mirror of
https://github.com/RPCS3/llvm.git
synced 2024-12-14 15:39:06 +00:00
50d0b7ec3f
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@108 91177308-0d34-0410-b5e6-96231b3b80d8
181 lines
6.7 KiB
C++
181 lines
6.7 KiB
C++
//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
|
|
//
|
|
// This file contains the declarations of some cool operators that allow you
|
|
// to do natural things with constant pool values.
|
|
//
|
|
// Unfortunately we can't overload operators on pointer types (like this:)
|
|
//
|
|
// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
|
|
//
|
|
// so we must make due with references, even though it leads to some butt ugly
|
|
// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// WARNING: These operators return pointers to newly 'new'd objects. You MUST
|
|
// make sure to free them if you don't want them hanging around. Also,
|
|
// note that these may return a null object if I don't know how to
|
|
// perform those operations on the specified constant types.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// Implementation notes:
|
|
// This library is implemented this way for a reason: In most cases, we do
|
|
// not want to have to link the constant mucking code into an executable.
|
|
// We do, however want to tie some of this into the main type system, as an
|
|
// optional component. By using a mutable cache member in the Type class, we
|
|
// get exactly the kind of behavior we want.
|
|
//
|
|
// In the end, we get performance almost exactly the same as having a virtual
|
|
// function dispatch, but we don't have to put our virtual functions into the
|
|
// "Type" class, and we can implement functionality with templates. Good deal.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_OPT_CONSTANTHANDLING_H
|
|
#define LLVM_OPT_CONSTANTHANDLING_H
|
|
|
|
#include "llvm/ConstPoolVals.h"
|
|
#include "llvm/Instruction.h"
|
|
#include "llvm/Type.h"
|
|
|
|
namespace opt {
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Implement == directly...
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
inline ConstPoolBool *operator==(const ConstPoolVal &V1,
|
|
const ConstPoolVal &V2) {
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
return new ConstPoolBool(V1.equals(&V2));
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Implement all other operators indirectly through TypeRules system
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
class ConstRules {
|
|
protected:
|
|
inline ConstRules() {} // Can only be subclassed...
|
|
public:
|
|
// Unary Operators...
|
|
virtual ConstPoolVal *neg(const ConstPoolVal *V) const = 0;
|
|
virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0;
|
|
|
|
// Binary Operators...
|
|
virtual ConstPoolVal *add(const ConstPoolVal *V1,
|
|
const ConstPoolVal *V2) const = 0;
|
|
virtual ConstPoolVal *sub(const ConstPoolVal *V1,
|
|
const ConstPoolVal *V2) const = 0;
|
|
|
|
virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
|
|
const ConstPoolVal *V2) const = 0;
|
|
|
|
// ConstRules::get - A type will cache its own type rules if one is needed...
|
|
// we just want to make sure to hit the cache instead of doing it indirectly,
|
|
// if possible...
|
|
//
|
|
static inline const ConstRules *get(const ConstPoolVal &V) {
|
|
const ConstRules *Result = V.getType()->getConstRules();
|
|
return Result ? Result : find(V.getType());
|
|
}
|
|
private :
|
|
static const ConstRules *find(const Type *Ty);
|
|
|
|
ConstRules(const ConstRules &); // Do not implement
|
|
ConstRules &operator=(const ConstRules &); // Do not implement
|
|
};
|
|
|
|
|
|
inline ConstPoolVal *operator-(const ConstPoolVal &V) {
|
|
return ConstRules::get(V)->neg(&V);
|
|
}
|
|
|
|
inline ConstPoolVal *operator!(const ConstPoolVal &V) {
|
|
return ConstRules::get(V)->not(&V);
|
|
}
|
|
|
|
|
|
|
|
inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
return ConstRules::get(V1)->add(&V1, &V2);
|
|
}
|
|
|
|
inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
return ConstRules::get(V1)->sub(&V1, &V2);
|
|
}
|
|
|
|
inline ConstPoolBool *operator<(const ConstPoolVal &V1,
|
|
const ConstPoolVal &V2) {
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
return ConstRules::get(V1)->lessthan(&V1, &V2);
|
|
}
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Implement 'derived' operators based on what we already have...
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
inline ConstPoolBool *operator>(const ConstPoolVal &V1,
|
|
const ConstPoolVal &V2) {
|
|
return V2 < V1;
|
|
}
|
|
|
|
inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
|
|
const ConstPoolVal &V2) {
|
|
ConstPoolBool *Result = V1 == V2;
|
|
Result->setValue(!Result->getValue()); // Invert value
|
|
return Result; // !(V1 == V2)
|
|
}
|
|
|
|
inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
|
|
const ConstPoolVal &V2) {
|
|
ConstPoolBool *Result = V1 < V2;
|
|
Result->setValue(!Result->getValue()); // Invert value
|
|
return Result; // !(V1 < V2)
|
|
}
|
|
|
|
inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
|
|
const ConstPoolVal &V2) {
|
|
ConstPoolBool *Result = V1 > V2;
|
|
Result->setValue(!Result->getValue()); // Invert value
|
|
return Result; // !(V1 > V2)
|
|
}
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Implement higher level instruction folding type instructions
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
|
|
ConstPoolVal *V) {
|
|
switch (Opcode) {
|
|
case Instruction::Not: return !*V;
|
|
case Instruction::Neg: return -*V;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
|
|
ConstPoolVal *V1,
|
|
ConstPoolVal *V2) {
|
|
switch (Opcode) {
|
|
case Instruction::Add: return *V1 + *V2;
|
|
case Instruction::Sub: return *V1 - *V2;
|
|
|
|
case Instruction::SetEQ: return *V1 == *V2;
|
|
case Instruction::SetNE: return *V1 != *V2;
|
|
case Instruction::SetLE: return *V1 <= *V2;
|
|
case Instruction::SetGE: return *V1 >= *V2;
|
|
case Instruction::SetLT: return *V1 < *V2;
|
|
case Instruction::SetGT: return *V1 > *V2;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
} // end namespace opt
|
|
#endif
|