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"Extracts a few more methods, reduces some redundancy in the code at the same time." git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25248 91177308-0d34-0410-b5e6-96231b3b80d8
911 lines
31 KiB
C++
911 lines
31 KiB
C++
//===- PassManagerT.h - Container for Passes --------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the PassManagerT class. This class is used to hold,
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// maintain, and optimize execution of Pass's. The PassManager class ensures
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// that analysis results are available before a pass runs, and that Pass's are
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// destroyed when the PassManager is destroyed.
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//
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// The PassManagerT template is instantiated three times to do its job. The
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// public PassManager class is a Pimpl around the PassManagerT<Module> interface
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// to avoid having all of the PassManager clients being exposed to the
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// implementation details herein.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASSMANAGER_T_H
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#define LLVM_PASSMANAGER_T_H
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/LeakDetector.h"
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#include "llvm/Support/Timer.h"
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#include <algorithm>
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#include <iostream>
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namespace llvm {
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//===----------------------------------------------------------------------===//
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// Pass debugging information. Often it is useful to find out what pass is
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// running when a crash occurs in a utility. When this library is compiled with
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// debugging on, a command line option (--debug-pass) is enabled that causes the
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// pass name to be printed before it executes.
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//
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// Different debug levels that can be enabled...
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enum PassDebugLevel {
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None, Arguments, Structure, Executions, Details
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};
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static cl::opt<enum PassDebugLevel>
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PassDebugging("debug-pass", cl::Hidden,
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cl::desc("Print PassManager debugging information"),
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cl::values(
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clEnumVal(None , "disable debug output"),
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clEnumVal(Arguments , "print pass arguments to pass to 'opt'"),
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clEnumVal(Structure , "print pass structure before run()"),
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clEnumVal(Executions, "print pass name before it is executed"),
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clEnumVal(Details , "print pass details when it is executed"),
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clEnumValEnd));
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//===----------------------------------------------------------------------===//
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// PMDebug class - a set of debugging functions, that are not to be
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// instantiated by the template.
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//
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struct PMDebug {
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static void PerformPassStartupStuff(Pass *P) {
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// If debugging is enabled, print out argument information...
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if (PassDebugging >= Arguments) {
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std::cerr << "Pass Arguments: ";
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PrintArgumentInformation(P);
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std::cerr << "\n";
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// Print the pass execution structure
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if (PassDebugging >= Structure)
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P->dumpPassStructure();
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}
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}
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static void PrintArgumentInformation(const Pass *P);
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static void PrintPassInformation(unsigned,const char*,Pass *, Module *);
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static void PrintPassInformation(unsigned,const char*,Pass *, Function *);
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static void PrintPassInformation(unsigned,const char*,Pass *, BasicBlock *);
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static void PrintAnalysisSetInfo(unsigned,const char*,Pass *P,
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const std::vector<AnalysisID> &);
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};
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//===----------------------------------------------------------------------===//
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// TimingInfo Class - This class is used to calculate information about the
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// amount of time each pass takes to execute. This only happens when
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// -time-passes is enabled on the command line.
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//
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class TimingInfo {
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std::map<Pass*, Timer> TimingData;
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TimerGroup TG;
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// Private ctor, must use 'create' member
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TimingInfo() : TG("... Pass execution timing report ...") {}
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public:
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// TimingDtor - Print out information about timing information
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~TimingInfo() {
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// Delete all of the timers...
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TimingData.clear();
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// TimerGroup is deleted next, printing the report.
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}
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// createTheTimeInfo - This method either initializes the TheTimeInfo pointer
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// to a non null value (if the -time-passes option is enabled) or it leaves it
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// null. It may be called multiple times.
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static void createTheTimeInfo();
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void passStarted(Pass *P) {
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if (dynamic_cast<AnalysisResolver*>(P)) return;
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std::map<Pass*, Timer>::iterator I = TimingData.find(P);
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if (I == TimingData.end())
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I=TimingData.insert(std::make_pair(P, Timer(P->getPassName(), TG))).first;
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I->second.startTimer();
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}
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void passEnded(Pass *P) {
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if (dynamic_cast<AnalysisResolver*>(P)) return;
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std::map<Pass*, Timer>::iterator I = TimingData.find(P);
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assert (I != TimingData.end() && "passStarted/passEnded not nested right!");
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I->second.stopTimer();
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}
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};
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static TimingInfo *TheTimeInfo;
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struct BBTraits {
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typedef BasicBlock UnitType;
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// PassClass - The type of passes tracked by this PassManager
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typedef BasicBlockPass PassClass;
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// SubPassClass - The types of classes that should be collated together
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// This is impossible to match, so BasicBlock instantiations of PassManagerT
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// do not collate.
