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3e59040810
Change current Hexagon MI scheduler to use new converging scheduler. Integrates DFA resource model into it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163137 91177308-0d34-0410-b5e6-96231b3b80d8
875 lines
29 KiB
C++
875 lines
29 KiB
C++
//===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// MachineScheduler schedules machine instructions after phi elimination. It
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// preserves LiveIntervals so it can be invoked before register allocation.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "misched"
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#include "HexagonMachineScheduler.h"
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#include <queue>
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using namespace llvm;
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static cl::opt<bool> ForceTopDown("vliw-misched-topdown", cl::Hidden,
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cl::desc("Force top-down list scheduling"));
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static cl::opt<bool> ForceBottomUp("vliw-misched-bottomup", cl::Hidden,
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cl::desc("Force bottom-up list scheduling"));
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#ifndef NDEBUG
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static cl::opt<bool> ViewMISchedDAGs("vliw-view-misched-dags", cl::Hidden,
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cl::desc("Pop up a window to show MISched dags after they are processed"));
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static cl::opt<unsigned> MISchedCutoff("vliw-misched-cutoff", cl::Hidden,
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cl::desc("Stop scheduling after N instructions"), cl::init(~0U));
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#else
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static bool ViewMISchedDAGs = false;
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#endif // NDEBUG
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/// Decrement this iterator until reaching the top or a non-debug instr.
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static MachineBasicBlock::iterator
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priorNonDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator Beg) {
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assert(I != Beg && "reached the top of the region, cannot decrement");
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while (--I != Beg) {
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if (!I->isDebugValue())
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break;
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}
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return I;
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}
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/// If this iterator is a debug value, increment until reaching the End or a
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/// non-debug instruction.
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static MachineBasicBlock::iterator
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nextIfDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator End) {
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for(; I != End; ++I) {
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if (!I->isDebugValue())
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break;
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}
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return I;
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}
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/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When
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/// NumPredsLeft reaches zero, release the successor node.
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///
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/// FIXME: Adjust SuccSU height based on MinLatency.
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void VLIWMachineScheduler::releaseSucc(SUnit *SU, SDep *SuccEdge) {
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SUnit *SuccSU = SuccEdge->getSUnit();
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#ifndef NDEBUG
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if (SuccSU->NumPredsLeft == 0) {
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dbgs() << "*** Scheduling failed! ***\n";
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SuccSU->dump(this);
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dbgs() << " has been released too many times!\n";
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llvm_unreachable(0);
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}
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#endif
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--SuccSU->NumPredsLeft;
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if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
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SchedImpl->releaseTopNode(SuccSU);
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}
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/// releaseSuccessors - Call releaseSucc on each of SU's successors.
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void VLIWMachineScheduler::releaseSuccessors(SUnit *SU) {
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for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I) {
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releaseSucc(SU, &*I);
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}
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}
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/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. When
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/// NumSuccsLeft reaches zero, release the predecessor node.
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///
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/// FIXME: Adjust PredSU height based on MinLatency.
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void VLIWMachineScheduler::releasePred(SUnit *SU, SDep *PredEdge) {
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SUnit *PredSU = PredEdge->getSUnit();
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#ifndef NDEBUG
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if (PredSU->NumSuccsLeft == 0) {
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dbgs() << "*** Scheduling failed! ***\n";
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PredSU->dump(this);
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dbgs() << " has been released too many times!\n";
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llvm_unreachable(0);
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}
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#endif
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--PredSU->NumSuccsLeft;
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if (PredSU->NumSuccsLeft == 0 && PredSU != &EntrySU)
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SchedImpl->releaseBottomNode(PredSU);
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}
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/// releasePredecessors - Call releasePred on each of SU's predecessors.
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void VLIWMachineScheduler::releasePredecessors(SUnit *SU) {
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for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
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I != E; ++I) {
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releasePred(SU, &*I);
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}
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}
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void VLIWMachineScheduler::moveInstruction(MachineInstr *MI,
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MachineBasicBlock::iterator InsertPos) {
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// Advance RegionBegin if the first instruction moves down.
