problem is the insert_subreg could be eliminated. The use of
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// D0 is using a partially undef value. This is not *incorrect* since
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// S1 is can be freely clobbered.
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// Ideally we would like a way to model this, but leaving the
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// insert_subreg around causes both correctness and performance issues.
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bool SubUsed = false;
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for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs)
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if (isRegUsed(*SubRegs)) {
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SubUsed = true;
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break;
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}
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bool SuperUsed = false;
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for (MCSuperRegIterator SR(Reg, TRI); SR.isValid(); ++SR) {
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if (isRegUsed(*SR)) {
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SuperUsed = true;
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break;
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}
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}
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if (!SubUsed && !SuperUsed) {
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MBB->getParent()->verify(nullptr, "In Register Scavenger");
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llvm_unreachable("Using an undefined register!");
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}
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(void)SubUsed;
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(void)SuperUsed;
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}
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} else {
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assert(MO.isDef());
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#if 0
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// FIXME: Enable this once we've figured out how to correctly transfer
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// implicit kills during codegen passes like the coalescer.
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assert((KillRegs.test(Reg) || isUnused(Reg) ||
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isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) &&
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"Re-defining a live register!");
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#endif
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}
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}
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#endif // NDEBUG
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// Commit the changes.
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setUnused(KillRegUnits);
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setUsed(DefRegUnits);
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}
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void RegScavenger::backward() {
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assert(Tracking && "Must be tracking to determine kills and defs");
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const MachineInstr &MI = *MBBI;
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LiveUnits.stepBackward(MI);
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if (MBBI == MBB->begin()) {
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MBBI = MachineBasicBlock::iterator(nullptr);
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Tracking = false;
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} else
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--MBBI;
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}
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bool RegScavenger::isRegUsed(unsigned Reg, bool includeReserved) const {
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if (isReserved(Reg))
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return includeReserved;
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return !LiveUnits.available(Reg);
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}
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unsigned RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {
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for (unsigned Reg : *RC) {
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if (!isRegUsed(Reg)) {
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DEBUG(dbgs() << "Scavenger found unused reg: " << TRI->getName(Reg) <<
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"\n");
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return Reg;
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}
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}
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return 0;
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}
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BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {
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BitVector Mask(TRI->getNumRegs());
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for (unsigned Reg : *RC)
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if (!isRegUsed(Reg))
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Mask.set(Reg);
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return Mask;
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}
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unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
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BitVector &Candidates,
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unsigned InstrLimit,
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MachineBasicBlock::iterator &UseMI) {
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int Survivor = Candidates.find_first();
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assert(Survivor > 0 && "No candidates for scavenging");
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MachineBasicBlock::iterator ME = MBB->getFirstTerminator();
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assert(StartMI != ME && "MI already at terminator");
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MachineBasicBlock::iterator RestorePointMI = StartMI;
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MachineBasicBlock::iterator MI = StartMI;
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bool inVirtLiveRange = false;
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for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) {
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if (MI->isDebugValue()) {
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++InstrLimit; // Don't count debug instructions
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continue;
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}
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bool isVirtKillInsn = false;
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bool isVirtDefInsn = false;
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// Remove any candidates touched by instruction.
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for (const MachineOperand &MO : MI->operands()) {
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if (MO.isRegMask())
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Candidates.clearBitsNotInMask(MO.getRegMask());
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if (!MO.isReg() || MO.isUndef() || !MO.getReg())
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continue;
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if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
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if (MO.isDef())
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isVirtDefInsn = true;
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else if (MO.isKill())
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isVirtKillInsn = true;
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continue;
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}
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for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
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Candidates.reset(*AI);
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}
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// If we're not in a virtual reg's live range, this is a valid
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// restore point.
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if (!inVirtLiveRange) RestorePointMI = MI;
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// Update whether we're in the live range of a virtual register
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if (isVirtKillInsn) inVirtLiveRange = false;
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if (isVirtDefInsn) inVirtLiveRange = true;
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// Was our survivor untouched by this instruction?
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if (Candidates.test(Survivor))
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continue;
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// All candidates gone?
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if (Candidates.none())
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break;
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Survivor = Candidates.find_first();
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}
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// If we ran off the end, that's where we want to restore.
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if (MI == ME) RestorePointMI = ME;
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assert(RestorePointMI != StartMI &&
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"No available scavenger restore location!");
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// We ran out of candidates, so stop the search.