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//
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typedef BasicBlockPassManager SubPassClass;
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// BatcherClass - The type to use for collation of subtypes... This class is
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// never instantiated for the BasicBlockPassManager, but it must be an
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// instance of PassClass to typecheck.
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//
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typedef PassClass BatcherClass;
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// ParentClass - The type of the parent PassManager...
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typedef FunctionPassManagerT ParentClass;
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// PMType - The type of this passmanager
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typedef BasicBlockPassManager PMType;
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};
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struct FTraits {
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typedef Function UnitType;
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// PassClass - The type of passes tracked by this PassManager
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typedef FunctionPass PassClass;
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// SubPassClass - The types of classes that should be collated together
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typedef BasicBlockPass SubPassClass;
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// BatcherClass - The type to use for collation of subtypes...
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typedef BasicBlockPassManager BatcherClass;
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// ParentClass - The type of the parent PassManager...
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typedef ModulePassManager ParentClass;
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// PMType - The type of this passmanager
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typedef FunctionPassManagerT PMType;
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};
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struct MTraits {
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typedef Module UnitType;
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// PassClass - The type of passes tracked by this PassManager
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typedef ModulePass PassClass;
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// SubPassClass - The types of classes that should be collated together
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typedef FunctionPass SubPassClass;
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// BatcherClass - The type to use for collation of subtypes...
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typedef FunctionPassManagerT BatcherClass;
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// ParentClass - The type of the parent PassManager...
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typedef AnalysisResolver ParentClass;
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// PMType - The type of this passmanager
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typedef ModulePassManager PMType;
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};
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//===----------------------------------------------------------------------===//
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// PassManagerT - Container object for passes. The PassManagerT destructor
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// deletes all passes contained inside of the PassManagerT, so you shouldn't
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// delete passes manually, and all passes should be dynamically allocated.
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//
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template<typename Trait> class PassManagerT : public AnalysisResolver {
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typedef typename Trait::PassClass PassClass;
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typedef typename Trait::UnitType UnitType;
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typedef typename Trait::ParentClass ParentClass;
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typedef typename Trait::SubPassClass SubPassClass;
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typedef typename Trait::BatcherClass BatcherClass;
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typedef typename Trait::PMType PMType;
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friend class ModulePass;
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friend class FunctionPass;
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friend class BasicBlockPass;
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friend class ImmutablePass;
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friend class BasicBlockPassManager;
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friend class FunctionPassManagerT;
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friend class ModulePassManager;
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std::vector<PassClass*> Passes; // List of passes to run
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std::vector<ImmutablePass*> ImmutablePasses; // List of immutable passes
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// The parent of this pass manager...
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ParentClass * const Parent;
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// The current batcher if one is in use, or null
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BatcherClass *Batcher;
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// CurrentAnalyses - As the passes are being run, this map contains the
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// analyses that are available to the current pass for use. This is accessed
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// through the getAnalysis() function in this class and in Pass.
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//
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std::map<AnalysisID, Pass*> CurrentAnalyses;
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// LastUseOf - This map keeps track of the last usage in our pipeline of a
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// particular pass. When executing passes, the memory for .first is free'd
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// after .second is run.
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//
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std::map<Pass*, Pass*> LastUseOf;
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public:
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// getPMName() - Return the name of the unit the PassManager operates on for
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// debugging.
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virtual const char *getPMName() const =0;
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virtual const char *getPassName() const =0;
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virtual bool runPass(PassClass *P, UnitType *M) =0;
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// TODO:Figure out what pure virtuals remain.
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PassManagerT(ParentClass *Par = 0) : Parent(Par), Batcher(0) {}
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virtual ~PassManagerT() {
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// Delete all of the contained passes...
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for (typename std::vector<PassClass*>::iterator
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I = Passes.begin(), E = Passes.end(); I != E; ++I)
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delete *I;
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for (std::vector<ImmutablePass*>::iterator
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I = ImmutablePasses.begin(), E = ImmutablePasses.end(); I != E; ++I)
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delete *I;
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}
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// run - Run all of the queued passes on the specified module in an optimal
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// way.