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if (&*RegionBegin == MI)
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++RegionBegin;
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// Update the instruction stream.
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BB->splice(InsertPos, BB, MI);
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// Update LiveIntervals
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LIS->handleMove(MI);
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// Recede RegionBegin if an instruction moves above the first.
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if (RegionBegin == InsertPos)
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RegionBegin = MI;
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}
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bool VLIWMachineScheduler::checkSchedLimit() {
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#ifndef NDEBUG
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if (NumInstrsScheduled == MISchedCutoff && MISchedCutoff != ~0U) {
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CurrentTop = CurrentBottom;
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return false;
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}
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++NumInstrsScheduled;
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#endif
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return true;
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}
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/// enterRegion - Called back from MachineScheduler::runOnMachineFunction after
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/// crossing a scheduling boundary. [begin, end) includes all instructions in
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/// the region, including the boundary itself and single-instruction regions
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/// that don't get scheduled.
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void VLIWMachineScheduler::enterRegion(MachineBasicBlock *bb,
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MachineBasicBlock::iterator begin,
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MachineBasicBlock::iterator end,
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unsigned endcount)
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{
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ScheduleDAGInstrs::enterRegion(bb, begin, end, endcount);
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// For convenience remember the end of the liveness region.
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LiveRegionEnd =
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(RegionEnd == bb->end()) ? RegionEnd : llvm::next(RegionEnd);
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}
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// Setup the register pressure trackers for the top scheduled top and bottom
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// scheduled regions.
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void VLIWMachineScheduler::initRegPressure() {
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TopRPTracker.init(&MF, RegClassInfo, LIS, BB, RegionBegin);
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BotRPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
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// Close the RPTracker to finalize live ins.
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RPTracker.closeRegion();
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DEBUG(RPTracker.getPressure().dump(TRI));
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// Initialize the live ins and live outs.
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TopRPTracker.addLiveRegs(RPTracker.getPressure().LiveInRegs);
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BotRPTracker.addLiveRegs(RPTracker.getPressure().LiveOutRegs);
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// Close one end of the tracker so we can call
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// getMaxUpward/DownwardPressureDelta before advancing across any
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// instructions. This converts currently live regs into live ins/outs.
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TopRPTracker.closeTop();
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BotRPTracker.closeBottom();
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// Account for liveness generated by the region boundary.
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if (LiveRegionEnd != RegionEnd)
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BotRPTracker.recede();
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assert(BotRPTracker.getPos() == RegionEnd && "Can't find the region bottom");
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// Cache the list of excess pressure sets in this region. This will also track
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// the max pressure in the scheduled code for these sets.
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RegionCriticalPSets.clear();
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std::vector<unsigned> RegionPressure = RPTracker.getPressure().MaxSetPressure;
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for (unsigned i = 0, e = RegionPressure.size(); i < e; ++i) {
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unsigned Limit = TRI->getRegPressureSetLimit(i);
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if (RegionPressure[i] > Limit)
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RegionCriticalPSets.push_back(PressureElement(i, 0));
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}
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DEBUG(dbgs() << "Excess PSets: ";
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for (unsigned i = 0, e = RegionCriticalPSets.size(); i != e; ++i)
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dbgs() << TRI->getRegPressureSetName(
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RegionCriticalPSets[i].PSetID) << " ";
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dbgs() << "\n");
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// Reset resource state.
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TopResourceModel->resetPacketState();
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TopResourceModel->resetDFA();
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BotResourceModel->resetPacketState();
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BotResourceModel->resetDFA();
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TotalPackets = 0;
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}
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// FIXME: When the pressure tracker deals in pressure differences then we won't
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// iterate over all RegionCriticalPSets[i].