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UseMI = RestorePointMI;
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return Survivor;
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}
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static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
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unsigned i = 0;
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while (!MI.getOperand(i).isFI()) {
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++i;
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assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!");
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}
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return i;
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}
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unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
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MachineBasicBlock::iterator I,
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int SPAdj) {
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MachineInstr &MI = *I;
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const MachineFunction &MF = *MI.getParent()->getParent();
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// Consider all allocatable registers in the register class initially
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BitVector Candidates = TRI->getAllocatableSet(MF, RC);
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// Exclude all the registers being used by the instruction.
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for (const MachineOperand &MO : MI.operands()) {
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if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
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!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
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for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
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Candidates.reset(*AI);
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}
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// Try to find a register that's unused if there is one, as then we won't
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// have to spill.
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BitVector Available = getRegsAvailable(RC);
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Available &= Candidates;
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if (Available.any())
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Candidates = Available;
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// Find the register whose use is furthest away.
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MachineBasicBlock::iterator UseMI;
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unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
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// If we found an unused register there is no reason to spill it.
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if (!isRegUsed(SReg)) {
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DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
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return SReg;
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}
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// Find an available scavenging slot with size and alignment matching
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// the requirements of the class RC.
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const MachineFrameInfo &MFI = MF.getFrameInfo();
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unsigned NeedSize = TRI->getSpillSize(*RC);
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unsigned NeedAlign = TRI->getSpillAlignment(*RC);
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unsigned SI = Scavenged.size(), Diff = std::numeric_limits<unsigned>::max();
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int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
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for (unsigned I = 0; I < Scavenged.size(); ++I) {
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if (Scavenged[I].Reg != 0)
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continue;
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// Verify that this slot is valid for this register.
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int FI = Scavenged[I].FrameIndex;
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if (FI < FIB || FI >= FIE)
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continue;
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unsigned S = MFI.getObjectSize(FI);
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unsigned A = MFI.getObjectAlignment(FI);
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if (NeedSize > S || NeedAlign > A)
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continue;
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// Avoid wasting slots with large size and/or large alignment. Pick one
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// that is the best fit for this register class (in street metric).
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// Picking a larger slot than necessary could happen if a slot for a
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// larger register is reserved before a slot for a smaller one. When
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// trying to spill a smaller register, the large slot would be found
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// first, thus making it impossible to spill the larger register later.
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unsigned D = (S-NeedSize) + (A-NeedAlign);
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if (D < Diff) {
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SI = I;
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Diff = D;
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}
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}
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if (SI == Scavenged.size()) {
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// We need to scavenge a register but have no spill slot, the target
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// must know how to do it (if not, we'll assert below).
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Scavenged.push_back(ScavengedInfo(FIE));
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}
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// Avoid infinite regress
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Scavenged[SI].Reg = SReg;
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// If the target knows how to save/restore the register, let it do so;
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// otherwise, use the emergency stack spill slot.
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if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
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// Spill the scavenged register before I.
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int FI = Scavenged[SI].FrameIndex;
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if (FI < FIB || FI >= FIE) {
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std::string Msg = std::string("Error while trying to spill ") +
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TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) +
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": Cannot scavenge register without an emergency spill slot!";
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report_fatal_error(Msg.c_str());
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}
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TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
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RC, TRI);
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MachineBasicBlock::iterator II = std::prev(I);
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unsigned FIOperandNum = getFrameIndexOperandNum(*II);
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TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
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// Restore the scavenged register before its use (or first terminator).
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TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
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RC, TRI);
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II = std::prev(UseMI);
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FIOperandNum = getFrameIndexOperandNum(*II);
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TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
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}
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Scavenged[SI].Restore = &*std::prev(UseMI);
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// Doing this here leads to infinite regress.
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// Scavenged[SI].Reg = SReg;
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DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
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"\n");
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return SReg;
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}
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void llvm::scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS) {
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// FIXME: Iterating over the instruction stream is unnecessary. We can simply
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// iterate over the vreg use list, which at this point only contains machine
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// operands for which eliminateFrameIndex need a new scratch reg.
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// Run through the instructions and find any virtual registers.
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MachineRegisterInfo &MRI = MF.getRegInfo();
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for (MachineBasicBlock &MBB : MF) {
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RS.enterBasicBlock(MBB);
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int SPAdj = 0;
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// The instruction stream may change in the loop, so check MBB.end()
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// directly.