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virtual bool runOnUnit(UnitType *M) {
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closeBatcher();
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CurrentAnalyses.clear();
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TimingInfo::createTheTimeInfo();
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addImmutablePasses();
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// LastUserOf - This contains the inverted LastUseOfMap...
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std::map<Pass *, std::vector<Pass*> > LastUserOf;
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for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
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E = LastUseOf.end(); I != E; ++I)
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LastUserOf[I->second].push_back(I->first);
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// Output debug information...
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assert(dynamic_cast<PassClass*>(this) &&
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"It wasn't the PassClass I thought it was");
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if (Parent == 0)
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PMDebug::PerformPassStartupStuff((dynamic_cast<PMType*>(this)));
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return runPasses(M, LastUserOf);
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}
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// dumpPassStructure - Implement the -debug-passes=PassStructure option
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inline void dumpPassStructure(unsigned Offset = 0) {
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// Print out the immutable passes...
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for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i)
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ImmutablePasses[i]->dumpPassStructure(0);
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std::cerr << std::string(Offset*2, ' ') << this->getPMName()
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<< " Pass Manager\n";
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for (typename std::vector<PassClass*>::iterator
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I = Passes.begin(), E = Passes.end(); I != E; ++I) {
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PassClass *P = *I;
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P->dumpPassStructure(Offset+1);
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// Loop through and see which classes are destroyed after this one...
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for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
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E = LastUseOf.end(); I != E; ++I) {
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if (P == I->second) {
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std::cerr << "--" << std::string(Offset*2, ' ');
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I->first->dumpPassStructure(0);
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}
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}
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}
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}
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Pass *getImmutablePassOrNull(const PassInfo *ID) const {
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for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i) {
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const PassInfo *IPID = ImmutablePasses[i]->getPassInfo();
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if (IPID == ID)
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return ImmutablePasses[i];
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// This pass is the current implementation of all of the interfaces it
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// implements as well.
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//
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const std::vector<const PassInfo*> &II =
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IPID->getInterfacesImplemented();
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for (unsigned j = 0, e = II.size(); j != e; ++j)
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if (II[j] == ID) return ImmutablePasses[i];
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}
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return 0;
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}
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Pass *getAnalysisOrNullDown(const PassInfo *ID) const {
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std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
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if (I != CurrentAnalyses.end())
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return I->second; // Found it.
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if (Pass *P = getImmutablePassOrNull(ID))
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return P;
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if (Batcher)
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return ((AnalysisResolver*)Batcher)->getAnalysisOrNullDown(ID);
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return 0;
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}
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Pass *getAnalysisOrNullUp(const PassInfo *ID) const {
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std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
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if (I != CurrentAnalyses.end())
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return I->second; // Found it.
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if (Parent) // Try scanning...
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return Parent->getAnalysisOrNullUp(ID);
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else if (!ImmutablePasses.empty())
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return getImmutablePassOrNull(ID);
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return 0;
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}
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// markPassUsed - Inform higher level pass managers (and ourselves)
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// that these analyses are being used by this pass. This is used to
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// make sure that analyses are not free'd before we have to use
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// them...
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//
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void markPassUsed(const PassInfo *P, Pass *User) {
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std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(P);
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if (I != CurrentAnalyses.end()) {
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LastUseOf[I->second] = User; // Local pass, extend the lifetime
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// Prolong live range of analyses that are needed after an analysis pass
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// is destroyed, for querying by subsequent passes
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AnalysisUsage AnUsage;
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I->second->getAnalysisUsage(AnUsage);
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const std::vector<AnalysisID> &IDs = AnUsage.getRequiredTransitiveSet();
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for (std::vector<AnalysisID>::const_iterator i = IDs.begin(),
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e = IDs.end(); i != e; ++i)
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markPassUsed(*i, User);
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} else {
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// Pass not in current available set, must be a higher level pass
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// available to us, propagate to parent pass manager... We tell the
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// parent that we (the passmanager) are using the analysis so that it
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// frees the analysis AFTER this pass manager runs.