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void VLIWMachineScheduler::
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updateScheduledPressure(std::vector<unsigned> NewMaxPressure) {
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for (unsigned i = 0, e = RegionCriticalPSets.size(); i < e; ++i) {
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unsigned ID = RegionCriticalPSets[i].PSetID;
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int &MaxUnits = RegionCriticalPSets[i].UnitIncrease;
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if ((int)NewMaxPressure[ID] > MaxUnits)
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MaxUnits = NewMaxPressure[ID];
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}
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}
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/// Check if scheduling of this SU is possible
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/// in the current packet.
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/// It is _not_ precise (statefull), it is more like
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/// another heuristic. Many corner cases are figured
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/// empirically.
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bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
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if (!SU || !SU->getInstr())
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return false;
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// First see if the pipeline could receive this instruction
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// in the current cycle.
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switch (SU->getInstr()->getOpcode()) {
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default:
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if (!ResourcesModel->canReserveResources(SU->getInstr()))
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return false;
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case TargetOpcode::EXTRACT_SUBREG:
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case TargetOpcode::INSERT_SUBREG:
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case TargetOpcode::SUBREG_TO_REG:
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case TargetOpcode::REG_SEQUENCE:
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case TargetOpcode::IMPLICIT_DEF:
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case TargetOpcode::COPY:
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case TargetOpcode::INLINEASM:
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break;
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}
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// Now see if there are no other dependencies to instructions already
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// in the packet.
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for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
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if (Packet[i]->Succs.size() == 0)
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continue;
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for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
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E = Packet[i]->Succs.end(); I != E; ++I) {
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// Since we do not add pseudos to packets, might as well
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// ignore order dependencies.
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if (I->isCtrl())
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continue;
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if (I->getSUnit() == SU)
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return false;
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}
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}
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return true;
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}
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/// Keep track of available resources.
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void VLIWResourceModel::reserveResources(SUnit *SU) {
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// If this SU does not fit in the packet
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// start a new one.
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if (!isResourceAvailable(SU)) {
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ResourcesModel->clearResources();
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Packet.clear();
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TotalPackets++;
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}
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switch (SU->getInstr()->getOpcode()) {
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default:
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ResourcesModel->reserveResources(SU->getInstr());
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break;
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case TargetOpcode::EXTRACT_SUBREG:
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case TargetOpcode::INSERT_SUBREG:
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case TargetOpcode::SUBREG_TO_REG:
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case TargetOpcode::REG_SEQUENCE:
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case TargetOpcode::IMPLICIT_DEF:
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case TargetOpcode::KILL:
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case TargetOpcode::PROLOG_LABEL:
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case TargetOpcode::EH_LABEL:
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case TargetOpcode::COPY:
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case TargetOpcode::INLINEASM:
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break;
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}
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Packet.push_back(SU);
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#ifndef NDEBUG
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DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
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for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
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DEBUG(dbgs() << "\t[" << i << "] SU(");
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DEBUG(dbgs() << Packet[i]->NodeNum << ")\n");
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}
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#endif
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// If packet is now full, reset the state so in the next cycle
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// we start fresh.
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if (Packet.size() >= InstrItins->SchedModel->IssueWidth) {
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ResourcesModel->clearResources();
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Packet.clear();
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TotalPackets++;
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}
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}
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// Release all DAG roots for scheduling.
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void VLIWMachineScheduler::releaseRoots() {
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SmallVector<SUnit*, 16> BotRoots;
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for (std::vector<SUnit>::iterator
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I = SUnits.begin(), E = SUnits.end(); I != E; ++I) {
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// A SUnit is ready to top schedule if it has no predecessors.
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if (I->Preds.empty())
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SchedImpl->releaseTopNode(&(*I));
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// A SUnit is ready to bottom schedule if it has no successors.
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if (I->Succs.empty())
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BotRoots.push_back(&(*I));
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}
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// Release bottom roots in reverse order so the higher priority nodes appear
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// first. This is more natural and slightly more efficient.
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for (SmallVectorImpl<SUnit*>::const_reverse_iterator
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I = BotRoots.rbegin(), E = BotRoots.rend(); I != E; ++I)
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SchedImpl->releaseBottomNode(*I);
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}
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/// schedule - Called back from MachineScheduler::runOnMachineFunction
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/// after setting up the current scheduling region. [RegionBegin, RegionEnd)
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/// only includes instructions that have DAG nodes, not scheduling boundaries.
