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3d26d5d524
them, but hopefully we won't. And this is not the right data structure to do it anyway. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@117412 91177308-0d34-0410-b5e6-96231b3b80d8
165 lines
6.2 KiB
C++
165 lines
6.2 KiB
C++
//===-- LiveIntervalUnion.cpp - Live interval union data structure --------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// LiveIntervalUnion represents a coalesced set of live intervals. This may be
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// used during coalescing to represent a congruence class, or during register
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// allocation to model liveness of a physical register.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "LiveIntervalUnion.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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using namespace llvm;
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// Merge a LiveInterval's segments. Guarantee no overlaps.
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//
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// Consider coalescing adjacent segments to save space, even though it makes
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// extraction more complicated.
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void LiveIntervalUnion::unify(LiveInterval &lvr) {
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// Insert each of the virtual register's live segments into the map
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SegmentIter segPos = segments_.begin();
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for (LiveInterval::iterator lvrI = lvr.begin(), lvrEnd = lvr.end();
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lvrI != lvrEnd; ++lvrI ) {
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LiveSegment segment(lvrI->start, lvrI->end, lvr);
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segPos = segments_.insert(segPos, segment);
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assert(*segPos == segment && "need equal val for equal key");
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#ifndef NDEBUG
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// check for overlap (inductively)
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if (segPos != segments_.begin()) {
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SegmentIter prevPos = segPos;
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--prevPos;
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assert(prevPos->end <= segment.start && "overlapping segments" );
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}
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SegmentIter nextPos = segPos;
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++nextPos;
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if (nextPos != segments_.end())
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assert(segment.end <= nextPos->start && "overlapping segments" );
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#endif // NDEBUG
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}
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}
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// Low-level helper to find the first segment in the range [segI,segEnd) that
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// intersects with a live virtual register segment, or segI.start >= lvr.end
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//
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// This logic is tied to the underlying LiveSegments data structure. For now, we
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// use a binary search within the vector to find the nearest starting position,
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// then reverse iterate to find the first overlap.
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//
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// Upon entry we have segI.start < lvrSeg.end
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// seg |--...
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// \ .
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// lvr ...-|
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//
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// After binary search, we have segI.start >= lvrSeg.start:
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// seg |--...
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// /
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// lvr |--...
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//
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// Assuming intervals are disjoint, if an intersection exists, it must be the
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// segment found or immediately behind it. We continue reverse iterating to
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// return the first overlap.
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typedef LiveIntervalUnion::SegmentIter SegmentIter;
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static SegmentIter upperBound(SegmentIter segBegin,
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SegmentIter segEnd,
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const LiveRange &lvrSeg) {
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assert(lvrSeg.end > segBegin->start && "segment iterator precondition");
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// get the next LIU segment such that setg.start is not less than
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// lvrSeg.start
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SegmentIter segI = std::upper_bound(segBegin, segEnd, lvrSeg.start);
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while (segI != segBegin) {
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--segI;
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if (lvrSeg.start >= segI->end)
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return ++segI;
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}
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return segI;
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}
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// Private interface accessed by Query.
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//
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// Find a pair of segments that intersect, one in the live virtual register
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// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
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// is responsible for advancing the LiveIntervalUnion segments to find a
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// "notable" intersection, which requires query-specific logic.
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//
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// This design assumes only a fast mechanism for intersecting a single live
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// virtual register segment with a set of LiveIntervalUnion segments. This may
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// be ok since most LVRs have very few segments. If we had a data
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// structure that optimizd MxN intersection of segments, then we would bypass
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// the loop that advances within the LiveInterval.
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//
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// If no intersection exists, set lvrI = lvrEnd, and set segI to the first
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// segment whose start point is greater than LiveInterval's end point.
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//
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// Assumes that segments are sorted by start position in both
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// LiveInterval and LiveSegments.
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void LiveIntervalUnion::Query::findIntersection(InterferenceResult &ir) const {
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LiveInterval::iterator lvrEnd = lvr_.end();
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SegmentIter liuEnd = liu_.end();
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while (ir.liuSegI_ != liuEnd) {
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// Slowly advance the live virtual reg iterator until we surpass the next
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// segment in this union. If this is ever used for coalescing of fixed
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// registers and we have a LiveInterval with thousands of segments, then use
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// upper bound instead.
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while (ir.lvrSegI_ != lvrEnd && ir.lvrSegI_->end <= ir.liuSegI_->start)
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++ir.lvrSegI_;
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if (ir.lvrSegI_ == lvrEnd)
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break;
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// lvrSegI_ may have advanced far beyond liuSegI_,
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// do a fast intersection test to "catch up"
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ir.liuSegI_ = upperBound(ir.liuSegI_, liuEnd, *ir.lvrSegI_);
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// Check if no liuSegI_ exists with lvrSegI_->start < liuSegI_.end
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if (ir.liuSegI_ == liuEnd)
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break;
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if (ir.liuSegI_->start < ir.lvrSegI_->end) {
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assert(overlap(*ir.lvrSegI_, *ir.liuSegI_) && "upperBound postcondition");
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break;
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}
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}
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if (ir.liuSegI_ == liuEnd)
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ir.lvrSegI_ = lvrEnd;
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}
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// Find the first intersection, and cache interference info
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// (retain segment iterators into both lvr_ and liu_).
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LiveIntervalUnion::InterferenceResult
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LiveIntervalUnion::Query::firstInterference() {
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if (firstInterference_ != LiveIntervalUnion::InterferenceResult()) {
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return firstInterference_;
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}
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firstInterference_ = InterferenceResult(lvr_.begin(), liu_.begin());
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findIntersection(firstInterference_);
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return firstInterference_;
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}
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// Treat the result as an iterator and advance to the next interfering pair
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// of segments. This is a plain iterator with no filter.
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bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &ir) const {
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assert(isInterference(ir) && "iteration past end of interferences");
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// Advance either the lvr or liu segment to ensure that we visit all unique
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// overlapping pairs.
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if (ir.lvrSegI_->end < ir.liuSegI_->end) {
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if (++ir.lvrSegI_ == lvr_.end())
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return false;
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}
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else {
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if (++ir.liuSegI_ == liu_.end()) {
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ir.lvrSegI_ = lvr_.end();
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return false;
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}
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}
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if (overlap(*ir.lvrSegI_, *ir.liuSegI_))
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return true;
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// find the next intersection
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findIntersection(ir);
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return isInterference(ir);
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}
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