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//
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if (Parent) {
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assert(dynamic_cast<Pass*>(this) &&
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"It wasn't the Pass type I thought it was.");
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Parent->markPassUsed(P, dynamic_cast<Pass*>(this));
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} else {
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assert(getAnalysisOrNullUp(P) &&
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dynamic_cast<ImmutablePass*>(getAnalysisOrNullUp(P)) &&
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"Pass available but not found! "
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"Perhaps this is a module pass requiring a function pass?");
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}
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}
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}
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// Return the number of parent PassManagers that exist
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virtual unsigned getDepth() const {
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if (Parent == 0) return 0;
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return 1 + Parent->getDepth();
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}
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virtual unsigned getNumContainedPasses() const { return Passes.size(); }
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virtual const Pass *getContainedPass(unsigned N) const {
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assert(N < Passes.size() && "Pass number out of range!");
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return Passes[N];
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}
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// add - Add a pass to the queue of passes to run. This gives ownership of
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// the Pass to the PassManager. When the PassManager is destroyed, the pass
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// will be destroyed as well, so there is no need to delete the pass. This
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// implies that all passes MUST be new'd.
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//
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void add(PassClass *P) {
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// Get information about what analyses the pass uses...
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AnalysisUsage AnUsage;
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P->getAnalysisUsage(AnUsage);
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addRequiredPasses(AnUsage.getRequiredSet());
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// Tell the pass to add itself to this PassManager... the way it does so
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// depends on the class of the pass, and is critical to laying out passes in
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// an optimal order..
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//
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assert(dynamic_cast<PMType*>(this) &&
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"It wasn't the right passmanager type.");
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P->addToPassManager(static_cast<PMType*>(this), AnUsage);
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}
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// add - H4x0r an ImmutablePass into a PassManager that might not be
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// expecting one.
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//
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void add(ImmutablePass *P) {
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// Get information about what analyses the pass uses...
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AnalysisUsage AnUsage;
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P->getAnalysisUsage(AnUsage);
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addRequiredPasses(AnUsage.getRequiredSet());
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// Add the ImmutablePass to this PassManager.
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addPass(P, AnUsage);
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}
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private:
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// addPass - These functions are used to implement the subclass specific
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// behaviors present in PassManager. Basically the add(Pass*) method ends up
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// reflecting its behavior into a Pass::addToPassManager call. Subclasses of
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// Pass override it specifically so that they can reflect the type
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// information inherent in "this" back to the PassManager.
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//
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// For generic Pass subclasses (which are interprocedural passes), we simply
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// add the pass to the end of the pass list and terminate any accumulation of
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// FunctionPass's that are present.
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//
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void addPass(PassClass *P, AnalysisUsage &AnUsage) {
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const std::vector<AnalysisID> &RequiredSet = AnUsage.getRequiredSet();
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// FIXME: If this pass being added isn't killed by any of the passes in the
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// batcher class then we can reorder the pass to execute before the batcher
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// does, which will potentially allow us to batch more passes!
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//
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if (Batcher)
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closeBatcher(); // This pass cannot be batched!
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// Set the Resolver instance variable in the Pass so that it knows where to
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// find this object...
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//
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setAnalysisResolver(P, this);
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Passes.push_back(P);
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// Inform higher level pass managers (and ourselves) that these analyses are
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// being used by this pass. This is used to make sure that analyses are not
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// free'd before we have to use them...
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//
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for (std::vector<AnalysisID>::const_iterator I = RequiredSet.begin(),
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E = RequiredSet.end(); I != E; ++I)
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markPassUsed(*I, P); // Mark *I as used by P
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removeNonPreservedAnalyses(AnUsage);
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makeCurrentlyAvailable(P);
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// For now assume that our results are never used...
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LastUseOf[P] = P;
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}
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// For FunctionPass subclasses, we must be sure to batch the FunctionPass's
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// together in a BatcherClass object so that all of the analyses are run
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// together a function at a time.
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//
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void addPass(SubPassClass *MP, AnalysisUsage &AnUsage) {
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if (Batcher == 0) { // If we don't have a batcher yet, make one now.
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assert(dynamic_cast<PMType*>(this) &&
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"It wasn't the PassManager type I thought it was");
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Batcher = new BatcherClass((static_cast<PMType*>(this)));
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}
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// The Batcher will queue the passes up
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MP->addToPassManager(Batcher, AnUsage);
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}
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// closeBatcher - Terminate the batcher that is being worked on.