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void VLIWMachineScheduler::schedule() {
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DEBUG(dbgs()
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<< "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
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<< " " << BB->getName()
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<< " in_func " << BB->getParent()->getFunction()->getName()
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<< " at loop depth " << MLI->getLoopDepth(BB)
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<< " \n");
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// Initialize the register pressure tracker used by buildSchedGraph.
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RPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
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// Account for liveness generate by the region boundary.
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if (LiveRegionEnd != RegionEnd)
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RPTracker.recede();
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// Build the DAG, and compute current register pressure.
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buildSchedGraph(AA, &RPTracker);
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// Initialize top/bottom trackers after computing region pressure.
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initRegPressure();
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DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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SUnits[su].dumpAll(this));
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if (ViewMISchedDAGs) viewGraph();
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SchedImpl->initialize(this);
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// Release edges from the special Entry node or to the special Exit node.
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releaseSuccessors(&EntrySU);
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releasePredecessors(&ExitSU);
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// Release all DAG roots for scheduling.
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releaseRoots();
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CurrentTop = nextIfDebug(RegionBegin, RegionEnd);
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CurrentBottom = RegionEnd;
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bool IsTopNode = false;
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while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) {
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if (!checkSchedLimit())
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break;
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// Move the instruction to its new location in the instruction stream.
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MachineInstr *MI = SU->getInstr();
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if (IsTopNode) {
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assert(SU->isTopReady() && "node still has unscheduled dependencies");
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if (&*CurrentTop == MI)
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CurrentTop = nextIfDebug(++CurrentTop, CurrentBottom);
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else {
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moveInstruction(MI, CurrentTop);
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TopRPTracker.setPos(MI);
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}
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// Update top scheduled pressure.
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TopRPTracker.advance();
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assert(TopRPTracker.getPos() == CurrentTop && "out of sync");
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updateScheduledPressure(TopRPTracker.getPressure().MaxSetPressure);
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// Update DFA state.
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TopResourceModel->reserveResources(SU);
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// Release dependent instructions for scheduling.
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releaseSuccessors(SU);
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}
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else {
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assert(SU->isBottomReady() && "node still has unscheduled dependencies");
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MachineBasicBlock::iterator priorII =
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priorNonDebug(CurrentBottom, CurrentTop);
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if (&*priorII == MI)
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CurrentBottom = priorII;
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else {
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if (&*CurrentTop == MI) {
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CurrentTop = nextIfDebug(++CurrentTop, priorII);
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TopRPTracker.setPos(CurrentTop);
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}
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moveInstruction(MI, CurrentBottom);
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CurrentBottom = MI;
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}
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// Update bottom scheduled pressure.
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BotRPTracker.recede();
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assert(BotRPTracker.getPos() == CurrentBottom && "out of sync");
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updateScheduledPressure(BotRPTracker.getPressure().MaxSetPressure);
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// Update DFA state.
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BotResourceModel->reserveResources(SU);
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// Release dependent instructions for scheduling.
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releasePredecessors(SU);
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}
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SU->isScheduled = true;
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SchedImpl->schedNode(SU, IsTopNode);
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}
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assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
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DEBUG(dbgs() << "Final schedule has " << TopResourceModel->getTotalPackets() +
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BotResourceModel->getTotalPackets()<< "packets.\n");
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placeDebugValues();
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}
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/// Reinsert any remaining debug_values, just like the PostRA scheduler.
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void VLIWMachineScheduler::placeDebugValues() {
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// If first instruction was a DBG_VALUE then put it back.
