llvm/lib/Target/R600/AMDGPUMachineFunction.h
Matt Arsenault bb098a4d87 R600: Make ShaderType private
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212896 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-13 03:06:39 +00:00

40 lines
1.1 KiB
C++

//===-- R600MachineFunctionInfo.h - R600 Machine Function Info ----*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
//===----------------------------------------------------------------------===//
#ifndef AMDGPUMACHINEFUNCTION_H
#define AMDGPUMACHINEFUNCTION_H
#include "llvm/CodeGen/MachineFunction.h"
#include <map>
namespace llvm {
class AMDGPUMachineFunction : public MachineFunctionInfo {
virtual void anchor();
unsigned ShaderType;
public:
AMDGPUMachineFunction(const MachineFunction &MF);
/// A map to keep track of local memory objects and their offsets within
/// the local memory space.
std::map<const GlobalValue *, unsigned> LocalMemoryObjects;
/// Number of bytes in the LDS that are being used.
unsigned LDSSize;
unsigned getShaderType() const {
return ShaderType;
}
};
}
#endif // AMDGPUMACHINEFUNCTION_H