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void closeBatcher() {
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if (Batcher) {
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Passes.push_back(Batcher);
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Batcher = 0;
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}
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}
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void addRequiredPasses(const std::vector<AnalysisID> &Required) {
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for (std::vector<AnalysisID>::const_iterator I = Required.begin(),
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E = Required.end(); I != E; ++I) {
|
|
if (getAnalysisOrNullDown(*I) == 0) {
|
|
Pass *AP = (*I)->createPass();
|
|
if (ImmutablePass *IP = dynamic_cast<ImmutablePass *> (AP)) add(IP);
|
|
else if (PassClass *RP = dynamic_cast<PassClass *> (AP)) add(RP);
|
|
else assert (0 && "Wrong kind of pass for this PassManager");
|
|
}
|
|
}
|
|
}
|
|
|
|
public:
|
|
// When an ImmutablePass is added, it gets added to the top level pass
|
|
// manager.
|
|
void addPass(ImmutablePass *IP, AnalysisUsage &AU) {
|
|
if (Parent) { // Make sure this request goes to the top level passmanager...
|
|
Parent->addPass(IP, AU);
|
|
return;
|
|
}
|
|
|
|
// Set the Resolver instance variable in the Pass so that it knows where to
|
|
// find this object...
|
|
//
|
|
setAnalysisResolver(IP, this);
|
|
ImmutablePasses.push_back(IP);
|
|
|
|
// All Required analyses should be available to the pass as it initializes!
|
|
// Here we fill in the AnalysisImpls member of the pass so that it can
|
|
// successfully use the getAnalysis() method to retrieve the implementations
|
|
// it needs.
|
|
//
|
|
IP->AnalysisImpls.clear();
|
|
IP->AnalysisImpls.reserve(AU.getRequiredSet().size());
|
|
for (std::vector<const PassInfo *>::const_iterator
|
|
I = AU.getRequiredSet().begin(),
|
|
E = AU.getRequiredSet().end(); I != E; ++I) {
|
|
Pass *Impl = getAnalysisOrNullUp(*I);
|
|
if (Impl == 0) {
|
|
std::cerr << "Analysis '" << (*I)->getPassName()
|
|
<< "' used but not available!";
|
|
assert(0 && "Analysis used but not available!");
|
|
} else if (PassDebugging == Details) {
|
|
if ((*I)->getPassName() != std::string(Impl->getPassName()))
|
|
std::cerr << " Interface '" << (*I)->getPassName()
|
|
<< "' implemented by '" << Impl->getPassName() << "'\n";
|
|
}
|
|
IP->AnalysisImpls.push_back(std::make_pair(*I, Impl));
|
|
}
|
|
|
|
// Initialize the immutable pass...
|
|
IP->initializePass();
|
|
}
|
|
private:
|
|
|
|
// Add any immutable passes to the CurrentAnalyses set...
|
|
inline void addImmutablePasses() {
|
|
for (unsigned i = 0, e = ImmutablePasses.size(); i != e; ++i) {
|
|
ImmutablePass *IPass = ImmutablePasses[i];
|
|
if (const PassInfo *PI = IPass->getPassInfo()) {
|
|
CurrentAnalyses[PI] = IPass;
|
|
|
|
const std::vector<const PassInfo*> &II = PI->getInterfacesImplemented();
|
|
for (unsigned i = 0, e = II.size(); i != e; ++i)
|
|
CurrentAnalyses[II[i]] = IPass;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Run all of the passes
|
|
inline bool runPasses(UnitType *M,
|
|
std::map<Pass *, std::vector<Pass*> > &LastUserOf) {
|
|
bool MadeChanges = false;
|
|
|
|
for (unsigned i = 0, e = Passes.size(); i < e; ++i) {
|
|
PassClass *P = Passes[i];
|
|
|
|
PMDebug::PrintPassInformation(getDepth(), "Executing Pass", P, M);
|
|
|
|
// Get information about what analyses the pass uses...
|
|
AnalysisUsage AnUsage;
|
|
P->getAnalysisUsage(AnUsage);
|
|
PMDebug::PrintAnalysisSetInfo(getDepth(), "Required", P,
|
|
AnUsage.getRequiredSet());
|
|
|
|
initialiseAnalysisImpl(P, AnUsage);
|
|
|
|
// Run the sub pass!