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if (FirstDbgValue) {
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BB->splice(RegionBegin, BB, FirstDbgValue);
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RegionBegin = FirstDbgValue;
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}
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for (std::vector<std::pair<MachineInstr *, MachineInstr *> >::iterator
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DI = DbgValues.end(), DE = DbgValues.begin(); DI != DE; --DI) {
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std::pair<MachineInstr *, MachineInstr *> P = *prior(DI);
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MachineInstr *DbgValue = P.first;
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MachineBasicBlock::iterator OrigPrevMI = P.second;
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BB->splice(++OrigPrevMI, BB, DbgValue);
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if (OrigPrevMI == llvm::prior(RegionEnd))
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RegionEnd = DbgValue;
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}
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DbgValues.clear();
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FirstDbgValue = NULL;
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}
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void ConvergingVLIWScheduler::initialize(VLIWMachineScheduler *dag) {
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DAG = dag;
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TRI = DAG->TRI;
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Top.DAG = dag;
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Bot.DAG = dag;
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// Initialize the HazardRecognizers.
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const TargetMachine &TM = DAG->MF.getTarget();
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const InstrItineraryData *Itin = TM.getInstrItineraryData();
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Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
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Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
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assert((!ForceTopDown || !ForceBottomUp) &&
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"-misched-topdown incompatible with -misched-bottomup");
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}
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void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
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if (SU->isScheduled)
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return;
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for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
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I != E; ++I) {
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unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
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unsigned MinLatency = I->getMinLatency();
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#ifndef NDEBUG
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Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
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#endif
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if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
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SU->TopReadyCycle = PredReadyCycle + MinLatency;
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}
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Top.releaseNode(SU, SU->TopReadyCycle);
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}
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void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
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if (SU->isScheduled)
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return;
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|
|
|
assert(SU->getInstr() && "Scheduled SUnit must have instr");
|
|
|
|
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
|
|
I != E; ++I) {
|
|
unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
|
|
unsigned MinLatency = I->getMinLatency();
|
|
#ifndef NDEBUG
|
|
Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
|
|
#endif
|
|
if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
|
|
SU->BotReadyCycle = SuccReadyCycle + MinLatency;
|
|
}
|
|
Bot.releaseNode(SU, SU->BotReadyCycle);
|
|
}
|
|
|
|
/// Does this SU have a hazard within the current instruction group.
|
|
///
|
|
/// The scheduler supports two modes of hazard recognition. The first is the
|
|
/// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
|
|
/// supports highly complicated in-order reservation tables
|
|
/// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
|
|
///
|
|
/// The second is a streamlined mechanism that checks for hazards based on
|
|
/// simple counters that the scheduler itself maintains. It explicitly checks
|
|
/// for instruction dispatch limitations, including the number of micro-ops that
|
|
/// can dispatch per cycle.
|
|
///
|
|
/// TODO: Also check whether the SU must start a new group.
|
|
bool ConvergingVLIWScheduler::SchedBoundary::checkHazard(SUnit *SU) {
|
|
if (HazardRec->isEnabled())
|
|
return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
|
|
|
|
if (IssueCount + DAG->getNumMicroOps(SU->getInstr()) > DAG->getIssueWidth())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void ConvergingVLIWScheduler::SchedBoundary::releaseNode(SUnit *SU,
|
|
unsigned ReadyCycle) {
|
|
if (ReadyCycle < MinReadyCycle)
|
|
MinReadyCycle = ReadyCycle;
|
|
|
|
// Check for interlocks first. For the purpose of other heuristics, an
|
|
// instruction that cannot issue appears as if it's not in the ReadyQueue.
|
|
if (ReadyCycle > CurrCycle || checkHazard(SU))
|
|
|
|
Pending.push(SU);
|
|
else
|
|
Available.push(SU);
|
|
}
|
|
|
|
/// Move the boundary of scheduled code by one cycle.
|
|
void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
|
|
unsigned Width = DAG->getIssueWidth();
|
|
IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
|
|
|
|
assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized");
|
|
unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
|
|
|
|
if (!HazardRec->isEnabled()) {
|
|
// Bypass HazardRec virtual calls.
|
|
CurrCycle = NextCycle;
|
|
}
|
|
else {
|
|
// Bypass getHazardType calls in case of long latency.