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for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) {
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// We might end up here again with a NULL iterator if we scavenged a
|
|
// register for which we inserted spill code for definition by what was
|
|
// originally the first instruction in MBB.
|
|
if (I == MachineBasicBlock::iterator(nullptr))
|
|
I = MBB.begin();
|
|
|
|
const MachineInstr &MI = *I;
|
|
MachineBasicBlock::iterator J = std::next(I);
|
|
MachineBasicBlock::iterator P =
|
|
I == MBB.begin() ? MachineBasicBlock::iterator(nullptr)
|
|
: std::prev(I);
|
|
|
|
// RS should process this instruction before we might scavenge at this
|
|
// location. This is because we might be replacing a virtual register
|
|
// defined by this instruction, and if so, registers killed by this
|
|
// instruction are available, and defined registers are not.
|
|
RS.forward(I);
|
|
|
|
for (const MachineOperand &MO : MI.operands()) {
|
|
if (!MO.isReg())
|
|
continue;
|
|
unsigned Reg = MO.getReg();
|
|
if (!TargetRegisterInfo::isVirtualRegister(Reg))
|
|
continue;
|
|
|
|
// When we first encounter a new virtual register, it
|
|
// must be a definition.
|
|
assert(MO.isDef() && "frame index virtual missing def!");
|
|
// Scavenge a new scratch register
|
|
const TargetRegisterClass *RC = MRI.getRegClass(Reg);
|
|
unsigned ScratchReg = RS.scavengeRegister(RC, J, SPAdj);
|
|
|
|
++NumScavengedRegs;
|
|
|
|
// Replace this reference to the virtual register with the
|
|
// scratch register.
|
|
assert(ScratchReg && "Missing scratch register!");
|
|
MRI.replaceRegWith(Reg, ScratchReg);
|
|
|
|
// Because this instruction was processed by the RS before this
|
|
// register was allocated, make sure that the RS now records the
|
|
// register as being used.
|
|
RS.setRegUsed(ScratchReg);
|
|
}
|
|
|
|
// If the scavenger needed to use one of its spill slots, the
|
|
// spill code will have been inserted in between I and J. This is a
|
|
// problem because we need the spill code before I: Move I to just
|
|
// prior to J.
|
|
if (I != std::prev(J)) {
|
|
MBB.splice(J, &MBB, I);
|
|
|
|
// Before we move I, we need to prepare the RS to visit I again.
|
|
// Specifically, RS will assert if it sees uses of registers that
|
|
// it believes are undefined. Because we have already processed
|
|
// register kills in I, when it visits I again, it will believe that
|
|
// those registers are undefined. To avoid this situation, unprocess
|
|
// the instruction I.
|
|
assert(RS.getCurrentPosition() == I &&
|
|
"The register scavenger has an unexpected position");
|
|
I = P;
|
|
RS.unprocess(P);
|
|
} else
|
|
++I;
|
|
}
|
|
}
|
|
|
|
MRI.clearVirtRegs();
|
|
MF.getProperties().set(MachineFunctionProperties::Property::NoVRegs);
|
|
}
|
|
|
|
namespace {
|
|
/// This class runs register scavenging independ of the PrologEpilogInserter.
|
|
/// This is used in for testing.
|
|
class ScavengerTest : public MachineFunctionPass {
|
|
public:
|
|
static char ID;
|
|
ScavengerTest() : MachineFunctionPass(ID) {}
|
|
bool runOnMachineFunction(MachineFunction &MF) {
|
|
const TargetSubtargetInfo &STI = MF.getSubtarget();
|
|
const TargetFrameLowering &TFL = *STI.getFrameLowering();
|
|
|
|
RegScavenger RS;
|
|
// Let's hope that calling those outside of PrologEpilogueInserter works
|
|
// well enough to initialize the scavenger with some emergency spillslots
|
|
// for the target.
|
|
BitVector SavedRegs;
|
|
TFL.determineCalleeSaves(MF, SavedRegs, &RS);
|
|
TFL.processFunctionBeforeFrameFinalized(MF, &RS);
|
|
|
|
// Let's scavenge the current function
|
|
scavengeFrameVirtualRegs(MF, RS);
|
|
return true;
|
|
}
|
|
};
|
|
char ScavengerTest::ID;
|
|
|
|
} // end anonymous namespace
|
|
|
|
INITIALIZE_PASS(ScavengerTest, "scavenger-test",
|
|
"Scavenge virtual registers inside basic blocks", false, false)
|