|
|
if (TheTimeInfo) TheTimeInfo->passStarted(P);
|
|
bool Changed = runPass(P, M);
|
|
if (TheTimeInfo) TheTimeInfo->passEnded(P);
|
|
MadeChanges |= Changed;
|
|
|
|
// Check for memory leaks by the pass...
|
|
LeakDetector::checkForGarbage(std::string("after running pass '") +
|
|
P->getPassName() + "'");
|
|
|
|
if (Changed)
|
|
PMDebug::PrintPassInformation(getDepth()+1, "Made Modification", P, M);
|
|
PMDebug::PrintAnalysisSetInfo(getDepth(), "Preserved", P,
|
|
AnUsage.getPreservedSet());
|
|
|
|
// Erase all analyses not in the preserved set
|
|
removeNonPreservedAnalyses(AnUsage);
|
|
|
|
makeCurrentlyAvailable(P);
|
|
|
|
// free memory and remove dead passes from the CurrentAnalyses list...
|
|
removeDeadPasses(P, M, LastUserOf);
|
|
}
|
|
|
|
return MadeChanges;
|
|
}
|
|
|
|
// All Required analyses should be available to the pass as it runs! Here
|
|
// we fill in the AnalysisImpls member of the pass so that it can
|
|
// successfully use the getAnalysis() method to retrieve the
|
|
// implementations it needs.
|
|
//
|
|
inline void initialiseAnalysisImpl(PassClass *P, AnalysisUsage &AnUsage) {
|
|
P->AnalysisImpls.clear();
|
|
P->AnalysisImpls.reserve(AnUsage.getRequiredSet().size());
|
|
|
|
for (std::vector<const PassInfo *>::const_iterator
|
|
I = AnUsage.getRequiredSet().begin(),
|
|
E = AnUsage.getRequiredSet().end(); I != E; ++I) {
|
|
Pass *Impl = getAnalysisOrNullUp(*I);
|
|
if (Impl == 0) {
|
|
std::cerr << "Analysis '" << (*I)->getPassName()
|
|
<< "' used but not available!";
|
|
assert(0 && "Analysis used but not available!");
|
|
} else if (PassDebugging == Details) {
|
|
if ((*I)->getPassName() != std::string(Impl->getPassName()))
|
|
std::cerr << " Interface '" << (*I)->getPassName()
|
|
<< "' implemented by '" << Impl->getPassName() << "'\n";
|
|
}
|
|
|
|
P->AnalysisImpls.push_back(std::make_pair(*I, Impl));
|
|
}
|
|
}
|
|
|
|
inline void removeNonPreservedAnalyses(AnalysisUsage &AnUsage) {
|
|
if (!AnUsage.getPreservesAll()) {
|
|
const std::vector<AnalysisID> &PreservedSet = AnUsage.getPreservedSet();
|
|
for (std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.begin(),
|
|
E = CurrentAnalyses.end(); I != E; )
|
|
if (std::find(PreservedSet.begin(), PreservedSet.end(), I->first) !=
|
|
PreservedSet.end())
|
|
++I; // This analysis is preserved, leave it in the available set...
|
|
else {
|
|
if (!dynamic_cast<ImmutablePass*>(I->second)) {
|
|
std::map<AnalysisID, Pass*>::iterator J = I++;
|
|
CurrentAnalyses.erase(J); // Analysis not preserved!
|
|
} else {
|
|
++I;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
inline void removeDeadPasses(Pass* P, UnitType *M,
|
|
std::map<Pass *, std::vector<Pass*> > &LastUserOf) {
|
|
std::vector<Pass*> &DeadPass = LastUserOf[P];
|
|
for (std::vector<Pass*>::iterator I = DeadPass.begin(),E = DeadPass.end();
|
|
I != E; ++I) {
|
|
PMDebug::PrintPassInformation(getDepth()+1, "Freeing Pass", *I, M);
|
|
(*I)->releaseMemory();
|
|
}
|
|
|
|
for (std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.begin();
|
|
I != CurrentAnalyses.end(); ) {
|
|
std::vector<Pass*>::iterator DPI = std::find(DeadPass.begin(),
|
|
DeadPass.end(), I->second);
|
|
if (DPI != DeadPass.end()) { // This pass is dead now... remove it
|
|
std::map<AnalysisID, Pass*>::iterator IDead = I++;
|
|
CurrentAnalyses.erase(IDead);
|
|
} else {
|
|
++I; // Move on to the next element...