|
|
for (; CurrCycle != NextCycle; ++CurrCycle) {
|
|
if (isTop())
|
|
HazardRec->AdvanceCycle();
|
|
else
|
|
HazardRec->RecedeCycle();
|
|
}
|
|
}
|
|
CheckPending = true;
|
|
|
|
DEBUG(dbgs() << "*** " << Available.getName() << " cycle "
|
|
<< CurrCycle << '\n');
|
|
}
|
|
|
|
/// Move the boundary of scheduled code by one SUnit.
|
|
void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
|
|
|
|
// Update the reservation table.
|
|
if (HazardRec->isEnabled()) {
|
|
if (!isTop() && SU->isCall) {
|
|
// Calls are scheduled with their preceding instructions. For bottom-up
|
|
// scheduling, clear the pipeline state before emitting.
|
|
HazardRec->Reset();
|
|
}
|
|
HazardRec->EmitInstruction(SU);
|
|
}
|
|
// Check the instruction group dispatch limit.
|
|
// TODO: Check if this SU must end a dispatch group.
|
|
IssueCount += DAG->getNumMicroOps(SU->getInstr());
|
|
if (IssueCount >= DAG->getIssueWidth()) {
|
|
DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
|
|
bumpCycle();
|
|
}
|
|
}
|
|
|
|
/// Release pending ready nodes in to the available queue. This makes them
|
|
/// visible to heuristics.
|
|
void ConvergingVLIWScheduler::SchedBoundary::releasePending() {
|
|
// If the available queue is empty, it is safe to reset MinReadyCycle.
|
|
if (Available.empty())
|
|
MinReadyCycle = UINT_MAX;
|
|
|
|
// Check to see if any of the pending instructions are ready to issue. If
|
|
// so, add them to the available queue.
|
|
for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
|
|
SUnit *SU = *(Pending.begin()+i);
|
|
unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
|
|
|
|
if (ReadyCycle < MinReadyCycle)
|
|
MinReadyCycle = ReadyCycle;
|
|
|
|
if (ReadyCycle > CurrCycle)
|
|
continue;
|
|
|
|
if (checkHazard(SU))
|
|
continue;
|
|
|
|
Available.push(SU);
|
|
Pending.remove(Pending.begin()+i);
|
|
--i; --e;
|
|
}
|
|
CheckPending = false;
|
|
}
|
|
|
|
/// Remove SU from the ready set for this boundary.
|
|
void ConvergingVLIWScheduler::SchedBoundary::removeReady(SUnit *SU) {
|
|
if (Available.isInQueue(SU))
|
|
Available.remove(Available.find(SU));
|
|
else {
|
|
assert(Pending.isInQueue(SU) && "bad ready count");
|
|
Pending.remove(Pending.find(SU));
|
|
}
|
|
}
|
|
|
|
/// If this queue only has one ready candidate, return it. As a side effect,
|
|
/// advance the cycle until at least one node is ready. If multiple instructions
|
|
/// are ready, return NULL.
|
|
SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() {
|
|
if (CheckPending)
|
|
releasePending();
|
|
|
|
for (unsigned i = 0; Available.empty(); ++i) {
|
|
assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
|
|
"permanent hazard"); (void)i;
|
|
bumpCycle();
|
|
releasePending();
|
|
}
|
|
if (Available.size() == 1)
|
|
return *Available.begin();
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
void ConvergingVLIWScheduler::traceCandidate(const char *Label, const ReadyQueue &Q,
|
|
SUnit *SU, PressureElement P) {
|
|
dbgs() << Label << " " << Q.getName() << " ";
|
|
if (P.isValid())
|
|
dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
|
|
<< " ";
|
|
else
|
|
dbgs() << " ";
|
|
SU->dump(DAG);
|
|
}
|
|
#endif
|
|
|
|
// Constants used to denote relative importance of
|
|
// heuristic components for cost computation.
|
|
static const unsigned PriorityOne = 200;
|
|
static const unsigned PriorityThree = 50;
|
|
static const unsigned ScaleTwo = 10;
|
|
static const unsigned FactorOne = 2;
|
|
|
|
/// Single point to compute overall scheduling cost.
|
|
/// TODO: More heuristics will be used soon.
|
|
int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
|
|
SchedCandidate &Candidate,
|
|
RegPressureDelta &Delta,
|
|
bool verbose) {
|
|
// Initial trivial priority.
|
|
int ResCount = 1;
|
|
|
|
// Do not waste time on a node that is already scheduled.
|
|
if (!SU || SU->isScheduled)
|
|
return ResCount;
|
|
|
|
// Forced priority is high.
|
|
if (SU->isScheduleHigh)
|
|
ResCount += PriorityOne;
|
|
|
|
// Critical path first.
|
|
if (Q.getID() == TopQID)
|
|
ResCount += (SU->getHeight() * ScaleTwo);
|
|
else
|
|
ResCount += (SU->getDepth() * ScaleTwo);
|
|
|
|
// If resources are available for it, multiply the
|
|
// chance of scheduling.
|
|
if (DAG->getTopResourceModel()->isResourceAvailable(SU))
|
|
ResCount <<= FactorOne;
|
|
|
|
// Factor in reg pressure as a heuristic.
|
|
ResCount -= (Delta.Excess.UnitIncrease * PriorityThree);
|
|
ResCount -= (Delta.CriticalMax.UnitIncrease * PriorityThree);
|
|
|
|
DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
|
|
|
|
return ResCount;
|
|
}
|
|
|
|
/// Pick the best candidate from the top queue.
|
|
///
|
|
/// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
|
|
/// DAG building. To adjust for the current scheduling location we need to
|
|
/// maintain the number of vreg uses remaining to be top-scheduled.
|
|
ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
|
|
pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
|
|
SchedCandidate &Candidate) {
|
|
DEBUG(Q.dump());
|
|
|
|
// getMaxPressureDelta temporarily modifies the tracker.
|
|
RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
|
|
|
|
// BestSU remains NULL if no top candidates beat the best existing candidate.
|
|
CandResult FoundCandidate = NoCand;
|
|
for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
|
|
RegPressureDelta RPDelta;
|
|
TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
|
|
DAG->getRegionCriticalPSets(),
|
|
DAG->getRegPressure().MaxSetPressure);
|
|
|
|
int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
|
|
|
|
// Initialize the candidate if needed.
|
|
if (!Candidate.SU) {
|
|
Candidate.SU = *I;
|
|
Candidate.RPDelta = RPDelta;
|
|
Candidate.SCost = CurrentCost;
|
|
FoundCandidate = NodeOrder;
|
|
continue;
|
|
}
|
|
|
|
|
|
// Best cost.
|
|
if (CurrentCost > Candidate.SCost) {
|
|
DEBUG(traceCandidate("CCAND", Q, *I));
|
|
Candidate.SU = *I;
|
|
Candidate.RPDelta = RPDelta;
|
|
Candidate.SCost = CurrentCost;
|
|
FoundCandidate = BestCost;
|
|
continue;
|
|
}
|
|
|
|
// Fall through to original instruction order.
|
|
// Only consider node order if Candidate was chosen from this Q.
|
|
if (FoundCandidate == NoCand)
|
|
continue;
|
|
}
|
|
return FoundCandidate;
|
|
}
|
|
|
|
/// Pick the best candidate node from either the top or bottom queue.
|
|
SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
|
|
// Schedule as far as possible in the direction of no choice. This is most
|
|
// efficient, but also provides the best heuristics for CriticalPSets.
|
|
if (SUnit *SU = Bot.pickOnlyChoice()) {
|
|
IsTopNode = false;
|
|
return SU;
|
|
}
|
|
if (SUnit *SU = Top.pickOnlyChoice()) {
|
|
IsTopNode = true;
|
|
return SU;
|
|
}
|
|
SchedCandidate BotCand;
|
|
// Prefer bottom scheduling when heuristics are silent.