|
|
}
|
|
}
|
|
}
|
|
|
|
inline void makeCurrentlyAvailable(Pass* P) {
|
|
if (const PassInfo *PI = P->getPassInfo()) {
|
|
CurrentAnalyses[PI] = P;
|
|
|
|
// This pass is the current implementation of all of the interfaces it
|
|
// implements as well.
|
|
//
|
|
const std::vector<const PassInfo*> &II = PI->getInterfacesImplemented();
|
|
for (unsigned i = 0, e = II.size(); i != e; ++i)
|
|
CurrentAnalyses[II[i]] = P;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// BasicBlockPassManager
|
|
//
|
|
// This pass manager is used to group together all of the BasicBlockPass's
|
|
// into a single unit.
|
|
//
|
|
class BasicBlockPassManager : public BasicBlockPass,
|
|
public BBTraits,
|
|
public PassManagerT<BBTraits> {
|
|
public:
|
|
BasicBlockPassManager(BBTraits::ParentClass* PC) :
|
|
PassManagerT<BBTraits>(PC) {
|
|
}
|
|
|
|
BasicBlockPassManager(BasicBlockPassManager* BBPM) :
|
|
PassManagerT<BBTraits>(BBPM->Parent) {
|
|
}
|
|
|
|
// runPass - Specify how the pass should be run on the UnitType
|
|
virtual bool runPass(BBTraits::PassClass *P, BasicBlock *M) {
|
|
// TODO: init and finalize
|
|
return P->runOnBasicBlock(*M);
|
|
}
|
|
|
|
virtual ~BasicBlockPassManager() {}
|
|
|
|
virtual void dumpPassStructure(unsigned Offset = 0) {
|
|
PassManagerT<BBTraits>::dumpPassStructure(Offset);
|
|
}
|
|
|
|
// getPMName() - Return the name of the unit the PassManager operates on for
|
|
// debugging.
|
|
virtual const char *getPMName() const { return "BasicBlock"; }
|
|
|
|
virtual const char *getPassName() const { return "BasicBlock Pass Manager"; }
|
|
|
|
virtual bool doInitialization(Module &M);
|
|
virtual bool doInitialization(Function &F);
|
|
virtual bool runOnBasicBlock(BasicBlock &BB);
|
|
virtual bool doFinalization(Function &F);
|
|
virtual bool doFinalization(Module &M);
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesAll();
|
|
}
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// FunctionPassManager
|
|
//
|
|
// This pass manager is used to group together all of the FunctionPass's
|
|
// into a single unit.
|
|
//
|
|
class FunctionPassManagerT : public FunctionPass,
|
|
public FTraits,
|
|
public PassManagerT<FTraits> {
|
|
public:
|
|
FunctionPassManagerT() : PassManagerT<FTraits>(0) {}
|
|
|
|
// Parent constructor
|
|
FunctionPassManagerT(FTraits::ParentClass* PC) : PassManagerT<FTraits>(PC) {}
|
|
|
|
FunctionPassManagerT(FunctionPassManagerT* FPM) :
|
|
PassManagerT<FTraits>(FPM->Parent) {
|
|
}
|
|
|
|
virtual ~FunctionPassManagerT() {}
|
|
|
|
virtual void dumpPassStructure(unsigned Offset = 0) {
|
|
PassManagerT<FTraits>::dumpPassStructure(Offset);
|
|
}
|
|
|
|
// getPMName() - Return the name of the unit the PassManager operates on for
|
|
// debugging.
|
|
virtual const char *getPMName() const { return "Function"; }
|
|
|
|
virtual const char *getPassName() const { return "Function Pass Manager"; }
|
|
|
|
virtual bool runOnFunction(Function &F);
|
|
|
|
virtual bool doInitialization(Module &M);
|
|
|
|
virtual bool doFinalization(Module &M);
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesAll();
|
|
}
|
|
|
|
// runPass - Specify how the pass should be run on the UnitType
|
|
virtual bool runPass(FTraits::PassClass *P, Function *F) {
|
|
return P->runOnFunction(*F);
|
|
}
|
|
};
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// ModulePassManager
|
|
//
|
|
// This is the top level PassManager implementation that holds generic passes.