|
|
CandResult BotResult = pickNodeFromQueue(Bot.Available,
|
|
DAG->getBotRPTracker(), BotCand);
|
|
assert(BotResult != NoCand && "failed to find the first candidate");
|
|
|
|
// If either Q has a single candidate that provides the least increase in
|
|
// Excess pressure, we can immediately schedule from that Q.
|
|
//
|
|
// RegionCriticalPSets summarizes the pressure within the scheduled region and
|
|
// affects picking from either Q. If scheduling in one direction must
|
|
// increase pressure for one of the excess PSets, then schedule in that
|
|
// direction first to provide more freedom in the other direction.
|
|
if (BotResult == SingleExcess || BotResult == SingleCritical) {
|
|
IsTopNode = false;
|
|
return BotCand.SU;
|
|
}
|
|
// Check if the top Q has a better candidate.
|
|
SchedCandidate TopCand;
|
|
CandResult TopResult = pickNodeFromQueue(Top.Available,
|
|
DAG->getTopRPTracker(), TopCand);
|
|
assert(TopResult != NoCand && "failed to find the first candidate");
|
|
|
|
if (TopResult == SingleExcess || TopResult == SingleCritical) {
|
|
IsTopNode = true;
|
|
return TopCand.SU;
|
|
}
|
|
// If either Q has a single candidate that minimizes pressure above the
|
|
// original region's pressure pick it.
|
|
if (BotResult == SingleMax) {
|
|
IsTopNode = false;
|
|
return BotCand.SU;
|
|
}
|
|
if (TopResult == SingleMax) {
|
|
IsTopNode = true;
|
|
return TopCand.SU;
|
|
}
|
|
if (TopCand.SCost > BotCand.SCost) {
|
|
IsTopNode = true;
|
|
return TopCand.SU;
|
|
}
|
|
// Otherwise prefer the bottom candidate in node order.
|
|
IsTopNode = false;
|
|
return BotCand.SU;
|
|
}
|
|
|
|
/// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
|
|
SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
|
|
if (DAG->top() == DAG->bottom()) {
|
|
assert(Top.Available.empty() && Top.Pending.empty() &&
|
|
Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
|
|
return NULL;
|
|
}
|
|
SUnit *SU;
|
|
if (ForceTopDown) {
|
|
SU = Top.pickOnlyChoice();
|
|
if (!SU) {
|
|
SchedCandidate TopCand;
|
|
CandResult TopResult =
|
|
pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
|
|
assert(TopResult != NoCand && "failed to find the first candidate");
|
|
(void)TopResult;
|
|
SU = TopCand.SU;
|
|
}
|
|
IsTopNode = true;
|
|
} else if (ForceBottomUp) {
|
|
SU = Bot.pickOnlyChoice();
|
|
if (!SU) {
|
|
SchedCandidate BotCand;
|
|
CandResult BotResult =
|
|
pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
|
|
assert(BotResult != NoCand && "failed to find the first candidate");
|
|
(void)BotResult;
|
|
SU = BotCand.SU;
|
|
}
|
|
IsTopNode = false;
|
|
} else {
|
|
SU = pickNodeBidrectional(IsTopNode);
|
|
}
|
|
if (SU->isTopReady())
|
|
Top.removeReady(SU);
|
|
if (SU->isBottomReady())
|
|
Bot.removeReady(SU);
|
|
|
|
DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
|
|
<< " Scheduling Instruction in cycle "
|
|
<< (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
|
|
SU->dump(DAG));
|
|
return SU;
|
|
}
|
|
|
|
/// Update the scheduler's state after scheduling a node. This is the same node
|
|
/// that was just returned by pickNode(). However, VLIWMachineScheduler needs to update
|
|
/// it's state based on the current cycle before MachineSchedStrategy does.
|
|
void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
|
|
if (IsTopNode) {
|
|
SU->TopReadyCycle = Top.CurrCycle;
|
|
Top.bumpNode(SU);
|
|
}
|
|
else {
|
|
SU->BotReadyCycle = Bot.CurrCycle;
|
|
Bot.bumpNode(SU);
|
|
}
|
|
}
|
|
|