|
|
//
|
|
class ModulePassManager : public ModulePass,
|
|
public MTraits,
|
|
public PassManagerT<MTraits> {
|
|
public:
|
|
ModulePassManager() : PassManagerT<MTraits>(0) {}
|
|
|
|
// Batcher Constructor
|
|
ModulePassManager(MTraits::ParentClass* PC) : PassManagerT<MTraits>(PC) {}
|
|
|
|
ModulePassManager(ModulePassManager* MPM) :
|
|
PassManagerT<MTraits>((MPM->Parent)) {
|
|
}
|
|
|
|
virtual ~ModulePassManager() {}
|
|
|
|
virtual void dumpPassStructure(unsigned Offset = 0) {
|
|
PassManagerT<MTraits>::dumpPassStructure(Offset);
|
|
}
|
|
|
|
// getPMName() - Return the name of the unit the PassManager operates on for
|
|
// debugging.
|
|
virtual const char *getPassName() const { return "Module Pass Manager"; }
|
|
|
|
// getPMName() - Return the name of the unit the PassManager operates on for
|
|
// debugging.
|
|
virtual const char *getPMName() const { return "Module"; }
|
|
|
|
// runOnModule - Implement the PassManager interface.
|
|
virtual bool runOnModule(Module &M);
|
|
|
|
// runPass - Specify how the pass should be run on the UnitType
|
|
virtual bool runPass(MTraits::PassClass *P, Module *M) {
|
|
return P->runOnModule(*M);
|
|
}
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// PassManager Method Implementations
|
|
//
|
|
|
|
// BasicBlockPassManager Implementations
|
|
//
|
|
|
|
inline bool BasicBlockPassManager::runOnBasicBlock(BasicBlock &BB) {
|
|
return ((BBTraits::PMType*)this)->runOnUnit(&BB);
|
|
}
|
|
|
|
inline bool BasicBlockPassManager::doInitialization(Module &M) {
|
|
bool Changed = false;
|
|
for (unsigned i = 0, e =((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
|
|
((BBTraits::PMType*)this)->Passes[i]->doInitialization(M);
|
|
return Changed;
|
|
}
|
|
|
|
inline bool BasicBlockPassManager::doInitialization(Function &F) {
|
|
bool Changed = false;
|
|
for (unsigned i = 0, e =((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
|
|
((BBTraits::PMType*)this)->Passes[i]->doInitialization(F);
|
|
return Changed;
|
|
}
|
|
|
|
inline bool BasicBlockPassManager::doFinalization(Function &F) {
|
|
bool Changed = false;
|
|
for (unsigned i = 0, e =((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
|
|
((BBTraits::PMType*)this)->Passes[i]->doFinalization(F);
|
|
return Changed;
|
|
}
|
|
|
|
inline bool BasicBlockPassManager::doFinalization(Module &M) {
|
|
bool Changed = false;
|
|
for (unsigned i=0, e = ((BBTraits::PMType*)this)->Passes.size(); i != e; ++i)
|
|
((BBTraits::PMType*)this)->Passes[i]->doFinalization(M);
|
|
return Changed;
|
|
}
|
|
|
|
// FunctionPassManagerT Implementations
|
|
//
|
|
|
|
inline bool FunctionPassManagerT::runOnFunction(Function &F) {
|
|
return ((FTraits::PMType*)this)->runOnUnit(&F);
|
|
}
|
|
|
|
inline bool FunctionPassManagerT::doInitialization(Module &M) {
|
|
bool Changed = false;
|
|
for (unsigned i=0, e = ((FTraits::PMType*)this)->Passes.size(); i != e; ++i)
|
|
((FTraits::PMType*)this)->Passes[i]->doInitialization(M);
|
|
return Changed;
|
|
}
|
|
|
|
inline bool FunctionPassManagerT::doFinalization(Module &M) {
|
|
bool Changed = false;
|
|
for (unsigned i=0, e = ((FTraits::PMType*)this)->Passes.size(); i != e; ++i)
|
|
((FTraits::PMType*)this)->Passes[i]->doFinalization(M);
|
|
return Changed;
|
|
}
|
|
|
|
// ModulePassManager Implementations
|
|
//
|
|
|
|
bool ModulePassManager::runOnModule(Module &M) {
|
|
return ((PassManagerT<MTraits>*)this)->runOnUnit(&M);
|
|
}
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|